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Kingdom Hearts 3 is now using Unreal Engine 4

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Do you think this will affect the Kingdom Shader concept that Nomura was talking about during the reveal? From my understanding, it would provide a different graphical feel to each world you explored. I'm not knowledgeable about how UE4's architecture, but it it robust enough to handle vastly different graphical styles in the same game? We know it can apply shaders and filters, but the vision of what they were going for sounded more ambitious than that.

Kingdom shader is just a buzzword. Its just the artstyle applied to each world enhanced by specific shader flters. They can replicate the same look on UE4. And take it much further since they were constrained by what little Luminous could do to start with.
 

Squire

Banned
that is gorgeous!!
Tales series could probably run on UE then

on the other hand, Square's UE3 game Last Remnant is quite bad on X360
hopefully they can optimize UE4 for KH3 (or other future projects)

Anything can run on UE. ASW pretty much proves that if you put the work in you can convey the look you want (and the feel, since GGX is 60fps, of course).

And UE4 is even better. They really shouldn't have too difficult a time getting KH to look like KH on UE4.
 

baekshi

Banned
In fact, Disney coming to Steam is the reason why to get hopes up for KH3.
The reason we never seen a KH title on PSS is that Disney didnt wanted digital distribution of their titles...
This was a concern for a potential KH3 release.
But now with Disney coming to Steam AND KH3 being made with UE4 in the same day...
Hopes are getting skyrocket.:)

Stuff like Epic Mickey 2 have always been available digitally
 
It's surprising news, but it's probably for the best too. From the way Tabata has been talking, Luminous often sounded like a bunch of stickers that they are slapping on a different engine. It was probably not worth the hassle in the long run. UE4 may also help with possibly PC porting as well, though I assume Disney is going to be a bigger obstacle with that than engine compatibility.
 

DeSolos

Member
This is excellent news! The main gains Square will find is workflow improvements. UE4 is very streamlined and geared for rapid prototyping. It's also very extendable. Graphically KH3 will look as good if not better than originally intended. Just look at what is being done on RIME and ABZU.

UE4 allows Square to focus on what they're good at (Rendering magic and gameplay) while leaving the ugly parts of development to a third party. Game development is too big now for every company to develop their own engine. Square has learned that the hard way.
 

JaseC

gave away the keys to the kingdom.
In fact, Disney coming to Steam is the reason why to get hopes up for KH3.
The reason we never seen a KH title on PSS is that Disney didnt wanted digital distribution of their titles...
This was a concern for a potential KH3 release.
But now with Disney coming to Steam AND KH3 being made with UE4 in the same day...
Hopes are getting skyrocket.:)

Disney titles have been available on Amazon DD for more than two years now, so again, best to temper expectations.
 
Kingdom shader is just a buzzword. Its just the artstyle applied to each world enhanced by specific shader flters. They can replicate the same look on UE4. And take it much further since they were constrained by what little Luminous could do to start with.

The best way for comparison is to compare apples to apples:

When I see this in Thief (using the latest version of UE3 that is heavily modified and can be counted among the best versions):

http://cloud-4.steampowered.com/ugc/50987989622074338/82FD42842D746D29C7452ADE7745C0D1939C8349/.



Then seeing this in UE4 (made by one person btw):


https://www.youtube.com/watch?v=AAwWuSAjKvs&list=UUjpFOf-YWpois6WVG6hqXNQ

Going from that super realistic feel to this:


https://forums.unrealengine.com/showthread.php?7164-A-different-kind-of-cel-shader

vGbTJ4C.jpg


You can expect KHIII to fulfill the universe shader transition very well.
 

Philippo

Member
Seems logical if they're going for the most efficient plan possible, most of Luminous developement staff is helping with XV (to get that out in 1+ year), while the engine is probably being used in an "alpha state" for other things too (FFXVI? DQXI? FFVIIR???).
In the meanwhile, in order to also release KHIII in a reasonable timeframe, they moved it to a very efficient engine, so to not take away any other focus from Luminous devs and also because they are situated in another city, which is something to consider too.

So yeah, Luminous and the whole situation is the typical SE clusterfuck, but at the very least they're sorting it out in the most efficient possible way at their disposal.
Maybe we'll be able to see KHIII in 2016 if this goes well.
 
Engine =/= art style. You are aware that Ggxrd is unreal? Tekken 7?

Well to be fair, UE3 early in the gen was immediately identifiable in pretty much every release until late 2012.

Even borderlands and borderlands 2 have tell tale UE3 look to them, it is minor, but I can point it out in almost every release.
 
.....Seriously pathetic....SE used to impress me far more than Epic in the visual stakes...What is up with this company...?

I suppose Rime looks impressive using UE4, but this to me is another indication of just how much of a downward spiral SE are on...
 

Renekton

Member
Has Epic suddenly improved their Japanese documentation + local support, or Jap devs simply said fk it to in-house engines for current gen?
 

lupinko

Member
Why strange ?

SquareEnix used UE3 with their games like The Last Remnant, FFXIV etc.... Even Capcom MT Framework is a highly modified UE3. Tekken 7 is now switching to UE4.

Since when? MT Framework is a modified Onimusha 3 engine. It was Inafking's baby, one of the only smart things during his tenure as Capcom head.
 
Has Epic suddenly improved their Japanese documentation + local support, or Jap devs simply said fk it to in-house engines for current gen?

Probably both? S-E must be kicking themselves for investing SO MUCH in their own proprietary engines that didn't/won't pan out. HUGE money sink.

I actually think it's incredibly wise to leave the engine to the engine guys and focus on your game. Helps keep resources in check and the development focused
 

Squire

Banned
Has Epic suddenly improved their Japanese documentation + local support, or Jap devs simply said fk it to in-house engines for current gen?

They have improved their Japanese support to the point that there's a studio located in Japan for engine support. Not sure why you're using "suddenly" though. UE3 launched a generation ago.
 

davepoobond

you can't put a price on sparks
Huh.

What i played of Last remnant wasn't so bad but it didnt really feel like a square game to me. Hopefully that doesn't happen again with UE4
 

Mandoric

Banned
Well to be fair, UE3 early in the gen was immediately identifiable in pretty much every release until late 2012.

Even borderlands and borderlands 2 have tell tale UE3 look to them, it is minor, but I can point it out in almost every release.

Tera just barely slipped into 2011, after a 2009 beta, and the only really UE3 thing about it I noticed at launch was popin. There's definitely a UE3 look, but it's more a product of "good enough" thinking than anything else.
 

Philippo

Member
Btw for you graphics experts, can they move all their assets from Luminous to UE4 or will have to recreate them from the ground?
 

Ramenman

Member
Well that + Nomura being off FFXV, it's starting to look like they're REALLY trying to ship the game one day !

Great news.
 

Chev

Member
Do you think this will affect the Kingdom Shader concept that Nomura was talking about during the reveal? From my understanding, it would provide a different graphical feel to each world you explored. I'm not knowledgeable about how UE4's architecture, but it it robust enough to handle vastly different graphical styles in the same game? We know it can apply shaders and filters, but the vision of what they were going for sounded more ambitious than that.

UE3, arguably less flexible, is what Guilty Gear Xrd runs on. If S-E can't do fancy graphical feels on UE4 then they'll be the only ones to blame.
 
Btw for you graphics experts, can they move all their assets from Luminous to UE4 or will have to recreate them from the ground?

Many games who used other engines (UE3, Cryengine, Unity, chrome 6 etc) switched to UE4 in mid project. Of course this will take time, but bringing most of the assets are feasible. Some may need to be built from the ground though.
 
Well, I guess that's that.

Also whatever, as long as I'll get my Kingdom Hearts 3.
Isn't the development of the Luminous engine one of the factors that held FFvs13/FFXV in development hell for so long?
 

DeSolos

Member
Btw for you graphics experts, can they move all their assets from Luminous to UE4 or will have to recreate them from the ground?

As far as the 3d assets themselves. They should be just fine. They model, rig, and animate in Maya(Luminous started as a Maya plugin btw) these are usually exported as FBX files which is the desired format for UE4.

As for rendering technology(lighting/shading/etc). The interview says they are having issues with that right now and Epic is actually helping them get that sorted out.

As for gameplay stuff. That will need to be re-implemented, but shouldn't be a big deal as the logic of what they programmed should still be fine.

Overall it's best that they are doing this now as KH3 isn't even out of preproduction yet.
 
As far as the 3d assets themselves. They should be just fine. They model, rig, and animate in Maya(Luminous started as a Maya plugin btw) these are usually exported as FBX files which is the desired format for UE4.

As for rendering technology(lighting/shading/etc). The interview says they are having issues with that right now and Epic is actually helping them get that sorted out.

As for gameplay stuff. That will need to be re-implemented, but shouldn't be a big deal as the logic of what they programmed should still be fine.

Overall it's best that they are doing this now as KH3 isn't even out of preproduction yet.

Yes, all the assets you mentionned should be fine. UE4 has its own version of Lighting that is why they are getting trouble. Also trees should be redone for best results, since Speedtree released a dedicated speetdree modeler for UE4 with UE4 speedtree samples. So they need to use that dedicated UE4 speedtree modeler to get suitable trees working with engine features (especially lighting and physics and collisions)
 

Xater

Member
Hahaha Luminous must have been a huge waste of time and money. I expect nothing less of SE these days though.
 

Lernaean

Banned
UE4 is praised for being streamlined and speeding up development, so it's probably a good thing.
I just feel bad for SE for throwing all that money on Luminus for nothing. Imo FFXV on Luminus looks spectacular, but if SE can keep the IQ that good and also speed up development for KH3, then i guess that's a good thing.
 
Z

ZombieFred

Unconfirmed Member
Will they be able to import the lighting/custom hair and model tech from Luminous into Unreal 4? That's the one thing I was really impressed with from what I have seen with them.
 
EDIT - ^Outlast is UE3 I think^.

This is probably the right decision, but I continue to be baffled and amused in equal measure by Squeenix's incompetence. If it weren't for their very smart acquisition of SCidos a few years ago, they'd be completely and utterly irrelevant by now.
 

Nzyme32

Member
Kingdom hearts 3 for Linux confirmed.

In all seriousness though, must be a significant decision considering what looks like a lot of time spent making the Luminous engine. I wonder what issues they had with it or what UE4 offered that it couldn't...
 

taco543

Member
EDIT - ^Outlast is UE3 I think^.

This is probably the right decision, but I continue to be baffled and amused in equal measure by Squeenix's incompetence. If it weren't for their very smart acquisition of SCidos a few years ago, they'd be completely and utterly irrelevant by now.

yeah you're right its daylight I'm thinking of! that uses it for sure.
 

Durante

Member
Kingdom hearts 3 for Linux confirmed.

In all seriousness though, must be a significant decision considering what looks like a lot of time spent making the Luminous engine. I wonder what issues they had with it or what UE4 offered that it couldn't...
If I had to guess, it's about tools more than rendering.
 

decoy11

Member
Going Unreal Engine 4 is a good idea. It is a bit soon to say but I think its going to be the de facto engine this generation.


  1. $20 gets your source code access. Which means you got a legion of people improving your engine if they want to help
  2. Epic partnering up with schools to teach Unreal Engine 4 will give you a workforce that won't need training. Basically think Adobe and Photoshop
  3. They got a visual scripting tool call blueprints that basically let a designer/artist do the easier programming stuff
  4. They are getting a market place going which means game developers can start cutting corners if they need/want to and just buy premade stuff
  5. Finally Epic weather they want it or not is getting support from major companies like Microsoft(dx12) and Nvidia(gameworks)

I can see why S-E dropped Luminus if it was having problems. On the bright side S-E made a good bet if they were going to choose an engine to go with this gen.
 
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