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Nintendo Investor Meeting Q&A Uploaded - Amiibo, QoL, Dev Speed & Region Loc

Shikamaru Ninja

任天堂 の 忍者
Miyamoto's answer regarding development time.


-paraphrase-
It's not about the amount of games released, but releasing significant games and the idea of continuing content to generate and hold consumer interest; ex. Mario Kart 8 DLC.

Then Miyamoto states the obvious, that Nintendo is endorsing spin-offs and smaller scale titles. When it comes to big production titles, like the rest of the industry, they are building a network of support companies that help in the final production phase.
 

TheMoon

Member
Miyamoto's answer regarding development time.


-paraphrase-
It's not about the amount of games released, but releasing significant games and the idea of continuing content to generate and hold consumer interest; ex. Mario Kart 8 DLC.

Then Miyamoto states the obvious, that Nintendo is endorsing spin-offs and smaller scale titles. When it comes to big production titles, like the rest of the industry, they are building a network of support companies that help in the final production phase.

Thanks for this!
 

JoeM86

Member
Miyamoto's answer regarding development time.


-paraphrase-
It's not about the amount of games released, but releasing significant games and the idea of continuing content to generate and hold consumer interest; ex. Mario Kart 8 DLC.

Then Miyamoto states the obvious, that Nintendo is endorsing spin-offs and smaller scale titles. When it comes to big production titles, like the rest of the industry, they are building a network of support companies that help in the final production phase.

Thanks. Great answer from Nintendo. It's all about quality not quantity.

In reality, Nintendo's output hasn't actually diminished from past consoles. It's just more obvious due to lack of third parties.

One of my gaming forum pet peeves is when people say Nintendo don't make as many games as they used to. It's so not true.
 

stilgar

Member
Thanks. Great answer from Nintendo. It's all about quality not quantity.

In reality, Nintendo's output hasn't actually diminished from past consoles. It's just more obvious due to lack of third parties.

One of my gaming forum pet peeves is when people say Nintendo don't make as many games as they used to. It's so not true.


You're right.
on a completely unrelated note:
WHERE THE HELL ARE YOU HIDING RETRO
 
I know Shikamaru already summarized the answer, but here's my translation (not official, obvs)

On development time, we have already completed the step of learning new development techniques. So, we should experience less developmental delays stemming from learning new hardware. From now on, it becomes a matter of if we can use our experience efficiently and one part of our plan to do so is to use 'spin off games', which allow us to use our major title franchises, but create on a smaller scale and we are working hard on making these sort of derived products. In this way, we are preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.

We are also working more and more with many different 3rd party companies to produce our titles [note: this seems to refer to outsourcing stuff like asset creation, cut-scenes, etc] and from this year we have begun to work with some software developers for the very first time. We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles. I feel that next year's Wii U titles are plentiful. We will continue working hard.

Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.
 

Exile20

Member
I know Shikamaru already summarized the answer, but here's my translation (not official, obvs)



Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.

That's awesome, if third parties don't want create games for the Wii U then I am happy to just play Nintendo games.

Shitty situation but atleast they are not giving up.
 

Evenflow

Member
My takeaway from that shared engine derived games is:
Mario 3d world > Captain Toad
Mario Kart 8 > F-Zero

Believe!
But really, good idea, I like the potential.. Hopefully they use the X and Zelda engines for other franchises.
 
Someone on Twitter told me that Majora's Mask was a similar situation to what Miyamoto mentioned (reusing engine/assets to put out a game quickly) and that's like one of my favorite Zelda games. Hope they luck out with that, Captain Toad looks great.
 

Zalman

Member
It's really exciting to hear all these things from them. They are reconsidering everything they do and finding ways to do it better. I think we will notice a big difference in 3-4 years when the next systems eventually drop.
 

Tookay

Member
Thanks. Great answer from Nintendo. It's all about quality not quantity.

In reality, Nintendo's output hasn't actually diminished from past consoles. It's just more obvious due to lack of third parties.

One of my gaming forum pet peeves is when people say Nintendo don't make as many games as they used to. It's so not true.
I'm pretty sure over the Wii U generation their console output has significantly diminished in comparison to the first several years of the Wii.
 

@MUWANdo

Banned
Someone on Twitter told me that Majora's Mask was a similar situation to what Miyamoto mentioned (reusing engine/assets to put out a game quickly) and that's like one of my favorite Zelda games. Hope they luck out with that, Captain Toad looks great.

The same is also true of Link's Crossbow Training, so it cuts both ways.
 

Zalman

Member
I'm pretty sure over the Wii U generation their console output has significantly diminished in comparison to the first several years of the Wii.
Maybe, but the handheld output has significantly increased. It almost felt like the 3DS had a new game every month last year. The system already has a stronger first-party library than the DS ever got. Part of Nintendo's challenge is that they have to support two platforms at the same time.
 
I'm pretty sure over the Wii U generation their console output has significantly diminished in comparison to the first several years of the Wii.

thats not true nintendo has actually published more games for wii u in the 2 years its been on the market than the did in the first 2 years of wii by 1 game lol.I can provide the lsit for ya :)
 

Jaruru

Member
so the QoL is a device places next to bed, sense your sleeping habit, movement, breathing...

totally not gaming related??

edit: nvm. just found another thread about QoL...
 
so the QoL is a device places next to bed, sense your sleeping habit, movement, breathing...

totally not gaming related??

Yep i dont think it was ever meant to be gaming related i also this is jsut one product in there line of QOL devices.
 

Mory Dunz

Member
Hm, spin off Zelda in Zelda U engine starting Zelda? Then everyone would be happy.

More like, people would make mad threads that Zelda wasn't the main char in Zelda U and conversely people would be mad spinoff starred Zelda and not...Groose.
 
I know Shikamaru already summarized the answer, but here's my translation (not official, obvs)



Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.


I wonder if it'll be Pikmin 3DS...

...I've always viewed the StreetPass puzzles as clues into 3DS software projects (Smash trophy puzzle, Xenoblade puzzle, DK:CR puzzle) - I still believe Pikmin is in the cards for 3DS and I hope I'm right ^_^ *fingers crossed*

would be so immersive in 3D
 

Sadist

Member
I wonder if it'll be Pikmin 3DS...

...I've always viewed the StreetPass puzzles as clues into 3DS software projects (Smash trophy puzzle, Xenoblade puzzle, DK:CR puzzle) - I still believe Pikmin is in the cards for 3DS and I hope I'm right ^_^ *fingers crossed*

would be so immersive in 3D
Miyamoto kind of said they experimented with the idea of Pikmin on 3DS, but they couldn't make it work.
 

jimi_dini

Member
and after what happened with the DS that Pedro's could chat with children I don't think nintendo wants to take that chance

iJ9Yncwm.jpg


?
 
Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.

Yes, yes, yes. gif
 

dark10x

Digital Foundry pixel pusher
It's nice that he's finally given a direct answer on region locking and I hope they do make changes in the future. It's too late for Wii U.

Outside of DKC-TP I have not purchased a single Wii U title this year as a result of region locks.
 

Clefargle

Member
I actually did a comparison a while back and it's pretty much on par.

thats not true nintendo has actually published more games for wii u in the 2 years its been on the market than the did in the first 2 years of wii by 1 game lol.I can provide the lsit for ya :)

They speak the truth , ninty has out out quite a decent lineup of quality titles for the Wii U compared to the Wii or GC. They are treating this system like any other. I understand the Wii U and it's failure's, that doesn't mean everything it touches turned to shit
 

DizzyCrow

Member
I know Shikamaru already summarized the answer, but here's my translation (not official, obvs)



Miyamoto also confirmed that the Pikmin short films would also be coming to the Wii U, at the same time as the 3DS and the Pikmin 3 demo. Implied the franchise wasn't dead yet, either, as he briefly mention a hypothetical 'next Pikmin product'. They also spoke of their continued plans for a unified architecture for future game devices, but just said they were continuing down that path without giving details.
If from every game they can release a spinoff it really help their lineup, now I'm hyped for Zelda U and the possible spinoff
Sheik/Zelda adventure pls
 
Oh, forgot to add; in his answer to Question 11, Iwata acknowledges that it's embarrassing that the Japanese homepage for Nintendo doesn't have a mobile version, but plans to rectify the issue before the end of the year.

Further, he expresses plans to release an app on smart devices that utilizes Miis in some way next year. Originally, they'd intended to have it out sooner (this year) but the ideas they had grew as they developed it and would rather fully realize and polish the app and release it next year than race to put it out this year and release a half-baked product. Basically, want to get it right as it's their first time and reach as many consumers as possible. For him, it's not necessarily about 'doing business' on these devices, but strengthening the connection between the company and consumers.

Made a thread: http://www.neogaf.com/forum/showthread.php?p=136874857
 

Zalman

Member
Oh, forgot to add; in his answer to Question 11, Iwata acknowledges that it's embarrassing that the Japanese homepage for Nintendo doesn't have a mobile version, but plans to rectify the issue before the end of the year.

Further, he expresses plans to release an app on smart devices that utilizes Miis in some way next year. Originally, they'd intended to have it out sooner (this year) but the ideas they had grew as they developed it and would rather fully realize and polish the app and release it next year than race to put it out this year and release a half-baked product.
Interesting idea. Maybe we'll be able to make Miis on our phones and transfer them to the Wii U/3DS. Small things like that can create brand awareness for Nintendo.
 

Eolz

Member
Thanks for the new translations.
Falcon Hand confirmed! They'll probably stick to this strategy until 2016 for the WiiU, not necessarily afterwards.
Interesting stuff for the mii app, but already teased in past Q&As. They should know that an app shouldn't be in dev for years though :p
 

DizzyCrow

Member
Shared and faster development, spinoffs reusing assets, crossover of IPs and new IPs on genres they still don't have games, Nintendo is trying to build an environment where the lack of (western) third parties have less impact on their platforms.
 
I thought I read somewhere (gaf, obviously, who am I kidding) that there were 2 teams working on two different projects. It may be a wet dream though.

I thought it was more that they could potentially handle 1.5 projects at a time. Like assisting on another project (like Mario Kart 7) while working on their own game.
 

dark10x

Digital Foundry pixel pusher
Because of region locking, or to SPITE region locking?
It's because of region locking.

I have an American Wii U but live in Europe. Importing the games is slower and more expensive due to customs fees and what have you. I did it for DKC-TP as I was very excited for the game but it's kept me from "casually" buying Wii U games I otherwise might have. Dropping $100 on a Wii U title is not appealing to me. If I use, say, Tronix I'm paying for the cost of the game, $20-25 for shipping to Europe, and another 20 or so Euro in fees that arrives at a later date.

I won't buy games digitally either as their DRM system is garbage and limiting.

When I return home for vacation I may pick up a couple that I missed but it definitely keeps me from supporting the platform to its fullest.

They're region locking system is a huge inconvenience for me and, no, the answer is not simply "go buy another system". If it were region free, however, I would have purchased many more games for the system this year.
 

LoveCake

Member
A couple of lines about the WiiU & pages of stuff about the QoL the WiiU is supposed to be the companies flagship product!

Wonders if Nintendo is starting to run out of ideas for games related products.
 

Aostia

El Capitan Todd
What about amiibos? Did someone ask about lack of info on their use outside smash, or about a dedicated game?
 
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