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Mario Kart 8 |OT| 8 oW

RiggyRob

Member
So I just made this:
seinfeld-kart-finallkaaz.gif

Red Shell in second place? Too unrealistic.

It's a great gif, good job.
 

Leunam

Member
Some places it's actually better to not trick. Wario Stadium's three little mud panels come to mind. Tricks keep you in the air for a longer time that can really add up over time.

Really? I feel like I get such a good burst of speed to get past people just taking the boost pads.

Ever since learning that you get a boost by doing tricks in the air, ive been doing it with every single small bump in the road lol

I've been trying to perfect them on Rainbow Road (N64) and Bowsers Castle. I miss them sometimes on the flexible roads when they move like waves.
 
As someone who has just learned about this, and watching some videos, this seems more an advanced technique than cheating (for example, im of the opinion snaking WAS cheating). I dont think this hoping will help much if objects ar coming right your way during a normal match.
The only bad thing im seeing if im reading right is that this gives another disadvantage to the already difficult to use inner drifting bikes. Inner drifting bikes are awesome, but just commit a subtle change in the drift of a turn, and your bike will eb going on the dirt or to a hole.

Red Shell in second place? Too unrealistic.

It's a great gif, good job.

Newman got it when going third place lol
ive seen my fair share of red shells in second place during the last lap
 

Yokai

Member
In regards to the hopping trick, it doesn't REALLY raise the skill ceiling since it's easy to do and, even worse, there's no real way to mess up. Worse case scenario isn't that you hop a few times more than usual and maintain a regular speed. Best case scenario, you boost a while longer.

It's basically a non choice. Everyone should just mash jump.

Again, this isn't as broken as snaking. It will shave maybe 3s off a race.
 
D

Deleted member 325805

Unconfirmed Member
I really wish I had bought the Mario Kart console bundle for £200 when Tesco were doing it for that price. I can't find anyone offering a similar deal ATM.
 

ChrisD

Member
Really? I feel like I get such a good burst of speed to get past people just taking the boost pads.



I've been trying to perfect them on Rainbow Road (N64) and Bowsers Castle. I miss them sometimes on the flexible roads when they move like waves.

You should still take the boost pads; all three of them. But don't trick off of each. The third is probably fine to trick on, but the boost you get from the first two basically goes to waste since there's already another boost waiting for you before the trick's boost would come in use.

...I really suck at wording, sorry.
 

Tabasco

Member
Would you guys say that inward drifting bikes have an advantage over the other vehicles?

These bikes not having the hop technique may not be such a bad thing if the drifting helps you to maneuver yourself around the track faster.
 

Acerac

Banned
In regards to the hopping trick, it doesn't REALLY raise the skill ceiling since it's easy to do and, even worse, there's no real way to mess up. Worse case scenario isn't that you hop a few times more than usual and maintain a regular speed. Best case scenario, you boost a while longer.

It's basically a non choice. Everyone should just mash jump.

Again, this isn't as broken as snaking. It will shave maybe 3s off a race.

You act like every match is a time trial. Spamming hop has consequences when you're racing others...
 
In regards to the hopping trick, it doesn't REALLY raise the skill ceiling since it's easy to do and, even worse, there's no real way to mess up. Worse case scenario isn't that you hop a few times more than usual and maintain a regular speed. Best case scenario, you boost a while longer.

It's basically a non choice. Everyone should just mash jump.

Again, this isn't as broken as snaking. It will shave maybe 3s off a race.

This was always my problem with L-cancelling. There was no reason NOT to do it. Whats the disadvantage of L-cancelling?
 

Ansatz

Member
As far as I'm aware the game is meant to be played this way by the developers.

Point me to an official source. It's not described in the manual, CPUs never use it, Nintendo ghosts never use it, never seen it in media nor have I heard about it from an interview.

I'm specifically talking about artificially increasing the effect of drift boosting by hopping.
 

Phaezyk

Member
In regards to the hopping trick, it doesn't REALLY raise the skill ceiling since it's easy to do and, even worse, there's no real way to mess up. Worse case scenario isn't that you hop a few times more than usual and maintain a regular speed. Best case scenario, you boost a while longer.

It's basically a non choice. Everyone should just mash jump.

Again, this isn't as broken as snaking. It will shave maybe 3s off a race.

Yeah... after thinking it over a bit I'm sure Online MP will still be fine. It's really only beneficial for time trials and that's where you want all sorts of cool advanced techniques to shorten the time, especially if they lead to inventive shortcuts!
 

ffdgh

Member
Would you guys say that inward drifting bikes have an advantage over the other vehicles?

These bikes not having the hop technique may not be such a bad thing if the drifting helps you to maneuver yourself around the track faster.

Considering heavies unlike other classes can reach a balanced 4 acceleration with 3.75/4.25 speed with the four main bikes. Yeah if atlease very slightly.
 

Azuran

Banned
Does that create balance between the two types? Sorry for all of the questions.

What balance? Inward drift bikes were nerfed to hell and back in this game. This is just the nail in their coffin.

Wow...those highlights were really good.

Something is bothering me though...I have yet to see a Yoshi riding a Yoshi bike in the uploads...I have my video but can't upload due to my slow mobile internet.

One of the first things I did when I unlocked that bike. Yoshi riding a Yoshi bike in Yoshi's Valley. That's as good as life gets right there.
 

Acerac

Banned
This was always my problem with L-cancelling. There was no reason NOT to do it. Whats the disadvantage of L-cancelling?

The strategy in L canceling comes from the perspective of the other player. Depending on how they react to your attacks the timing from L canceling is changed. This leaves the options to defend in an unexpected way to try to throw off L canceling timing in hopes of a swift counterattack.
What consequences?

The worst I can think is maybe making yourself an easy target for being crashed into.
Yeah, that's pretty much what I was referring to.

Is this not a problem for other people? I run with a fatty and I still get pushed around while hopping.
 

K' Dash

Member
Point me to an official source. It's not described in the manual, CPUs never use it, Nintendo ghosts never use it, never seen it in media nor have I heard about it from an interview.

I'm specifically talking about artificially increasing the effect of drift boosting by hopping.

What he means is we don't know wheter it is intended or not by the developer to be played this way.

Could you provide evidence of your point?
 

The Goat

Member
Over the last few days, I've been having a lot of gamepad and pro controller sync issues. I'll be mid-race, in a slide, and my pro controller will go dead for a couple seconds, and then come right back. The gamepad can't keep sync for shit, it's constantly telling me its disconnected. I've been looking online about the issue, and it seems rather prevalent.

Anyone have similar issues, but found an actual fix?
 

JaseMath

Member
The pull is too great. I'm going to play MK8 instead of Second Son this week while the wife is gone. You guys seem to be having too good a time!
 

-tetsuo-

Unlimited Capacity
Point me to an official source. It's not described in the manual, CPUs never use it, Nintendo ghosts never use it, never seen it in media nor have I heard about it from an interview.

I'm specifically talking about artificially increasing the effect of drift boosting by hopping.

How is it artificial if the increase is actual? Does the manual explain everything? Are the developers always the best at their own games? Should you not use combos in Street Fighter 4 that aren't in the training? Is the community never supposed to advance the game in a competitive scene?

This type of stuff happens in EVERY competitive game. You either get better or get left behind. There isn't anything wrong with that at all.
 

Yokai

Member
What he means is we don't know wheter it is intended or not by the developer to be played this way.


Honestly, having dealt with physics programming myself, I think this is just a programmed attribute associated with being airborne.

You remove friction / traction which means that you maintain your momentum. Since hopping does not reduce speed, you can maintain boost for a longer time.

Whether or not it's intentional is hard to answer if not impossible. If I were to guess, this is merely a side effect of hopping not using a physics exception / speed reduction.
 

Berordn

Member
So after trying it out a bit... I'm not terribly bothered by it. It's not super useful in every track and in the chaos of a race you actually leave yourself open to get smacked in the face or knocked aside by someone.

I guess it'll depend on how effective people get at using it after practice, but it doesn't dramatically alter the way you play the game like snaking did and you have to give up inline drifting as a trade-off. Intentional or not it seems fine.
 
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