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Final Fantasy XV tech demo presentation by Tabata (Demo gameplay details added)

What's important, imo, is the depth of the system.

There's a lot of give-and-take when it comes to designing an intricate battle system. When a sense of automation is added to any system to remove a layer of 'control' from the player, what does the system add back for that in compensation?

It's like how some games have highly forgiving aspects of some mechanics, whereas some games don't. Games that are focused on highly mechanical, astute understanding of enemy actions and reaction will have extremely unforgiving defense/roll mechanics, because you're meant to match your timing one-to-one. Whereas games focused on dishing out high combo scores via complicated attack combinations may have very forgiving dodge mechanics to not make achievement of high combos even more difficult than it is through the factor of enemy attacks.
 

Zoe

Member
So, let me understand this, does the game have a "hold down a button to execute the action"?

If so, then it will make combat really, really boring. Everything would be automated to the nth degree.
It has "hold down attack button to keep attacking." Until we learn otherwise, it's premature to believe that means you can't tap the button to do a timed attack.
 

Dark_castle

Junior Member
So, let me understand this, does the game have a "hold down a button to execute the action"?

If so, then it will make combat really, really boring. Everything would be automated to the nth degree.

It does, so did Type-0. And guess what, nobody cares about it. Because it's completely optional, and we usually just press the attack button manually.
 

Ghazi

Member
You shouldn't be saying this unless you are a very experience programmer and work with a PS4 development kit daily. You have no idea what the hardware is capable of, we are less than 1 year into the system's life and you say, "there is no way the game will close to this.." come on man

That's a fair criticism. But, I'm trying to keep my expectations in check. What about Xbox One?
 
That's what we know so far. Tabata says you hold down a button to evade, and you hold down a button to attack. The demonstration they showed in this video is clearly very automated in terms of actions. But that's just the basic mechanic, there are probably more details they'll take about when they're ready to show off more stuff, or the demo is closer to release.

All hell would break loose if that was the case, duck if you look closely at times there's like a pause when noctis is about to attack or dodge idk if that's because the demonstrator was holding down to button for the action to initiate. Compared to E3 trailer attacks and rolling/dodging seems to be more fluently, maybe it's just me idk if others notice it hence the comments about the combat looking slower.
 

StuBurns

Banned
I imagine SE would have had to produce a new completely new P&L forecast when they moved to next-gen and changed the name. While it's fair for us to consider the complete budget over the twelve years, I imagine SE have completely written off anything before the generation shift budget wise.

Their sales projections must be realistic, despite the prolonged development, they're probably targeting between five and six million, which shouldn't be an issue.
 
That's a fair criticism. But, I'm trying to keep my expectations in check. What about Xbox One?

This is developed as a multiplatform title. And the power difference between PS4 and XB1, while decent, isn't at the level where the gap is so big that it cannot be overcome by a resolution/framerate sacrifice.
 

Ghazi

Member
This is developed as a multiplatform title. And the power difference between PS4 and XB1, while decent, isn't at the level where the gap is so big that it cannot be overcome by a resolution/framerate sacrifice.

That's what I'm thinking, just thought it was a bit weird that the everyone who responded only referenced the PS4. My guess is we'll maybe see something of a 1080p vs 900p scenario or less.
 
All hell would break loose if that was the case, duck if you look closely at times there's like a pause when noctis is about to attack or dodge idk if that's because the demonstrator was holding down to button for the action to initiate. Compared to E3 trailer attacks and rolling/dodging seems to be more fluently, maybe it's just me idk if others notice it hence the comments about the combat looking slower.

Combat looked somewhat slower in the road trip trailer, but it never looked delayed or 'canned.' Weapons like spears and large swords are slow, but short blades are still as fast as they were back at E3's trailer.

The overall pace was slower,but that's because Noctis wasn't doing burst-teleports anymore.
 
How would you even realistically pace a narrative if the main character can warp past everything from patrolling guards to cutscene trigger points to bosses.

The same way FFVII realistically paces a narrative around a permanent main character death when you have 18 Phoenix Downs in your inventory. Final Fantasy don't need no logic.
 
That's what I'm thinking, just thought it was a bit weird that the everyone who responded only referenced the PS4. My guess is we'll maybe see something of a 1080p vs 900p scenario or less.

Well, the difference shouldn't be less given what we have seen so far and spec differences. However, obviously a powerful PC is considerably more powerful than the difference between the two. I think this was on PS4 however, or equivalent system.
 

Dark_castle

Junior Member
The same way FFVII realistically paces a narrative around a permanent main character death when you have 18 Phoenix Downs in your inventory. Final Fantasy don't need no logic.

Phoenix Down cures KO, not death.

Free warping would be either broken beyond belief or would result in so many whiffed throws that it'd become an exercise in trial-and-error frustration.

How would you even realistically pace a narrative if the main character can warp past everything from patrolling guards to cutscene trigger points to bosses.

I mean just take the tech demo arena as an example. If you could warp to anything you see, what would you try out and how would that break the game, already?

http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation

And you can't warp to anything you see. Mostly fixed points or enemies only.
 
The same way FFVII realistically paces a narrative around a permanent main character death when you have 18 Phoenix Downs in your inventory. Final Fantasy don't need no logic.

crazy-laughter.jpg


KO not death.
 

Voror

Member
One thing I still want to see at some point would be the menus and such as well as how leveling up in this game is going to work. Will it be similar to KH where each level increases general parameters with some new skills every so often? Could there be some sort of mastery system involving the weapons based on their use (I suppose this would be most beneficial to Noctis though than the others)?

I can't recall them ever talking much about this aspect of things.
 

HeelPower

Member
One thing I still want to see at some point would be the menus and such as well as how leveling up in this game is going to work.

I'd love a super fancy leveling system like sphere grid,liscence board or crystarium.

It just makes assigning points so much more interesting and fun to do.You can tell they put a lot of effort into these systems and its pretty fun in the end product.
 

duckroll

Member
One thing I still want to see at some point would be the menus and such as well as how leveling up in this game is going to work. Will it be similar to KH where each level increases general parameters with some new skills every so often? Could there be some sort of mastery system involving the weapons based on their use (I suppose this would be most beneficial to Noctis though than the others)?

I can't recall them ever talking much about this aspect of things.

Those are usually the last things they ever talk about in the marketing cycle for Final Fantasy. The License Board in FFXII and the Crystarium system in FFXIII weren't detailed until very close to the release of the games. We probably won't hear anything about this stuff until late 2015.
 

Philippo

Member
I also want to know how the weapon system works: since Noctis can use every weapon (the others too? maybe w/ limitations?) do we have to keep equipping so many of them? Like, i'm okay with choosing what's the new fancy sword, but a whole arsenal? And if others can switch weapons too, do they have a sort of "party weapon pool" from where everyone picks one during the fight?
This just shows how much we don't know about the gameplay yet.
 

Stark

Banned
It has "hold down attack button to keep attacking." Until we learn otherwise, it's premature to believe that means you can't tap the button to do a timed attack.

Right. With that it sounds more like an option for newcomers. Not the only method to attack.
 

Kagari

Crystal Bearer
Those are usually the last things they ever talk about in the marketing cycle for Final Fantasy. The License Board in FFXII and the Crystarium system in FFXIII weren't detailed until very close to the release of the games. We probably won't hear anything about this stuff until late 2015.

Yeah even when the game comes to trade shows they will purposely censor any menus and stuff, sadly.
 

Perfo

Thirteen flew over the cuckoo's nest
The Battle System seems heavely inspired by Assassin's Creed series... to a certain extent.
 
Right. With that it sounds more like an option for newcomers. Not the only method to attack.


ehhhh i'd rather have that than mashing buttons.

we all know we'll use attack the most, so it's better to hold than to press it again and again.

or maybe it's just a rapid fire thing and we can still time attacks.

they said it was more like kingdom hearts before, and that game had you pressing attack all the freaking time.
 

butman

Member
After this tech demo i can understand the 9 years work. It's like control a f*cking CG movie!

So if we like to have these kind of quality AAA games, the avergage years to wait after a announcement is at least 6 years until we get a demo.

And if we really like to see FF XVI for PS4/XONE, this gen at least must die after 2022.
 
ehhhh i'd rather have that than mashing buttons.

we all know we'll use attack the most, so it's better to hold than to press it again and again.

or maybe it's just a rapid fire thing and we can still time attacks.

they said it was more like kingdom hearts before, and that game had you pressing attack all the freaking time.

I want to press buttons not hold, then where's the strategy if it's doing everything for you? It's a false sense of "control" it's essentially auto pilot. If it's optional to hold I wouldn't mind for those who like it.
 

Dark_castle

Junior Member
I really like the crisp and precise attack animations. Great hit detection, collision and animation. The overall pace is also less mashy than before.
 

Perfo

Thirteen flew over the cuckoo's nest
AC a terrible terrible combat system.

I said inspired btw, concept-wise. But I'm all ok for it, I'm looking for a stage and a show, not for tight mechanics in a FF. It'll be good already if it "looks" like I'm playing Advant Children but in real time. Difficult, complex or not... I'm here to enjoy CGI graphics made playable, lmao! But I don't think it'll be simple as it appears, there's probably alot of automated BS in it (a la XII and XIV) but also lots of micro and macro managment all around.
 

Voror

Member
I'd love a super fancy leveling system like sphere grid,liscence board or crystarium.

It just makes assigning points so much more interesting and fun to do.You can tell they put a lot of effort into these systems and its pretty fun in the end product.

Eh, maybe the Sphere Grid since that didn't bug me too much, but I'd rather not go with the License Board or Crystarium. Though from what I understand the changes made to the former in that expanded version improved it a bit. The latter was just boring.

Those are usually the last things they ever talk about in the marketing cycle for Final Fantasy. The License Board in FFXII and the Crystarium system in FFXIII weren't detailed until very close to the release of the games. We probably won't hear anything about this stuff until late 2015.

Never realized that was the case, though I suppose it makes sense that there wouldn't be much in the way of focus on them in marketing. I'm wondering if it'll be featured in the demo at all to give players a taste or if that will all be strictly combat.
 

HeelPower

Member
Eh, maybe the Sphere Grid since that didn't bug me too much, but I'd rather not go with the License Board or Crystarium. Though from what I understand the changes made to the former in that expanded version improved it a bit. The latter was just boring.

I don't want anything like spheregrid or other systems in the series.

I want something new for the game but still super fancy.

Regular number increases won't cut it in FF :p
 
I want to press buttons not hold, then where's the strategy if it's doing everything for you? It's a false sense of "control" it's essentially auto pilot. If it's optional to hold I wouldn't mind for those who like it.


strategy? as i've said it could be more like a rapid fire thing, which i think it actually is.

how is holding a button any different than mashing it over and over? how is one supposed to be strategy? you're just holding it instead of mashing, which will result in the same actions regardless.

of course that doesn't mean you can't mash the buttons to your liking, but what's the point again? square isn't stupid to not let you do single button-press attacks.

they must mean you can hold the attack button instead of mashing it like in kingdom hearts.

how is that autopilot? it doesn't stop you from mashing your buttons or stopping you from attacking.
 

HeelPower

Member
strategy? as i've said it could be more like a rapid fire thing, which i think it actually is.

how is holding a button any different than mashing it over and over? how is one supposed to be strategy? you're just holding it instead of mashing, which will result in the same actions regardless.

of course that doesn't mean you can't mash the buttons to your liking, but what's the point again? square isn't stupid to not let you do single button-press attacks.

they must mean you can hold the attack button instead of mashing it like in kingdom hearts.

.

yeah I imagine if you want to stop doing damage or a certain string of hits you can just unhold the button or if you want to to switch commands instantaneously you still can by pressing a different button.

What I am mostly worried about is how invincible you can become by simply holding the defensive button.
 

saher

Banned
The trailer is on the most popular videos right now on youtube list , never seen a game trailer on the list before :0
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
After this tech demo i can understand the 9 years work. It's like control a f*cking CG movie!

So if we like to have these kind of quality AAA games, the avergage years to wait after a announcement is at least 6 years until we get a demo.

And if we really like to see FF XVI for PS4/XONE, this gen at least must die after 2022.
Uh, we have many next gen games from the west that look just as good if not better than this game graphically, none of them took six years to make. 8 year dev time is not a super positive thing. Even bloodborne looks more impressive technically imo and that game has been in development since the Artorias dlc was finished and there's an alpha on the way.
 
yeah I imagine if you want to stop doing damage or a certain string of hits you can just unhold the button or if you want to to switch commands instantaneously you still can by pressing a different button.

What I am mostly worried about is how invincible you can become by simply holding the defensive button.


ehhh...this is an rpg. you know, where games give you skills to block then give your opponents skills to overpower your block. i wouldn't be too worried.
 

Kagari

Crystal Bearer
After this tech demo i can understand the 9 years work. It's like control a f*cking CG movie!

So if we like to have these kind of quality AAA games, the avergage years to wait after a announcement is at least 6 years until we get a demo.

And if we really like to see FF XVI for PS4/XONE, this gen at least must die after 2022.

You do realize they probably only got those new models done within the last year right?
 
Uh, we have many next gen games from the west that look just as good if not better tan this game graphically, none of them took six years to make. 8 year dev time is not a super positive thing.

I agree with you. The visuals have nothing to do with the 8 years of dev time. Although, very few games even from the west look this impressive. It really does look absolutely top tier.
 
strategy? as i've said it could be more like a rapid fire thing, which i think it actually is.

how is holding a button any different than mashing it over and over? how is one supposed to be strategy? you're just holding it instead of mashing, which will result in the same actions regardless.

of course that doesn't mean you can't mash the buttons to your liking, but what's the point again? square isn't stupid to not let you do single button-press attacks.

they must mean you can hold the attack button instead of mashing it like in kingdom hearts.

how is that autopilot? it doesn't stop you from mashing your buttons or stopping you from attacking.

Maybe I have the wrong assumption I wasn't attacking you or anything just in case, when I hear "hold button" what comes to my mind for example it's let's say Dante in dmc does the combo string for me automatically by holding it down it's doing the work for me instead of allowing me to improvise instead of letting go of the button to do something else. It's not that I want to mash but idk I want to be creative and do some cancels of my own.
 
FFXV will sell fucking stupid due to its development history alone. It will feel like buying something almost mystical, even though it's just a game that took really long to make.
 

HeelPower

Member
You do realize they probably only got those new models done within the last year right?

not necessarily..The lucis "gamplay" could've been an older build.

The leviathan stuff was similar quality but likely running on a PC.Many labeled it as target footage.
 
My guess is that you can set up the combos on a menu, being each type of weapon a different type of attack which is own timing and characteristics. That's why there's an auto-attack, since the character will do the combo you set up.

Maybe setting them in a manner will unlock special attacks for you and your allies.
 
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