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Final Fantasy Type-0 (Fan) Translation Released

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
this is how you are supposed to be holding the psp and play.

NAWP.

Reason why this should've went to the younger brother portable, or you play it on emulators. Clawing is the worst thing to happen to PSP 3D titles.
 

Renpatsu

Member
I dunno, haven't had to claw because I alternate between lock-on and free view when healing because you're stationary at that point anyway.
 

WarRock

Member
I've to admit I have not done any S.O.s yet since I got kinda intimidated by the dire consequences part if you fail them lol.

Plus I'm kinda obsessed in getting S ranks for all my missions and can do without the additional stress S.O.s bring to the table.

Bah, if you're really geting some primo stuff from it I guess I will turn those on for the next missions.

You can't do those on mission replays, can you?

Yes, you can do them on replays. If you think you are going to fail the S.O., you can just move to another room and it gets canceled. And you can dodge the sigil that kills you, it's pretty easy (it comes 3 times though!).
 

PsionBolt

Member
I think the PSP claw method has its advantages. It's easier to use the nub, D-pad, face buttons, and triggers all at once via claw than it is to use two analog sticks, the face buttons, and triggers all at once. For me, anyway. You'd still need to claw with two analog sticks, but with your right hand instead, which I'm less used to, since I only do it on the rare occasions that a game requires double-clawing.
 

YoungOne

Member
PSP_Claw.jpg


this is how you are supposed to be holding the psp and play.
I played it just fine holding it it regular just tap R to adjust the camera.
 
Yes, you can do them on replays. If you think you are going to fail the S.O., you can just move to another room and it gets canceled. And you can dodge the sigil that kills you, it's pretty easy (it comes 3 times though!).

Cheers, I went back to replay those missions/combat exercises again to complete important S.O.s.

Got some pretty sweet weapons from the higher level S.O.s. Not to mention the Elixirs/Megalixirs too!
 
Hate to double post, but I just had to.

I just killed
Akkad the Outsider for the S.O. request in the Escape from the Empire mission. God damn he's the toughest sumabitch I've ever faced in this game yet.

Took me 12 minutes straight during a mission replay lol which screwed up my time ranking at the end, which I didn't really care for since I S ranked it earlier on.

They give you 100 minutes to kill Akkad, and I was wondering why, until I saw the damage you could do to him which is absolutely pitiful.

You can only really damage him when he's vulnerable during a Damage Sight (yellow) phase. There are 3 distinct phases to the fight:-

The 1st phase involves whiffing out his attacks until he does a vertical one which allows you to hit back for some okay damage. Normal strikes don't do shit otherwise and he's immune to all magic.

During the 2nd phase, his speed goes up and the only vulnerable phase is when he starts spinning around and around; the moment he stops and is about to hit you with a vertical strike is when you have to strike back. This will stun him for a few seconds for you to let loose.

During the 3rd and final phase, he starts shooting those red waves of energy/blood (?) out of his blade with every swing, and he somehow gets even faster. Same M.O. as the 2nd phase but have to watch out for his swings AND the waves of blood as it does extra damage. And oh, and every hit from Akkad at the 3rd phase is an insta death. I only survived thanks to Rem's Don't Die technique, which was supremely useful during this S.O.

The prize for doing that S.O? A fucking RIBBON.

Wait, does that mean I've to kill him two more times in two mission replays just to get 3 RIBBONs for the party? Fuck.
 

Sykotik

Member
Wait, does that mean I've to kill him two more times in two mission replays just to get 3 RIBBONs for the party? Fuck.

I'm 99% sure any S.O that rewards with an item for completion is changed to an elixer in subsequent completions.

I played Monster Hunter for hundreds of hours. I am a claw master.
 

Vamphuntr

Member
I think I'm fairly confident in saying that I don't like the game at all now. I'm at what I believe the chapter 5 boss and it's one shotting all my characters. This is pretty dumb. Also lost my best character trying to pick an object which resulted in taking 9999 damage.

It wouldn't be so bad if everyone would get XP.
 

SoulUnison

Banned
I think I'm fairly confident in saying that I don't like the game at all now. I'm at what I believe the chapter 5 boss and it's one shotting all my characters. This is pretty dumb. Also lost my best character trying to pick an object which resulted in taking 9999 damage.

It wouldn't be so bad if everyone would get XP.

Yeah, I don't get the difficulty curve. I've stuck to about 4-6 characters since leveling up everyone equally would just be an impossible slog, and I'm trying to do as much side content as possible because that's usually something that helps you stay ahead of the leveling curve in games like this, but by Chapter 3 some of the only requests available are Level 30+ when my best character's about to hit 16.

It feels like they expect you to repeat every mission at least once just to grind EXP out of them.
That shouldn't be the "normal" leveling curve.
 
Yeah, I don't get the difficulty curve. I've stuck to about 4-6 characters since leveling up everyone equally would just be an impossible slog, and I'm trying to do as much side content as possible because that's usually something that helps you stay ahead of the leveling curve in games like this, but by Chapter 3 some of the only requests available are Level 30+ when my best character's about to hit 16.

It feels like they expect you to repeat every mission at least once just to grind EXP out of them.
That shouldn't be the "normal" leveling curve.

Do them in NG+ or get gud grinding levels on the World Map. Mobs level up accordingly with each successive encounter, to maximum of +15 - 20 levels from the initial encounter.

E.g. Starting level of a repeatable mob may be 10-12, but after 5 successive encounters it could go up to ~30.

You're expected to replay the game more than once to experience everything the game has to offer. You can't get all the events in one playthrough either, even with min maxing.
 

Vamphuntr

Member
Finally managed to beat that unbalanced boss
Shinryu Celestia
. Thank God I had Ace in that group because otherwise it's impossible to beat. Mission level was supposed to be 32 but boss was level 50 and the only way to damage it was to use break sight and all of its attack were one shotting my characters. That wasn't very fun. If you don't have a ranged character it's impossible to beat.
 

WarRock

Member
Finally managed to beat that unbalanced boss
Shinryu Celestia
. Thank God I had Ace in that group because otherwise it's impossible to beat. Mission level was supposed to be 32 but boss was level 50 and the only way to damage it was to use break sight and all of its attack were one shotting my characters. That wasn't very fun. If you don't have a ranged character it's impossible to beat.

You don't need to beat it. Actually, it is way cooler if you don't.

dat Tera Flare
 

Vamphuntr

Member
This game is frustrating bosses after frustrating bosses. What's the point to have levels and experience if the boss kills you in one hit and the only way to damage him is to use kill sight. It's really starting to get on my nerves.
 

Sykotik

Member
Yeah, it's frustrating.

The big issues for me are;

- They use combat balance typically found in MMOs, where the discrepancy between your level and the enemy's level skews defense exponentially. If an enemy is ~15 or so levels above you, they tend to one-shot you and take next to no damage, regardless of what your stats are.
- The combat is too focused on Kill-Sight, in my opinion. Certain characters fare much better due to their attack speed or range, making some characters feel very lacking, especially ones with delayed attack animations, such as Sice, Cater, Rem, Cesque, Nine, etc.
- One quest at a time.
- No shared exp, even at a reduced rate.
- Companion A.I is bad. I think if they added something like the Gambit system in XII, it could be better.
- Encounters are repetitive.
- Slow equipment progression.
- Very limited slots for magic and abilities.

I guess that's all for now.
 

Vamphuntr

Member
Seems like you need to find exploits to win. For instance
Gilgamesh
is like 35 level above my party level right now. All of his attacks slay my characters in one hit and he can only be damaged by break sight. He's annoying but if you use Trey from a distance and mash the attack button you break sight constantly when is far away form you. So you mash attack, dash away and mash attack. Doing it legit is next to impossible.

Yeah, it's frustrating.

The big issues for me are;

- They use combat balance typically found in MMOs, where the discrepancy between your level and the enemy's level skews defense exponentially. If an enemy is ~15 or so levels above you, they tend to one-shot you and take next to no damage, regardless of what your stats are.
- The combat is too focused on Kill-Sight, in my opinion. Certain characters fare much better due to their attack speed or range, making some characters feel very lacking, especially ones with delayed attack animations, such as Sice, Cater, Rem, Cesque, Nine, etc.
- One quest at a time.
- No shared exp, even at a reduced rate.
- Companion A.I is bad. I think if they added something like the Gambit system in XII, it could be better.
- Encounters are repetitive.
- Slow equipment progression.
- Very limited slots for magic and abilities.

I agree with all of the above. The limited command slots really hurt. You get all these abilities but can only use 3 of them at a time. Magic is really strong in the game but you usually have 1 attack spell per character unless you have twin magic so you rarely have the right spell (element, range) at the right time. The non shared exp coupled with the cheap deaths make the game more frustrating than it should be by forcing you to use your weak characters and get thrashed unless you had grind sessions with them.

The kill sight system appears to be a remedy for the non shared exp by letting weak characters contribute but their defense is usually lacking and they get one shotted all the time.
 

Sykotik

Member
Seems like you need to find exploits to win. For instance
Gilgamesh
is like 35 level above my party level right now. All of his attacks slay my characters in one hit and he can only be damaged by break sight. He's annoying but if you use Trey from a distance and mash the attack button you break sight constantly when is far away form you. So you mash attack, dash away and mash attack. Doing it legit is next to impossible.

Yeah. I used Cater. If you keep mashing she hits extremely rapidly. That's how I beat it. Only other character I think could match her would be Machina with his Spin Drive. I didn't test him so I don't know if each hit triggers a break, though.
 

Zukuu

Banned
Seems like you need to find exploits to win. For instance
Gilgamesh
is like 35 level above my party level right now. All of his attacks slay my characters in one hit and he can only be damaged by break sight. He's annoying but if you use Trey from a distance and mash the attack button you break sight constantly when is far away form you. So you mash attack, dash away and mash attack. Doing it legit is next to impossible.



I agree with all of the above. The limited command slots really hurt. You get all these abilities but can only use 3 of them at a time. Magic is really strong in the game but you usually have 1 attack spell per character unless you have twin magic so you rarely have the right spell (element, range) at the right time. The non shared exp coupled with the cheap deaths make the game more frustrating than it should be by forcing you to use your weak characters and get thrashed unless you had grind sessions with them.

The kill sight system appears to be a remedy for the non shared exp by letting weak characters contribute but their defense is usually lacking and they get one shotted all the time.

I hate the boss design in this game. Break only fights become sooo annoying and boring so quickly. Not only that, but you have to hit them like 20-30 times in the same schema. When my level and hear doesn't contribute to my ability to kill a boss, WHY THE FUCK DO I GRIND THEN? Thank god I can use savestates. Otherwise I'd have probably aborted the game after they threw 2 bosses with break only mechanism in a row without a save in between, for the 2nd time at me . This game is becoming more and more "average at best" in my books. I'm at the start of chapter 7, so it'll be over soon.

I solo those break bosses most of the time (cuz dumb AI). Used Nine (my main) for gilgamash. Once you get AVOID support magic, and buff it so it only costs 20 mp per use, the game becomes a cheese.
 

Vamphuntr

Member
Yeah. I used Cater. If you keep mashing she hits extremely rapidly. That's how I beat it. Only other character I think could match her would be Machina with his Spin Drive. I didn't test him so I don't know if each hit triggers a break, though.

It's sad because I don't think that's how they wanted to design the boss. You basically find a cheap exploit and use it otherwise it's impossible.

At this point it would have been better to have a fight balanced with stats where you actually have to use a strategy to win.
 

MagiusNecros

Gilgamesh Fan Annoyance
Biggest problems I had with the game is RTS battles(really terrible, should have made it Dynasty Warriors ish), the Break/Kill sight gimmick because once mastered it makes the game cake except for like one superboss that fights like a chickenwuss(no really the way you have to fight one of the superbosses is a pain, psh if you thought Akkad was bad) and actually has a lot of health, and of course how EXP gain isn't fairly distributed to your team and then you wonder why your fav is level 30 and everyone else is 15 levels below, AI is garbage so it's better to go solo(which means no exp for any other member) and simply choose another character once one character dies off.

Also Summons are great early IMO but are later overshadowed since they are easy targets and can be offed quite easily.

And yeah Camera control on the PSP isn't the greatest thing known to man.

Oh you guys are gonna love the Genbu enemies(basically enemies that look like Akkad) if you like using magic. Ha ha.
 
I...kind of like Break Sight. I don't like mashing the attack command too much, so I found having to time my attacks and finding the right opportunity to dive in really fun.
 

MechaX

Member
The lack of shared exp is a major bummer and to me, almost always a baffling decision when it comes to games with a large, playable cast.

I guess they wanted me to switch in characters constantly, but I know right now I'm probably just going to stick with Machina/Seven/someone else for the rest of the game until the game probably forces me into some super powerful boss battle with nothing but completely underleveled characters. And when considering this game seems to take the Crisis Core route of level scaling (ie, if you're underleveled even slightly, you're going to do no damage and will get one-shotted), I have even less of an incentive to grind out characters beyond the ones I like.
 

Vamphuntr

Member
The lack of shared exp is a major bummer and to me, almost always a baffling decision when it comes to games with a large, playable cast.

I guess they wanted me to switch in characters constantly, but I know right now I'm probably just going to stick with Machina/Seven/someone else for the rest of the game until the game probably forces me into some super powerful boss battle with nothing but completely underleveled characters. And when considering this game seems to take the Crisis Core route of level scaling (ie, if you're underleveled even slightly, you're going to do no damage and will get one-shotted), I have even less of an incentive to grind out characters beyond the ones I like.

Without spoiling anything, just be careful as there are missions where you can't use Rem or Machina. So if they are your main characters you will be in trouble lol.
 

Zukuu

Banned
The lack of shared exp is a major bummer and to me, almost always a baffling decision when it comes to games with a large, playable cast.

I guess they wanted me to switch in characters constantly, but I know right now I'm probably just going to stick with Machina/Seven/someone else for the rest of the game until the game probably forces me into some super powerful boss battle with nothing but completely underleveled characters. And when considering this game seems to take the Crisis Core route of level scaling (ie, if you're underleveled even slightly, you're going to do no damage and will get one-shotted), I have even less of an incentive to grind out characters beyond the ones I like.

Just a heads up:
Machina
leaves your group for a few chapters. Not being able to use REM is only temporary. She is my main healer and I didn't run into any trouble.

and yeah, even if you focus your effort on 3 characters, you'll need to grind if you want to do ANY side mission.
 
Pfft.. all I see are casuals in this thread, complaining about no exp. share (what's this, a Western casul game?), and hard combat. We're supposed to be hardcore GAF, all I remember was the bitching about how tutorial-like the combat in FFXIII was for about 20 hours, and when they finally throw in a challenge or 2 and throw you off the deep end in this wonderful game, you guys throw a hissy fit?

Fuck some of those 1 hit KO bosses. You guys are right on the money for those. Tempted to use save states at times, even with my uber characters. Doing a level 55 request in Chapter 5 (the Behemoth Grotto, which fucking sucks) at the moment and seriously, the Break Sight mechanics are wearing me out at this point. My guys don't do shit to the Behemoths otherwise, even at level 50.
 

Skilletor

Member
I'm loving the difficulty. Trying to level only six characters, but I love the novelists and battle system, so I'm still missing around finding characters I like.
 

Vamphuntr

Member
Pfft.. all I see are casuals in this thread, complaining about no exp. share (what's this, a Western casul game?), and hard combat. We're supposed to be hardcore GAF, all I remember was the bitching about how tutorial-like the combat in FFXIII was for about 20 hours, and when they finally throw in a challenge or 2 and throw you off the deep end in this wonderful game, you guys throw a hissy fit?

Fuck some of those 1 hit KO bosses. You guys are right on the money for those. Tempted to use save states at times, even with my uber characters. Doing a level 55 request in Chapter 5 (the Behemoth Grotto, which fucking sucks) at the moment and seriously, the Break Sight mechanics are wearing me out at this point. My guys don't do shit to the Behemoths otherwise, even at level 50.

How long did you grind? I'm in Chapter 7 and my top 3 characters are 38-35-34 lol
 
How long did you grind? I'm in Chapter 7 and my top 3 characters are 38-35-34 lol

*Looks at game clock*

I'm at 45 hours now, rofl. Many of you should actually be done with a first playthrough of the game at this point, and then some. My top 3 characters are 50-50-46. (Queen-Rem-Trey)
 
Pfft.. all I see are casuals in this thread, complaining about no exp. share (what's this, a Western casul game?), and hard combat. We're supposed to be hardcore GAF, all I remember was the bitching about how tutorial-like the combat in FFXIII was for about 20 hours, and when they finally throw in a challenge or 2 and throw you off the deep end in this wonderful game, you guys throw a hissy fit?

Fuck some of those 1 hit KO bosses. You guys are right on the money for those. Tempted to use save states at times, even with my uber characters. Doing a level 55 request in Chapter 5 (the Behemoth Grotto, which fucking sucks) at the moment and seriously, the Break Sight mechanics are wearing me out at this point. My guys don't do shit to the Behemoths otherwise, even at level 50.
I found Cater to work best against them... Best as in not dying. She gets those Break Sights pretty well without having to go too close to the Behemoths. I've seen someone use Jack really well against them too though.

Speaking of Jack, I don't understand how to input the buttons for his power up move, the one that makes his next attack stronger. It says push the stick and square? How do I push the stick?
 

Vamphuntr

Member
The only thing I use with Jack is Last Rites which is useful since you auto dash and attack on kill sights. I think some skill descriptions are wrong. The one for Ace says to hold up and triangle to do a charge attack while simply holding triangle does it, while up + triangle does the melee thing.
 

WarRock

Member
I don't get how you guys are having trouble hitting Sights with Nine or Sice. Now, Cinque...

My biggest problem with this game is the gimmicky, anti-climatic and boring
last dungeon and final boss
. The Sight mechanic gets too gimmicky/forced at times, yeah, but I feel that is thanks to the all development hell the game was stuck in. Some bosses are just way more fun than others, plus the whole spell-cancelling skills... it just feels like they suddenly had to stop halfway through implementing ideas.

You grind to... unlock new cool ways to move around the battlefield hitting the enemies? To be able to spam more spells if that is you preferred way to play?
I mean, half of the fun of playing Sice is getting maximum Malice Absorb to use that huge version of Dark Zone.

Plus, hitting Sights with Eight's ground slam/break dance kick and Jack's normal slashes feels so good.

I found Cater to work best against them... Best as in not dying. She gets those Break Sights pretty well without having to go too close to the Behemoths. I've seen someone use Jack really well against them too though.

Speaking of Jack, I don't understand how to input the buttons for his power up move, the one that makes his next attack stronger. It says push the stick and square? How do I push the stick?

Move the stick down =)
 

Sykotik

Member
Jack's power-up move is used by tapping down + triangle at the same time.

Jack is my main. I'm at the beginning of Chapter 7, he's level 40. Most others are 30, which took a few hours of grinding.

I like Jack because he kills most things in 1-3 hits non-kill-sight, and a decent crit-rate.

Eight is my back-up character, because he has a skill, which when held makes him invincible and takes nearly no AG. There's a Combat Exercise in
Chapter 7
where you fight 2 of those
Pyramid Head
enemies at the same time. I don't know how you're supposed to do it without being grossly over-leveled, or exploiting. If it wasn't for Eight's invincibility move, I don't think it would have been possible otherwise.
 

Indignate

Member
The only thing I use with Jack is Last Rites which is useful since you auto dash and attack on kill sights. I think some skill descriptions are wrong. The one for Ace says to hold up and triangle to do a charge attack while simply holding triangle does it, while up + triangle does the melee thing.

It's back+attack to charge. Holding the attack button just does his combo.
 
You mean pixellated? Change filtering to Linear.

Also ensure that you're using Buffered Rendering + a high Rendering Resolution multiplier.

The title screen text is actually kind of blurry or pixelated even with all that set (possibly the title screen menu text is images rather than actual text?). The in game text is good though.
 
Finally done with the #@!#!@#! Grotto and plundered all it had to offer.

It was all down to Queen at the very end, Rem and Trey died on the way to the final room with the 2 Kings.

I don't ever want to see another Behemoth (King) again. I have to thank them for forcing me to master the mechanics of magic cancelling after normal moves. Did a heck of a lot more damage during their stunned phases than I would have without those cancels.

The chests have some pretty phat lewt though. Too bad it's not for any of the characters I'm using at the moment. There is also a disturbing amount of Memory Tags on the floor in the Grotto lol.

2 Level 55 requests done, and I can once again proceed with the storyline in Chapter 5, lol.
 

MechaX

Member
Without spoiling anything, just be careful as there are missions where you can't use Rem or Machina. So if they are your main characters you will be in trouble lol.

Just a heads up:
Machina
leaves your group for a few chapters. Not being able to use REM is only temporary. She is my main healer and I didn't run into any trouble.

and yeah, even if you focus your effort on 3 characters, you'll need to grind if you want to do ANY side mission.

Noted on Machina. I don't know about Rem though; most of my experience with her thus far was using really good looking dagger attacks, but whiffing almost 80% of the time.

Pfft.. all I see are casuals in this thread, complaining about no exp. share (what's this, a Western casul game?), and hard combat. We're supposed to be hardcore GAF, all I remember was the bitching about how tutorial-like the combat in FFXIII was for about 20 hours, and when they finally throw in a challenge or 2 and throw you off the deep end in this wonderful game, you guys throw a hissy fit?

I honestly don't know if you're kidding or not, but it has nothing to do with being "casual" or not. Better JRPGs have either implemented some exp share system to encourage mixing and matching (Xenoblade), or at least made it very easy to catch underleveled characters up to par (almost every MegaTen game since Nocturne). When you have a game that has fourteen playable characters each with different movesets when you can only use three at a time (not including reserves), there is little reason to not have some kind of share system to make sure people have an incentive to actually see the work put in to those other characters.

It is almost as bad as when games like Star Ocean 3 gives you new characters with interesting play-styles, but they come 70+ levels behind your current party (and you lack the means to cut down the grind until the endgame/post game). Albeit, this is not as bad as games like Rogue Galaxy that forces you to undergo a final boss gauntlet with nothing but underleveled, underequipped characters.
 

Zukuu

Banned
Omg this game is so fucking annoying and stupid.

I'm stuck at the final boss:
After I had to select each character to let them die, I ended up with SICE as last character. After the stupid movie they all got revived and now I'm stuck with SICE since the boss isn't able to kill her (I literally have the game in the background playing for 10 minutes and I'm still alive. I need her to be dead to get one of my main characters out... HOW?! Even unequipping the weapon and everything didn't help). She is level 26 or something and I do ZERO damage to the boss.
What can I do? :X

I reloaded and did everything again,
making sure NINE dies as last... WHY THE FUCK DID I GET TREY NOW?!
What the fuck is this shit?

Okay I got it... fucking break-only boss again, zzzz. Can't wait till I've finished this POS. Seriously, the game started out great and became more and more a hassle to actually sit through. The story doesn't make any sense (hello Machina 0/) and the gameplay got more and more bad (break-only bosses in a row etc). The last dungeon was literally the worst I've seen in a while. You know how annoying it is to do everything 3 times in a game? Well how about you do it FUCKING 12(!) times. Why is this called a RPG again? You can kill him lvl 1 just as fine... in the end I actually enjoyed FF 13 more. At least I had mildly FUN with that title. This was a chore to play after some point.

Is there anywhere the alternative ending to be found? (which you get after the 2nd playthrough or something) Didn't find it on youtube. Or even better, a 100% save game so I can watch it myself in the codex.
 

Wookieomg

Member
Hey guys, got the ISO loaded up on my PSP with cfw 6.60 Pro-C.. Got it patched and the iso's merged, and read that I have to activate the 'inferno UMD driver' somehow, but nowhere explicitly says how. Can someone help me out?
 

Renpatsu

Member
Hey guys, got the ISO loaded up on my PSP with cfw 6.60 Pro-C.. Got it patched and the iso's merged, and read that I have to activate the 'inferno UMD driver' somehow, but nowhere explicitly says how. Can someone help me out?

Press select while on the XMB to open the VSH Menu. The fourth option is 'UMD ISO MODE' and change that to Inferno. You're done.
 

georly

Member
Press select while on the XMB to open the VSH Menu. The fourth option is 'UMD ISO MODE' and change that to Inferno. You're done.

Mine's set to inferno and it's still failing :( Starts "Loading" in the bottom right corner then the PSP just shuts down. Maybe I patched it wrong?
 

Renpatsu

Member
Mine's set to inferno and it's still failing :( Starts "Loading" in the bottom right corner then the PSP just shuts down. Maybe I patched it wrong?

Likely scenario. The game will load the opening movie even if the driver isn't set to Inferno, but setting it to Inferno allows the PSP to load the other cutscenes without issue. So if you aren't getting past the opening loading screen there may be an issue with the ISO you've got. Make sure the unpatched ISOs are fine to begin with.
 
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