• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Yoshida: DriveClub not delayed for VR & will not have VR mode

gofreak

GAF's Bob Woodward
So there.

http://www.gamespot.com/articles/ps...t-that-s-not-why-it-was-delayed/1100-6418417/

Yoshida also discussed the virtual reality version of Driveclub that Evolution Studios made using what is now known as Project Morpheus. When trying it for himself during a trip to their UK office, he said it worked well when driving at low speeds. He explained that he was able to look around the world and enjoy its scenery.

However, when he put his foot on the gas, so to speak, the experience fell apart and he began to feel the effects of motion sickness, he said. "It's kind of difficult and sickening," Yoshida said about his experiences at this level.


Right now, Evolution Studio is "not working on Morpheus at all," and is instead putting "all the effort" into finishing the game.

Explaining the Driveclub delay in October 2013, Yoshida said, "the extra time we're giving the team means the visuals and overall experience are only going to get better. We can assure you that it will be worth the wait."
 

hodgy100

Member
no surprise being as there isn't a release date for the headset itself.
I do expect an update or sequel to add the capability though :p
 

Seanspeed

Banned
So what the fuck is going on then?

I tried this game out last year and there was *nothing* wrong with the visuals. Certainly would be the best looking next-gen driving game on the market even as it was.
 

Nzyme32

Member
That's a shame, and also not. While is was exciting to think of it in VR, its original looks and play seemed great. They no doubt have a different driving game in mind for VR. I guess that means you'll probably see drive club at e3

As far as VR and driving games go, it is possible, but a lot of complaints are with the rate of movement and lack of feeling inertia from turns that your mind expects feedback from via vestibular feedback. Project cars is going to be in VR likely for the ps4. We'll have to see how that does
 

Loudninja

Member
So what the fuck is going on then?

I tried this game out last year and there was *nothing* wrong with the visuals. Certainly would be the best looking next-gen driving game on the market even as it was.
They told you the reason yet again in the OP.

They also said this in January
Fergal Gara: I don't have any announcement on it now. The only reason that product was delayed and we haven't accurately communicated a revised release date is that we want it to be right. There's a fair promise in that title in what it wants to do with social features and really innovating in the driving genre. There's no point in it coming out and half doing that job. It was quite ambitious and didn't quite get there in the timeline hoped. That's not great, but it's far better to bring it out at the standard...
http://www.eurogamer.net/articles/2014-01-30-we-still-believe-the-vita-has-a-role
 
damn he's admitting a failure of Sony's VR solution. What's even the point if it can't be used in your first party driving games
 

Rosur

Member
Disappointing but then with Sony's VR not due till next year by the look of things not really surprising.
 

Griss

Member
Obvious. Morpheus is ages away, DriveClub was supposed to launch ages ago and should launch in the next couple of months. A VR mode would make no sense at all.

The delay has really killed my hype in DriveClub, though. It has gone from being one of the games that made me get a PS4 to a probable non-purchase.
 

Bheaze

Banned
That's disapponting, I played a ton of racing games on the Oculus Rift and didn't get motion sick at all... :(
 

Jinfash

needs 2 extra inches
I gave up on getting a release date, but how about we get an updated progress report alongside a full race against other drivers from the latest build? Dripping 10 second facebook videos followed by complete silence about the status of the game is not filling anyone with confidence.

Look at my avatar— Rowan isn't wearing anything on his head. He's not easily duped. He demands answers!
 
That's disapponting, I played a ton of racing games on the Oculus Rift and didn't get motion sick at all... :(
Yeah that seems like a strange thing to say - racing games (and anything cockpit-based where you're sitting down) are the least nauseous VR experiences for me.
 

orioto

Good Art™
Yeah that seems like a strange thing to say - racing games (and anything cockpit-based where you're sitting down) are the least nauseous VR experiences for me.

Now i can see Yoshida trying every Morpheus games and feeling sick, then canceling them !
 

Arondight

Member
Hype for both dropped a tonne. Basically, driveclub is probably a longway away and Vr support is still a heavy concern and today didn't change my opinion of it. If one of the most obvious use of Vr is racing and their flagship racer doesn't have it. Better support from other studios doesn't seem promising. Sony already has questionable support of their own tech so this doesn't help.

QUOTE=Pazuzu9;105110573]Yeah that seems like a strange thing to say - racing games (and anything cockpit-based where you're sitting down) are the least nauseous VR experiences for me.[/QUOTE]

Agreed.
 

glaurung

Member
September-October release window seems likely at this point.

Unless they'll trot the game out during E3 along with some manner of a huge new PS4 firmware feature.
 

gofreak

GAF's Bob Woodward
damn he's admitting a failure of Sony's VR solution. What's even the point if it can't be used in your first party driving games

This isn't an issue specific to Sony's VR.

Accelerations and speed are an issue in general right now with VR, and probably will be until we can trick the body better. I've seen complaints about racing demos on OR too.

OR's best practices say:

http://static.oculusvr.com/sdk-downloads/documents/OculusBestPractices.pdf

Accelerations
● Acceleration creates a mismatch between your visual and vestibular senses; minimize
the duration and frequency of such conflicts. Make accelerations as short (preferably instantaneous) and infrequent as you can.

Speed
● Users are most comfortable moving through virtual environments at real-world speeds; a walking rate of 1.4 m/s is most comfortable.
● Movement in one direction while looking in another direction can be disorienting.
Minimize the necessity for the user to look away from the direction of travel, particularly
when moving faster than a walking pace.

A racing game could push all these buttons. There might be better ways to deal with this in a racing context but we'll see.

30fps probably doesn't help.

I'm sure their VR demo was not 30fps.
 
the delay to driveclub killed all interest i had tbh, I'll still get the PS Plus version but I'm not interested in it at all anymore. As for the VR, i am interested in that, I want Dynasty Warriors VR.
 
Well, what else could he say?

he honestly said it was sickening at faster speeds. Admitting something like that is pretty much honesty at a level a corporation businessman would not admit. (normally they admit it months later and "apologize")
 

bombshell

Member
September-October release window seems likely at this point.

Unless they'll trot the game out during E3 along with some manner of a huge new PS4 firmware feature.

They had a hugely successful June release last year (TLoU), so they could be targeting a June release again, but then we would have to start seeing something from DriveClub again real soon. Maybe they are waiting to get Infamous out the door tomorrow first?
 

IvorB

Member
It just doesn't make sense to hold out on people when the game already looked fantastic.

Is it *really* going to be worth the wait?

It's really for them to decide when the best time to release is. In this age of pubs/devs rushing broken games out of the door I'm more than happy for them to take their time and release when they think it's ready. As long as they aren't trying to pull a Gran Turismo 5 or anything.
 

gofreak

GAF's Bob Woodward
Yeah that seems like a strange thing to say - racing games (and anything cockpit-based where you're sitting down) are the least nauseous VR experiences for me.

Some of the cockpit games - like say, EvE - are dealing with speeds on different scales, though. Speed in a space environment where distance is huge and objects large is going to be perceived differently than speeds on the ground around earthly distances and scales.

As for racing games, this isn't the first time I've seen complaints about them in VR. Maybe some people are perfectly fine with it and some are not. If a decently large proportion of people have an issue that's a problem.
 
Top Bottom