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Final Fantasy XV tech demo presentation by Tabata (Demo gameplay details added)

Honestly, watching the demo again, I don't see exactly how an auto attack would work.

Noctis has a main light combo that ends with a spear thrust and a heavy sword combo. How would that work if attacking is automatic?
 
I hope they have pretty good gambit like system for the other 3 characters.

I also hope that blonde kid gets killed off in the beginning of the game so he can be replaced with Stella.
 

Falk

that puzzling face
Bravely could've easily been the "action RPG" series Square has apparently been dying to make while leaving Final Fantasy the way it was. It kind of sucks to see the series I once knew officially switch genres.

With that said, I'll still likely give this game a shot, but I don't get anywhere near as excited about Final Fantasy games as I used to.

Leaving Final Fantasy the way it was as per what era? I don't think the franchise would have enjoyed the success it did past NES had it not always been pushing its gameplay past what people were expecting.

Unless you're saying leave it ATB and not turn based like III and before, in which case you're just cherry picking.
 

kayos90

Tragic victim of fan death
Honestly, watching the demo again, I don't see exactly how an auto attack would work.

Noctis has a main light combo that ends with a spear thrust and a heavy sword combo. How would that work if attacking is automatic?

I'm wondering if you can control which autoattacks pop up and this correlates to enemy weaknesses a-la FFX.
 

Philippo

Member
Can we please add "auto-attack =/= auto-pilot" and "No longer like KH =/= No longer an ARPG" on top of every FFXV thread please?
 
I'm wondering if you can control which autoattacks pop up and this correlates to enemy weaknesses a-la FFX.
Besides the Behemoth, there's only goblins around and Noctis attacks them with different moves.

I think the auto attack thing is for the party members who will attack on their own like FFXIII
 

sn00zer

Member
I hope they have pretty good gambit like system for the other 3 characters.

I also hope that blonde kid gets killed off in the beginning of the game so he can be replaced with Stella.

All action combat for the primary player and gambits for everyone else would be great
 

kayos90

Tragic victim of fan death
Can we please add "auto-attack =/= auto-pilot" and "No longer like KH =/= No longer an ARPG" on top of every FFXV thread please?

I'm fine with auto attack assuming there is something tangible that the player can manage. Before you had the option of choosing which moves to make at what time with limited resources and time at your disposal. If auto-attacks occur with the simple flip of a button then there HAS to be something that is engaging the player on a continual basis.

Besides the Behemoth, there's only goblins around and Noctis attacks them with different moves.

I think the auto attack thing is for the party members who will attack on their own like FFXIII

Then why have it so you have to hold a button? Or did I misunderstand?
 
The UI aesthetics are wonderful. The refraction of the background through the glass is a great touch. So many things about this game rub me the right way.
 

Hubbl3

Unconfirmed Member
Leaving Final Fantasy the way it was as per what era? I don't think the franchise would have enjoyed the success it did past NES had it not always been pushing its gameplay past what people were expecting.

Unless you're saying leave it ATB and not turn based like III and before, in which case you're just cherry picking.

As it was mentioned on the previous page, the first 10 mainline games used basically the same formula. The traditional turn-based JRPG formula worked well, that didn't have to change. Graphics changed a lot over the last 20 years, but you knew what you basically knew what you were in for when a new FF game was announced.

These days, not so much.
 

Kssio_Aug

Member
Honestly, watching the demo again, I don't see exactly how an auto attack would work.

Noctis has a main light combo that ends with a spear thrust and a heavy sword combo. How would that work if attacking is automatic?

Maybe they're even using the auto-atack and you are not seeing it. By "auto-atack" I believe they mean something like what others are saying: maybe holding a button will keep atacking, and holding another button will keep evading and defending.

It is not "auto-pilot" and by the videos its defeinitely nothing like FFXIV or any other MMORPG. ;-)

It seems to be very dymaic though. I was expecting a pure action JRPG just like Kingdom Hearts, but I'm not disappointed.
 

jett

D-Member
Ignis' facial structure is much more adult like rather than teen like. It just looks different than in the previous videos of him.

Nah, this is from E3:

500px-Ignis_-_FFXV_E3_Mugshot.png


Remove the retarded hair and he would look pretty mature.
 

Falk

that puzzling face
As it was mentioned on the previous page, the first 10 mainline games used basically the same formula. The traditional turn-based JRPG formula worked well, that didn't have to change. Graphics changed a lot over the last 20 years, but you knew what you basically knew what you were in for when a new FF game was announced.

These days, not so much.

You still haven't clarified if you meant ATB or turn-based. They're massively different things and not 'the same formula'.

If you meant 'picking an action then picking a target' off a menu, you have a point, as opposed to stuff like early Tales or Seiken Densetsu.

Considering that there hasn't been any footage of attacks missing/whiffing in XV so far I'm still inclined to believe the final product is going to be a action->target formula (The panel on the bottom left seems to attempt to convey as much in this latest tech demo) so it's still the same concept*. Just not ATB nor turn based.

*(not a button masher like a musou or KH where you actually have to position yourself so your attacks land, for example)
 

Hubbl3

Unconfirmed Member
You still haven't clarified if you meant ATB or turn-based.

As it was mentioned on the previous page, the first 10 mainline games used basically the same formula. The traditional turn-based JRPG formula worked well, that didn't have to change.

These days, not so much.

In any event, ATB and traditional turn-based are the same system except on one I can walk away, have dinner, go to sleep, wake up and input my command and the other the enemy can attack me while I think. ATB, to me, is a subset of traditional turn-based combat.

It doesn't matter though, because in the Final Fantasy universe it's dead.
 

Bazztek

Banned
Well Tabata has said the game is no longer like Kingdom Hearts style of action like people have thought. Action is still there but if it's no longer like KH then that it's no longer a full ARPG.

Tabata said they aren't forgetting the roots but they are adding new things and that some things have changed, which they have.

The effects and specifics of party control has been changed since 2011, warping and such, and weapon switching too.

Back in the 2011 trailer weapon switching was automatic while attacking, Nomura stated the weapons would change automatically on their own depending on the combo, this was changed in 2013, and we can see it's still present in the 2014 trailers that weapon switching is now entirely manual and on the fly for you to have full control over.

Warping in the 2011 trailer also didn't have Noctis throwing his sword around into walls or enemies, he would cast a spell where the sword would materialize, then as soon as the spell was cast he would warp to the location that the sword materialized in, and it was always some place in mid air and also very close range, not into a wall or an enemy like we've seen it in 2013 or 2014, obviously it was changed and refined.

Previously there was three party members in battle while the other party members not in your direct party would be in reserve off screen, but now we have four party members in a battle, and any other party members would still be in reserve off screen, they just increased it from three members to four.

Even since last year things such as the weapon switching effects have changed, previously a green swoosh effect would circle around Noctis whenever he switched weapons, but in the 2014 trailer it is now a stream of blue dots that look like sparks.

The game is still very much an Action RPG.
 

Falk

that puzzling face
In any event, ATB and traditional turn-based are the same system except on one I can walk away, have dinner, go to sleep, wake up and input my command and the other the enemy can attack me while I think. ATB, to me, is a subset of traditional turn-based combat.

It doesn't matter though, because in the Final Fantasy universe it's dead.

Are you now cherry picking my post just to make your non-argument which ironically gets addressed by the rest of the post you -didn't- quote?

Ok.
 

StuBurns

Banned
In any event, ATB and traditional turn-based are the same system except on one I can walk away, have dinner, go to sleep, wake up and input my command and the other the enemy can attack me while I think. ATB, to me, is a subset of traditional turn-based combat.

It doesn't matter though, because in the Final Fantasy universe it's dead.
Oh yeah, it's been all of two years since XIII-2 and the last use of ATB for the series, it must surely be dead.
 

chaosaeon

Member
I was thinking that stab/teleport would be useful to jab into a huge enemy and climb it. We can do that right ? Not sure how I feel about the whole disappearing weapons thing. The night lighting looked great with all those lights. A little disappointed their hair wasn't dripping or getting weighed down though, I want whatever they're using on it.
 
In any event, ATB and traditional turn-based are the same system except on one I can walk away, have dinner, go to sleep, wake up and input my command and the other the enemy can attack me while I think. ATB, to me, is a subset of traditional turn-based combat.

It doesn't matter though, because in the Final Fantasy universe it's dead.

And with it, so are Summons.

Seriously. I would love to see SE go back to the traditional style of combat just so they can go apeshit with the cinematic battles again. Those crazy ass summon spells. I need them.
 

Dark_castle

Junior Member
I'm fine with auto attack assuming there is something tangible that the player can manage. Before you had the option of choosing which moves to make at what time with limited resources and time at your disposal. If auto-attacks occur with the simple flip of a button then there HAS to be something that is engaging the player on a continual basis.



Then why have it so you have to hold a button? Or did I misunderstand?

Not sure what you meant by simple flip of a button. Pretty sure it's just your regular 'attack' button, you can tap it to attack once, attack twice, up to you, or hold it so that the combo is extended (which makes it auto-attack) until it's broken by enemy or you stop it yourself. Meanwhile, there is an active weapon switching system going on as well, which lets Noctis does different kinds of combo.

Thus, UI is not complete. Certain things like Noctis switching weapon UI is still missing for instance.
 

Philippo

Member
I'm fine with auto attack assuming there is something tangible that the player can manage. Before you had the option of choosing which moves to make at what time with limited resources and time at your disposal. If auto-attacks occur with the simple flip of a button then there HAS to be something that is engaging the player on a continual basis.

Aside from the fact that we still don't know how this auto attack works (if its optional or not, if there are others attacks etc.), i'm sure that if it ends up being the "worst case" they'll give us something else to keep our fingers occupied.

But I like controlling multiple characters... Why couldn't they have incorporated character switching?

But we actually don't know if character switching is still in or out?
 

Koozek

Member
And with it, so are Summons.

Seriously. I would love to see SE go back to the traditional style of combat just so they can go apeshit with the cinematic battles again. Those crazy ass summon spells. I need them.

I think they can still have crazy, over-the-top Summons as AoE spells where a ton of particles materialize in front of your char in form of the Summon damaging everything in proximity to you. It would be an issue in closed, narrow spaces, though. Maybe they could use a visually simpler version when you're indoors, who knows^^
 

RDreamer

Member
I really hope there's a Gambit system in place. I really hate not having actual control of my other characters. That's what bugs me about a lot of arpgs... Especially after playing and experiencing FFXII.

Also, I'm so hyped on Final Fantasy I finally gave in and bought Lightning Returns. We'll see how that goes.
 
In any event, ATB and traditional turn-based are the same system except on one I can walk away, have dinner, go to sleep, wake up and input my command and the other the enemy can attack me while I think. ATB, to me, is a subset of traditional turn-based combat.

It doesn't matter though, because in the Final Fantasy universe it's dead.

kuDBIno.gif
 

Dark_castle

Junior Member
I really hope there's a Gambit system in place. I really hate not having actual control of my other characters. That's what bugs me about a lot of arpgs... Especially after playing and experiencing FFXII.

Also, I'm so hyped on Final Fantasy I finally gave in and bought Lightning Returns. We'll see how that goes.

Me too. I like Gambits.
 

Bazztek

Banned
@Bazztek

Nice analysis. That puts my worry on dodging at ease, because it now actually makes sense.

Now if only they can just confirm party member switching is still in.

I think it is still in, there was a quick instance where the camera focuses off from Noctis and onto Ignis, he did some fire knife twirl attack, then it switched back and focused on Noctis right after.

It could have just been an assist though, but it definitely had a camera focus shift from Noctis to Ignis and then back to Noctis again, which was different to the other dual attack they did.

iSVHKoKIF1VFL.gif
 
The other thing about the auto-attack in Type-0 is that it only uses the standard physical attack. Holding the button gives the same effect as mashing the attack button. If you want to use a spell or unique ability, you have to do that manually. There is no way to auto-attack with a spell.

Auto-attack just saves you from having to mash the attack button, so it's more friendly to players who don't want to mash. It's literally auto-"Attack" as in the Attack command. Not cruise control.

I think FFXV will be similar.
 

Exentryk

Member
I think it is still in, there was a quick instance where the camera focuses off from Noctis and onto Ignis, he did some fire knife twirl attack, then it switched back and focused on Noctis right after.

It could have just been an assist though, but it definitely had a camera focus shift from Noctis to Ignis and then back to Noctis again, which was different to the other dual attack they did.

I'm going to go with an assist attack. A character switch needs to be more prominent. I'm sure switching freely is still in the game. The question I have is how do the menus work, like selecting Fire or Blizzard, Potion or Hi Potion etc. They need to lock and finalise it.
 

Bazztek

Banned
and is the "change weapon menu" dead or not??

HUD looks incomplete, but there was weapon switching seen regardless of the HUD element for it not being present.

Whenever you see those blue sparks show up it's a weapon switch.

I'm going to go with an assist attack. A character switch needs to be more prominent. I'm sure switching freely is still in the game. The question I have is how do the menus work, like selecting Fire or Blizzard, Potion or Hi Potion etc. They need to lock and finalise it.

Hopefully the SE Presents segment for it goes into detail.
 

Dark_castle

Junior Member
I think it is still in, there was a quick instance where the camera focuses off from Noctis and onto Ignis, he did some fire knife twirl attack, then it switched back and focused on Noctis right after.

It could have just been an assist though, but it definitely had a camera focus shift from Noctis to Ignis and then back to Noctis again, which was different to the other dual attack they did.

iSVHKoKIF1VFL.gif

The camera did change to Ignis, but because he wasn't actually controlled directly and move around, I think we still have to wait for more footage/confirmation.
 

Atone13

Member
I'm intrigued. I can't help it, I've been playing them since the NES days. I'm always gonna get the next one and hope for the best. It sure does look shiny though, and combat has me interested, looking forward to learning more about it.
 

Bazztek

Banned
but... couldnt it be automatic!?

Well back in 2011 Nomura stated it was automatic, but in 2013 he stated they made it into a manual switch and it was no longer automatic.

They could have changed it back but why would they? Either way we need reconfirmation for it.
 
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