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LTTP: Resident Evil 6. why gamers got me vex

My friend uses this, haha. I would use it, too, but I think the boners ruin it. I just want them shirtless with their military pants :( That's way more appealing to me.

Also, the thing about model mods is that I hate hearing the original characters' voices. I avoid them.

There's a shirtless Piers mod though with his military pants.

I agree with you regarding the voices, whenever I use Sheva and Excella and hear the original character's voices I cringe. However using Jill over Helena is great. Laura Bailey delivers that raw and emotion that RE5 Jill has in my opinion and their voices are quite similar.
 
There's no wrong way to play RE6, because there's not a lot to it. It's fancy movement abilities are pretty pointless when you don't need to use half of them. It's pretty generic when none of the enemies have anything to them beyond simply shoot them a lot. Also pretty shitty when the encounter design is terrible and it likes to just throw enemies at you from any which why without rhyme or reason. Intricate or interesting level design? Nope, generic places and hallways with no thrills to be seen. Oh when we try to offer a more open level, we botch it with a level that is a hassle to trudge through as hey lets randomly slip and fall through the snow. Cool idea. Cool boss battles that require thought or something to them? Nope, generic shoot them a lot bosses. Systems or ideas that will feel fresh and new for a RE game. Nope just more TPS shooting with little new ideas of what to do.

It's a pretty generic and bad game.
The game has its share of problems but it's definitely not a generic shooter. It gives you options in combat, and taking advantage of them is fun and also useful. Especially at the highest difficulty levels.
 
To the old fans. You guys need to face da facts. RE has evolved into something better. There's a reason why sales have exploded. Funny thing is, I like the older games too. But I know which way the series needs to be heading. Capcom, just look at the sales. nuff said. I really hope they continue in the direction of RE5/6. We have Silent hill for the pure horror now.



I really liked RE6 and even Platinumed it despite it's issues, but I wouldn't say it evolved into something better. It evolved into something different or more mainstream maybe, but not better. Imo, the older style RE games still have a place on the market and I hope RE7 will revisit the roots of RE, but with a blend of RE4-RE6 as well.
 

RSLYG

Member
RE 6 thread~!

re6gif repost!

ivm7AkXsU6Dea.gif

i9ldnxn2yCF0L.gif

it8tdAxaZwCiX.gif

iRsuKzdloBqg.gif

ibkaYFJhIFvQ3L.gif
 

JoJoSono

Banned
Going to ignore most of this post, since you clearly didn't use the word generic enough for my taste, but on this point: I want to know an example of a TPS that has enemies that have "something to them" (which can't be negated by the fact you can shoot them to death), if not RE6.
Vanquish. Enemies have a specific way you attack them in order to kill them faster. No enemy ever feels like bullet sponges if you know what you are doing. Which all makes sense as the point of the game is to never lose bullet time and so you do in fact need to kill enemies as fast as possible as to not run out of the gauge. It may sound simple, but all this blends into a game that is very mechanically sound and skillfull play. Since Vanquish has more then one enemy type, different enemies have different ways that kill them faster and some weapons do the job better then others.

I've never played MErcs so I don't know if something is different about that game, but I'm not sure how RE6 is some mechanically great game. Weapons don't seem to specially effective at certain things. It never felt like a shotgun is actually good at crowd clearing like it would be in RE4. It seems like its just a stronger one hit gun. Ok so now when you do things like that there's less incentive in situational awareness when it comes to guns. It's a simple "whats strong and what has ammo" thought. Enemies latter in RE6 all just seem to just be shoot whatever fuck you want, maybe the head whatever.

And for all the awesome abilities like jumping on the ground. Whats the actual point to it? I've never actually needed to use. There was never a part of the game where I needed to jump to the floor. Big whoop at that one. And for people who can flip at will they sure fucking trip at the slightest thing.
The game has its share of problems but it's definitely not a generic shooter. It gives you options in combat, and taking advantage of them is fun and also useful. Especially at the highest difficulty levels.
Do I have to unlock them through the grindy skill system? because I'm not sure what these options are.
 

Roshin

Member
I must be the only one who hated RE4 because it was just a boring repetitive action game. Its not just 5 and 6.

I can see that, but I think there was enough horror and decent storytelling (as far as Capcom and RE goes) going on, to make 4 a good game. Good atmosphere too.

5 was okay-ish. It works really well as a co-op game. Some obvious flaws, but hey, at least they tried.

6 is in another category entirely, though. Confused, disjointed, and worst of all, boring. I genuinely can't understand why Capcom released it like it is.

All IMO.
 
Do I have to unlock them through the grindy skill system? because I'm not sure what these options are.

What about quickshots? Counters? The usual stun and melee attacks? Rolls? Shooting while lying on the ground? Sliding (which can also be used to attack and stun enemies)? Other stuff like planting bombs while sliding, using the standard melee attack while you show your back to the enemy for a more powerful move that can stun or send the enemy on the ground based on your character, 180° quick turn while sliding, and various ways to regain stamina (lie on the ground, use a green herb, use a cover or use a taunt). And probably other stuff I don't remember.

The game has one of the most fun combat system in a TPS.
 

Sectus

Member
Helena was pretty sexy.
Agreed. https://www.youtube.com/watch?v=WHXN5bMIjAs (a little NSFW)

And here's one with Ada too (also a little NSFW): https://www.youtube.com/watch?v=oQ8XdMkc9FA

Vanquish. Enemies have a specific way you attack them in order to kill them faster. No enemy ever feels like bullet sponges if you know what you are doing. Which all makes sense as the point of the game is to never lose bullet time and so you do in fact need to kill enemies as fast as possible as to not run out of the gauge. It may sound simple, but all this blends into a game that is very mechanically sound and skillfull play. Since Vanquish has more then one enemy type, different enemies have different ways that kill them faster and some weapons do the job better then others.

I've never played MErcs so I don't know if something is different about that game, but I'm not sure how RE6 is some mechanically great game. Weapons don't seem to specially effective at certain things. It never felt like a shotgun is actually good at crowd clearing like it would be in RE4. It seems like its just a stronger one hit gun. Ok so now when you do things like that there's less incentive in situational awareness when it comes to guns. It's a simple "whats strong and what has ammo" thought. Enemies latter in RE6 all just seem to just be shoot whatever fuck you want, maybe the head whatever.

And for all the awesome abilities like jumping on the ground. Whats the actual point to it? I've never actually needed to use. There was never a part of the game where I needed to jump to the floor. Big whoop at that one. And for people who can flip at will they sure fucking trip at the slightest thing.

Jumping onto the ground aka dodging is good as a dodge; to avoid an enemy's attack. If you're talking about lying down on the ground, that can be good to keep evading many attacks, and it's also an easy way to cancel many animations.

Many of the options in RE6 are just that: options. There aren't any situations where you're forced to use one specific move, and I think the game would have been worse if that's how it was built.

I think the biggest difference between Vanquish and RE6 is that RE6 is more of a melee game than Vanquish. In Vanquish you're punished for relying on melees as you lose your entire gauge, but in RE6 you're very much encouraged to use them as you save ammo and you gain extra time in mercenaries mode. And it's at close range you have the highest range of options.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
If you work for Capcom, read this. Don't listen to gamers on websites. If you do, you'll end up making a game that sells a few thousand and kill off your series. They are a vocal minority of a minority. RE6 is great and continue in this direction.

Locked thread and a ban please
 

Xpliskin

Member
[i
ibaRpbNiioQT6S.gif


Embrace the gunkata. Embrace the body slams. Embrace the bullet dodging.

Embrace it all, Gaf. It's what we deserve.
What the hell, is this real ??


Jake can wrestle with Ustanak?

Why waste all that effort on counter animations that not everyone will see.
 

roytheone

Member
I played this game completely in coop and i disagree, it is the worst resident evil game in the main series, by a mile.

While the core gameplay is fine, there are so many annoyances in this game, that I just couldn't enjoy it.

-First of all, the save system is retarded. Why on earth would you make a difference between a checkpoint and a save point? And the distance between the save points is sometimes way to long.

-The game looks like shit. Especially the textures in the Chinese city just look really fucking bad.

-The story makes no sense, but hey, its resident evil, what did you expect?

-Most of the quick time events are terrible. You need to do them at least two times to even have a chance of succeeding. I think me and my coop partner had to do the whole "run away from the monster while doors are closing" sequence at the end of the Chris campaign like 5 times before we knew exactly what we needed to do. Oh, and there is the lovely "truck coming out of nowhere and squashing you" moment in Leon's campaign.

-The driving sections are horrendous. Probably the worst driving sections i have ever played in a game. The animations of the car/bike are also laughably bad.

-Having to do the same exact section multiple times is always a stupid idea.

So yeah, i didn't like the game, at all. The sad part is that there is a very good game somewhere beneath all the stupid shit. A smaller, more polished game with the same core mechanics would have been 100 times better.
 
Vanquish. Enemies have a specific way you attack them in order to kill them faster. No enemy ever feels like bullet sponges if you know what you are doing. Which all makes sense as the point of the game is to never lose bullet time and so you do in fact need to kill enemies as fast as possible as to not run out of the gauge. It may sound simple, but all this blends into a game that is very mechanically sound and skillfull play. Since Vanquish has more then one enemy type, different enemies have different ways that kill them faster and some weapons do the job better then others.

I've never played MErcs so I don't know if something is different about that game, but I'm not sure how RE6 is some mechanically great game. Weapons don't seem to specially effective at certain things. It never felt like a shotgun is actually good at crowd clearing like it would be in RE4. It seems like its just a stronger one hit gun. Ok so now when you do things like that there's less incentive in situational awareness when it comes to guns. It's a simple "whats strong and what has ammo" thought. Enemies latter in RE6 all just seem to just be shoot whatever fuck you want, maybe the head whatever.

And for all the awesome abilities like jumping on the ground. Whats the actual point to it? I've never actually needed to use. There was never a part of the game where I needed to jump to the floor. Big whoop at that one. And for people who can flip at will they sure fucking trip at the slightest thing.
Do I have to unlock them through the grindy skill system? because I'm not sure what these options are.
That first paragraph basically applies to RE6, especially, "If you know what you're doing." Fact is, not many don't when it comes to RE6 because the majority of players just played campaign, hated it, and never touched it again or did much. And it's hard to blame them because the campaign is pretty much not-so-great. It's designed terribly and doesn't really invoke much effort from the player to do anything unique the game has to offer. Just like with Vanquish, some people don't play RE6 "right," especially if they argue that it's not mechancially great.

Mechanics are more than just weapons; it's the overall ability for the player to be allowed to do what they please with what they're given (unless guns are the only mechanic a game has), and RE6 offers a lot of freedom. The caveat is that the devs don't really explain much of it to you and, as we all know, leaving the player to discover for themselves is asking too much nowadays, so that--and the lack of explanation-- handicaps the campaign, along with less-than-stellar enemy placement and general encounters. You don't play campaign to appreciate RE6's mechanics, though No Hope is actually a great way to experience them (but you actually have to know them if you don't want it to be frustrating).

Mercs is a completely different beast where you will definitely have to utilize what the game offers if you want good scores. Notice I said "good." Even crappy players can complete a round of Mercs, but the more you play, the more you discover. The reason for that is that Mercs throws different enemy types your way at once as time progresses. The longer the round lasts, the deadlier the combinations. This means having to apply all kinds of different gameplay options in order to survive, otherwise you'll just want to kill yourself. It's in these situations that everything here:

What about quickshots? Counters? The usual stun and melee attacks? Rolls? Shooting while lying on the ground? Sliding (which can also be used to attack and stun enemies)? Other stuff like planting bombs while sliding, using the standard melee attack while you show your back to the enemy for a more powerful move that can stun or send the enemy on the ground based on your character, 180° quick turn while sliding, and various ways to regain stamina (lie on the ground, use a green herb, use a cover or use a taunt). And probably other stuff I don't remember.

The game has one of the most fun combat system in a TPS.

...actually becomes a means for good scores, providing that awesome feeling for getting out of a tight spot by the skin of your teeth, and just generally being a better player. The only method that you could arguably do without most of the time is the 180 turn while sliding, but it does come in handy if you spot the opportunity for it (My gif in my last post).

Just because one does not employ these mechanics doesn't mean they don't exist. It's kind of like people who don't engage muscles when exercising. I mean, what's the point of squats if you don't even tighten those glutes!? Sure, you can do them without engaging that ass, but you won't receive nearly the same amount of benefits as someone who does, and all you'll get for your troubles is complacent boredom because you don't know any different.

Knowing the mechanics is half the game. Knowing when to use them is the other. That's why opinions on RE6 are as divided as they are. There's the group that just gets RE6 and thoroughly enjoys just playing it, and then there's those that, 1) didn't give it enough time because of the bad campaign (fair), 2) didn't tighten their glutes AKA used the mechanics or otherwise didn't know about them, 3) played it like a cover shooter and actually used cover. Uninstall, please. The only acceptable time to use cover is to regenerate stamina, and even then it doesn't take long.

Watch in 720p: One of my favorite escapes. Break-down: my teammate knew to keep popping pills into me for i-frame exploitation. If he hadn't, I would have been incapped right after dodging to the side (look at the health to see how much it goes down). I scrolled for a grenade because another mechanic is auto-equipping the item you select as soon as you stand back up (or finish any animation). Handy ;) (no pun intended). Then it's me messing up the sniper exploit and being chain-grabbed/knocked over and ultimately rolling out of the way. Rolling is essential and it's unnerving if you don't utilize it or call it unnecessary.

Watch in 720p: Another good example of dodging out of harm's way. Break-down: I countered at the worst possible time. As soon as I committed to the right-trigger, I heard the unmistakable whirr of a chainsaw behind me. Then I saw it was actually two and panicked (thankfully you can't hear me doing so). The first dodge was essential, and the second was a panic dodge because I thought he was going to bring the chainsaw down on me, but I could have possibly run past him. Read the description as to why I didn't (10-minute 1v1 match).

720p: Out of the frying pan... Break-down: I slid to safety! Not as well as I could have (perfect time to do a 180 mid-slide), but then I fucked myself over anyway. More of a fun clip than anything.

720p: Example of a perfectly-timed side dodge. Break-down: Listen for the double-tap sound that comes up almost immediately after a screech; it's the lizard enemy's projectiles (and they hit me). Then we actually see it, it escapes, and I hear its audio cue that it's about to shoot them, so I dodge to the side. Their aim on that is ridiculous, and they would have hit me 100% if I had stayed. You can hear them shoot past if you listen, but you can even see/hear them hit the zombies if you look in the background after I get up (One zombie's shoulder kind of slumps forward).

Anyway, Black Soma, sliding and planting a bomb is one of the coolest things! Especially doing a 180 after dropping it to see the carnage when you detonate it without even getting up ;) I wish I had a GIF of that.

And just for the hell of it: probably the best way I've ever died in the game. Break-down: baaaaad luck. Didn't realize the Grenade Launcher was there and I picked it up and got grabbed immediately. My ground game/recovery was ruined, AND I got insta-grabbed so none of my choices (grenade, FAS) took effect. Crazy. Crazy fun.
 
If you work for Capcom, read this. Don't listen to gamers on websites. If you do, you'll end up making a game that sells a few thousand and kill off your series. They are a vocal minority of a minority. RE6 is great and continue in this direction.

Back to da LTTP.

Game is great. Finished all campaigns recently. My boy chris all decked out in military gear like he 'posed to be. Easily my favourite character and campagain. Leons was really good too. It bought back the heavy atmosphere of the old games. Weskers pickney dem campaign was aight but not my favourite. Least favourite was Aida campaign. The ship part was decent but everything else was just waste. Still, i liked every campaign. My boy chris holdin the swole down still. Got me vex the kid Leon could throw hands wit him for a minute. I know it's fantasy with zombies n shit but cmon, if it was real life he'd get clapped.

I swear Leon is a wasteman. That Helena chick was feenin for him and he didnt even try to get the cheeks. Her naked ass sister literally jumped on him. What he do? push of her of the cliff :lolololololol. I remember he did waste shit like this in RE4 too. Aida dont even want him but he still chasing after her. My boy Chris woulda waxed her cheeks off. penshot.

We've all heard enough on the mechanics and yea, theyre that good. Say no more.

Only thing I didnt like was skills. The hell I wanna do RPG shit in this game? Can't stand that but I didnt even use it still. I liked in resident evil 5 where you just get money and buy upgrades.

Another thing i hated is multiple character games. Always feel like im getting 1/4 of a game and short story. Just choose one dude and gimme one story. not some 3 hour ting and see that shit 4x from different view points. Its mainly why i didnt enjoy adai's campaign that much. I had seen everything already. I rate the submarine infiltration tho.

Overall, I rate it. Really liked it and would like to see capcom continue the series in this direction. BUT. Take inspiration from RE5. The game is the best in the series. And IMO the best action game along with gears of war. Multiple characters is ok but make it continuous and not the same situation from different perspective.

To the old fans. You guys need to face da facts. RE has evolved into something better. There's a reason why sales have exploded. Funny thing is, I like the older games too. But I know which way the series needs to be heading. Capcom, just look at the sales. nuff said. I really hope they continue in the direction of RE5/6. We have Silent hill for the pure horror now.

This reads like a rant from a sawf londoner, just slightly more eloquent.
 

Pritchardo

Neo Member
im a huge resident evil nut but this game is garbage. tbh it started with re4 as it was a good game but not a good resident evil. REmake is the best game in the series then re2.
 
The thing is, I respect the combat mechanics of RE6 but they look like they belong in another game. Unlike Dragon's Dogma, they just look out of place. Cool yes, but distracting from the theme of the series.

I mean, you could give mario a rapid-fire lazer uzi, and sure it would be fun to play, but it wouldn't fit a Mario bros game. Thats not innovation, thats throwing everything at a game and hoping something sticks.

Croydon innit

Figures.
 
The thing is, I respect the combat mechanics of RE6 but they look like they belong in another game. Unlike Dragon's Dogma, they just look out of place. Cool yes, but distracting from the theme of the series.

I mean, you could give mario a rapid-fire lazer uzi, and sure it would be fun to play, but it wouldn't fit a Mario bros game. Thats not innovation, thats throwing everything at a game and hoping something sticks.
They didn't innovate much with RE5 and it got shit on because it's too much like RE4, but "not as good." They veer away from tank controls and make a completely and wholly unique combat system--both in the series and from any other game--but that's not innovation because it's not like the rest of the series. What...? What's the theme of the series, exactly? Being like RE4? I'm putting words in your mouth with that, I know, but that's what a lot of people read and sound like nowadays, so it's hard not to assume.

I'd argue that anything besides an expansion and/or improvement upon RE6's gameplay for RE7 would be a downgrade. Unless, of course, Capcom really has more innovation in them to make it better than RE6 in the gameplay department without it being anything like RE6. I'd be sad, but equally impressed if that were the case!

Also, I don't really agree with you that combat looks silly. It fits just right to me, visually, and everything has a "weight" to it that makes it feel just right. Even Jake's ridiculous superhuman moves fit thanks to experiencing Wesker in 5. Opinions and all that, but I think they made it feel like RE still. *shrug*

Silliness is a staple in the series, anyway. Leon suplex and Wesker thrust punch look ridiculous(ly awesome), but somehow they still work. Krauser's arm, too. And that's just on the involved gameplay side of things for one game.
 

Dice

Pokémon Parentage Conspiracy Theorist
What the hell, is this real ??


Jake can wrestle with Ustanak?

Why waste all that effort on counter animations that not everyone will see.
Because they made it for fans of the franchise who have actually paid attention to where the series has been going since RE2. Especially Japanese fans. For some reason Americans caught on to the freedom they had in Metal Gear games and embrace it but they just want to be ignorant with RE.
 

GuardianE

Santa May Claus
Post-patch, Resident Evil 6 has a lot of combat strengths and subtelties that go ignored by most players because the game also features the worst tutorial I've ever seen (and no instructions because Capcom was cheap). At launch, the game's camera was claustrophobic and clunky.

It also had some neat ideas with the integrated online play.

That said, the game lacks focus, direction, and proper pacing. The skill system replacing currency was a mistake. The story's writing and overall narrative is abysmal (just forget Umbrella and move on, for everyone's sake). Certain aspects of the game, like Ustanek, were handled in a very sloppy and repetitive way.
 

-MD-

Member
Because they made it for fans of the franchise who have actually paid attention to where the series has been going since RE2. Especially Japanese fans. For some reason Americans caught on to the freedom they had in Metal Gear games and embrace it but they just want to be ignorant with RE.

What are you talking about?
 
I played seven chapters and had to stop. It's just terrible. A stain on one of my favorite franchises.

I played after all the patches were released and RE5 is probably my game of the generation. You can believe me when I say that RE6 is a piece of shit game. I even played it in coop and it didn't do the trick.

Fuck that game.
 
It's one of the best TPSs last gen. I get not liking it as an RE game, but it should never be called a bad game. Internet mob mentality, what can ya do?
 

Shock-Wave

Neo Member
I love Resident Evil, but 6 - whilst being enormous - lacks a real focus or central narrative. It's a shame, it's like they tried to appease all types of fans but in turn just disgruntled everyone.
 

RedSwirl

Junior Member
RE6 actually has great gameplay mechanics. Its campaign just has terrible, unpolished level design that completely wastes the combat mechanics. Worst of all Capcom does jack shit to actually teach you how to properly play the game. I didn't learn half the mechanics until after I'd done all of Leon, all of Chris, and half of Jake. With better level design I feel like RE6 could have been the true evolution of RE4. Capcom probably should have cut it down to one or two campaigns and spent more time polishing them.

And I still hate how they force co-op into these games as the default mode now. They basically tried to make RE6 and online game.
 

LTWood12

Member
I really like RE6. Enjoyed it a lot more than 5. I started replaying Dead Space 3 in co-op last night, and was surprised that I wasn't having as much fun as I did with RE6.
 
I think RE6 is great as well, so much better than so many 3rd person shooters as the combat system is very dynamic.

That said the series is on a downward track with RE4 being better than RE5 which is better than RE6. So the quality is diminishing, that is what is worrysome.
 

DedValve

Banned
I couldn't even get into mercs. Replacing the UI button with a taunt was so stupid, I couldn't easily see how many bullets I had or health so I just had to wing it. So annoying.

So no, I didn't enjoy my time with it.

pros - Chris x Piers was hot.


I wouldn't mind the gameplay if it had more interesting enemies to fight that went beyond drilling bullets into them. Carefully aiming at spots, have them move in interesting ways, etc. With the level design to back it up.
 
Yep, that 30-some-odd hours of mediocrity was really something, mmm hmm...
Big ups for making it that far. I tried but couldn't make it more than half way. I really wanted to believe that everyone was wrong and just being harsh but holy shit what an unplayable game. I remember really liking it for about an hour and thinking everyone was wrong and then it just collapsed.

Honestly the one thing that just killed it for me was having a fucking QTE every single time you took damage. You can't just have a walker swipe me and hurt my character? FFS even in the graveyard early on I was getting into 4-5 QTE a minute once I started getting hit. Just over and over again. It broke up the gameplay every minute and just made it a horrible slog. I still have my copy and sometimes I stare at it and wonder if I could ever finish it.

Also, listening to fans caused this shit?
 

RSB

Banned
The level design is not great (in fact, it's kind of bad most of the time) but the gameplay mechanics are amazing, IMO the best in the genre.

I wouldn't mind if they made another classic Resident Evil (in the same style of RE2, REmake, etc) because I like those too, but I really hope Capcom makes RE7 a true sequel to RE6. The mechanics are just too fun to use them just in one game. Just improve the level design and flesh out the Mercenaries even more (more modes, characters, stages, etc) and I'll be happy.

Also, please no more games like Revelations. That game was garbage, and the middle ground approach never works.
 

Tain

Member
I'm so disconnected with the people that prefer Revelations to RE6. It's a stance I don't really understand.
 
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