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Dark Souls II - Graphics Comparison - PC Preview

It's fine, they don't have to do anything really. I'm just saying I don't think it was handled well, and I won't be buying the game. That's on me, no one else has to follow.

I think that's perfectly civil.

This I can agree with. Though there was retail footage available for months it was mixed in with old previews and that "5 things we learned video" on the PlayStation channel was absolute bs. Console gamers didn't know what they were getting when they bought the game and that was wrong.
 
This I can agree with. Though there was retail footage available for months it was mixed in with old previews and that "5 things we learned video" on the PlayStation channel was absolute bs. Console gamers didn't know what they were getting when they bought the game and that was wrong.

Right. I'm not saying they set out to deceive us, but there's quite a few things I think they handled poorly. I wish we could stop making everyone with that position an 'unreasonable monster'. Some maybe, but not everyone.
 

nbthedude

Member
It's fine, they don't have to do anything really. I'm just saying I don't think it was handled well, and I won't be buying the game. That's on me, no one else has to follow.

I think that's perfectly civil.

You are certainly more reasonable than a lot of the people in these threads and obviously nobody can tell you what to do with your own money or should. I do think it's a little extreme to not buy a game that you would otherwise enjoy solely because the company didn't "handle well" the way they dealt with pre-release exposure to their product.

What I would hope, however, is that if you are this sensitive about videogame media campaigns that you practice that same kind of hardline consumerism towards the food, clothing, electronics and other products you buy, many of which often result from exploitative practices of animals and other human beings and the environment on levels far worse than anything going on here. I often worry that this kind of consumer advocacy in gaming puts a lot of energy and focus on a concept of social justice at the sake of more important issues elsewhere.
 
Right. I'm not saying they set out to deceive us, but there's quite a few things I think they handled poorly. I wish we could stop making everyone with that position an 'unreasonable monster'. Some maybe, but not everyone.

It really is probably some part time hire in charge of updating store pages. There is no urgency and it's just a very sloppy way of marketing something. Namco Bandai press site hasn't update the dark souls 2 materials in months. All three versions have the same pics and videos ranging from the reveal all the way to retail. They haven't even updated the release dates. On their OWN sites lol. I am sure the PR guys do too much as it is and I wouldn't call them lazy but there should be a little more importance placed on it when you're game is being marketed around the net with old footage.
 

nbthedude

Member
It really is probably some part time hire in charge of updating store pages. There is no urgency and it's just a very sloppy way of marketing something. Namco Bandai press site hasn't update the dark souls 2 materials in months. All three versions have the same pics and videos ranging from the reveal all the way to retail. They haven't even updated the release dates. On their OWN sites lol. I am sure the PR guys do too much as it is and I wouldn't call them lazy but there should be a little more importance placed on it when you're game is being marketed around the net with old footage.

I've actually talked to some of the people that do that kind of job, before. I've heard one voice the opinion that it's frustrating because you have to get every new piece of media approved by everybody in the chain from the Japanese developer through the Japanese publisher then over to the U.S. office heads. And that they also have very little in the way of access and resources. I wouldn't be surprised if this is a similar scenario. When you are a low man on the totem pole at the third company in a chain from the developer, a lot of bureacracy is between you and access to the stuff to do your job the best you could.
 
I've actually talked to some of the people that do that kind of job, before. I've heard one voice the opinion that it's frustrating because you have to get every new piece of media approved by everybody in the chain from the Japanese developer through the Japanese publisher then over to the U.S. office heads. And that they also have very little in the way of access and resources. I wouldn't be surprised if this is a similar scenario. When you are a low man on the totem pole at the third company in a chain from the developer, a lot of bureacracy is between you and access to the stuff to do your job the best you could.

Yeah. I never thought it was malicious at all just unfortunate.
 
You are certainly more reasonable than a lot of the people in these threads and obviously nobody can tell you what to do with your own money or should. I do think not buying a game that you would otherwise enjoy solely because the company didn't "handle well" the way they dealt with pre-release exposure to their product.

What I would hope, however, is that if you are this sensitive about videogame media campaigns that you practice that same kind of hardline consumerism towards the food, clothing, electronics and other products you buy, many of which often result from exploitative practices of animals and other human beings and the environment on levels far worse than anything going on here. I often worry that this kind of consumer advocacy in gaming puts a lot of energy and focus on a concept of social justice at the sake of more important issues elsewhere.

I have thought about that kind of principal after a few ethics courses, but honestly that doesn't seem like an ideal solution. Boycotting industries might result in people losing jobs, and regardless of conditions they need them to live. Who knows how long people would go without them while that industry reformed. So, it's something I can't really support 100% either way.

Anyway, that's pretty off topic.

I don't normally take the time to voice my stance on a game like this unless I really cared about the product. I usually don't take the stance on not buying a game, but I do feel like I should send this message. Who knows if it will help, but it's because I care about From and their games.

I think the end product is a fine game, and I would have been quite content with it had things not played out the way they did when being marketed.
 

RVinP

Unconfirmed Member
The game warrants tweaking visuals via SweetFX, I just hope it doesn't result in getting banned via VAC.

(after downsampling)
.SMAA
.Sharpen
.Black/White Levels
.Lift Gamma Gain
.Tonemap
.Vibrance
.Curves
.etc
 

_machine

Member
I think it needs to be repeated that the new lighting engine was never removed, it still has all the features they've shown and it runs on all platforms. What they did is tone down all the performance heavy aspects of it in the levels themselves, dynamic lights and shadowcasters etc. So they absolutely delivered on the promise of a new, dynamic lighting engine even if the end result is less than stellar.

Secondly, do not get your hopes up about getting the detailed lights back through modding. The reason is that the lighting is embed in to the level and assets data, which is extremely hard for us to access without the tools FROM has. In itself it's not something that is huge thing to do with the tools, but it means that supporting the game would be near-impossible for a team the size of FROM (basically it would mean increasing the amount of possible bugs, yet almost doubling the work needed on patches).

Changing the models in the levels would also be very hard without the tools, even if the assets are still in the game files (which is actually quite likely, removing unused assets often isn't a huge priority during the last crunch). Given the quality of some areas it's also quite likely that no all of them even had a proper polish pass done or the downgrade was a really quick hack job back to the "level layout" stage of quality (basically the level is playable and complete, but is graphically missing most of the unique assets and textures and needs the final polish pass to look good).

Texture swapping is pretty much the only thing that could be done in relative ease, but for me it's definitely not the biggest factor in DS2's graphics, though better textures in some areas certainly wouldn't hurt.

Also, those spouting personal attacks such as "lazy devs" and "fuck from" should do some reading:
Working in the Games Industry: a job to die for?

These people really give their all to deliver the best game they can and sacrifice a lot for that dream. But game development is a hard mistress and a lot of shit happens, most of which we never hear about, and sometimes you just can't deliver what you hoped you would.

That said, there are problems in the industry that should be answered and these things happen because of human error as well, but that's an entirely different topic.
 

orochi91

Member
Absolutely disappointing.

Is there a chance that the lighting "code" is tucked away
somewhere in the root directory? Can it be salvaged?
 

_machine

Member
Absolutely disappointing.

Is there a chance that the lighting "code" is tucked away
somewhere in the root directory? Can it be salvaged?
See above, it's not removed or anything, it's still there, but the levels themselves have had all the dynamic lights and shadow-casting removed and getting that back would pretty much require the level editing tools and asset manager. It's also something that could not realistically be done by from until they're done with the game's patches/DLC, but at that point they would require the time and money to edit the levels and it's hard to convince there's much ROI anymore.
 

B-Genius

Unconfirmed Member
I think the end product is a fine game, and I would have been quite content with it had things not played out the way they did when being marketed.

Forgive me, as I do think you're being far more reasonable than others who hold a similar opinion, but I believe you're sending the wrong message - if your message is getting across at all.

You will simply be a missing digit on sales charts for the week, yet you are punishing the companies for something they may not even know they've done (or feel is wrong).

"Unfortunate" is a good word for this situation, because those with the loudest voices make themselves and the audience out to be stubborn, aggressive and unforgiving, while painting those who do buy and enjoy the game in a light that suggests they are buying into deceipt and encouraging false marketing. On the other hand, passive-aggressive stances like Congressman's risk being misinterpreted, or missed altogether.

Do what you think you need to in order to advocate your stance, but people must pick their battles, acquire as many facts as possible, and go about things rationally if they wish this industry and its ethics to be taken seriously.
 

JaseC

gave away the keys to the kingdom.
The game warrants tweaking visuals via SweetFX, I just hope it doesn't result in getting banned via VAC.

(after downsampling)
.SMAA
.Sharpen
.Black/White Levels
.Lift Gamma Gain
.Tonemap
.Vibrance
.Curves
.etc

I doubt that Valve has the likes of SweetFX on VAC's shitlist.
 

Shinjica

Member
I think it needs to be repeated that the new lighting engine was never removed, it still has all the features they've shown and it runs on all platforms. What they did is tone down all the performance heavy aspects of it in the levels themselves, dynamic lights and shadowcasters etc. So they absolutely delivered on the promise of a new, dynamic lighting engine even if the end result is less than stellar.

Secondly, do not get your hopes up about getting the detailed lights back through modding. The reason is that the lighting is embed in to the level and assets data, which is extremely hard for us to access without the tools FROM has. In itself it's not something that is huge thing to do with the tools, but it means that supporting the game would be near-impossible for a team the size of FROM (basically it would mean increasing the amount of possible bugs, yet almost doubling the work needed on patches).

Changing the models in the levels would also be very hard without the tools, even if the assets are still in the game files (which is actually quite likely, removing unused assets often isn't a huge priority during the last crunch). Given the quality of some areas it's also quite likely that no all of them even had a proper polish pass done or the downgrade was a really quick hack job back to the "level layout" stage of quality (basically the level is playable and complete, but is graphically missing most of the unique assets and textures and needs the final polish pass to look good).

Texture swapping is pretty much the only thing that could be done in relative ease, but for me it's definitely not the biggest factor in DS2's graphics, though better textures in some areas certainly wouldn't hurt.

Also, those spouting personal attacks such as "lazy devs" and "fuck from" should do some reading:
Working in the Games Industry: a job to die for?

These people really give their all to deliver the best game they can and sacrifice a lot for that dream. But game development is a hard mistress and a lot of shit happens, most of which we never hear about, and sometimes you just can't deliver what you hoped you would.

That said, there are problems in the industry that should be answered and these things happen because of human error as well, but that's an entirely different topic.

You're right about that but still, be silent about the change during the game development, showing a month before the release the same build with the light of the E3 demo when your final build is COMPLETELY different is lying to your customers. Clear and simple.

And this as nothing to do with development but with something rot that is increasing in this industry.
 

orochi91

Member
See above, it's not removed or anything, it's still there, but the levels themselves have had all the dynamic lights and shadow-casting removed and getting that back would pretty much require the level editing tools and asset manager. It's also something that could not realistically be done by from until they're done with the game's patches/DLC, but at that point they would require the time and money to edit the levels and it's hard to convince there's much ROI anymore.

My apologies, I completely missed your original post. I appreciate the insight.

This has to be a joke.

Nope, I was genuinely curious :3
 

Smash88

Banned
DerZuhälter;107412245 said:
tumblr_lkot6w6QHJ1qcrzkko1_500.gif

Help us Durante, you're our only hope
for better lighting

Durante didn't help me when I needed him most, and that was for Metal Gear Rising. I bought it and it's still sitting there.

I lost hope in him.

That and the last time I mentioned Durante helping to fix MGR for us plebs, people started yelling at me - that he isn't our personal slave.
 

_machine

Member
You're right about that but still, be silent about the change during the game development, showing a month before the release the same build with the light of the E3 demo when your final build is COMPLETELY different is lying to your customers. Clear and simple.
They showed the changes early January and the final previews showed the quality of the release. There's no clear excuse for that one video that was a re-hash from the E3/TGS days, but it only requires one human error. Would have been nice to get an apology for that, though. And completely different is strong word when under the hood the change isn't really a drastic, but the end result does look quite a bit worse.

EDIT: Sorry, misread a part of your post.
 
Durante didn't help me when I needed him most, and that was for Metal Gear Rising. I bought it and it's still sitting there.

I lost hope in him.

That and the last time I mentioned Durante helping to fix MGR for us plebs, people started yelling at me - that he isn't our personal slave.

Oh please.

What's wrong with MGR?
 

Billen

Banned
Stable frame rate in a souls game? That is almost too much to hope for.

And yeah, the light in this game looks very flat. All in all, parts of it looks as if you are running an old game in new hardware.
 

AmyS

Member
I am happy overall, because the framerate was the biggest thing for me. That's always the thing that actually effects the gameplay experience.
 

Mechazawa

Member
No resolution support beyond 1080p?

30fps cap?

Terrible textures?

The list goes on.

The game is 60fps. It would make no sense for a action game that was 60 on consoles to be locked to 30 on PC.

I also have no idea why you think terrible textures means it's a bad PC port. It's just an ugly game.
 
Game that has been the same since since times* still looks pretty much the same but with PC's benefits, users confused: WHERE'S DA UPGRADED LIGHTNING. News at ten.


* at least since Network Test that is.
 

Nillansan

Member
No resolution support beyond 1080p?

30fps cap?

Terrible textures?

The list goes on.

Where are you getting this from? It has already been confirmed that resolutions beyond 1080p are supported and the game is running at 60 frames per second. It is a solid port.

Go through the thread or check the OP before drawing conclusions like that. What else is on your list?
 
With all of the stuff surrounding this game, I really don't think I can trust this port until the retail version is in customer's hands (not previewers) for awhile and it hits a good sale.

Pretty disappointed all around with both Bandai Namco and FROM here. All they had to do was come out and acknowledge the issue and own up to it. Going from a garbage PC port (DaS1) to misleading downgrades (DaS2) continues to make me wary of this port (lead platform my ass).
PC version is not a port. The fact that the game once did look better than it does now is more than enough proof.

What people seem to all of a sudden not understand, is that making a PC version of a game does not automatically mean amazing graphics. DkS2 is, and always was, a last gen game, and it looks exactly like that, a last gen game.

Did Skyrim on PC look 10x better than consoles (Without mods)? No. Lighting, models, etc looked exactly the same. Only stuff like draw distance, shadow quality, texture quality, fps, etc were improved, just like DkS2 PC.

It's Dark Souls 2, and it's a damn good game, people need to get over this stupid shit and just play the damn game instead of crying about being "lied to."
 

Nohar

Member
And that's the final nail in the coffin.

I'm not going to buy Dark Souls 2. It's obvious at this point that they mislead the consumers about the graphical quality of their product (and still are: screenshots of the E3 Trailer are used on the game box, and Steam is still displaying videos of the ancient build).
DS2 remains nonetheless a good game, judging by all the reviews and players enjoying the experience, but I won't support companies which pull stunts like this.

Also, they will never acknowledge what they did. They don't want to get sued. No need to give more ammos.
 
And that's the final nail in the coffin.

I'm not going to buy Dark Souls 2. It's obvious at this point that they mislead the consumers about the graphical quality of their product (and still are: screenshots of the E3 Trailer are used on the game box, and Steam is still displaying videos of the ancient build).
DS2 remains nonetheless a good game, judging by all the reviews and players enjoying the experience, but I won't support companies which pull stunts like this.

Also, they will never acknowledge what they did. They don't want to get sued. No need to give more ammos.

You can buy it used.
 
And that's the final nail in the coffin.

I'm not going to buy Dark Souls 2. It's obvious at this point that they mislead the consumers about the graphical quality of their product (and still are: screenshots of the E3 Trailer are used on the game box, and Steam is still displaying videos of the ancient build).
DS2 remains nonetheless a good game, judging by all the reviews and players enjoying the experience, but I won't support companies which pull stunts like this.

Also, they will never acknowledge what they did. They don't want to get sued. No need to give more ammos.
I believe the videos on steam are comprised of the PC and console version.
 

Jack cw

Member
It's Dark Souls 2, and it's a damn good game, people need to get over this stupid shit and just play the damn game instead of crying about being "lied to."

This is true and even I went with the PS3 version because I had no hopes that the PC version could be something else than better fps and image quality. The game is great and equally good as DS1 but I understand people who expect quality for their money. Froms demoing was unlucky but realistically they never made a whole game with that advanced look but they teased it and this series deserves such an engine. We are in 2014 now, with highly capable consoles and gaming PCs.
 
And that's the final nail in the coffin.

I'm not going to buy Dark Souls 2. It's obvious at this point that they mislead the consumers about the graphical quality of their product (and still are: screenshots of the E3 Trailer are used on the game box, and Steam is still displaying videos of the ancient build).
DS2 remains nonetheless a good game, judging by all the reviews and players enjoying the experience, but I won't support companies which pull stunts like this.

Also, they will never acknowledge what they did. They don't want to get sued. No need to give more ammos.
Have you ever stopped going to a restaurant because they served you food that looked nothing like what it looks like in the ads, even though it was delicious?

Just wondering lol
 

tassletine

Member
I think it needs to be repeated that the new lighting engine was never removed, it still has all the features they've shown and it runs on all platforms. What they did is tone down all the performance heavy aspects of it in the levels themselves, dynamic lights and shadowcasters etc. So they absolutely delivered on the promise of a new, dynamic lighting engine even if the end result is less than stellar.

Secondly, do not get your hopes up about getting the detailed lights back through modding. The reason is that the lighting is embed in to the level and assets data, which is extremely hard for us to access without the tools FROM has. In itself it's not something that is huge thing to do with the tools, but it means that supporting the game would be near-impossible for a team the size of FROM (basically it would mean increasing the amount of possible bugs, yet almost doubling the work needed on patches).

Changing the models in the levels would also be very hard without the tools, even if the assets are still in the game files (which is actually quite likely, removing unused assets often isn't a huge priority during the last crunch). Given the quality of some areas it's also quite likely that no all of them even had a proper polish pass done or the downgrade was a really quick hack job back to the "level layout" stage of quality (basically the level is playable and complete, but is graphically missing most of the unique assets and textures and needs the final polish pass to look good).

Texture swapping is pretty much the only thing that could be done in relative ease, but for me it's definitely not the biggest factor in DS2's graphics, though better textures in some areas certainly wouldn't hurt.

Also, those spouting personal attacks such as "lazy devs" and "fuck from" should do some reading:
Working in the Games Industry: a job to die for?

These people really give their all to deliver the best game they can and sacrifice a lot for that dream. But game development is a hard mistress and a lot of shit happens, most of which we never hear about, and sometimes you just can't deliver what you hoped you would.

That said, there are problems in the industry that should be answered and these things happen because of human error as well, but that's an entirely different topic.

You're completely right but I think the problem is that this downgrading is now becoming a trend, one exasperated by the fact that next gen platforms (and PC ports) are expected to look a lot better. Developers are working hard to try and produce the improvement that customers expect but it's just not possible unless the working on the game team is huge.

I think that most people here are just going to have to get used to the fact that that the huge graphical bump isn't really appearing this gen. And because consoles rule, PC versions won't be looking half as good as they should. Having the newest graphics card is more or less pointless nowadays.

It's frustrating because we all know it can be done, it's just there aren't the resources to do it. The bubble has finally burst. It's not one developers fault, it's the result of a system running on empty.

Frankly though, the character models (bar the shitty avatars) and animation in DS are probably the best I've seen in a game. Some of the enemies are simply stunning to look at. This was the same for the PC version of DS and I personally got a lot of pleasure in just seeing those in 60fps HD.
 

AmyS

Member
And that's the final nail in the coffin.

I'm not going to buy Dark Souls 2..


Well I am, for PC, just as soon as I upgrade from a laptop that isn't capable of playing PS360 quality games due to not having an Nvidia or AMD GPU of some kind.

Playing at 60fps is all that truly matters to me. The higher native resolutions, textures and slightly improved shader effects will just be icing on the cake. Plus, it gives me time to play Demon's Souls and Dark Souls on PS3.
 

Nohar

Member
Have you ever stopped going to a restaurant because they served you food that looked nothing like what it looks like in the ads, even though it was delicious?

Just wondering lol

Nice troll. You can continue to miss the point all you want, but it doesn't change the fact that we have here a blatant example of false advertising, something which is punished by law, because, yes, there are laws that protect the consumers against things like that (I can't believe I have to remind people of that).
The videos and screenshots of the game were doctored, up until the release day. No one expected the game to look so drastically different (there were two topics entirely dedicated to that on these very forums). People who pre-ordered the game and who expected such quality were wronged.
I'm flaggerbasted to see more and more players being OK with being lied to. And I'm not even talking about other things that should not exist but that people keep buying despite the fact that those things are plaguing the video game industry (DLC).
 
Im cancelling my pc preorder. Maybe i will buy at a steamsale later, but i dont want to support such way of false advertisement. Too bad most gamers dont care and still spend their money so that devs/publishers arent punished for lying to us ...
 
Nice troll. You can continue to miss the point all you want, but it doesn't change the fact tat we have here a blatant example of false advertising, something which is punished by law, because, yes, there are laws that protect the consumers against things like that (I can't believe I have to remind people of that).
The videos and screenshots of the game were doctored, up until the release day. No one expected the game to look so drastically different (there were two topics entirely dedicated to that on these very forums). People who pre-ordered the game and who expected such quality were wronged.
I'm flaggerbasted to see more and more players being OK with being lied to. And I'm not even talking about other things that should not exist but that people keep buying despite the fact that those things are plaguing the video game industry (DLC).

I entirely agree with you. This is false advertising and FROM/Namco should be held accountable. At least Ubisoft had the balls to show their downgraded version before release. However there's problem some small font 9 text saying that the build was representative of the final build.

I've had this discussion 3 times and in each occasion I too am flabbergasted at people defending this. Very sad indeed.

That being said its still a good game.
 
I just don't get why people rage about this particular game. Literally every game in history uses bullshots or the equivalent in trailers.

Doesn't make it right, sure, but why the outrage now?

They did their best trying to keep the fidelity, but couldn't. Someone on the PR-department thought it would be a good idea to promote the game with old footage. Big deal? No.

Game looks great and is a lot of fun.
 

Shinjica

Member
I just don't get why people rage about this particular game. Literally every game in history uses bullshots or the equivalent in trailers.

Doesn't make it right, sure, but why the outrage now?

They did their best trying to keep the fidelity, but couldn't. Someone on the PR-department thought it would be a good idea to promote the game with old footage. Big deal? No.

Game looks great and is a lot of fun.

Better late than never

And, again, no one say that the game is not fun
 

Kamina

Golden Boy
Doesn't make it right, sure, but why the outrage now?
I'm not sure I understand. The outrage is ongoing since last month.
The reason why it flames up once again is because we are getting screwed over, again, since not even the PC version has that falsely advertised Lighting Engine.
 

Renekton

Member
It's because they care about this game.
We cared about many games back then too. Seems like the downgrade/resolution/fps watergate is a new phenomenon this PS4/X1 generation.

It's likely a good thing because it means gamers are running out of things to complain about. Back then people barely flipped out when their $50 game couldn't get past EMM386.
 

Seanspeed

Banned
I'm not sure I understand. The outrage is ongoing since last month.
The reason why it flames up once again is because we are getting screwed over, again, since not even the PC version has that falsely advertised Lighting Engine.
We are not getting 'screwed over' again.

Expecting the PC version would have a completely different lighting system to the console versions was unrealistic on the consumer's part.
 

HeelPower

Member
Fuck the old lightning system! FROM couldn't do it for whatever and its really irrelevant and old at this point.I absolutely don't care about how different shadows and lights bounce on surfaces because that doesn't make a good game.

Dark Souls 2 is a great game with immense amount of work and content put into it.

I can't believe we live in an age where a dedicated developer like FROM needs to be boycotted "cuz lighting".That a game that looks like this and has amazing gameplay and tons of content needs to be punished.


Its depressing, disappointing and disheartening to read something like this on a dedicated gaming forum.
 
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