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IGN Nintendo Voice Chat Podcast with Denis Dyack

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
I thought it was a very interesting listen and some stories were great; kudos to IGN's NVC continuing to nab these guests.

Listen/Download Here
Skip to 15:30 to bypass the financial stuff.
1:08:00 for QE2 stuff
Chief Creative Office of Quantum Entanglement Entertainment Denis Dyack joins the cast of NVC this week to talk about some of his work as a GameCube developer. Also in this episode, host Jose Otero and Peer Schneider discuss Nintendo's second quarter financial results.
 

Bass260

Member
Really interesting interview with Dyack. Dude seems like he actually knows his stuff. It's funny all the stuff he and SK managed to cram into Eternal Darkness under the big N's watch,
 
Sorry OP, seems we all want answers without actually listening to the thing, but does he say where his money for the new company/projects is coming from?
 

Jonboy

Member
Another fantastic NVC podcast by IGN. Jose has been killing it with the interviews lately. Perrin Kaplan, Julian Eggebrecht, and Dyack, among others.

For anyone interested in Nintendo history at all (specifically during the 64/Cube/Wii eras), you really need to check out the most recent podcasts.

I hesitate to even write up tidbits b/c if you're interested at all, you really should give it a listen. Here are a few to whet your appetite (going from memory)....

- Eternal Darkness was originally built for the N64 and was looking great. SK was very proud of how the game was running and how it looked. Even Nintendo was impressed, as SK did it all without the expansion pak. A time came where Nintendo started forcing all projects to be moved to the Cube and thus, SK had to rebuild the game.

- Eternal Darkness was nearly cancelled after 9/11 happened. The game was pretty much done, but there were some Arabic centurions in the game and no one felt comfortable putting it out.

- Nintendo granted them an extra 6 months and they rewrote many of the questionable parts. In the end, Dyack thinks it resulted in a better game because they had more time to polish and to add insanity effects.

- Nintendo at first was adamantly against the
save game deletion
insanity effect. Nintendo feared it would result in players breaking their systems and controllers out of frustration. Dyack fought for it and Nintendo ultimately agreed. They even prepared for extra repairs and support calls.

Any talk about Too Human?
I still curious how that story would have ended.
He talked about pitching it to Nintendo and how they were on board at first. There was a time during the 64/Cube era where they wanted to make games that appealed to more mature audiences, which resulted in Eternal Darkness.

As the Cube era ended, Nintendo wanted to focus more on family/party games. They asked Denis if he would be interested in making a party game and he said he could do it, but he didn't think it would be very good and it wasn't his passion. He felt he owed it to them to tell the truth and part amicably. He had nothing but good things to say about Nintendo, but said it just wouldn't have made the most sense to put Too Human on Wii with the shift/refocus Nintendo was planning.
 

Verger

Banned
Hearing the way Denis talks about his relationship with Nintendo, especially Iwata and Miyamoto makes it difficult to believe the stuff that was in the Kotaku article about him resenting Nintendo.

The stuff about the Eternal Darkness development was great. I don't think it was ever known that the game came really close to being cancelled due to 9/11. Obviously something similar happened with Metal Gear Solid 2 where it was only delayed. Thank goodness they didn't do that. Considering how hard it sounds like it was for the team to redo the game for the GameCube after completing the N64 version but not releasing it.

I do like the insight about the development of Blood Omen as well. Apparently Denis had a 5-storyline arc planned out for the franchise including more emphasis on the origins and history of the Pillars of Nosgoth. I also like how he sort of implies in a way that he'd be happy to work on Blood Omen again if SquareEnix/Eidos would seemingly be up for that (god knows it would be better than what they've done with the franchise since Hennig's departure)
 

Fantastical

Death Prophet
This podcast is really good. I started listening a while ago, and I think it's really improved. These guests are especially interesting.
 

foxuzamaki

Doesn't read OPs, especially not his own
Use to be a avid lsitenr of the NVC, I guess nows as good a time as any to get back into it.
 
Another fantastic NVC podcast by IGN. Jose has been killing it with the interviews lately. Perrin Kaplan, Julian Eggebrecht, and Dyack, among others.

For anyone interested in Nintendo history at all (specifically during the 64/Cube/Wii eras), you really need to check out the most recent podcasts.

I hesitate to even write up tidbits b/c if you're interested at all, you really should give it a listen. Here are a few to whet your appetite (going from memory)....

- Eternal Darkness was originally built for the N64 and was looking great. SK was very proud of how the game was running and how it looked. Even Nintendo was impressed, as SK did it all without the expansion pak. A time came where Nintendo started forcing all projects to be moved to the Cube and thus, SK had to rebuild the game.

- Eternal Darkness was nearly cancelled after 9/11 happened. The game was pretty much done, but there were some Arabic centurions in the game and no one felt comfortable putting it out.

- Nintendo granted them an extra 6 months and they rewrote many of the questionable parts. In the end, Dyack thinks it resulted in a better game because they had more time to polish and to add insanity effects.

- Nintendo at first was adamantly against the
save game deletion
insanity effect. Nintendo feared it would result in players breaking their systems and controllers out of frustration. Dyack fought for it and Nintendo ultimately agreed. They even prepared for extra repairs and support calls.


He talked about pitching it to Nintendo and how they were on board at first. There was a time during the 64/Cube era where they wanted to make games that appealed to more mature audiences, which resulted in Eternal Darkness.

As the Cube era ended, Nintendo wanted to focus more on family/party games. They asked Denis if he would be interested in making a party game and he said he could do it, but he didn't think it would be very good and it wasn't his passion. He felt he owed it to them to tell the truth and part amicably. He had nothing but good things to say about Nintendo, but said it just wouldn't have made the most sense to put Too Human on Wii with the shift/refocus Nintendo was planning.
Thanks for this very interesting write-up.
 
NVC has been killing it with these interviews lately. Julian Eggebrecht, Perrin Kaplan, and now Denis Dyack. Julian was the best one.
 

Jonboy

Member
Amazing that threads and interviews like this barely generate any discussion at all....but if a game is revealed to be 1080p/sub1080p....look out!

Seriously though, for all the talk about poor game journalism, far too often we ignore the incredibly well done pieces right under our nose. As I and others in this thread have said, the latest NVC episodes have been top-notch.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Nintendo voice chat? They're still doing these? I thought they stopped when Matt left.
 

Mr. Tibbs

Member
Amazing that threads and interviews like this barely generate any discussion at all....but if a game is revealed to be 1080p/sub1080p....look out!

Seriously though, for all the talk about poor game journalism, far too often we ignore the incredibly well done pieces right under our nose. As I and others in this thread have said, the latest NVC episodes have been top-notch.

The hosts are absolutely killer. Peer and Jose clearly know their stuff. They offer insight without making the interviews about themselves or controlling the guests.
 

NateDrake

Member
Amazing that threads and interviews like this barely generate any discussion at all....but if a game is revealed to be 1080p/sub1080p....look out!

Seriously though, for all the talk about poor game journalism, far too often we ignore the incredibly well done pieces right under our nose. As I and others in this thread have said, the latest NVC episodes have been top-notch.

It's a combination of things, but the key thing would be the time investment. Most people want the bits & pieces of interesting news without having to listen or read a lengthy article/podcast to get it. This is why sites like GoNintendo, N4G, etc.. are successful. They take the key takeaway from an article/podcast and deliver it in a small package.

OT: Great podcast with awesome details about Dyack and how Nintendo was open with their audience shift from GCN to Wii. Definitely can tell he has a lot of respect for Nintendo and the relationship they hold.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
Yep, IGN Nintendo Voice Chat has really been hitting it out of the park lately, which I something I never expected to say.
 

@MUWANdo

Banned
Amazing that threads and interviews like this barely generate any discussion at all....but if a game is revealed to be 1080p/sub1080p....look out!

Seriously though, for all the talk about poor game journalism, far too often we ignore the incredibly well done pieces right under our nose. As I and others in this thread have said, the latest NVC episodes have been top-notch.

There were multiple multi-page threads about the Eggbrecht interview, so it's not as if people aren't appreciative of this podcast or ones like it, they just aren't especially interested in this particular subject/interviewee. Dyack's name isn't worth much anymore, for better or worse.
 
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