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GDC Expo: hands on impressions/media of Project Morpheus (Sony VR)

It's kind of like that, yeah. It's hard to explain where that simulation falls apart really, it's not right, but it gives a good sense of it.

Resolution wise though, on PC you can throw a bunch of super sampling at it if you have the performance. It'd look much better than the 1080p example.

About the last point... it reminds me of something I wanted to comment after Carmack tweet.

It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.

Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
 

Freeman

Banned
has there been any confirmation whether headsets are actually running off of PS4s?
If it isn't Sony is being a dick, not only by not providing compatibility with PC but by holding back on the DS4 wireless drivers.

I think it is running on a PS4.
 

efyu_lemonardo

May I have a cookie?
I am SO ready for this!
Just give me Dolphin emulator like graphics- by which I mean Wii quality assets with superior resolution, image quality and lighting- and I'm there!
 

Freeman

Banned
About the last point... it reminds me of something I wanted to comment after Carmack tweet.

It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.

Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.

Didn't you received the memo that states that everyone that owns a PC can play anything at maximum possible settings? Just look at the statistics at Steam.
 

RoboPlato

I'd be in the dick
Impressions have been solid so far. Switch to OLED and get tracking inmproved and this thing will be awesome. My graphics expectations are similar to Carmack's but I'm expecting something more along the lines of if it was 720/30 on PS3 it'll be 1080/60/VR.

has there been any confirmation whether headsets are actually running off of PS4s?
Considering that they're outputting to separate displays for people in line to watch, with a FoV suited for that display, as well as to the device, I doubt it.
 

StuBurns

Banned
About the last point... it reminds me of something I wanted to comment after Carmack tweet.

It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.

Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
That's true yeah, Steam has about 6.5M users with PS4 GPU performance or better. Assuming Rift CV1 is QHD/90Hz, you're going to need notably better than PS4 spec to really run it decently, but it's coming later, there could realistically only be about five million PCs on Steam that are ideal for the Rift at launch. But those people are really going to have good time.
 

bee

Member
About the last point... it reminds me of something I wanted to comment after Carmack tweet.

It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.

Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.

https://www.youtube.com/watch?v=o9mr4k9X6c8

looks good to me
 

ghst

thanks for the laugh
If it isn't Sony is being a dick, not only by not providing compatibility with PC but by holding back on the DS4 wireless drivers.

I think it is running on a PS4.

plenty of PS4 games are developed on PC before they're up and running on dev kits. this is about the VR hardware and making a good impression. eve valkyrie is still very much in development and it's unlikely they'd slap together a full PS4 version just for this announcement and thief ran at (just about) 30FPS on PS4.

even if they're just running in house tech demos, they are going to want to give themselves every possible advantage. as i said, today is about the VR hardware rather than the engine which is supposed to be powering it.
 

Pat_DC

Member
Give me a game with GTA5 graphics & world (with better frame rate & aliasing) or a game with dead space graphics (and full surround sound) and I am in Sony!
 

gofreak

GAF's Bob Woodward
http://www.engadget.com/2014/03/19/project-morpheus-hands-on/

Good vid and write up, which claims its more like cc then dk1. Hype!!!

Yeah, the video is good, particularly if you want to see more of the Castle demo.

He suggests that the thing about a 'gap' at the bottom of the headset, between it and the face, may be addressable if the unit is adjusted properly. Maybe some people didn't have it adjusted for their head optimally. For a consumer version I guess Sony might make to want that easier or faster.
 

J-P

Neo Member
Was this runing on actual PS4 hardware?

This is very important because there was a demo of Thief 4, if the visual complexity and IQ fares favorably in relation to the normal version of the game then it is a sign of relief.

I'm really starting to fear that this is not running on PS4
 

SurgicalSlinky

Neo Member
If it isn't Sony is being a dick, not only by not providing compatibility with PC but by holding back on the DS4 wireless drivers.

I think it is running on a PS4.



I asked Shuhei Yoshida on Twitter and he said this:

aerh_zpseb0fa197.png
 
Yeah, the video is good, particularly if you want to see more of the Castle demo.

He suggests that the thing about a 'gap' at the bottom of the headset, between it and the face, may be addressable if the unit is adjusted properly. Maybe some people didn't have it adjusted for their head optimally. For a consumer version I guess Sony might make to want that easier or faster.

Yea i was worried earlier about the gap thing but it appears quite fixable, and like you say consumer one should be better. my main concern now is just screen door but that dont seem to bother people to much so should be ok.
 

Mindlog

Member
Didn't you received the memo that states that everyone that owns a PC can play anything at maximum possible settings? Just look at the statistics at Steam.
I'm really hating where the VR conversation is headed now. Saw it coming but still a shame. Decades of garage baked enthusiasm are about to be undone by decades of... something else.

Wish they had a chance to demo the units in a quiet environment with some premium headphones. Would love to get a better idea of the early sound work.
 
There's no.."salt" (can someone please kill this meme..) Carmack is pointing out a fact that is true for every platform trying to run a VR device: VR is more demanding to drive, and more so than most people realize.
While VR certainly asks more of hardware than standard 2D, it doesn't require as much more power as a generational console leap. If current PS4 games needed to be "reduced" by, say, a factor of 4 to make them VR-ideal, that's still far from the ~8x improvement they are over PS3 games. Unless bound by budget/team size constraints, Morpheus games should all look better than the best PS3 games.

As a minimum, Morpheus VR should look about as good visually as Trine 2 on PS4, as that game is basically already VR-ready. (Note that I'm not saying the game would be a good fit design-wise for VR.) Valve's presence checklist is 1 megapixel per eye, stereo views, at 90+ fps. In 3D mode, Trine 2 on PS4 renders 2 megapixels per eye (supersampled due to HDMI limits), stereo views, at 60 fps. They'd have to raise framerate by 50%, but they would also cut resolution by 50%--not a simple tradeoff, but should be doable.
 
Was this runing on actual PS4 hardware?

This is very important because there was a demo of Thief 4, if the visual complexity and IQ fares favorably in relation to the normal version of the game then it is a sign of relief.

Which if true kinda of discredits Carmacks comment. As Thief is a lot better graphics than PS3 while being 1080p to boot. Its 30fps though right?
 

MaLDo

Member
About the last point... it reminds me of something I wanted to comment after Carmack tweet.

It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.

Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.

That's not the full picture. Morpheus will run in a closed platform, no dev will release a game than can't run smooth in ps4.

But a AAA game on pc can have VR support. I can imagine the situation where cryengine, unity, ue4 and more will have oculus compatibility in an easy way. If you develop a vr only game for ps4 or pc, you wll limit graphics. But if you are making a graphics intensive multiplatform game in one of those compatible engines, only in pc version you will put a VR option. Surely that will not transform your game in a full VR experience like a VR only game, but in the end VR on pc can support a wide range of titles with different target specs.
 
About the last point... it reminds me of something I wanted to comment after Carmack tweet.

It's true that PCs can be more powerful than a ps4, and the Rift in the consumer version has the chance of being a 1440p screen at 90hz, being technically better. But, I wanted to give a warning: careful with the requisites.

Even not counting normal computers and only counting "gaming pcs" most people don't have a $2000 rig. They can't move modern games at super high resolutions with AA and stereo and stable 60fps. Devs will make games that the average gaming pc can move, they won't do a game just for 1% of the market. So don't expect super AAA graphics in the pc VR games while the poor peasants console gamers have to play with lowly 2006 era graphics.
PC games will also have somewhat "limited" graphics, the same as ps4. Just a bit less.
Developers won't suddenly stop implementing graphics options because they're doing VR. The "super AAA graphics" will still be available as much as they are now (which isn't very much, though...). And then of course a $500 PC in 2018 will be better than a $2000 PC now, while the PS4 will still be a PS4.
 

Bsigg12

Member
No, it really doesn't.

I never understand why people make these jumps to conclusions. Just because it's running on a PC doesn't mean it's not running in a development environment. Also, you would need to get whatever program they're using for tracking the lights for it to work properly.
 

Bsigg12

Member
How so? Whats an area that Rift is superior in? Most impressions seem to suggest this is better. Higher rez, more comfortable, ect.

The resolutions are the same. The Rift benefits from being on a platform that gets more powerful every year and isn't closed. We'll see more content on the Rift than we will this simply because anyone can develop for the Rift.
 
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