General impression:
Asset quality:
Performance:
Conclusion:
Plenty more in the full article, including a closer look at each of the graphical settings.
http://www.pcgamer.com/uk/2014/04/17/dark-souls-2-pc-port-mod-god-durantes-verdict/
Looks like a very solid port, and a considerable departure from the state of Dark Souls 1's PC port. Framerate is no longer limited to 30 (albeit capped at 60), higher resolution textures are included, kb/m support is superior, and the graphical settings you'd expect are generally included. This means there will be far less of a focus with modding on getting the game up to an acceptable baseline, and modders can instead concentrate their efforts elsewhere. Well done, From.
Images courtesy of Durante:
Dark Souls 2 on PC is a massively improved effort compared to its predecessor. It renders at any resolution a given system supports, its framerate varies smoothly up to 60 FPS, it performs well even on modest systems—more on that topic later—and it comes with a wealth of graphical options.
Asset quality:
In short, everything indicates that the 5 GB difference is caused by higher quality asset data, and a preliminary analysis of the content of these archive files confirms this assumption.
Performance:
With all in-game settings maximized and rendering at 2560x1440, I never noticed a single drop below 60 FPS on my PC (equipped with a Core i7 920 CPU and Geforce GTX770 GPU). In fact, the GPU was generally below 60% loaded in order to maintain that framerate. Even medium-range systems should easily maintain a solid framerate, particularly at the more common 1920x1080 resolution.
Conclusion:
While it is not quite the (almost generational) leap which was initially shown in previews, Dark Souls 2 on PC is a better experience and a more beautiful game than even a fully modded Dark Souls 1, and it also performs well on a wide range of hardware. It adds effects which greatly enhance the visual impact of some scenes, such as dynamic godrays, improves the resolution of environment textures, greatly improves shadow resolution and filtering, and maintains the highly detailed equipment models, textures and ambient specular reflections which were a hallmark of the original Dark Souls’ graphics.
Plenty more in the full article, including a closer look at each of the graphical settings.
http://www.pcgamer.com/uk/2014/04/17/dark-souls-2-pc-port-mod-god-durantes-verdict/
Looks like a very solid port, and a considerable departure from the state of Dark Souls 1's PC port. Framerate is no longer limited to 30 (albeit capped at 60), higher resolution textures are included, kb/m support is superior, and the graphical settings you'd expect are generally included. This means there will be far less of a focus with modding on getting the game up to an acceptable baseline, and modders can instead concentrate their efforts elsewhere. Well done, From.
Images courtesy of Durante: