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Lucasarts games coming to GOG.com, out now [6 to start, 14+ more games to follow]

Minsc

Gold Member
so the consensus is to not buy this until they update the DOS versions to the collector's CD-Rom versions? I still have those CD's kicking around and I'd love to have a digital version of them.

The Windows version runs really well, if you're interested in playing that version, I'd definitely say go for it, if you're mainly interested in the DOS version, then I'd wait to see if they put in the Collector's CD for it first.
 
It's most likely many of the games yet to come are already released titles for Steam such as Dark Forces/Jedi Knight series, Battlefront series, Starfighter and The Dig.
 
I'm a little confused, the GOG pages say a joystick is mandatory to run the Win98 versions. Really no arrow key input?

Is there a comprehensive list of the differences between each of the versions?

http://www.gog.com/forum/star_wars_...ifferences_between_the_1994_and_1998_versions

This will most likely be the best resource for that information in the near future.

It's most likely many of the games yet to come are already released titles for Steam such as Dark Forces/Jedi Knight series, Battlefront series, Starfighter and The Dig.
Yep. And also likely that many of the games that gog has now make their way to steam, so more people can play Sam and Max and Tie Fighter.
 

Doopliss

Member
so the consensus is to not buy this until they update the DOS versions to the collector's CD-Rom versions? I still have those CD's kicking around and I'd love to have a digital version of them.
X-Wing already includes the Collector's CD-ROM version.

Edit: This info may be wrong. Their store page claim that it's this version, but people on the GoG forum are saying otherwise...
 

gooface

Banned
The Windows version runs really well, if you're interested in playing that version, I'd definitely say go for it, if you're mainly interested in the DOS version, then I'd wait to see if they put in the Collector's CD for it first.

not a fan of the windows 98 version, unless someone finds a way to replace the music. I grew up with this game and I never could play this game without the original soundtrack. I tried it once, couldnt stand it.
 

WillyFive

Member
X-Wing already includes the Collector's CD-ROM version.

Edit: This info may be wrong. Their store page claim that it's this version, but people on the GoG forum are saying otherwise...

As I understand it, the Collector's CD-ROM version is the Windows 95/98 version.
 

Tain

Member
Yes please. This is a top priority for me, since A Black Falcon and other users have waxed lyrical on its advantages over the rest of the Katarn games. Best just to play it for myself!

It's a great game. I recognize that Jedi Outcast has better lightsaber combat, but almost everything else about it is pretty dire in comparison.
 

Vuffster

Member
As I understand it, the Collector's CD-ROM version is the Windows 95/98 version.

LucasArts really confused things when they made the Windows versions. You've got:
- The original games on floppy disks ('93/'94)
- The "Collector's CD-ROM" releases, which were still for DOS, but included all expansions (and in TIE Fighter's case, an expansion that wasn't released on floppies) and some other enhancements ('94/'95)
- The "Collector Series" versions, which are the Windows-based re-releases that are usually disparaged for replacing iMUSE with standard Redbook CD audio ('98)
 
It's a great game. I recognize that Jedi Outcast has better lightsaber combat, but almost everything else about it is pretty dire in comparison.

UJgb.gif
 
Also remember that the Windows versions of X-Wing and TIE Fighter run in the X-Wing vs. TIE Fighter engine, so they have better graphics than the original DOS games. But the cost is the removal of the dynamic imuse soundtrack in favor of CD audio.

Are save files shared between DOS and Windows versions, or do you have to pick one and stick with it?

TIE Fighter's save files work on either version, I'm pretty sure. Probably X-Wing too.

I'm a little confused, the GOG pages say a joystick is mandatory to run the Win98 versions. Really no arrow key input?

Is there a comprehensive list of the differences between each of the versions?
The Windows versions required a joystick back when they originally released. GOG haven't changed that, apparently. (Note that gamepads are "joysticks", of course, but trying to play one of these games with a gamepad would probably be a pretty awful experience.)

Yes please. This is a top priority for me, since A Black Falcon and other users have waxed lyrical on its advantages over the rest of the Katarn games. Best just to play it for myself!
I should replay JK2+MotS, to see if I love it as much as I did back when I first played them in '99-'00... :)

And yeah, I just don't care for Raven's games; they're not bad, but are no match for JK2. As for the original Dark Forces, it's a pretty good Doom-style FPS, but I badly wish it had in-mission saving! The game gets overly difficult because you have to beat a level before you can save.
 
Dark Forces isn't that difficult, at least if we exclude the snipefest called Nar Shaddaa. The lives system was unique for the time and services the game progression well now.
 

Mengy

wishes it were bannable to say mean things about Marvel
From a gameplay standpoint they definitely hold up. If you're expecting Elite Dangerous levels of graphical detail and Oculus Rift support, you're gonna have a bad time. Just a warning to new players: the missions get hard, particularly the original X-Wing missions before they were made easier in the Collector's CDROM (the Y-Wing missions in particular are challenging). There is a trial and error approach to discovering how to complete some missions. You will die a lot...probably in a fiery inferno like Biggs at the battle of Yavin. TIE Fighter is a much more welcoming by comparison and would probably be the best entry point for new players IMO.

Yeah, I remember the Y-wing missions really being challenging. I hated that damn Y-wing and was always so happy to be back in anything other than that, lol! I loved flying the B-wing, maybe even more than the X-wing.

But man, the sound of your fighter taking hits and systems blowing out one by one as you slowly die, and the feeling of realizing that you simply aren't going to make it this time, I spent years playing these X-wing / Tie Fighter games. I should really play them through again.
 

Yarbskoo

Member
So... how does it deal with the DRM in Monkey Island? If I remember correctly you needed a physical dial that had passcode in order to install the game?

If I recall correctly, the version present on my Monkey Island Madness disc doesn't have the Dial-A-Pirate section at all. It is possible that the gog version is based on that one, although without the need for the disc, obviously.

it's pretty brutal. it's one of the most broken games I've ever tried to get playable on my machines, and I never managed to get it fully working. it hates modern processors and video devices. it wants a 16bit CPU and anything above DX9 confuses it.

I managed to get it working pretty well with fullscreen menus and cutscenes, widescreen, music, and with model and texture mods on my 64-bit Windows 8.1 machine. It did require a complicated series of modifications and adjustments to get that far though, and I never did get a desirable framerate out of it.

Amazing game though, second only to KOTOR as my favorite Star Wars game.
 

joseale

Member
Anyone have any insight into how royalties distribution works with GOG and their publisher alliances?

I want to buy the shit out of these games but not if launch-day earnings will be split 90% for Disney - 10% for GoG (like the split that exists for movies between distributors and theaters which changes as you move away from release date). I'd wait a few days if it means GoG gets its due for being so awesome and getting these games for us.

Or are these kind of arrangements non-existant in the realm of video games?
 

Data West

coaches in the WNBA
Jesus, I know it's only 100 mbs, but I looked away for a SECOND and the download of the installer was already done.

I love GOG downloader's speed.
 
Anyone have any insight into how royalties distribution works with GOG and their publisher alliances?

I want to buy the shit out of these games but not if launch-day earnings will be split 90% for Disney - 10% for GoG (like the split that exists for movies between distributors and theaters which changes as you move away from release date). I'd wait a few days if it means GoG gets its due for being so awesome and getting these games for us.

Or are these kind of arrangements non-existant in the realm of video games?

I have never heard of that kind of deal existing. As far as I know it's almost always just a percent, even during sales (usually at 30ish% unless Lucasarts has something else in their contract different than most others). GoG might have some of their cut removed as part of the initial discount, but I doubt it. You're fine buying them whenever.
 
Picked up Sam & Max, been ages since I played it last. Must say the writing holds up extremely well! I think I will appreciate that much more compared to when I played it last time.
 
I managed to get it working pretty well with fullscreen menus and cutscenes, widescreen, music, and with model and texture mods on my 64-bit Windows 8.1 machine. It did require a complicated series of modifications and adjustments to get that far though, and I never did get a desirable framerate out of it.

I just tried JK1 again, and in 32-bit Vista, the game mostly works, but has two major problems. First, whenever you go to a menu (either the main menu when the game starts, or any time you pause) the screen goes black. The only way I've found to fix this is to alt-tab out of the game and then back into it. Sometimes the menus don't display properly after this, but at least something appears. This is definitely annoying. And second, the music doesn't seem to be restarting properly -- after a track ends, it just stops and then the game is silent. I forget, is there a fix for this issue? (Of course, I'm talking about the original release on CDs.)

I don't know what model and texture mods you're talking about, though. I've never tried to mod JK1, just play it as it is.

Amazing game though, second only to KOTOR as my favorite Star Wars game.
KotOR's overrated; it's good, but only a shadow of the Baldur's Gate games which preceded it. It's too consolized... but anyway, JK1 is my second favorite Star Wars game. TIE Fighter CD is of course #1.

Dark Forces isn't that difficult, at least if we exclude the snipefest called Nar Shaddaa. The lives system was unique for the time and services the game progression well now.
I forget, did the game actually require you to go through SEVERAL levels between save points? I think it was something like that... what a pain. It has been a long time since I tried playing the game, though, and I never did get too far back when I got it in the mid/late '90s; I played a few levels, got frustrated at the save system, and quit. Never did really give it another chance, I don't think. But FPSes never have been one of my favorite genres, there are only a few I've played a lot of...
 

_Ryo_

Member
Minimum system requirements - Windows: Windows XP/Vista/7/8, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard

Why are the system requirements that high for such old games?

Shouldn't need a 512/256 VRAM card to play Sam & Max... :X
 
I forget, did the game actually require you to go through SEVERAL levels between save points?
No. You can save between each mission...it's just that each level can take a long time to beat, and they get difficult later on with fewer 1-ups to acquire. The Arc Hammer alone felt like two missions in length! If you run out of lives, you have to start the mission over again with the default life count.
 

zoozilla

Member
Anyone know if KOTOR has been changed in any way to run better on modern configs?

I remember having issues with it when I tried to get it running on my laptop (which should be able to handle it).
 
I just downloaded both X-Wing and Tie Fighter from gog. Going to see if any of the mods to improve Tie Fighter will work on the '98 version of Tie Fighter. Also hoping this runs at a good framerate-- last I checked, installing with my guide, the game ran at a crappy framerate in Windows 8.
 

inm8num2

Member
Random thought: it's strange that LucasArts never made a SW adventure game. That would have been an amazing thing to play!

I guess we did get Yoda Stories, though...
 
I'm kinda torn on whether to buy the Lucasarts adventures on GOG.

I own the Lucasarts adventure pack with all the CDs and play them via SCUMMVM.
(Sam and Max, The Dig, DOTT, Full Throttle, Indy Atlantis).

Theres also the Adventure pack on Steam with Loom and Last Crusade included for $10.

Definitely getting Tie Fighter and playing it this weekend. Loved that game as a kid and even bought a CH Flightstick to play it. Anyone else own one of these beauties?

126135.jpg
 

DiscoJer

Member
Definitely getting Tie Fighter and playing it this weekend. Loved that game as a kid and even bought a CH Flightstick to play it. Anyone else own one of these beauties?

126135.jpg

Yes, yes I did. I had the one with the hat on the back that let you change the view.
 

epmode

Member
I had a CH stick! Mine had a few more buttons on top though.

Incidentally, CH makes modern HOTAS setups that are absolutely first rate, if a bit ugly.
 

Yarbskoo

Member
I just tried JK1 again, and in 32-bit Vista, the game mostly works, but has two major problems. First, whenever you go to a menu (either the main menu when the game starts, or any time you pause) the screen goes black. The only way I've found to fix this is to alt-tab out of the game and then back into it. Sometimes the menus don't display properly after this, but at least something appears. This is definitely annoying.

That does sound annoying. On my installation, the problem is reversed. Alt-tabbing out of the game and back in will cause the screen to go black except for the HUD. Pressing Escape to open the menu, and then returning to the game fixes it.

And second, the music doesn't seem to be restarting properly -- after a track ends, it just stops and then the game is silent. I forget, is there a fix for this issue? (Of course, I'm talking about the original release on CDs.)

Can't help you there, my version came from Steam and required a third-party patch to have any music at all.

I don't know what model and texture mods you're talking about, though. I've never tried to mod JK1, just play it as it is.

Here are a couple of pics of what the game looks like on my PC.
Whether or not the model and texture changes actually offer an improvement is, of course, a matter of personal taste. Also, as you can no doubt tell from the screens, the HUD appears very small at 1920x1080. Still readable, but not really ideal. The framerate isn't great either, for reasons I can't even hope to understand.

KotOR's overrated; it's good, but only a shadow of the Baldur's Gate games which preceded it.

I'll get Baldur's Gate one of these days. I highly doubt playing it will change my opinion of Kotor though.

I forget, did the game actually require you to go through SEVERAL levels between save points?

I think it autosaved between levels.
 
This is a great start. Though I hope every Lucas Arts Adventure game gets a proper release. The Disney buyout may actually be one of the best things to happen to Lucas Arts in a long time.
 
Wow, okay I came away really impressed with the Windows versions. On Tie Fighter they basically performed the same higher quality speech mod I had in my guide (on the original Windows versions the pre-mission speech sounded like crap because they ended up using all that space for the red book audio).

Also both games perform beautifully and seem to work in 3D acceleration mode. edit: actually maybe they just disabled 3d aceleration mode? It's not a huge loss if they did I guess as 3D acceleration mode was problematic anyway and didn't add THAT much to the visuals in these two games. That being said this is troubling for the eventual re-release of X-Wing Alliance, because A TON gets lost in that game without the higher resolutions and 3D.

It also seems like it might be easy to transfer over the higher quality music mod (which also restores the original Tie Fighter battle music from the DOS version in a non-dynamic form) that we released to this version. Just need to get a little time to make sure everything works right. Here's a sample of music from it in case people are wondering: https://www.youtube.com/watch?v=KTgMkMkyqug&list=UUaQ2hYPDOC89H1kuIeEd24w. Why is the DOS version's music a big deal? Because the soundtrack as all original and awesome. In the transfer over to the Windows version they destroyed the quality of most of the music, and worse, they replaced the battle music with the John Williams suite.

edit: spoke too soon about the speech. it definitely sounds WAY better than the original windows version, but they are still using the original windows speech files. Also seems like they are using a wrapper around a hex edited version of the original EXE.

also a note on the DOS version, they aren't scaling up the graphics properly. It looks like it's a 320x200 screen that's being resized to 320x240, so you're getting uneven lines in there. They probably should just resize the 320x200 to 1920x1080 (or at least give the option to do that)

edit2: the existing music/voice mod works perfectly on this version, but there's a few tweaks that were done to add music where it's missing in the original Windows version for the original mod, and I'll have to see if I can add these changes back to the GOG exe when I get a chance this weekend.

edit3: Tie Fighter Reconstructed GOG Edition complete :). Will get this hosted and post it soon.
 
GOG didn't screw up X-Wing, did they? Weird that they would omit the fan-favorite version of TIE Fighter, since doing the research is easy.

There's always all kinds of weird stuff with the exact licensing deals on these things. Why did the expansions for all the EA games take six months to show up? Why don't GOG have any of the Infocom games except Zork? Hopefully it's just some weird thing and they can fix it up in a little while.
 

Minsc

Gold Member
Wow, okay I came away really impressed with the Windows versions. On Tie Fighter they basically performed the same higher quality speech mod I had in my guide (on the original Windows versions the pre-mission speech sounded like crap because they ended up using all that space for the red book audio).

Also both games perform beautifully and seem to work in 3D acceleration mode. edit: actually maybe they just disabled 3d aceleration mode? It's not a huge loss if they did I guess as 3D acceleration mode was problematic anyway and didn't add THAT much to the visuals in these two games. That being said this is troubling for the eventual re-release of X-Wing Alliance, because A TON gets lost in that game without the higher resolutions and 3D.

It also seems like it might be easy to transfer over the higher quality music mod (which also restores the original Tie Fighter battle music from the DOS version in a non-dynamic form) that we released to this version. Just need to get a little time to make sure everything works right. Here's a sample of music from it in case people are wondering: https://www.youtube.com/watch?v=KTgMkMkyqug&list=UUaQ2hYPDOC89H1kuIeEd24w. Why is the DOS version's music a big deal? Because the soundtrack as all original and awesome. In the transfer over to the Windows version they destroyed the quality of most of the music, and worse, they replaced the battle music with the John Williams suite.

edit: spoke too soon about the speech. it definitely sounds WAY better than the original windows version, but they are still using the original windows speech files. Also seems like they are using a wrapper around a hex edited version of the original EXE.

also a note on the DOS version, they aren't scaling up the graphics properly. It looks like it's a 320x200 screen that's being resized to 320x240, so you're getting uneven lines in there. They probably should just resize the 320x200 to 1920x1080 (or at least give the option to do that)

edit2: the existing music/voice mod works perfectly on this version, but there's a few tweaks that were done to add music where it's missing in the original Windows version for the original mod, and I'll have to see if I can add these changes back to the GOG exe when I get a chance this weekend.

edit3: Tie Fighter Reconstructed GOG Edition complete :). Will get this hosted and post it soon.

You should probably post your guide (or link to a guide) in the |OT| here, when you do it, as that is more the thread for it, and given the 1998 version is the best version in GOG's release (until/if the 1995 CD version hits), it would definitely benefit people to have improved voice quality and better music.
 

Doopliss

Member
also a note on the DOS version, they aren't scaling up the graphics properly. It looks like it's a 320x200 screen that's being resized to 320x240, so you're getting uneven lines in there. They probably should just resize the 320x200 to 1920x1080 (or at least give the option to do that)
This is configurable from the game's 'Graphic Mode Setup' in its start menu folder. Under the advanced tab, uncheck 'Keep aspect ratio'.

Or you can directly edit the dosbox_*.conf file in the game's install directory.
 

MattKeil

BIGTIME TV MOGUL #2
You're right; Raven's Jedi Knight games aren't as good - they're better.

(At least Jedi Outcast is - I never much cared for Jedi Academy.)

Nah. JK was a really solid game. JO and, to a lesser degree, JA, are bog standard hunt-the-switch slogs. Academy is decent due to the variety and more self-contained levels, but Outcast is terrible. I have never understood why so many people fawn over such irritating level design and random, spastic saber combat. Hell, the stealth sequence alone should put it firmly dead last in any ranking of the DF series.
 
Nah. JK was a really solid game. JO and, to a lesser degree, JA, are bog standard hunt-the-switch slogs. Academy is decent due to the variety and more self-contained levels, but Outcast is terrible. I have never understood why so many people fawn over such irritating level design and random, spastic saber combat. Hell, the stealth sequence alone should put it firmly dead last in any ranking of the DF series.

Jedi Outcast is one of my favorite games of all time. There's some great level design, and I'd hardy call the combat "random." I remember hearing similar complaints about the sequel from fans of the original Jedi Knight back when it first came out - I didn't think they were right 12 years ago, and I don't think they're right now.
 
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