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Destiny's raids will not support online matchmaking with random players.

Has anyone figured out what happens if someone gets dropped or has to leave? Is the whole party booted? Can you try to make a go with 5 players? What if three quit?

I hope they don't end the game if one person disconnects. Biggest issue with co-op in their past games.
 

Two Words

Member
What can be fun is different for everyone though, and in general I DO want to feel like I'm making progress. Though I also rarely got through the no-save games unless they were REALLY good, had some secret to get ahead (hey Mario!), or used passwords instead which is more like a save system that depends on you to record the necessary data for the game rather than a battery keeping a bit of RAM alive.

Well that's the beautiful thing about matchmaking. It would be optional. It would not harm the people that don't like the raid if they fail and the people that just want a quick try at it can still play.
 

Uthred

Member
The people who are invested enough to do that end up doing it. The people that aren't invested enough cannot access that difficulty. Sorry. Maybe it changes in the future, but that's the way it is now.

Its not a questions of the individuals "investment", its simply a question of do they have five friends willing to play it with them. Thats it. Nothing to do with investment at all, well unless they buy the game for said friends. Or wait, of course, or play it with anonymous folk they met on a forum which is somehow magically different from online folk they met via a matchmaking function.
 
Geez. I've got exactly one friend with a PS4. This game already underwhelmed me a bit with the alpha and beta, and then I read about the seeming lack of content.

Now more content that it sounds like I'll never even be able to experience. This game is bumming me out two months before it even comes out. Maybe I need to rethink this preorder.
 
Its not a questions of the individuals "investment", its simply a question of do they have five friends willing to play it with them. Thats it. Nothing to do with investment at all, well unless they buy the game for said friends. Or wait, of course, or play it with anonymous folk they met on a forum which is somehow magically different from online folk they met via a matchmaking function.

The raids are going to take hours of focused teamwork and communication.

I don't know how that isn't investment.
 
Geez. I've got exactly one friend with a PS4. This game already underwhelmed me a bit with the alpha and beta, and then I read about the seeming lack of content.

Now more content that it sounds like I'll never even be able to experience. This game is bumming me out two months before it even comes out. Maybe I need to rethink this preorder.
There are friends here in the form of DestinyGAF
Also, there is tons of other endgame stuff with random matchmaking
 
Well, after the disaster that was Titanfalls match-making Im thinking this is for the best. Until someone develops a much, much better way to match people up its probably better this way. Destiny seems better suited to randoms by design, but they must have left it out for a reason.

Edit: apparently other parts of the game have random match-making so theres that...
 

Omega

Banned
I hope they don't end the game if one person disconnects. Biggest issue with co-op in their past games.

made ODST firefight unplayable.

So many times trying to get Endure with friends only for them to disconnect a little before we were about to finish because their servers were beyond terrible. there's not a word in any dictionary on this planet that describes how awful ODST online was.
 

darkwing

Member
but do we know what we can get from the raid? maybe it is just cosmetic upgrades

if not, thank goodness for DestinyGaf Clan, I think we are already near a thousand in number?
 

Two Words

Member
Here is the solution everybody.

1. Allow matchmaking

2. Allow people within the raid to talk.

3. Make it so that if a person quits out of a raid too much, they are matched with other people who also quit out of raids too much.


Problem solved. The only people harmed are those that love to quit constantly.



The raids are going to take hours of focused teamwork and communication.

I don't know how that isn't investment.

Are you choosing to misunderstand what he said that badly?
 
made ODST firefight unplayable.

So many times trying to get Endure with friends only for them to disconnect a little before we were about to finish because their servers were beyond terrible. there's not a word in any dictionary on this planet that describes how awful ODST online was.
Politics
That's the word
 

Ken

Member
Well, after the disaster that was Titanfalls match-making Im thinking this is for the best. Until someone develops a much, much better way to match people up its probably better this way.

In-game party finder/LFG board.

That way you're not forming groups by matchmaking but still have an extensive network of players to tap into, if you're shy about committing to something like DestinyGAF or prefer pugging.
 
This is fantastic news! Takes my excitement from 9->11! I have a group of 3->10 friends I play with every week. So, now this one game offers something awesome to do no matter how many show. Can not wait!
 
That feel of being the 7th friend who gets locked out and has to go find 5 other people to join/invite.

Destiny brahs, pls. Don't close the door behind you and have me looking like the #SadWiiU picture.
 

ultron87

Member
The raids are going to take hours of focused teamwork and communication.

I don't know how that isn't investment.

The willingness to play on a team with good coordination for hours is in no way a sign that someone has a bunch of friends on PSN or is a member of an outside the game entity they can use to mine some party members up for.
 

Uthred

Member
The raids are going to take hours of focused teamwork and communication.

I don't know how that isn't investment.

You said that people who arent invested cant access raids, I pointed out that it has nothing to do with the individuals investment, I could be sitting in a nappy with caffeine pumped straight into my veins ready to play that raid until its done or I die trying, buy my investment doesnt matter a fuck if I cant wrangle five of my friends to give it a go i.e. individual investment has absolutely nothing to do with accessing the raid - the amount of people you can get together to play it does.
 
I just hope there's no trophies/achievements locked behind raids...
I'd bet on it. Destiny is a game about showing off (the main reason for the game's mingle-player and third person social hubs I'd assume), with raids being the gateway to the most exclusive gear.
 
You said that people who arent invested cant access raids, I pointed out that it has nothing to do with the individuals investment, I could be sitting in a nappy with caffeine pumped straight into my veins ready to play that raid until its done or I die trying, buy my investment doesnt matter a fuck if I cant wrangle five of my friends to give it a go i.e. individual investment has absolutely nothing to do with accessing the raid - the amount of people you can get together to play it does.

You can individually invest time in joining a clan, or invest time in finding people to play on GAF, etc, etc...

The entire point of the game mode is that it requires effort. It's not a quick join, 30 mins in and out mode. It's not for the guy with 20 mins to kill between shifts. They have multiple other game modes for that.

I'm not saying they won't change it to make it more accessible, but that's simply how Bungie has designed raids right now.
 

REV 09

Member
I would rather it have matchmaking. Not many psn friends and usually don't like trying to coordinate game sessions.
 

Recall

Member
There are friends here in the form of DestinyGAF
Also, there is tons of other endgame stuff with random matchmaking

So wait we should be fine with this because NeoGaf is covered? This game doesn't exist solely for this forum, do you work for Bungie because you seem to have all the answers?
 

Two Words

Member
Are you misunderstanding the word investment? Because you can invest time and effort in to something...

He's saying he may have time to invest playing the game, but not choose to invest time searching for people to play a raid. Why is that so hard to understand? Searching for people manually sucks.
 

Felessan

Member
Scenario 3: Takes 2 minues to find a Raid Group through Matchmaking and then the group works together and completes the damn thing...
Matchmaking raids makes me cry every time i see them. Even though they are usually dumbed down significantly. And there is no way they succeed in "actual" hardcore content that requires strict organization and more importantly - even stricter discipline.

One positive thing from this is that I'm quite interested to see how they made shooter bosses that are supposedly so difficult that "a top guild" couldn't beat it. Especially in a game where there really aren't obvious mechanisms like healing and aggro, from what I can tell. Hopefully it isn't just a ton of instant kill attacks that are difficult to dodge.
Most probably (my guess) - it's similar to theme park MMO when there is a lot triggered conditions, positioning and special actions that player should do to succeed. "Stay here and not there", "do this now, and that when conditions change", "kil this and not that", "watch for animations" etc.
We already have sneak peak at what to expect from spider (laser aiming before insta-kill rocket, spark alarm for shockwave etc) and last boss (do not stay close or you'll be oneshotted).

Whats going to happen on Raids if someone gets disconected?
I hope you can return to the same raid after reconnect for at least some time after dc. Otherwise its RO (Raid Over) most probably. It's a usual party decision in such cases.
 

Two Words

Member
You can individually invest time in joining a clan, or invest time in finding people to play on GAF, etc, etc...

The entire point of the game mode is that it requires effort. It's not a quick join, 30 mins in and out mode. It's not for the guy with 20 mins to kill between shifts. They have multiple other game modes for that.

I'm not saying they won't change it to make it more accessible, but that's simply how Bungie has designed raids right now.

I see, the whole point of the raid is that it's supposed to be a completely obtuse process before you can even START to play it. That is the investment that is a requisite here....
 
He's saying he may have time to invest playing the game, but not choose to invest time searching for people to play a raid. Why is that so hard to understand? Searching for people manually sucks.

And that's his choice. Sorry, but that's the way the game is right now.

Contact Bungie and express your disappointment at this decision. I'm serious. If they get enough negative feedback then maybe it changes.
 
When I heard raid i thought it would be a lot more than 6 players....I thought they would be around 12-16

Also what's wrong with just having the option? Basically you can only do raids when you somehow manage to get all 6 people on at once which isn't the easiest thing to do these days with everyone having different schedules.

This is going to be the most unsocial, social game ever created.
I highly disagree with this.
As for someone who played Wow from day one until cata what killed it for me on a massive scale was raiding with randoms, all social aspect went clean out the window, it turned into a "hello" boss down, and if your lucky to get it in before they instantly fuck off "good job guys"

Raiding with randoms, worst shit ever. The idea is sound but in reality it is shit, I met some great people on my server (earthen ring) through just looking for group, and ending up befriending pretty much most the server that was not some pompus top ranking guild whore.
 

Leyasu

Banned
I dunno if this is good or not.. the chance to play with randoms should be there as well..

Another case of "bungie knows best" I suppose
 

Two Words

Member
And that's his choice. Sorry, but that's the way the game is right now.

Contact Bungie and express your disappointment at this decision. I'm serious. If they get enough negative feedback then maybe it changes.

That is partly the hope of threads like these. They are meant to get the word out.
 

Uthred

Member
You can individually invest time in joining a clan, or invest time in finding people to play on GAF, etc, etc...

The entire point of the game mode is that it requires effort. It's not a quick join, 30 mins in and out mode. It's not for the guy with 20 mins to kill between shifts. They have multiple other game modes for that.

I'm not saying they won't change it to make it more accessible, but that's simply how Bungie has designed raids right now.

Either we're talking past one another or you're being purposefully obtuse. Either way this is a waste of time.
 
Waypoints and checkpoints are not the same thing. I think it will be broken up in phases based on Luke's description. Not sure though. You're just not going to have arrows telling you which way to go or what to do... You and your team will have to figure it out.

Until it's all over youtube.
 

Oni Jazar

Member
Is there a way to see your Clan members from inside the game? I could only find DGAFers when they were on my friend's list. If you could invite to from the clan list it would help a lot.

What would help even more if they increased the number of members you could have in a clan.
 

ZanDatsu

Member
If they don't allow for matchmaking then I at least hope they make it easy for clans to organize a raid party, as in a few button clicks easy. Like, -- CyberKiller69 has initiated a Clan Raid call. Would you like to join? ⓧ YES Ⓨ NO -- this easy
 
I am having the feeling that this is going to be a huge disaster unless dungeons/enemies get scaled according to the number of players that actually start the raid, like Borderlands.

I do not think that this will happen' considering the fact that they removed the option to start a raid solo and gradually invite others, or see other players joining in the skirmish.

The great thing about Borderland's system is that every single enemy scaled according to the number of players that joined you, which then calculates the level of each player as well.

There is plenty of opportunity for everyone here to meet up with a few GAFers and do a raid, but playing hours on end before you actually finish it is actually going to be possible for a few people here.

If it is going to be like WoW raids where you have to endure hours upon hours of bosses and elite's, count me out. I do not have that amount of time any longer. Hooray for the people who do, though.
 

Kssio_Aug

Member
I have a couple of hours to play today.

"Hey DestinyGAF, anyone down for some long raids?"

Problem solved

"Yeah of course, Im connecting in a minute"
(20min later)
"Hi, sorry, I had to do some important stuff first"
"Oh, sorry dude, I have to leave, something serious just happened!!"

After more 10-20 minutes you find another player that can play at that specific time. But the Raid is more then a hour! Then, there goes "a couple of hours", time to go to sleep frustrated.
 

ultron87

Member
I highly disagree with this.
As for someone who played Wow from day one until cata what killed it for me on a massive scale was raiding with randoms, all social aspect went clean out the window, it turned into a "hello" boss down, and if your lucky to get it in before they instantly fuck off "good job guys"

Raiding with randoms, worst shit ever. The idea is sound but in reality it is shit, I met some great people on my server (earthen ring) through just looking for group, and ending up befriending pretty much most the server that was not some pompus top ranking guild whore.

One of the problems here is that Destiny currently has no way to meet people and organically form up a group in the game. There isn't a way to hangout in Ironforge saying "LFG Stratholme Baron". You can run around the Tower and randomly invite people just to see if they'd maybe be interested in raiding with you for the next 4 hours, but that is a really poor method, especially when you consider the population limits in an individual Tower instance. So if they aren't going to have any sort of social infrastructure in the game it'd probably be preferable to at least let you hop into raids with people where you can maybe befriend the good players you get matched up with.
 
Whats with all this talk of "raids this... raids that...". Destiny (OG) will only have one raid.

And shame on you Bungie for not at least giving us the option to matchmake with randoms. I've played lots of cooperative games with great randoms online. CoD zombies or L4D come to mind.
 

Homeboyd

Member
Until it's all over youtube.
I didn't say anything about it being difficult to figure out or your abilities to look it up online. He made a comment about the game not having checkpoints based on someone saying there wouldn't be waypoints. I was explaining the difference between the two.
 

Navy Bean

Member
PRESS RELEASE: Sony has banned random raids in Destiny on PS4 because it doesn't see a "value proposition" for gamers and states that "playing with friends is always preferred." Xbox will allow random raids in Destiny.
 
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