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Famitsu interview with Tabata details Final Fantasy XV's battle system and more

Negator

Member
The combat sounds like a total trainwreck. Reserving judgment until I get my hands on it, but it doesn't paint a good picture at all. It sounds even worse than playing like a Kingdom Hearts game.
 

thefit

Member
Sounds great to me, sounds very action oriented and more streamlined. 1 great character is enough makes it more easy for me to get into. I hope they add a first person view too so I can shoot motherfuckers with a scope.
 

HeelPower

Member
Two saving graces for LR: Lightning herself and the battle system.

Okay, maybe one saving grace for the game...for non-Lightning fans! :p

LR's battle system depth, difficulty and customization were all fantastic.

If what we read is true and final, then this game will offer non of that!

An automated one character theme park I guess.
 

Sandfox

Member
This is just another reason why I don't like the idea of them forcing a spinoff to be a mainline game. The gameplay is basically going to have nothing in common with other FF games from the sound of it.
 

Kuro

Member
I absolutely hated FFXII's MMO-esque combat. If its the case for FFXV, it might be my most disappointing game of all time.
 
... Automatically?

The weapon system description plus the defensive button is inspiring me with caution rather than confidence. But I'm not jumping the gun yet.

Any more information on how streamlined both are yet?
I really don't like how reliant I'm gonna be on the AI of this game. It was tolerable with FF12 because you were literally programming your characters, but I doubt that will be the case here. I want to be able to switch to exactly what I need. I don't feel like I'm in control at all, from what's being said.
 
I also think this battle system was created to try and pull off the Advent Children stylized fighting without being too crazy in their end of trying to program and balance all that chaos in game.

Semi-automated or automated suggests easier animation, a more effective way of pulling off insane Advent Children-like cinematic battle scenes that look scripted as QTEs.

Doing all that in real-time would be almost impossible, right?

I'm pretty sure Nomura gave his blessings if what Tabata is saying is true in that he wanted to stay true to Nomura's vision as much as possible.
 

Soriku

Junior Member
KH3's combat is totally going to kick FF XV's ass at this rate. At least we know KH is an action game at its core, and isn't going to be bogged down by what the developers think an FF game should be.
 

LuuKyK

Member
Sounds awful. :T

Even reading about the combat system already bored me. So the only changes you can make beforehand is the weapon you use? The game will choose the best approach and the best weapon for you depending of which enemy and with which partner you are fighting against/along? Why? Seems like such a bad decision.

Also, lol if Noctis is the only playable character. Wtf are they thinking/doing? Dirge of Cerberus 2? -_-

People sure give XIII shit, but it will be funny/sad when it ends up having a more fun battle system than this.
 

MormaPope

Banned
LR's battle system depth, difficulty and customization were all fantastic.

If what we read is true and final, then this game will offer non of that!

An automated one character theme park I guess.

I actually really want to get Lightning Returns now, but its still $30+ for a new copy.

Gonna keep waiting.
 
I'm going to reserve judgement until the demo, but the battle system is starting to sound more and more like an action RPG take on FFXII's battle system, and I hated XII's combat with a passion. Hopefully it's more akin to Type-0.

Edit: Wow, talk about a heel face turn of opinions.
 

Zolbrod

Member
I absolutely hated FFXII's MMO-esque combat. If its the case for FFXV, it might be my most disappointing game of all time.

It looks nothing like that, and Tabata's past games have been nothing like that either.
It looks/is likely to be more like Crisis Core/Type-0.
 

HHTurtle

Neo Member
For those who thought it would be like FF Type-0, Tabata says it is a simplified version of it: http://dengekionline.com/elem/000/000/928/928259/

Battle system is essentially press A for Awesome. Awesome being what you have pre-selected in the configuration menu. =P

For those who are unfamiliar with FF Type-0's control scheme, I will attempt to explain why it's not bad.

I did change the button configurations in my game so I will explain it by using mine as an example.

Holding/Tapping R will bring up a target reticle on enemies.

Holding L brings up a sub-menu that allows you to access reserve members, switch between any of the characters in play or access Special Orders.

Circle is the basic attack button. Most characters have an attack for each circle and left analog stick combination, "O + nothing", "O + forward" and "O + backward". Some even have attacks for "O + left/right".

Triangle and Square are for special abilites like Ace's Laser Cannon (These consume the ability gauge) and offensive spells like Fire RF (These consume MP of course). Each character can be equipped with 2 special abilities, 2 offensive spells or one of each. Some special abilities have multiple combinations when used with the left analog stick.

There is no Jump button but Cross is for dodging and casting support spells like Cure. Pressing/Holding X while the left analog stick is tilted in a certain direction will cause that character to dodge in that direction. Standing still and holding X will cause the character to charge the support spell and cast it.

Blindly dodging or attacking is a very easy way to get yourself killed since the game is pretty tough.

So you see, a single attack button and single dodge button can still make for an intricate battle system.
 

Negator

Member
KH3's combat is totally going to kick FF XV's ass at this rate. At least we know KH is an action game at its core, and isn't going to be bogged down by what the developers think an FF game should be.

I really don't understand. Do they want to differentiate it enough from Kingdom Hearts, but not make it play like a turn based Final Fantasy game? It just seems so awkward.
 
Maybe I completely misunderstand, but this sounds insanely simplified and automated. I can't believe that what I'm reading actually makes Kingdom Hearts sound more interactive and complicated.
 

Rojo

Member
Oh crap man id take a year delay to get this back to the 2013 battle system i don't care if it makes the game a lot harder. Normura what did they do?
 

zeromcd73

Member
I'm going to reserve freaking out about the combat system until we see it at Jump Festa or when I play the demo myself. Super excited. :)
 

Mortemis

Banned
This is just another reason why I don't like the idea of them forcing a spinoff to be a mainline game. The gameplay is basically going to have nothing in common with other FF games from the sound of it.

At least when it was a spin off it had an appealing combat system, now it has something that sounds boring as hell.

Versus really was canceled.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
This sounds like... they made it easy for casuals.

It's fine with me, as long at it's fun, has a good story, has good music, towns, and an easy plat. :D
 

Road

Member
Contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual. This keeps popping up everywhere. I guess Tabata's method of making the sort of action Nomura envisioned for the battle in the game work in a way which won't confuse players is to just script everything and let players pick what sort of AWESOME they want to do in the menu, and then just hold buttons down strategically while moving around, and dong contextual actions.

I agree. Nomura probably spent all these years trying to make an Advent Children-like cinematic battle system where you have full control of your characters and Tabata's conclusion is that it can't be done, it's either/or.

I kind of wish they went back to ATB...I think an ATB system that allowed movement during the recharge time, to pick strategic locations or put characters close together for combo-ing would have been awesome. All this real time automation stuff that the last few games have had is just kind of lame at this point

Yeah... I'm not against it being an action rpg, but this? I think I want turn-based combat back.

My last hope is that the customization system is at least as detailed as gambits and that there are boss battles that will require you to use it cleverly (although this last one is probably a pointless hope, since I assume the battle was already simplified in part due to complaints Tabata received about how difficult Type-0 was).

The game will be gorgeous to look at though!

Yep, perfect for Youtube watching. =P
 

aly

Member
KH3's combat is totally going to kick FF XV's ass at this rate. At least we know KH is an action game at its core, and isn't going to be bogged down by what the developers think an FF game should be.

I'm still gonna let the demo convince me, but yeah after reading this, I am waaaay more excited for KH3.
 

Soriku

Junior Member
This sounds like... they made it easy for casuals.

Shit, they never do this for KH, the series with Disney characters in it. KH still has some automation with some attacks (to an extent), but you still feel highly in control. And it has difficulty options to boot.

Is FF XV even going to have difficulty options?
 

benzy

Member
kotaku interview

While Square Enix hasn't gone into great detail about how combat explicitly works, the way Tabata described it certainly sounded interesting. "The controls aren't you simply press a button once for a single action to happen," said Tabata. "Rather, they are a continuous flow of movements. It's more about the movements that are associated with the buttons and building upon them for actions through the combat system."

yeah seems like commands will just be queued like a mmo system or something.

confused about defensive movement. I assume there will be some sort of stamina or something, or you can just evade every attack?

So you don't simply press a button once for a single action to happen... you just simply hold down a button once for an automated string of combos to happen.
 

Sandfox

Member
KH3's combat is totally going to kick FF XV's ass at this rate. At least we know KH is an action game at its core, and isn't going to be bogged down by what the developers think an FF game should be.
Its pretty sad if they're trying to figure that out after 17 years. This is just SE trying to take a spinoff game with multiple perception issues and call it FFXV in order to kill two birds with one stone.
 

duckroll

Member
For those who are unfamiliar with FF Type-0's control scheme, I will attempt to explain why it's not bad.

I did change the button configurations in my game so I will explain it by using mine as an example.

Holding/Tapping R will bring up a target reticle on enemies.

Circle is the basic attack button. Most characters have an attack for each circle and left analog stick combination, "O + nothing", "O + forward" and "O + backward". Some even have attacks for "O + left/right".

Triangle and Square are for special abilites like Ace's Laser Cannon (These consume the ability gauge) and offensive spells like Fire RF. Each character can be equipeed with 2 special abilities, 2 spells or one of each. Some special abilities change when used with the left analog stick.

There is no Jump button but Cross is for dodging and casting support spells like Cure. Pressing/Holding X while the left analog stick is tilted in certain direction will cause that character to dodge in that direction. Standing still and holding X will cause the character to charge the support spell and cast it.

Blindly dodging or attacking is a very easy way to get yourself since the game is pretty tough.

So you see, a single attack button and single dodge button can still make for an intricate battle system.

Type-0's control scheme is fine. I think the concern here is that Tabata says it is a simplified version of it. It's pretty clear from how it's being described that instead of a dodge button and an attack button, they're changing it into attack and dodge stances which are activated by holding the buttons. In this case, the strategy in combat will be less about the specific actions the player takes during the battle, and more about how the weapons and abilities have been set up before a battle (or changed during a battle).

Sure, that makes it closer FFXII and FFXIII, but is that what people expected out of a game which was promised to be an action RPG like KH? I can't understand why people are upset, because it's going to be very different from what was expected, so I think for most people they'll have to play it for themselves before they really give it the benefit of the doubt.
 

Styles

Member
Damn the 180 turn though. A stark contrast to the other threads. I'll wait for the final game before attempting to meltdown and making myself feel miserable.
 

Gorillaz

Member
yea regarding the action shit that's why I was acting disappointed by his comments in a different thread a day or so back when people were saying "it's still action like". The writing is on the wall that it's not going to be that hands on gameplay wise as much as we believed.


when this demo comes out mannnnnnnnnnnnnnn Gaf will be interesting
 

sn00zer

Member
Hey guys we have this perfect opportunity to use combat from the HIGHLY ACCLAIMED Kingdom Hearts as a based then put a nice fine layer of AI controlled strategy on top of it to harken back to the heart of Final Fantasy

Yeah that sounds like a good idea, but how do we well this to people who play primarily cellphone games?

You don't. You don't sell this game to people who play primarily on cell phones.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
So they shoehorned gambits into KH battle system. Yeah, heavily against until/unless demo proves wrong.

He's talking about Noctis's weapons that he summons out of thin air. You have to choose which ones to pull out i think..???
 

MormaPope

Banned
Eh... I'm not so sure on that. I get more of a Souls vibe. Granted, the only thing I'm basing this on is THIS precise scene.

https://www.youtube.com/watch?v=fnDxg2afpCE#t=119

The stumble and the weight of the attack... no HP thing could just be for the demo to show what happens etc but might also not be. Never know on that since that part wasn't directly confirmed.

cFoHq1o.gif


Gotta elaborate on that.
 

desmax

Member
For those who are unfamiliar with FF Type-0's control scheme, I will attempt to explain why it's not bad.

I did change the button configurations in my game so I will explain it by using mine as an example.

Holding/Tapping R will bring up a target reticle on enemies.

Holding L brings up a sub-menu that allows you to access reserve members, switch between any of the characters in play or access Special Orders.

Circle is the basic attack button. Most characters have an attack for each circle and left analog stick combination, "O + nothing", "O + forward" and "O + backward". Some even have attacks for "O + left/right".

Triangle and Square are for special abilites like Ace's Laser Cannon (These consume the ability gauge) and offensive spells like Fire RF. Each character can be equipeed with 2 special abilities, 2 spells or one of each. Some special abilities change when used with the left analog stick.

There is no Jump button but Cross is for dodging and casting support spells like Cure. Pressing/Holding X while the left analog stick is tilted in certain direction will cause that character to dodge in that direction. Standing still and holding X will cause the character to charge the support spell and cast it.

Blindly dodging or attacking is a very easy way to get yourself since the game is pretty tough.

So you see, a single attack button and single dodge button can still make for an intricate battle system.

That's the idea I got; like Type-0 but you hold the button instead of pressing it repeatedly.

If they can still make it tough, even with all this streamlining, I think it can still be worth it
 
Fantastic. At least the demo will be a chance to personally experience how ruined this could be. That's a far better use of a demo than trying to hype me further! Just crush my feelings now so I can get on with life. To crush them further I'll just assume that there are only these 4 party members and I can forget about anyone looking original. Or female.

Fuck you, Square. For real. You make me feel like a terrible person for getting interested again. At least get your PR right and do the boring news before the exciting part. If you released the trailer second people would have happily glossed over the details for the sake of hype.
 

HeelPower

Member
BloodBorne and TW3 are happening.

They will be true action,challenging,mature games...

So if you guys want that you can get your fill and some more from these two games.

FFXV is going in a very,very different direction.
 

HHTurtle

Neo Member
Type-0's control scheme is fine. I think the concern here is that Tabata says it is a simplified version of it. It's pretty clear from how it's being described that instead of a dodge button and an attack button, they're changing it into attack and dodge stances which are activated by holding the buttons. In this case, the strategy in combat will be less about the specific actions the player takes during the battle, and more about how the weapons and abilities have been set up before a battle (or changed during a battle).

Sure, that makes it closer FFXII and FFXIII, but is that what people expected out of a game which was promised to be an action RPG like KH? I can't understand why people are upset, because it's going to be very different from what was expected, so I think for most people they'll have to play it for themselves before they really give it the benefit of the doubt.

Can you please show me the line where he specifically said "simplified"? I want to verify what he really said.
 
Thank god for the demo coming out. At least then I'll know for sure where this damn game stands. It's hideous how bad that description of the game sounds.
 

Kain

Member
Shit, I was happier when there was no new info on the game. Every time these guys release something new it sounds worse and worse :S
 
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