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Media Create Sales: Week 38, 2014 (Sep 15 - Sep 21)

The other poster said Vita got plenty of games recently and hw still dropped which is simply not the case, there's only 1 game in the top 20, that released a month ago. If Vita got a steady flow of titles naturally sales would pick up, and naturally since there's barely any games being released, hw sales drop.

You can have a massive flow of titles, but if none of them are hits and/or system sellers then you're not going to appear much in the top 20 and hardware sales won't really benefit.
 

small44

Member
That's a hard one, but I'll go with FF since it has that DOA chick.


So why are there games that released years ago on the 3DS, still on the charts?

poor selling software > poor selling hardware > poor selling software

repeat ad infinitum

There is leggy games and not leggy games ,leggy games will stay a leggy games in any platform not leggy games will stay not leggy in any consoles.
Vita has niche not leggy games and 3ds has leggy games
 

MCee

Member
Considering the depreciating state of consoles in Japan, the exclusivity to Wii U and a two day cume, it's not surprising Bayonetta 2 was clawing for 40k. Being a niche sequel in a console transition/fade out period vs 3DS juggernauts is bad luck.
 
The other poster said Vita got plenty of games recently and hw still dropped which is simply not the case, there's only 1 game in the top 20, that released a month ago. If Vita got a steady flow of titles naturally sales would pick up, and naturally since there's barely any games being released, hw sales drop.

PSV did have a flow of releases. PSV problem is, though, that its line-up is not attracting new users; there are not mass-market titles; there are not titles able to sell over time.

At the end of August, PSV had a week with +230k units of new releases. Hw barely increased.
 

Chris1964

Sales-Age Genius
Vita has exactly 2 more weeks before YOY hw comparisons start looking bad. Its 2014 YTD will be 100-150k better from last year and this will likely be its best year.
 
Uh? Japan sales are tracked weekly. And i seriously doubt it would do better than this next week.

How it tracked weekly when the game has been released on 20th September? I'm not saying we will see huge different in sales, but it will be better maybe 50k. Anyway, lets see how it will do in the west.
 

QaaQer

Member
Not that strange really; public announcement at next years spaceworld TGS with release towards the end of the year.

If nothing else it gives an idea of the timeframes involved for Nintendo to bring a new hardware platform to market; for it to be shown at the investors presentation early 2014, it must have had at least a year of prototyping and R&D to have decided upon broad specifications and design direction, with a further 18 months+ required to be able to bring a prototype to market as a commercial product.

IIRC, Iwata stated that the idea for qol came to him at the beginning of Jan 2014. Someone correct me if I'm wrong.
 
How it tracked weekly when the game has been released on 20th September? I'm not saying we will see huge different in sales, but it will be better maybe 50k. Anyway, lets see how it will do in the west.

This is obviously your first time in a sales thread, so I'll just let you know that first of all there was 2 days of tracking which is what large percentage of games get, and 95% of them don't go up the next week. Bayonetta 2 is going to fall to at least 15k with some decent legs, but it will probably be harsher than that.
 
This is obviously your first time in a sales thread, so I'll just let you know that first of all there was 2 days of tracking which is what large percentage of games get, and 95% of them don't go up the next week. Bayonetta 2 is going to fall to at least 15k with some decent legs, but it will probably be harsher than that.

Most games usually release on a Thursday so get 4 so it's possible the drop won't be as big as some titles do second week
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I can't see Bayonetta 2 having legs in general..but I could see Bayonetta 2 having "legs" compared to other titles in the action genre, and those "legs" would be just the result of the first week being 2 days instead of 4 like many other releases, i.e. first week being less representative of the overall LTD compared to what happens normally. Still, it won't change the fact it did bad: it started with around 40,000 units (MC) and it's still an action game, after all. Heck, 100,000 LTD is the max it can reach, and it's probably an optimistic hypotesis.
 

Scum

Junior Member
I can't see Bayonetta 2 having legs in general..but I could see Bayonetta 2 having "legs" compared to other titles in the action genre, and those "legs" would be just the result of the first week being 2 days instead of 4 like many other releases, i.e. first week being less representative of the overall LTD compared to what happens normally. Still, it won't change the fact it did bad: it started with around 40,000 units (MC) and it's still an action game, after all. Heck, 100,000 LTD is the max it can reach, and it's probably an optimistic hypotesis.

Nintendo should make sure that the WiiU lineup of games is readily available for their next hardware. It'll be foolish to "throw away" these games.
 
This is obviously your first time in a sales thread, so I'll just let you know that first of all there was 2 days of tracking which is what large percentage of games get, and 95% of them don't go up the next week. Bayonetta 2 is going to fall to at least 15k with some decent legs, but it will probably be harsher than that.

That's exactly what I was trying to say. next week when the list is in, I think Bayonetta 2 total sales will be between 50k-55k, if not more.
 

hongcha

Member
Im guessing this is the end for the Vita,

I really have to laugh when I read this because people have been saying that every week for a few years now. Vita always manages to keep on truckin' in Japan, much to the chagrin of the naysayers.

how much can Phantasy Star honestly do at this point. Sony seemed to have announced very little for it during TGS too.

Phantasy Star Nova is not the Vita's saviour, but it should do at least 200K LTD. Sony didn't announce Vita stuff at TGS, but plenty of 3rd parties did. Judging from just what has been announced so far, Vita software support will remain strong through 2015. Of course none of these games are mainstream heavy hitters like the 3DS gets, so Vita hardware sales are not going to explode. Vita will just keep on truckin' in second place YTD sales.
 

Raonak

Banned
As a fan of character action games, I find bayo2's performance really frustrating.
Why do platinum games never sell??
 

Hellraider

Member
Shipments may have been great, sales not.
Really? I honestly don't remember that, it has been a while. I'll take your word for it.
My point still stands though. The reason Sega's bayo2 got canned was because it wasn't in their a tier list. A couple of thousands copies on the bomba bin wouldn't have changed that.
 

sörine

Banned
Really? I honestly don't remember that, it has been a while. I'll take your word for it.
My point still stands though. The reason Sega's bayo2 got canned was because it wasn't in their a tier list. A couple of thousands copies on the bomba bin wouldn't have changed that.
Would half a million copies in bomba bins have changed it?
 
As a fan of character action games, I find bayo2's performance really frustrating.
Why do platinum games never sell??

Potential broad generalization alert: As far as I can tell...



The arcade style "Your entire first playthrough is the tutorial" replay-levels-for-better-ranks approach to a single-player game isn't popular. There are tons of people who are ok with playing the same game over and over and over again to get better at it. They seem to all prefer multiplayer competitions instead of master a single-player game's systems. Thus, there's not enough of a market for technically-involved action games with a high skill ceiling for that to be a self-sufficient selling point.

They don't seem to create settings with broad enough appeal to make the ride entertaining for people who don't give a damn about exploring the combat system.

Maybe if that Korra game turns out well, then with both that and Revengeance on their resumes, they can make a living sneaking deep combat systems into worlds designed by other people. Hell, maybe Nintendo will have them make their original "nintendo all-star action game" idea for wonderful 101. Surely the Nintendo-ful 101 would actually sell enough to break even. Maybe it could even be more focused than that- an entirely pokemon or fire emblem cast, for example.
 
As a fan of character action games, I find bayo2's performance really frustrating.
Why do platinum games never sell??

It seems like they mastered a genre and design that really piqued in popularity during the PS2 era, and hasn't really come back since. It's disheartening since they make such stellar games and are one of the few that still make character action games.

Hopefully after Scalebound, they'll do another DmC. Maybe even try their hand at Onimusha or, dare I say it, Dino Crisis!

I think we're long overdue for the resurgence of zombie/mecha Dinos in games.

sörine;131514182 said:
Sounds like it's time to start prepping that successor.

Xperia Vita tablet!
 
I had hoped we wouldn't see Vita tumbling back to pushing-10k-levels again this year, but here we are. Sony could really do with something to broaden the audience. They're getting games, but many of them are selling to the same crowd who already own the machine by now.

Should try and kickstart something themselves. Boku no Natsuyasumi would be a start!

Aside from that, boring week. But Bayonetta did better than I was expecting. in itself an absolutely terrible number, but lowered expectations make it seem okay.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Maybe this could be interesting for just a few people, but, despite the bad debut, Bayonetta 2 is another proof that Comgnet comparisons with even 3-4 years old games are much less reliable and that the ratio between actual sales and Comgnet preorder pts is increasing in general.

Order: Comgnet final preorder pt / MC / ratio considering MC - Famitsu / ratio considering Famitsu

[PS3] Bayonetta - 201pt / 135,242 / 0.673 - 138,430 / 0.689 (4 days)
[360] Bayonetta - 66pt / 64,325 / 0.975 - 66,211 / 1 (4 days)
[WiiU] Bayonetta 2 - 20pt / 38,828 / 1.941 - 33,114 / 1.656 (2 days)

And we've also seen something similar with Destiny's debut on PS4: the game stopped at 56pt (less than PS3, 64pt), but it sold 91,277 (MC) / 88,609 (Famitsu) in its debut week.
 

AwShucks

Member
I just preordered Bayonetta 2 this morning from the NewEgg deal...but now I'm rethinking that because it'll probably have a discount as soon as black friday.

hmmmm
 

Hellraider

Member
sörine;131516279 said:
Would half a million copies in bomba bins have changed it?
I'm not Sega, you know. I don't know how many of its sales were from bomba bins. Obviously enough of them were in regular price to make them consider and at some point even greenlit the sequel. For it to be cancelled something else had to have happened. And here comes Sega's recent policy change about b-tier games.
 

Jamix012

Member
Phantasy Star was bigger than God Eater on PSP, it should sell +500k LTD and +300k FW.

God Eater 2
258,826 / 393,531 (PSV)

Eh, there are a multitude of other variables going on here. I don't think it'll do more than 400k personally. Besides, God Eater 1 outsold Phantasy Star Portable 2 so I really don't think there's all that much difference in the sales of the series.
 

Chris1964

Sales-Age Genius
I'm not Sega, you know. I don't know how many of its sales were from bomba bins. Obviously enough of them were in regular price to make them consider and at some point even greenlit the sequel. For it to be cancelled something else had to have happened. And here comes Sega's recent policy change about b-tier games.

What made Bayonetta more b-tier game from Yakuza since it sold so much?

edit: LTD for US is 350k
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Smash Bros' new shipment of Sept 22nd is sold out on Amazon.co.jp already lol

Dayum! Such a smart decision to have the series available on handhelds.
 

Hellraider

Member
What makes Bayonetta more b-tier game from Yakuza since it sold so much?
Ask Sega. I would love to hear what the counterargument is. For the game to get greenlit only to be cancelled later I can't find another reasoning behind. Maybe they expected the sequel to flop like the rest of the Sega P+ games?
 

small44

Member
It seems like they mastered a genre and design that really piqued in popularity during the PS2 era, and hasn't really come back since. It's disheartening since they make such stellar games and are one of the few that still make character action games.

Hopefully after Scalebound, they'll do another DmC. Maybe even try their hand at Onimusha or, dare I say it, Dino Crisis!

I think we're long overdue for the resurgence of zombie/mecha Dinos in games.



Xperia Vita tablet!

Why people think making vita a tablet will save it,isn't both of Sony smartphones and tablets flop?
 

Nirolak

Mrgrgr
Bayonetta didn't get canned for being b-tier as a production, but for costing too much versus what it sold.

Similarly Yakuza survived while Binary Domain died because Binary Domain didn't sell enough.
 

Chris1964

Sales-Age Genius
Ask Sega. I would love to hear what the counterargument is. For the game to get greenlit only to be cancelled later I can't find another reasoning behind. Maybe they expected the sequel to flop like the rest of the Sega P+ games?

The answer is simpler than you make it out to be. Sega didn't give a sequel for the same reason Level-5 didn't give a sequel to DS Ni no Kuni. 350k in US with bomba bins in that number, things didn't go out very well.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Bayonetta didn't get canned for being b-tier as a production, but for costing too much versus what it sold.

Similarly Yakuza survived while Binary Domain died because Binary Domain didn't sell enough.

It also helps that the Yakuza franchise is developed in-house as oppose to external developers such as Platinum Games + the Japanese setting doesn't hurt.
 
Why people think making vita a tablet will save it,isn't both of Sony smartphones and tablets flop?

All 3 are flopping for different reasons

Xperia phones flop because Sony is terrible at release timing, announcement/release, carrier availability, general availability, and because they're absolutely terrible at marketing them because they're so rarely available.

Xperia tablets fail because they're priced higher than comparable offerings, and don't really have any charm or features to make them stand out.

Vita just kind of became an ignored subject and was in a weird space where Sony wouldn't allow iOS/PSP/3DS/console ports to it to try to differentiate themselves from other mobiles but were slow themselves to engage original development or porting.
 

small44

Member
All 3 are flopping for different reasons

Xperia phones flop because Sony is terrible at release timing, announcement/release, carrier availability, general availability, and because they're absolutely terrible at marketing them because they're so rarely available.

Xperia tablets fail because they're priced higher than comparable offerings, and don't really have any charm or features to make them stand out.

Vita just kind of became an ignored subject and was in a weird space where Sony wouldn't allow iOS/PSP/3DS/console ports to it to try to differentiate themselves from other mobiles but were slow themselves to engage original development or porting.

So a Vita phone or will flop too so why some people think a Vita phone or Vita tablet will sell well
 

Nirolak

Mrgrgr
Is there any reason why in-house developers would be payed less? Or be more cost efficient than an external developer.
Well you can exactly control an in house developer whereas an external one can assign resources as they like.

This is why publishers often focus on internal teams.
 
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