Will this be like GRID 1 where we can shop around for a cheaper but potentially unreliable car instead of just winning them?
You can buy second hand cars, more info on that soon
Weather, yes/no/maybe so?
No
- Will there be Official Matchmaking, like open public lobbies for the quick races (pick-up-and-race), but with officially predetermined pre-requisites (by admins) - like one of the track, with selected cars, no assists, etc - let the best man win?
We're still locking down what playlists we'll have, should be a good selection on offer though.
- Will there be Special Online Events (as in your F1 games for instance, or Forza Rivals, or GT's Seasonals)?
Yes, there will be. Think Global challenge from GRID 2 but upgraded.
- Will there be options to set Public Lobbies with individual settings for anyone interested on server to jump in the lobby he finds interesting?
- If yes, can the tuning/parts-adding be prohibited through filtering (forcing stock cars, no assists or cockpit view for instance)?
Yes
- Are there penalty options (for ramming, off-track driving, etc.) implemented in online?
Yes
- Based on the legacy of the original TOCA games, can player be automatically disqualified from the race for the multi-penalties in one race? Are flags represented?
No
- Based on the announced Career mode and announcement of Clubs, will the online support Team Racing (to have the field filled with teams of 2 drivers driving for the same "team" and corresponding points-awarding)?
You can race as a team online using your Club, we'll be talking more about this in the coming weeks.
- We saw 16 players in the Eurogamer preview, will there be 16 players in the online racing?
Online is 12 players only
- Will there be Multi-Class racing (as in the TOCA Race Driver 2 and 3)?
Not currently
- It is announced how game will have Global Leaderboards, will there be fitering options based on usage of assists or input device (steering wheels, etc)?
That's currently planned, yes.
-Will we hear the blow off valves and turbo spools from turbocharged cars?
I can hear it right now
- Will there be any transmission,supercharger and brake whine?
I'll check with our audio guys, I know we've been doing a lot of stuff with breaks and tyres at the moment in terms of feedback to the player
-Are you guys modeling driveline flex?
Pass, will find out from one of our handling designers