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3D N64/PS1/Saturn games that still look good

SegaShack

Member
gfs_41917_1_5.jpg
Came to post this, good choice :).
 

Peagles

Member
I guess that's fair reasoning, but I was under the impression the OP implied we should talk about older games that still look good in their original form.

Got your old CRT monitor out? :p

I think emulator shots probably make up for us looking at them on displays that aren't suited to their original form.
 
ah that game, everybody's played that game. I love that game.
Allow me to cover for Krejlooc's annoying oversight: the game's Psychic Killer Taromaru, a Japan-only release for the Sega Saturn. However, it's also like $400 due to genuine scarcity (not just high demand).
 

Celine

Member
The Resident Evil games held up well thanks to the pre-rendered backgrounds. Most games that did this still look good.
Games using prerendered backgrounds are as "3D" as Team Innocent on PC-FX.
PC-FX is a console by NEC which can't display any polygonal graphics.
 

agrajag

Banned
thread needs some N64 love!

World Driver Championship

world_driver_championship_345604.jpg


Rogue Squadron

nintendo-64-week-day-three-20081001033740109.jpg

RS_graphics_and_gameplay.jpg



1080 Snowboarding

1080-snowboarding.1348050.jpg


N64_1080.jpg


Shadow Man

shadowman-1.jpg


Perfect Dark

Perfect_Dark_Gameplay.jpg



Excitebike 64


excitebike-64.jpg


Excitebike-64.jpg
 

SkylineRKR

Member
Nevermind, my initial picks were sprite based.

Anyway

Last Bronx:

LastBronx.jpg


Keep in mind this game was 60fps.

All Japan Pro Wrestling:

gfs_13505_2_17.jpg


Also 60fps on Saturn.
 

Tain

Member
I prefer sticking closer to the original resolutions in older games, even for PC titles. I think the added pixelation on the upscaled resolution adds a layer of abstraction to the graphics which makes the simple lowpoly geometry and low resolution textures less noticeable than they would be otherwise. Plus, games that rely on pre-rendered backgrounds scale up terribly since the sharp polygon characters start clashing with the blurry, stretched out images. Same goes vice versa for 2D sprites in 3D environments.

I feel like a lot of people scoff at doing this (many claim that all things polygonal always look better in higher resolutions, no exceptions), but I'm with you. Running a simple 3D game in a resolution closer to its target is a tradeoff of total quality for overall consistency, which can be worth it. Often is, when it comes to emulating PSX and N64 games.
 

nkarafo

Member
IMO WDC by Boss Game Studios is the best looking racing game on N64.
Second place to Top Gear Overdrive and third place to Beetle Adventure Racing or Top Gear Rally.
Boss also made stunt racer 64, i only saw a few youtube videos of it and it looks interesting to say the least... wacky level design, no pop up and some huge scenery details that are even animated. Impressive stuff.
 

RedSwirl

Junior Member
Man. I really miss the look of Sega Model 1 and Model 2 games.

And this thread is just proof that Japanese designers were better at reconciling the graphical limitations of that era's hardware.
 

Cha

Member
The Crash games were in their own league.

http://i.minus.com/iDiAUtEMHXJXP.gif
http://i.minus.com/iNdzFpHS7p1m4.gif

The 12 principles of animation in game form.

^ I can't stand it when animators don't put in that little bit extra effort to employ these principles! I can handle bad graphics, but games with bad animation get on my nerves.

Back on topic though - Crash's style holds up well. Didn't know Tobal2 looked that good. Was gonna post Tekken 3 before I saw that gif. Some interesting things in this thread.
I think 3D puzzle games like Kurushi and Kula World also still look pretty good. Kula world had a lot of simple geometry and colourful levels(Not the best screenshot)
kula-world-flashback_2.jpg
 

br3wnor

Member
Some of the best looking games from that era were a mixture of 2D sprites on 3D backgrounds, and imo they still look great today:

Breath of Fire 3


Breath of Fire 4


Xenogears


Final Fantasy Tactics


Grandia
HGZbVve.jpg
cMAjIPA.jpg

I was gonna say Grandia, played it on my Vita and it looks fantastic
 

PaRappa

Member
Man. I really miss the look of Sega Model 1 and Model 2 games.

And this thread is just proof that Japanese designers were better at reconciling the graphical limitations of that era's hardware.

Japanese games were the best. Its a shame arcades died and Japanese development with it. Nothing like living though the Saturn/PSone era!
 

Ηell yeah! WDC is really amazing. It was the best looking ''realistic'' racer of that generation.
Great looking cars and a ton of geometry on the courses. Initial cars were slow, but later ones were really quick.
Only a bit of slight pop-up in the far distance reminded you that this is a N64 game.
It even had a hi-rez letterbox mode without expansion pak

Favorite track: Lisbon.


Anyways, Indiana Jones for N64 is another good looking N64 game with great textures and lighting. Factor 5 basically used the cartridge as ''virtual RAM'' of sorts, to make the levels and detail great.

screenshot66.jpg

indyjones1.jpg


http://www.ign.com/articles/2000/11/10/bringing-indy-to-n64
IGN64: What strengths and weaknesses did the N64 have when porting this game over from the PC?

Factor 5: The big strength was the N64 cartridge. We use the cartridge almost like normal RAM and are streaming all level data, textures, animations, music, sound and even program code while the game is running. With the final size of the levels and the amount of textures, the RAM of the N64 never would have been even remotely enough to fit any individual level. So the cartridge technology really saved the day.

In terms of weaknesses we fought hard against the fill-rate limitations of the N64. We loved Hi-Res on Rogue because of its crisp look, but the framerate was questionable. So when starting the engines for both Indy and Naboo, the main goal was to get a high framerate in Hi-Res. This meant not using the Z-Buffer, because it alone uses quite a bit of the N64's fillrate.

WDC, like Indiana Jones, used custom N64 microcode and thus both are not playable via emulation.
 

Slermy

Member
Say whatever you want

f-zero-x-2.jpg



This still looks amazing in motion. On the real system, don't bother with 30fps crappy youtube vids...

I love F-Zero, but I even when this came out, I thought it looked like shit. I was very excited to try it, but upon playing it in the store my hopes were shattered. I'm even down for polygonal games like Virtura Racing and Star Fox, but I hated the 3D AND 2D art direction in this game.

Did run very smooth though.
 

Oemenia

Banned
Wip3out - Clean and detailed, running at a blistering speed too. Such a shame get the game gets so little love given how much attention XL/2097 gets, 3 was so much better in every way.
 

Gardex

Member
The Crash Bandicoot games, especially 2 and 3.
Pokemon Stadium 1 and 2 also look great. I was surprised by the level of detail on the various pokemon when I replayed Stadium recently.

The Bomberman 64s, Banjo Kazooies and The Misadventure of Tron Bonne are also pretty good.
 

jett

D-Member
I can't be the only that thinks Rare's games are ugly as fuck. The word that comes to mind when I think of their N64 output is gaudy.
 

DCharlie

And even i am moderately surprised
Jiji beat me to it -

Internal Section

60fps Hires mode with abstract graphics - can pass itself off even today as a modern game.
 
I know some people are saying Rogue Squadron. While I love the game it has such a terrible draw distance that it makes it nearly impossible for me to play anymore.
 

PaulloDEC

Member

jholmes

Member
The game itself is kinda garbage, but Legend of Mana might be the best-looking PlayStation game by modern standards.

Legend+Of+Mana+1.png


There's not enough N64 love, so I'll say Goemon's Great Adventure holds up OK.

gfs_15174_2_8.jpg
 
I feel like a lot of people scoff at doing this (many claim that all things polygonal always look better in higher resolutions, no exceptions), but I'm with you. Running a simple 3D game in a resolution closer to its target is a tradeoff of total quality for overall consistency, which can be worth it. Often is, when it comes to emulating PSX and N64 games.

I completely agree. While I think it's neat to see, say, a PS1 game in 1280x960 rendered by a GPU via OpenGL or DirectX, I consider it as more of a novelty. (One special instance was the Nintendo DS high resolution thread, i.e. one of my favorite threads on NeoGAF.) That said, I'd much rather play a game in the system's original resolution and with a software renderer instead of a not quite as accurate GPU renderer.

Unfortunately, in the N64's instance, software rendering wasn't a thing until very recently, and it is still quite slow (at least on my laptop). Because of the prevalence of OpenGL/Direct3D emulators, N64 emulation really annoys me because the graphics aren't ever accurate.
 
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