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"P.T" Interactive teaser up on PSN Store

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I don't own a PS4 yet so I watched Giant Bomb quick look of this and goddamn Fox Engine is a beast. Lighting and the surfaces are just phenomenal.

I'm kinda wishing the final game will be 1st person now.
 

HeelPower

Member
I can't imagine confronting Masahiro Ito's creatures in 1st Person View with this kind of fidelity.

Silent Hills might really be the scariest experience ever created.
 

NR1

Member

Bradach

Member
I played this for a while last night. Turned the corner to see a woman standing under the light.

Nope.

I needed to watch a bit of netflix for a while.

(It's extremely good though. I'll go back someday)
 

sir_jachn

Neo Member
Apparently this dude just solved it.

Link

The picture pieces provide you with a clue to the final puzzles. It calls upon you to seek her out. So by checking out the haunt locations during the final phase you'll trigger the second giggle.

EDIT: I was also able to complete it this way.
 

Swarming101

Member
Couldn't finish it. Major props to Kojima and whoever else made this but it's just a bit too much for me haha. I finished that bit where you see the fucking horrendously scary person under the light who vanishes and gets replaced with cockroaches and said "Fuck it, I'm done."
 

panda-zebra

Member
Completed it twice now and I still don't know how I triggered the second giggle. On my second play-through it actually happened while the game was still paused.

The game logic does not stop running while in the OPTIONS screen. It's a known technique, I've posted about it several times, it's actually one of the only 100% ways to force the ending. Do 10-steps, wait for current haunting to end, park up at phone (or one of the other known hot-spots), OPTIONS, wait. People say they've done it without the OPTIONS part or that they can hear the giggles while paused sometimes, I've not personally tried those multiple times to prove, unlike the OPTIONS and going getting on with my life elsewhere method.

Finally beat it after playing some every evening since it came out. After the first giggle I stood in front of the telephone and hit pause. 10-15 minutes later I heard the second giggle.

:)

Second clue is 204863, as it is repeated many times, and you can't miss it on you walkthrough.

On the first night when I was stuck I thought I had to loop on the bell chimes according to the order. Loop on 2 bells, before bells, 4th bell etc... didn't do anything :D
 

IvorB

Member
I played it again last night and made it up to the "I said: look BEHIND YOU." ha ha! This thing is just classic. I love this. I'm a 100% horror fan and this is pushing all the right buttons. I've never really appreciated Kojima until this day. Well played. I'm not gonna look at any guides or instructions for now and just play around with it and see what happens.
 

Manu

Member
I had my girlfriend play through the whole thing. She didn't even get scared once.

I'm questioning my manhood so hard right now.
 

Kaversmed

Member
I had my girlfriend play through the whole thing. She didn't even get scared once.

I'm questioning my manhood so hard right now.

I've experienced this with some people as well. I just think that some people don't immerse themselves with games as much as we do. I have no problem watching creepy movies but with games it's a whole different story. I put myself so much into the atmosphere and story that it's hard not to be affected - but that's also why I loves games so much. :)
 

Seik

Banned
Made a friend play yesterday, who's also a GAFer.

He never checked anything about this game, and I hyped the fuck out of it, about told him that even he would probably be scared and everything. Because he's the kind of guy that's really not stressed by anything.

He didn't gave a fuck THE WHOLE TIME, he got grabbed once when he went to the dial right after the guy in the radio told him not to. Was all like ''Yeah it's the ghost, of course. *shrugs*''. I was in shock at how uninterested and not scared he looked.

After the red maze, he handed me the controller because he thought it was too boring. Then I finished the game, in the end though he thought it was pretty awesome and well made as a reveal for Silent Hill and that he's hyped for the game.
 

Meneses

Member
Confirmed it.

If you're having trouble getting the 2nd giggle, park yourself in front of the phone, wait until the current haunting has ended if in progress. Pause. Go do something for 15 minutes.

Come back, unpause and during next or current haunting, giggles. Leave the controller alone while it rumbles and you can R3 when it rings.

YOU HAVE BEEN CHOSEN.

It's entirely possible you can sit there not touching your controller for that time and it'll happen, but then maybe you've got to listen out for the giggles and pay attention - much easier to not do that and be off being productive elsewhere.

Just had a 42 minute playthrough and 15-20 minutes of that was me eating ice cream, watching YT videos and drinking Yorkshire Tea.

This worked for me, but I actually heard the giggle while paused.
 

Manu

Member
Made a friend play yesterday, who's also a GAFer.

He never checked anything about this game, and I hyped the fuck out of it, about told him that even he would probably scared he would be and everything. Because he's the kind of guy that's really not stressed by anything.

He didn't gave a fuck THE WHOLE TIME, he got grabbed once when he went to the dial right after the guy in the radio told him not to. Was all like ''Yeah it's the ghost, of course. *shrugs*''. I was in shock at how uninterested and not scared he looked.

After the red maze, he handed me the controller because he thought it was too boring. Then I finished the game, in the end though he thought it was pretty awesome and well made as a reveal for Silent Hill and that he's hyped for the game.

That's exactly how it went with my girlfriend.
 

Cytezan

Member
Finally got the phone call! I was trying for so long and in the end I just kept mashing x while I was being haunted in the bathroom.. Baby giggled and phone rang. From what I've read here, mashing x probably didn't do anything, but I was waiting in the bathroom for ages and that was the only thing I did differently. =

It was a very satisfying feeling!

Can't wait for Silent Hills now :D
 
I am in awe of how terrible this game design is. I would much rather play some broken Wii shovelware like Ninjabread Man than something so deliberately obtuse. Kojima is the worst.

Regardless, the idea of a playable teaser is cool as hell, and I want to see that become a trend.
 
So I tried to take 10 steps, got the first giggle, waited for the next ghastly bit, listened to what it is, went to bathroom, got attacked and "died". Next try: 10 steps, got breather, went to the phone, no giggle. Third try: 10 steps, got the radio moaning, went there, nothing.

It's so random! I'm losing it soon!
 

Seik

Banned
I am in awe of how terrible this game design is. I would much rather play some broken Wii shovelware like Ninjabread Man than something so deliberately obtuse. Kojima is the worst.

Regardless, the idea of a playable teaser is cool as hell, and I want to see that become a trend.

That's harsh, man, but hey at least you liked the idea !
 

kazegami

Member
After I got the yellow screen I continued to play. I investigated everything but nothing happened for a long time. I'm in a loop, I've almost completed my 60th run without encountering anything. Damn, I'm lost between paralel worlds :/
 

panda-zebra

Member
I am in awe of how terrible this game design is. I would much rather play some broken Wii shovelware like Ninjabread Man than something so deliberately obtuse. Kojima is the worst.

As a whole? No.

Everything about this was designed that you could do most of it by yourself, but it would require many people around the world, different nationalities, different languages, to come together and work as a team to get the last part done. There's more beyond the obvious clues the teaser gives to you as you reach the end: locating and collecting the picture parts and the hints they give when collected, the non-english audio, reversed audio, all that stuff, people can try to put it all together and come up with a solution in the context of their trial and error experimenting. It doesn't even make a lot of sense to me right now but there are obvious clues he wanted us to put together, they were never meant to be a definite 10-point list of steps to take to guarantee success, more like guided hints.

In the end someone got to the trailer randomly, that was always a risk. Many others still get there using a combination of known tricks and methods but also quite randomly, too. I can see why some are put off by their frustration at the end part, but hopefully they took the time to play the game for themselves up to that point as there's nothing all that difficult about it.
 
As a whole? No.

Everything about this was designed that you could do most of it by yourself, but it would require many people around the world, different nationalities, different languages, to come together and work as a team to get the last part done. There's more beyond the obvious clues the teaser gives to you as you reach the end: locating and collecting the picture parts and the hints they give when collected, the non-english audio, reversed audio, all that stuff, people can try to put it all together and come up with a solution in the context of their trial and error experimenting. It doesn't even make a lot of sense to me right now but there are obvious clues he wanted us to put together, they were never meant to be a definite 10-point list of steps to take to guarantee success, more like guided hints.

In the end someone got to the trailer randomly, that was always a risk. Many others still get there using a combination of known tricks and methods but also quite randomly, too. I can see why some are put off by their frustration at the end part, but hopefully they took the time to play the game for themselves up to that point as there's nothing all that difficult about it.
In what way is any of this appropriate for a horror game? This isn't Fez we're talking about.

This is a horror game, and to reach the completion of it, people get to a point where they're no longer in the game's world. The atmosphere is rendered inert, the scares lose their potency. Anything that would be scary is met with a "yeah, yeah, fuck off and get on with it", because it's a time-wasting distraction from the puzzle at that point.

That may be the worst game design I've ever seen because it's like this on purpose. I could respect a well-intentioned failure more than something so deliberately obtuse and self-defeating.
 

Anarion07

Member
Gonna have a gaming session with a friend later.
We're gonna play TLOU multiplayer, but I wanted to show him some GC stuff.
How long does the demo take?
roughly
 
In what way is any of this appropriate for a horror game? This isn't Fez we're talking about.

This is a horror game, and to reach the completion of it, people reach a point where they're no longer in the game's works. The atmosphere is renewed inert, the scares lose their potency. Anything that would be scary is met with a "yeah, yeah, fuck off and get on with it", because it's a time-wasting distraction from the puzzle at that point.

That may be the worst game design I've ever seen because it's like this on purpose. I could respect a well-intentioned failure more than something so deliberately obtuse and self-defeating.
It is a teaser for a game. It was meant to keep a secret for a while. It is in a way like an ARG.

Gonna have a gaming session with a friend later.
We're gonna play TLOU multiplayer, but I wanted to show him some GC stuff.
How long does the demo take?
roughly
It takes a lot of people a number of hours for the last segment, not knowing what to do. I suggest not worrying about finishing it, and you could play it for an hour and get the best parts from it.
 

Kaversmed

Member
It is a teaser for a game. It was meant to keep a secret for a while. It is in a way like an ARG.

I'm not sure it was intended to be like this, but it certainly did end up being an ARG and that's what makes it special, to me at least. I love the whole mystery revolving around this and how we all try to make sense of the teaser.
 
The game logic does not stop running while in the OPTIONS screen. It's a known technique, I've posted about it several times, it's actually one of the only 100% ways to force the ending. Do 10-steps, wait for current haunting to end, park up at phone (or one of the other known hot-spots), OPTIONS, wait. People say they've done it without the OPTIONS part or that they can hear the giggles while paused sometimes, I've not personally tried those multiple times to prove, unlike the OPTIONS and going getting on with my life elsewhere method.
It didn't work for me at first though. I went to the phone after the first giggle and left it on the pause screen for over an hour and nothing happened. Afterwards I walked around a bit again, looked at some pictures, Lisa appeared a few times and then I paused it again and it happened after a few seconds.
 

Manu

Member
I don't think pausing forces the giggle, it's just that the game keeps running so you will at some point be where Lisa spawned before, which seems to be the actual trigger.
 

cchum

Member
Reading the bathroom ones . I think the second trigger is being at the spawn with her at the same time and not moving at all, when she spawns next to you. The phone works a lot too because it's next to two spawn points: window and hall.
 
Apparently this dude just solved it.

Link

The picture pieces provide you with a clue to the final puzzles. It calls upon you to seek her out. So by checking out the haunt locations during the final phase you'll trigger the second giggle.

EDIT: I was also able to complete it this way.

This supports how I finished it then

http://www.neogaf.com/forum/showpost.php?p=125418644&postcount=4959

I just so happened to get the haunting in the bathroom first instead of having to look for her more and they said you keep going till you get to the bathroom
 
This was likely posted already but some minor changes to a screenshot of the game makes it look incredibly realistic
KrhdC3a.jpg
 

-griffy-

Banned
In what way is any of this appropriate for a horror game? This isn't Fez we're talking about.

This is a horror game, and to reach the completion of it, people get to a point where they're no longer in the game's world. The atmosphere is rendered inert, the scares lose their potency. Anything that would be scary is met with a "yeah, yeah, fuck off and get on with it", because it's a time-wasting distraction from the puzzle at that point.

That may be the worst game design I've ever seen because it's like this on purpose. I could respect a well-intentioned failure more than something so deliberately obtuse and self-defeating.

This isn't a horror game, this is a viral marketing announcement for a game that is deliberately difficult so as to get people talking and trying to figure it out together. It's no different than the crazy stuff Valve has done for ARG's in the past, people digging into source code of websites and other insane things to figure out Portal 2 is coming out or whatever, this one just happens to be in the trappings of a controllable interactive...thing. It's not meant to be well designed in the way a proper game would be.
 

k4n3

Banned
Apparently this dude just solved it.

Link

The picture pieces provide you with a clue to the final puzzles. It calls upon you to seek her out. So by checking out the haunt locations during the final phase you'll trigger the second giggle.

EDIT: I was also able to complete it this way.

i beat it after following this video imo they 100% figured out the second/third giggle

it has to do with the haunting sounds and where you should run to, ether phone/raido/bathroom
 

Ryuuga

Banned
For those watching my stream I'll have my 2 hour playthrough up with me completing it several times while pointing out various things.
 

Ryuuga

Banned
Here it is, putting the PT end theory into play.

Following her voice as the picture clue details:
http://www.twitch.tv/robcrusoe/b/558702802



Now my first few completions I get it simply enough, but it wasn't until later playthroughs I ran into some trouble as I tried to replicate the process. The one thing that on me is that you still have to follow her voice, but once you find out the source of that voice you must stay there even well into another haunting.
 

SkylineRKR

Member
So whenever she's crying, she's at the mirror. It makes sense because thats where the baby is.

That would be 24863 or 240863 or 082463 but not 204863, why is there a 0 between 2 and 4 ?

To make it not too obvious, or there is more to it. But the number is awfully close to his b-day.
 
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