• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor: New 3DS will double RAM and (nearly double) VRAM.

MCN

Banned
So this is a stop gap or is it a brand new handheld? They seem to be pussy footing around this issue.

What? How are they pussyfooting around? They've told you EXACTLY what it is. It's the same thing they did for the Game Boy and DS. If you need to hear the specific word "stopgap" from Nintendo to work that out, then you're way beyond help.
 
I just don't get it. If there are going to be a ton of games that require the new version, why not just go all out and put out the true successor to the 3DS. If there aren't going to be a bunch of game that take advantage of it, what's the point? This whole thing just seems weird to me. I am intrigued to see what comes of it, at least.

Nintendo traditionally make a lot of money from selling hardware. The point is to make a lot of money.
 

Hasney

Member
Resolution will not change until a full successor is out.

Which is exactly why I'm waiting this out until the real revision which will likely have backwards compatibility. I'd need a better screen with better resolution to make it worth it. Xenoblade may have turned me if it didn't look so awful.
 

Z3M0G

Member
So are people ready to admit that this is finally enough to call it a "new platform"?

- 2nd analog stick
- extra trigger buttons
- more CPU / RAM / VRAM

It's a new platform...
 
This is a clear move (if true) to give breathing room for the establishment of a third pillar and all the development resources it will require.
 
Going to have to agree with the stop gap idea though, no real update to the GPU, not even a clock rate boost (3DS's GPU is underclocked). Just a boost to the VRAM which will allow more out of it, but not much.

Still, with the new specs, how does the new 3DS stack up to the original XBOX/Wii?

We actually do not have confirmation on any upgrade or not to the GPU. The GPU is integrated into the CPU and currently runs at the same clock rate, but that's no guarantee that a boost to the CPU will mean they'll clock the GPU again to match.

Given the multiplier in the current 3DS, it's most likely going to be clocked at rouchly 533mhz on a dual core. ARM11 isn't exactly 1:1 comparable to x86 or PPC, but that compares a lot more favorably to the current 266mhz clock.

So are people ready to admit that this is finally enough to call it a "new platform"?

- 2nd analog stick
- extra trigger buttons
- more CPU / RAM / VRAM

It's a new platform...

It's not. DSi got a similar boost to CPU/RAM/Vram and the second analog and buttons were already a part of the regular 3DS via the circle pad pro.
 
Vita has 512MBs of RAM and 256MBs of VRAM, along with a quad-core CPU and GPU. It doesn't compare.

Correction: 128MB of VRAM.

Shu itself said that a while ago:

"So going into Gamescom we agreed there was no reason we should hide it, so we just added it to the specifications. We always had 512MB of main RAM and 128MB of V-RAM. Actually when you add them together, PS Vita has more RAM than PS3 [the PS3 has 256MB of XDR DRAM main memory and 256MB of GDDR3 video memory]."
 

Phades

Member
If the core architecture changed, then this would be less of a revision and more of a generation shift. Since it isn't, this is a pretty signifigant revision change in terms of horsepower and is somewhat suprising coming from Nintendo. Hopefully the PR pricepoint translates over into being as affordable to promote easy adoption.
 

Nibel

Member
Would make sense, I mean look at this

3dsc0pp7.gif


The difference is huge.
 

Occam

Member
So they are slowly approaching Vita? Well, maybe they'll get there with the New New 3DS. Maybe that'll even have a real circle pad on its right side...
 

K' Dash

Member
I don't think there will be enough exclusive games to justify the purchase, developers wont ignore the installed userbase of old 3DS.
 
I'm going to need to see this reflected in the software before i decide to upgrade....xenoblade 3ds is cool but no screen resolution upgrade really hurts the idea of buying this for the hardware upgrade.
 

ocean

Banned
I wish Nintendo had more clear information about their roadmap. It would help me as a consumer decide whether this is worth it. If they are targeting '17, for instance, for a 4DS, I'd bite and get this.

With the possibility that the true successor to the 3DS might be around the figurative corner though, it's just not a gamble I'd easily make.
 

Hasney

Member
Would make sense, I mean look at this

3dsc0pp7.gif


The difference is huge.

Has it got 802.11ac as well then? The hardware shouldn't make the download portion that much faster. A little, sure, but if that's real world it must have better WiFi.
 

Mlatador

Banned
So are people ready to admit that this is finally enough to call it a "new platform"?

- 2nd analog stick
- extra trigger buttons
- more CPU / RAM / VRAM

It's a new platform...

It is as much of a "new platform" as the DSi was a "new platform" to the DS lite.
 
So they are slowly approaching Vita? Well, maybe they'll get there with the New New 3DS. Maybe that'll even have a real circle pad on its right side...

Doubt it, keep in mind that the resolution is still an atrocious 400x240p, or 800x240p if you count the 3D.
 
So are people ready to admit that this is finally enough to call it a "new platform"?

- 2nd analog stick
- extra trigger buttons
- more CPU / RAM / VRAM

It's a new platform...

Not until I start seeing some exclusive games.

I think that's what is making this so weird for me, the fact that they announced it with a single game that we already played years ago.
 

Rvaisse

Member
The question "is it a new console or not?" is not relevant anymore as i think we should consider 3DS as a platform, with many iterations, differents specs and features just like iphones,ipads...
so yes its a new system, but yes it is still a 3DS.

Just like on ios, differents games can run or not, some take advantages of the best platforms, some arent.
i think it will be transparent for the customer, the game being played being as best as the system can handle.
 
I wish Nintendo had more clear information about their roadmap. It would help me as a consumer decide whether this is worth it. If they are targeting '17, for instance, for a 4DS, I'd bite and get this.

With the possibility that the true successor to the 3DS might be around the figurative corner though, it's just not a gamble I'd easily make.

I think this guarantees late 2016 or later for a new system.
 
What does this mean performance-wise for games?

For current games? It's hard to say... They may be able to employ a type of caching system or have big name games patched to take advantage of the new components for better performance... but I wouldn't count on it. I'd imagine most current games will go into a sort of 'compatibility' mode that sets the clocks the same to the stock 3DS.

Future games that are designed with it in mind may be able to get boosts to performance, and games that are designed specifically to only be used on it could be quite a bit more advanced.
 
256 MB of main RAM still isn't very much. That's the same as the iPhone 3GS.

I think this is only going to take the browser/MiiVerse performance up from abysmal to poor.
 

sajj316

Member
The question "is it a new console or not?" is not relevant anymore as i think we should consider 3DS as a platform, with many iterations, differents specs and features just like iphones,ipads...
so yes its a new system, but yes it is still a 3DS.

Excellent point. This might be the beginnings of 3DS upgrades every 2 years. Gulp ..
 
I wish Nintendo had more clear information about their roadmap. It would help me as a consumer decide whether this is worth it. If they are targeting '17, for instance, for a 4DS, I'd bite and get this.

With the possibility that the true successor to the 3DS might be around the figurative corner though, it's just not a gamble I'd easily make.
No way in hell. It won't be after holiday 2016, even for Europe. If QOL doesn't take off and they don't have a true handheld successor for 2016 (Wii U successor will probably be 2017) they may as well just close their doors like they've said when people asked about them going third party.

QOL slows things down, but not to a snail's pace.
 

Seanspeed

Banned
I don't think there will be enough exclusive games to justify the purchase, developers wont ignore the installed userbase of old 3DS.
There's more to this revision than just improved processing power/bandwidth.

Plenty of reason to upgrade or first-time buy, I'd say. Improved 3D viewing angle on the XL is a pretty huge deal, for example. Improved battery life. Little mini analog stick thingy(seriously, wtf is that supposed to be called?). And of course with the power improvements come a snappier interface, which is probably the bigger selling point than simply exclusive software.

This is great, but what about games specifically coded for the new version, like can it support better textures? Or it doesn't work that way?
Double the vRAM would indeed theoretically allow for higher quality textures.

At the very least, it should alleviate any performance bottleneck concerns for developers making content with the original 3DS specs in mind. I could see a scenario where developers don't ignore the old 3DS userbase, cuz that would be crazy, but performance is a bit more solid on the newer version.
 

M3d10n

Member
I had no idea the 3DS had such a small amount of RAM. Fucking crazy.

It's a dedicated gaming device. On iOS, even on 1GB devices, your app will start getting warnings and risk being shutdown if you hover above ~350MBs of RAM. Most iOS games run under 200MBs of RAM.
 

FoneBone

Member
It is as much of a "new platform" as the DSi was a "new platform" to the DS lite.

GBC was a similar upgrade in terms of specs, and I'd argue that it qualifies as a successor platform in terms of how it was positioned and received. (DSi does not.) It really depends on the software support, and whether Nintendo and third-parties actually abandon development for the vanilla 3DS.
 
No way in hell. It won't be after holiday 2016, even for Europe. If QOL doesn't take off and they don't have a true successor for 2016 (Wii U successor will probably be 2017) they may as well just close their doors like they've said when people asked about them going third party.

QOL slows things down, but not to a snail's pace.

Why do you think that? We have no firm idea of what QOL is and people keep saying that it will impact games hardware schedule, why??
 

Rvaisse

Member
Excellent point. This might be the beginnings of 3DS upgrades every 2 years. Gulp ..

nintendo always did this kind of upgrades, they just went further with this concept.
Also , they announced 2 systems today, and clearly they're not adressed to the same customer ( just like iphone 5s/5c)
Maybe in a few years we'll buy one game, running on all nintendo platforms, playing differently on each one ( HD graphics on WiiU, 3D effect on 3DS etc...).
 
Has it got 802.11ac as well then? The hardware shouldn't make the download portion that much faster. A little, sure, but if that's real world it must have better WiFi.

This isn't necessarily true. A service's download speed can be influenced by the processor. I'm really hoping they added 802.11n, however. (I think you're dreaming wishing for ac).
 

Rich!

Member
256 MB of main RAM still isn't very much. That's the same as the iPhone 3GS.

I think this is only going to take the browser/MiiVerse performance up from abysmal to poor.

The problem with your comparison is that the iPhone 3GS is a phone. New 3DS is a dedicated gaming machine. All resources are going towards gaming.
 

Ty4on

Member
It's a dedicated gaming device. On iOS, even on 1GB devices, your app will start getting warnings and risk being shutdown if you hover above ~350MBs of RAM. Most iOS games run under 200MBs of RAM.

Except it isn't. The 3DS like all modern consoles limits RAM available to games to enable basic multitasking.

I dunno how this is administrated, but on the Vita you can really notice the RAM pool is smaller when a game is running in the background. NeoGAF pages with a lot of images go into a refresh loop.
 
Top Bottom