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Assassin's Creed Unity PS4 version leaked and footage (Spoilers)

twobear

sputum-flecked apoplexy
I swear some of you have been playing video games so much you've forgotten what the real world looks like. Furniture indoors simply doesn't cast neat, crisp, directional shadows unless there's a bright source of light directly on it. Doubly so with reflective floors that will even tend to keep the darker areas more lit.
 

Kssio_Aug

Member
Framerate seems kind of rotten, and I definitely saw some screen tearing in there. If that's how it looks when you're just walking around inside a building I hate to see what it's like when you're climbing stuff. Maybe it's just the video encoding or something?

Unfortunately the last gameplay I saw also had some frame rate issues. Maybe its not the video encoding then! :/
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Things that matter in an open world game, in order of importance, for Ubisoft®:

- facial animations
.
.
.
.
.
.
.
- day/night cycle
.
.
.
.
.
- real-time shadows/ reflections


And yes Crossing Eden, yes, I know the reasoning behind these decisions, I know that the best part of the Ubisoft® open world games are the cutscenes. No need to tell me about it.


Ubisoft®, lads.
I'm having trouble coming up with a response to this much passive aggression. ._.
 
Unfortunately the last gameplay I saw also had some frame rate issues. Maybe its not the video encoding then! :/

This reminds me of the release of the original AC, except this time around the Xbone will likely get the worst performance. Well...I managed to complete the original on PS3 which was pretty rough in parts...
 

artsi

Member
I swear some of you have been playing video games so much you've forgotten what the real world looks like. Furniture indoors simply doesn't cast neat, crisp, directional shadows unless there's a bright source of light directly on it. Doubly so with reflective floors that will even tend to keep the darker areas more lit.

Pretty much so. Getting lighting absolutely realistic is hard, I think Ubisoft has done a good job from what I've seen.
 

DOWN

Banned
People are forgetting that Black Flag was nice looking, and Unity will look better. That's an awesome starting point.
 

The Chef

Member
Is it strange this game me a bit of a Fable vibe?
Visuals aren't breathtaking but I really like the way it looks. Seems as though this will be the first AC I play.
 

twobear

sputum-flecked apoplexy
The same is true re: shadows on the street scene on the previous page. Have any of you ever actually been outside on an overcast day? I'm going to spoil the surprise for you: there's no shadows. The light from the sun is too diffuse.
 

Yoday

Member
Are there lights indoors in that scene?
I don't think so. Its the 18th century, the sun is THE light source during the day unless there are lamps or fires lit somewhere. I suppose the mirrors and glass could also reflect the sun, but that would be pretty damn intensive.
 
Yeah I found the englich VA being so unrealistic and out of character. French all the way.

If I get the game... Inquisition, GTA V, Unity.... Jesus..
 
I swear some of you have been playing video games so much you've forgotten what the real world looks like. Furniture indoors simply doesn't cast neat, crisp, directional shadows unless there's a bright source of light directly on it. Doubly so with reflective floors that will even tend to keep the darker areas more lit.

There are shadows from bounced light. The shadows won't be neat and crisp, and they will be uniform, but you will see some. TLOU has much better indirect shadows than any game out currently (including AC:Unity).

In this video, even the books and papers on the floor seem "pasted" onto the objects. There is no sense of depth or shadow. I'm simply not seeing the graphical beauty that people are mentioning here. It looks more of the same to me.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The lighting is static and baked. Any game can do that.
You have to wonder how baked the lighting is considering that weather is dynamic. There's also GI so interiors aren't just as bright as it is outside. For an open world game the lighting is great.
 
You have to wonder how baked the lighting is considering that weather is dynamic. There's also GI so interiors aren't just as bright as it is outside. For an open world game the lighting is great.

The GI is static in the interiors too. That's old old tech. Even FC3 had some semi-dynamic GI on the outside -- meaning your jeep or hand would pick up the bounced light. You see none of that in this video.

For an open world game, it would take more than static lighting to make me say it has 'great lighting'.
 

twobear

sputum-flecked apoplexy
There are shadows from bounced light. The shadows won't be neat and crisp, and they will be uniform, but you will see some. TLOU has much better indirect shadows than any game out currently (including AC:Unity).

In this video, even the books and papers on the floor seem "pasted" onto the objects. There is no sense of depth or shadow. I'm simply not seeing the graphical beauty that people are mentioning here. It looks more of the same to me.
Again, reflective floors and walls will get rid of the indirect shadowing too. Until we see a 'normal' interior I think you can conclude jack squat about the accuracy of their GI solution in general.
 
The same is true re: shadows on the street scene on the previous page. Have any of you ever actually been outside on an overcast day? I'm going to spoil the surprise for you: there's no shadows. The light from the sun is too diffuse.

But you can clearly see hid body blocking the light in the beginning of the video, but there are no shadows in 0:44 where you can clearly see the light coming in from the windows.
Or at 0:56 and 0:59.
 

glaurung

Member
Again, reflective floors and walls will get rid of the indirect shadowing too. Until we see a 'normal' interior I think you can conclude jack squat about the accuracy of their GI solution in general.
How many reflective floors and walls do you expect there were in old Paris?

The closer the release date creeps, the more I want to see the modern day bits of the new game.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Hey peeps, found an album that contains screenshots of the ps4 version. Seems to be of the first two sequences. No major spoilers but it is a bit spoilery if you don't wanna know what happens at the beginning. And all the subtitles are in French.
http://imgur.com/a/Kfagt

TKDDdJ3.jpg


Those faces O.O

Just for comparison, this is what AC4 looked like

t_assassinscreedivbf_accolade.jpg
 

twobear

sputum-flecked apoplexy
But you can clearly see hid body blocking the light in the beginning of the video, but there are no shadows in 0:44 where you can clearly see the light coming in from the windows.
Or at 0:56 and 0:59.
Which, again, you would expect from diffuse lighting, and you can clearly see that th lighting conditions are different between the beginning and 0:44.
How many reflective floors and walls do you expect there were in old Paris?
Not sure what your point is. This is a video of the Palace of Versailles.
 

Kaswa101

Member
Hey peeps, found an album that contains screenshots of the ps4 version. Seems to be of the first two sequences. No major spoilers but it is a bit spoilery if you don't wanna know what happens at the beginning. And all the subtitles are in French.
[/IMG]

Looks great. Thanks for the link.

Have there been any impressions of the framerate yet?
 

jett

D-Member
Hey peeps, found an album that contains screenshots of the ps4 version. Seems to be of the first two sequences. No major spoilers but it is a bit spoilery if you don't wanna know what happens at the beginning. And all the subtitles are in French.
http://imgur.com/a/Kfagt

Well...I guess the PC version will look better. I usually don't care much about 900peepees but that sure looks blurry as fuck.
 
Game needs a photo mode. I have no doubt the game looks impressive, but a quality photo mode does a much better job of representing fine visuals.
 
He's got a stalkerish assassin posture + running animation even at as a child. That's hilarious, and kinda lazy. Kids don't run like that, Ubi.
 

Cuyejo

Member
Hey peeps, found an album that contains screenshots of the ps4 version. Seems to be of the first two sequences. No major spoilers but it is a bit spoilery if you don't wanna know what happens at the beginning. And all the subtitles are in French.
http://imgur.com/a/Kfagt

TKDDdJ3.jpg


Those faces O.O

Just for comparison, this is what AC4 looked like

t_assassinscreedivbf_accolade.jpg

I'm sorry but those shots just don't amaze me, the way they have been talking about how their game looks better than ever... instead I see that Ubisoft managed to mark all the checkboxes of crap with this new "gen" engine:

-framerate problems... check
-lowered resolution, blurry as hell... check
-mediocre looking... check

They really fucked it up this gen.
 

@Wreck

Member
Hey peeps, found an album that contains screenshots of the ps4 version. Seems to be of the first two sequences. No major spoilers but it is a bit spoilery if you don't wanna know what happens at the beginning. And all the subtitles are in French.

Those faces O.O

Just for comparison, this is what AC4 looked like

this looks great!

i just need this to be out now!

awesome.
 

twobear

sputum-flecked apoplexy
I'm sorry but those shots just don't amaze me, the way they have been talking about how their game looks better than ever... instead I see that Ubisoft managed to mark all the checkboxes of crap with this new "gen" engine:

-framerate problems... check
-lowered resolution, blurry as hell... check
-mediocre looking... check

They really fucked it up this gen.
I have a hard time taking these criticisms seriously. Resolution, yeah I'm pretty miffed. But 'mediocre looking'? Has everyone's standards really shifted that quickly? The exterior shots of Paris look amazing. And judging from the improvement we saw from AC1 to AC4 on last-gen hardware (in fact the jump from 1 to 2 was amazing), this is just the beginning.
 
Again, reflective floors and walls will get rid of the indirect shadowing too. Until we see a 'normal' interior I think you can conclude jack squat about the accuracy of their GI solution in general.

No. They have already stated that all their lighting is mostly baked. Why is that hard to believe. No game out currently does 'dynamic' bounced light except Alien:Isolation.
 
I have a hard time taking these criticisms seriously. Resolution, yeah I'm pretty miffed. But 'mediocre looking'? Has everyone's standards really shifted that quickly? The exterior shots of Paris look amazing. And judging from the improvement we saw from AC1 to AC4 on last-gen hardware (in fact the jump from 1 to 2 was amazing), this is just the beginning.

You do realize that AC4 and Unity have the same graphics engine right? If anything they put more art direction into Unity. Doesn't mean the tech will be superior.
 
I have a hard time taking these criticisms seriously. Resolution, yeah I'm pretty miffed. But 'mediocre looking'? Has everyone's standards really shifted that quickly? The exterior shots of Paris look amazing. And judging from the improvement we saw from AC1 to AC4 on last-gen hardware (in fact the jump from 1 to 2 was amazing), this is just the beginning.

It's the Ubisoft Shit Squad rearing its ugly head again. Don't give them attention.

I'm all for debating but calling these mediocre is a red flag for people to not take seriously in a discussion.
 
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