this is how you are supposed to be holding the psp and play.
NAWP.
Reason why this should've went to the younger brother portable, or you play it on emulators. Clawing is the worst thing to happen to PSP 3D titles.
this is how you are supposed to be holding the psp and play.
I dunno, haven't had to claw because I alternate between lock-on and free view when healing because you're stationary at that point anyway.
I've to admit I have not done any S.O.s yet since I got kinda intimidated by the dire consequences part if you fail them lol.
Plus I'm kinda obsessed in getting S ranks for all my missions and can do without the additional stress S.O.s bring to the table.
Bah, if you're really geting some primo stuff from it I guess I will turn those on for the next missions.
You can't do those on mission replays, can you?
I played it just fine holding it it regular just tap R to adjust the camera.
this is how you are supposed to be holding the psp and play.
Yes, you can do them on replays. If you think you are going to fail the S.O., you can just move to another room and it gets canceled. And you can dodge the sigil that kills you, it's pretty easy (it comes 3 times though!).
NAWP.
Reason why this should've went to the younger brother portable, or you play it on emulators. Clawing is the worst thing to happen to PSP 3D titles.
Wait, does that mean I've to kill him two more times in two mission replays just to get 3 RIBBONs for the party? Fuck.
I think I'm fairly confident in saying that I don't like the game at all now. I'm at what I believe the chapter 5 boss and it's one shotting all my characters. This is pretty dumb. Also lost my best character trying to pick an object which resulted in taking 9999 damage.
It wouldn't be so bad if everyone would get XP.
Yeah, I don't get the difficulty curve. I've stuck to about 4-6 characters since leveling up everyone equally would just be an impossible slog, and I'm trying to do as much side content as possible because that's usually something that helps you stay ahead of the leveling curve in games like this, but by Chapter 3 some of the only requests available are Level 30+ when my best character's about to hit 16.
It feels like they expect you to repeat every mission at least once just to grind EXP out of them.
That shouldn't be the "normal" leveling curve.
Finally managed to beat that unbalanced boss. Thank God I had Ace in that group because otherwise it's impossible to beat. Mission level was supposed to be 32 but boss was level 50 and the only way to damage it was to use break sight and all of its attack were one shotting my characters. That wasn't very fun. If you don't have a ranged character it's impossible to beat.Shinryu Celestia
Yeah, it's frustrating.
The big issues for me are;
- They use combat balance typically found in MMOs, where the discrepancy between your level and the enemy's level skews defense exponentially. If an enemy is ~15 or so levels above you, they tend to one-shot you and take next to no damage, regardless of what your stats are.
- The combat is too focused on Kill-Sight, in my opinion. Certain characters fare much better due to their attack speed or range, making some characters feel very lacking, especially ones with delayed attack animations, such as Sice, Cater, Rem, Cesque, Nine, etc.
- One quest at a time.
- No shared exp, even at a reduced rate.
- Companion A.I is bad. I think if they added something like the Gambit system in XII, it could be better.
- Encounters are repetitive.
- Slow equipment progression.
- Very limited slots for magic and abilities.
Seems like you need to find exploits to win. For instanceis like 35 level above my party level right now. All of his attacks slay my characters in one hit and he can only be damaged by break sight. He's annoying but if you use Trey from a distance and mash the attack button you break sight constantly when is far away form you. So you mash attack, dash away and mash attack. Doing it legit is next to impossible.Gilgamesh
Seems like you need to find exploits to win. For instanceis like 35 level above my party level right now. All of his attacks slay my characters in one hit and he can only be damaged by break sight. He's annoying but if you use Trey from a distance and mash the attack button you break sight constantly when is far away form you. So you mash attack, dash away and mash attack. Doing it legit is next to impossible.Gilgamesh
I agree with all of the above. The limited command slots really hurt. You get all these abilities but can only use 3 of them at a time. Magic is really strong in the game but you usually have 1 attack spell per character unless you have twin magic so you rarely have the right spell (element, range) at the right time. The non shared exp coupled with the cheap deaths make the game more frustrating than it should be by forcing you to use your weak characters and get thrashed unless you had grind sessions with them.
The kill sight system appears to be a remedy for the non shared exp by letting weak characters contribute but their defense is usually lacking and they get one shotted all the time.
Yeah. I used Cater. If you keep mashing she hits extremely rapidly. That's how I beat it. Only other character I think could match her would be Machina with his Spin Drive. I didn't test him so I don't know if each hit triggers a break, though.
The lack of shared exp is a major bummer and to me, almost always a baffling decision when it comes to games with a large, playable cast.
I guess they wanted me to switch in characters constantly, but I know right now I'm probably just going to stick with Machina/Seven/someone else for the rest of the game until the game probably forces me into some super powerful boss battle with nothing but completely underleveled characters. And when considering this game seems to take the Crisis Core route of level scaling (ie, if you're underleveled even slightly, you're going to do no damage and will get one-shotted), I have even less of an incentive to grind out characters beyond the ones I like.
The lack of shared exp is a major bummer and to me, almost always a baffling decision when it comes to games with a large, playable cast.
I guess they wanted me to switch in characters constantly, but I know right now I'm probably just going to stick with Machina/Seven/someone else for the rest of the game until the game probably forces me into some super powerful boss battle with nothing but completely underleveled characters. And when considering this game seems to take the Crisis Core route of level scaling (ie, if you're underleveled even slightly, you're going to do no damage and will get one-shotted), I have even less of an incentive to grind out characters beyond the ones I like.
Pfft.. all I see are casuals in this thread, complaining about no exp. share (what's this, a Western casul game?), and hard combat. We're supposed to be hardcore GAF, all I remember was the bitching about how tutorial-like the combat in FFXIII was for about 20 hours, and when they finally throw in a challenge or 2 and throw you off the deep end in this wonderful game, you guys throw a hissy fit?
Fuck some of those 1 hit KO bosses. You guys are right on the money for those. Tempted to use save states at times, even with my uber characters. Doing a level 55 request in Chapter 5 (the Behemoth Grotto, which fucking sucks) at the moment and seriously, the Break Sight mechanics are wearing me out at this point. My guys don't do shit to the Behemoths otherwise, even at level 50.
How long did you grind? I'm in Chapter 7 and my top 3 characters are 38-35-34 lol
I found Cater to work best against them... Best as in not dying. She gets those Break Sights pretty well without having to go too close to the Behemoths. I've seen someone use Jack really well against them too though.Pfft.. all I see are casuals in this thread, complaining about no exp. share (what's this, a Western casul game?), and hard combat. We're supposed to be hardcore GAF, all I remember was the bitching about how tutorial-like the combat in FFXIII was for about 20 hours, and when they finally throw in a challenge or 2 and throw you off the deep end in this wonderful game, you guys throw a hissy fit?
Fuck some of those 1 hit KO bosses. You guys are right on the money for those. Tempted to use save states at times, even with my uber characters. Doing a level 55 request in Chapter 5 (the Behemoth Grotto, which fucking sucks) at the moment and seriously, the Break Sight mechanics are wearing me out at this point. My guys don't do shit to the Behemoths otherwise, even at level 50.
I found Cater to work best against them... Best as in not dying. She gets those Break Sights pretty well without having to go too close to the Behemoths. I've seen someone use Jack really well against them too though.
Speaking of Jack, I don't understand how to input the buttons for his power up move, the one that makes his next attack stronger. It says push the stick and square? How do I push the stick?
The only thing I use with Jack is Last Rites which is useful since you auto dash and attack on kill sights. I think some skill descriptions are wrong. The one for Ace says to hold up and triangle to do a charge attack while simply holding triangle does it, while up + triangle does the melee thing.
When playing this in PPSSPP the text is fuzzy / blurry. What can I do to fix that?
You mean pixellated? Change filtering to Linear.
Also ensure that you're using Buffered Rendering + a high Rendering Resolution multiplier.
Without spoiling anything, just be careful as there are missions where you can't use Rem or Machina. So if they are your main characters you will be in trouble lol.
Just a heads up:leaves your group for a few chapters. Not being able to use REM is only temporary. She is my main healer and I didn't run into any trouble.Machina
and yeah, even if you focus your effort on 3 characters, you'll need to grind if you want to do ANY side mission.
Pfft.. all I see are casuals in this thread, complaining about no exp. share (what's this, a Western casul game?), and hard combat. We're supposed to be hardcore GAF, all I remember was the bitching about how tutorial-like the combat in FFXIII was for about 20 hours, and when they finally throw in a challenge or 2 and throw you off the deep end in this wonderful game, you guys throw a hissy fit?
Hey guys, got the ISO loaded up on my PSP with cfw 6.60 Pro-C.. Got it patched and the iso's merged, and read that I have to activate the 'inferno UMD driver' somehow, but nowhere explicitly says how. Can someone help me out?
Press select while on the XMB to open the VSH Menu. The fourth option is 'UMD ISO MODE' and change that to Inferno. You're done.
Press select while on the XMB to open the VSH Menu. The fourth option is 'UMD ISO MODE' and change that to Inferno. You're done.
Mine's set to inferno and it's still failing Starts "Loading" in the bottom right corner then the PSP just shuts down. Maybe I patched it wrong?