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Super Smash Bros. for Wii U Miiverse Update Thread XVI

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For those that missed it.

tumblr_nbq83kLBwq1rn8um6o1_400.gif
...Ok, best intro animation ever.
 

Gamefreak

Neo Member
Did you unlock Bowser Jr, Jigglypuff, or R.O.B?

Not yet, still figuring stuff out as I go.

This game is much better than Brawl, there will definitely be a competitive scene. Combo is possible, not as good as Melee, but better than Brawl.

Rosalina is kinda wonky. Still trying some mechanics with her.

Pit/Dark Pit is worse than Brawl Pit, it feels so laggy to use, KO move is kinda hard to land, vertical jump is worse than Brawl, without gliding his recovery is worse. I don't know, I could be a bit biased because of PM Pit.

Blast zone is enormous. Don't understand why they have to make it that big.

1. They don't "take up spots", would you rather have nothing at all or clones?

2. Brawl Falco was top tier, how does that make him Shit?
1.I'd rather not having them at all, even if it means less characters. I believed Sakurai said he wanted to make each characters more unique, what happened to that?
2.I was comparing it to Melee lol . There are definitely some new characters that are better than Falco in smash 4, so there's that.
 

Forkball

Member
It's unfortunate that a game that can't be played offline with other people as easily as the other Smashes seems light on single player content.

I get that. I said myself a few days ago that compared to Brawl the game is lacking in terms of modes. I feel Sakurai expected Smash Run and customization to captivate people in the long run, but that remains to be seen. There is still online though and hell, the base game is good enough to keep playing for a long time. Plus let's not forget there is a Wii U version coming.
 

Mistle

Member
Blast zone is enormous. Don't understand why they have to make it that big.
Is the blast zone the distance from edge of stage to death?

If so, bigger is better IMO. That way you can actually die from not being able to recover. In Brawl it felt kind of rare to not be able to recover
 

Svafnir

Member
Will the wii-u version have a story mode? I mean subspace wasn't great but the cutscenes and levels were pretty fun. Adventure mode from melee was alright also.
 

Hatchtag

Banned
... sorry, I meant WHERE IS THE FOOTAGE FROM?

A stream that happened during the night, donno if there's an archieve anywhere.

I get that. I said myself a few days ago that compared to Brawl the game is lacking in terms of modes. I feel Sakurai expected Smash Run and customization to captivate people in the long run, but that remains to be seen. There is still online though and hell, the base game is good enough to keep playing for a long time. Plus let's not forget there is a Wii U version coming.

I'm sure I'll get my content out of it and play it for hundreds of hours. It just seems like Sakurai was trying to please both the "don't unlock anything" and "make it hard to unlock everything" crowds, went down the middle, and didn't really please anyone by doing that.
 
Will the wii-u version have a story mode? I mean subspace wasn't great but the cutscenes and levels were pretty fun. Adventure mode from melee was alright also.

We don't really know anything about the wiiu's modes or content.

Sakurai did mention at one point that he thought people being able to look up cutscenes online made the process of discovering them in the game kind of pointless, so whatever they include may be less likely to have SSE style cutscenes.
 
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