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Assassin's Creed Unity Leaker calls out to Neogaf/provides clarification on graphics

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
You don't have that many cross-gen open-world games, and MGS5 is not even out yet, so your truth is still in development and can be downgraded too.

Also calling developers "lazy" is one of the unrelevant (and easiest) comment you can do.

Downgraded? lol no, not everyone is like Ubisoft. GZ already runs with rock solid 60FPS and both the afghanistan and jungle demo did too so nice try.

Yes lazy, that's just how i see it. Imo a company this big could do much much more but hey the asscreed series sells like gangbusters anyway so why even bother. And as long as there are people like you and Crossing Eden who defend their bullshit they will never change.

Open your eyes.
 
"Just enjoy the game".

Soooo, you start with hyping up the crazy graphics and the 20GB of dynamic lighting data via Giant Bomb (supposedly) and now you're finishing with "GRAPHICS AREN'T EVERYTHING GUYS".

This is the same schtick they pulled with Watch Dogs, and that was a turd on wheels. Just say it's an Assassin's Creed game that is exactly in line with people's initial feelings and leave it be.
 

UrbanRats

Member
This has nothing to do with it being cross-gen. The reason why MGSV is cross-gen is because of Konami, they don't have many big franchise left so of course they had to make it cross-gen.

Yes there is plenty of stuff in Unity which screams lazy development. Resolution, blurriness, pop-in, framerate etc.

I give you that Arno's animations when he climbs are very nice but if that is all a company of 10 (!) studios working on the game can come up with then sorry but again that screams "lazyness" to me especially how big this freakin company is.

I'm typing this on my phone so it might take a few mins.

You may question their work pipeline, call it inefficient, but calling the developers "lazy" is really a silly move.
i really doubt people pushing out massive AAA games at this rate, in a company like Ubisoft, are really kicking their feet up and going "bah, i'll fix that tomorrow, lol".
i mean it's possible, i don't work there, but it's really a silly accusation to make, that makes you look like an asshole.

Especially when the cause of this "lazyness", is that their massive game, isn't performing perfectly as you'd like.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Disks are being printed. It's gold, just missing a probably large day 1 patch.
Ah, yes that's true. After all it was supposed to come out on last Tuesday.

"Just enjoy the game".

Soooo, you start with hyping up the crazy graphics and the 20GB of dynamic lighting data via Giant Bomb (supposedly) and now you're finishing with "GRAPHICS AREN'T EVERYTHING GUYS".

This is the same schtick they pulled with Watch Dogs, and that was a turd on wheels. Just say it's an Assassin's Creed game that is exactly in line with people's initial feelings and leave it be.
The person who made the post on the french forum doesn't work for Ubisoft.
 

Averon

Member
"Just enjoy the game".

Soooo, you start with hyping up the crazy graphics and the 20GB of dynamic lighting data via Giant Bomb (supposedly) and now you're finishing with "GRAPHICS AREN'T EVERYTHING GUYS".

This is the same schtick they pulled with Watch Dogs, and that was a turd on wheels. Just say it's an Assassin's Creed game that is exactly in line with people's initial feelings and leave it be.

This is something that the industry needs to be called out on more often. Publishers like Ubisoft makes it a point to hype their latest games' visuals, but will also throw the "it not all about the visuals" line at the drop of a hat if they don't get the response they want.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
You may question their work pipeline, call it inefficient, but calling the developers "lazy" is really a silly move.
i really doubt people pushing out massive AAA games at this rate, in a company like Ubisoft, are really kicking their feet up and going "bah, i'll fix that tomorrow, lol".
i mean it's possible, i don't work there, but it's really a silly accusation to make, that makes you look like an asshole.

Especially when the cause of this "lazyness", is that their massive game, isn't performing perfectly as you'd like.

10 studios were working on this game ...10!

I would be an asshole if i'd call a smaller dev lazy.

And it's not all about bug fixing or performance. It's the overall concept of the game that needs some fresh ideas. Let's be real, roughly said they make the same game every year.

I like the series i really do but it really needs some exciting new things and features.
 
Reveal: "Look at our amazing graphics!"

Release: "Whatever, it's not about graphics anyway, don't be so shallow"

The Ubisoft Cycle.
 

Shin-Ra

Junior Member
Well technically speaking ACU hasn't gone gold yet so it's not finished. And regarding the bolded, that's simply not true. And there's a bunch of reasons why it's not true. That i've stated over and over. Some of which I already listed.
What did they ship on-disc then?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
10 studios were working on this game ...10!

I would be an asshole if i'd call a smaller dev lazy.

And it's not all about bug fixing or performance. It's the overall concept of the game that needs some fresh ideas. Let's be real, roughly said they make the same game every year.

I like the series i really do but it really needs some exciting new things and features.
Completely different open ended mission structure that adapts instead of just desyncing when the player goes off the beaten path, actual stealth and a cover system, skill trees and armor/weapon customization that makes a big difference all sound like pretty good new ideas to me.

That wasn't a day one patch.
ACU has one planned.
 

Solaire of Astora

Death by black JPN
The person who made the post on the french forum doesn't work for Ubisoft.

Hmmm. How would you know that unless you actually were Yves?

I mean, you did say that you weren't him and we all believe you...

lP028eQ.gif
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
So tell me this is the Watch Dogs PC version the same quality as the initial reveal at E3 2012??? Thought not!
This game is not Watch Dogs, it also wasn't revealed two years before release. So that's a pretty invalid comparison. We've seen the pc version multiple times. And now we've seen both console versions.

Those shots in the OP. Why are devs making games so shadowy?
Well it is a nighttime scene.
 
We wouldn't have this problem if Ubishit didn't show tarted up video with ultra powerful PC's when revealing games. I now have my doubts about Far Cry 4 and The Division?
 

UrbanRats

Member
10 studios were working on this game ...10!

I would be an asshole if i'd call a smaller dev lazy.

And it's not all about bug fixing or performance. It's the overall concept of the game that needs some fresh ideas. Let's be real, roughly said they make the same game every year.

I like the series i really do but it really needs some exciting new things and features.

Yeah, those 10 studios are also probably working on other 10 Ubisoft games, at the same time.
This is how Ubi operates, it's an assembly line, it may be cynical and hurt their game design, or even technical polish, but it doesn't make the people drawing, coding, modelling etc etc slack offs, which is what calling them lazy implies.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
We wouldn't have this problem if Ubishit didn't show tarted up video with ultra powerful PC's when revealing games. I now have my doubts about Far Cry 4 and The Division?
We've seen Far Cry 4 running on ps4, and the game has gone gold. And it's definitely not super intensive from what we've seen. The Division also isn't being developed by Ubisoft.
 
This game is not Watch Dogs, it also wasn't revealed two years before release. So that's a pretty invalid comparison. We've seen the pc version multiple times. And now we've seen both console versions.


Well it is a nighttime scene.

You make me laugh!
I can guarantee you no PC version will match the initial reveal video of AC Unity!
Ubilies should try to keep expectations in check by following Rockstars lead!
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The bottom is a nighttime version of the top?
No, they're both nighttime scenes, one is from the story trailer, the other is from the recent screenshots. The ps4 version just looks more like an actual nighttime scene.

You make me laugh!
I can guarantee you no PC version will match the initial reveal video of AC Unity!
Ubilies should try to keep expectations in check by following Rockstars lead!
Ubilies? Really?
 

Solaire of Astora

Death by black JPN
The Division also isn't being developed by Ubisoft.

What? You getting those game titles mixed up again, Yves?

I understand. It must be confusing when you push out so many games. I believe it's internally referred to as "open world, collectathon, tower climber(a.k.a, watch this shit print money) #99".
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
We've seen Far Cry 4 running on ps4, and the game has gone gold. And it's definitely not super intensive from what we've seen. The Division also isn't being developed by Ubisoft.

It's published by Ubisoft. That is reason enough to be worried about it.
 

C.Dark.DN

Banned
Trailer shot has been brightened. Common technique, even in movie trailers. The darkness would make sense in the context of the scene, but trailers need "pop".
Well, maybe it's just me, but I'd rather it "pop". In Destiny, for example, I felt like there were too many dark areas where models were hard to see.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
You make me laugh!
I can guarantee you no PC version will match the initial reveal video of AC Unity!
Ubilies should try to keep expectations in check by following Rockstars lead!

Yep, just take a look at their bullshots they always release. How can you ever trust a company like this?
 

Ateron

Member
First: Unity does NOT look better than MGSV.

Second: Oh yeah of course complain about pop-in from an unfinished product sure why not. Kojima even stated he didn't want to show it because it was still in early stage but he did it for the fans.

Third: Pop-in was in the Afghanistan demo but i haven't seen anything in the new African jungle demo so yeah they probably fixed it already.

Come on now, of course when they make a new Asscreed game they do all that stuff but they never try to challenge them with doing stuff differently like giving the people jobs etc.
They never try to push them selfs with new stuff and with new i mean really new things and not just a different hero and era. It's the same dilemma with Call of Duty. Both of these big franchises have that problem right now.

Ofc that's just my opinion.

I like you.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
What? You getting those game titles mixed up again, Yves?

I understand. It must be confusing when you push out so many games. I believe it's internally referred to as "open world, collectathon, tower climber(a.k.a, watch this shit print money) #99".
Passive aggression is quickly becoming a pet peeve of mine. Also, it's developed by massive entertainment, it's basically like saying that bestheda developed evil within.

It's published by Ubisoft. That is reason enough to be worried about it.
Not when the studio is very good. Massive Entertainment has a very good track record.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Passive aggression is quickly becoming a pet peeve of mine. Also, it's developed by massive entertainment, it's basically like saying that bestheda developed evil within.


Not when the studio is very good.

Doesn't matter. The point is whatever Ubi shows of the game you can never be sure it's real gameplay footage or always have to fear a downgrade as happened with Watch Dogs and Unity.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Doesn't matter. The point is whatever Ubi shows of the game you can never be sure it's real gameplay footage or always have to fear a downgrade as happened with Watch Dogs and Unity.
No you can't, because that's confirmation bias.
 

Solaire of Astora

Death by black JPN
Passive aggression is quickly becoming a pet peeve of mine.

That's funny, because copy and paste jobs are quickly becoming a pet peeve of mine. Start making good, unique games and I'll be satisfied.

Also, it's developed by massive entertainment, it's basically like saying that bestheda developed evil within.

The studio was bought by Ubisoft six years ago and is working with two other Ubisoft studios on this one. I don't see a problem.

I suppose we'll have to wait and see. If the division contains shared assets or Ubisoft's typical climb tower to unlock map portions, repetitive hand holding and repetitive, half assed mission design, then I think it will be fair to label them an Ubisoft studio.

Time will tell.

Not when the studio is very good. Massive Entertainment has a very good track record.

AC: Revelations and Far Cry 3 say hi. Fetch quests, hand holding, climb towers to unlock map portions and collectathons.

I'll give you AC:revelations because you expect this crap with AC, but to see it spill over to far cry tells me all I need to know.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
That's funny, because copy and paste jobs are quickly becoming a pet peeve of mine. Start making good, unique games and I'll be satisfied.



The studio was bought by Ubisoft six years ago and is working with two other Ubisoft studios on this one. I don't see a problem.
I suppose we'll have to wait and see. If the division contains shared assets or Ubisoft's typical climb tower to unlock map portions, repetitive hand holding and repetitive, half assed mission design, then I think it will be fair to label them an Ubisoft studio.

Time will tell.
Well it's a good thing they rewrote six million lines of code, changed the mission structure, created over 14K animations, built the city on a scale that's not like any other AC game, etc. Because none of that translate to "copy and paste." THIS is a copy and paste, and what we almost got years ago. --->https://www.youtube.com/watch?v=qOYPhHbM5Sg Also AC Revelations and Far Cry 3 were both developed mainly by Ubisoft Montreal, not massive entertainment. The Division is the first project where they have the helm and they're using a completely different engine from any other Ubi title.
 

Solaire of Astora

Death by black JPN
Well it's a good thing they rewrote six million lines of code, changed the mission structure, created over 14K animations, built the city on a scale that's not like any other AC game, etc. Because none of that translate to "copy and paste." THIS is a copy and paste, and what we almost got years ago. https://www.youtube.com/watch?v=qOYPhHbM5Sg

Do you climb towers to unlock portions of the map? Is there a myriad of pointless collectibles to find? From the brief video I saw, it appears that unity is still plagued with the same hand holding. How about an "I've played AC before" option to let us skip the tutorial crap? One of the things I've hated about Ubisoft games is how they try to create the illusion of player freedom by giving you a huge world to explore, but then claw that back by forcing you to play in a restrictive manner. A game like this should reward creative play styles. Not suffocate them.

You seem to be bringing up things like animations and city scale, but I've been fooled so many times before. I'll be keeping a very close eye on this to see how the game design has changed. If it's more of the overly familiar, then I'll pass. If Ubisoft has actually created something different this time, then colour me interested. Won't be taking your word for it though. I'll wait until someone I trust gives me an honest picture.

Also AC Revelations and Far Cry 3 were both developed mainly by Ubisoft Montreal, not massive entertainment. The Division is the first project where they have the helm and they're using a completely different engine from any other Ubi title.

So I won't see any of the overly familiar Ubisoft game design mechanics? I'm cautiously intrigued. I really wish you guys would rip up that tired play book and start again with your other franchises. I've said before time and again, that I love the idea of your franchises, but hate the smothering design choices.
 

Raonak

Banned
Oh, now this is ironic because I remember you, OP, before the launch of Infamous:SS...you constantly berated the game and claimed it was downgraded in what seemed like most Infamous:SS articles over at N4G. You even cherry-picked off-screen, heavily compressed, shrunk down shots to try and prove that the downgrade had occurred.

http://n4g.com/news/1461484/troy-baker-infamous-second-son-looks-amazing-gives-details-on-delsins-good-and-evil-paths#c-8920058

So I'm wondering why you're so hell-bent on this defending this game against claims of it being downgraded, when it clearly has been, when you were more than happy to bash Infamous every chance you got?

Jesus Christ. You can't even make this shit up.
I've never seen such a strong level of irony.

At times I think Crossing Eden is a very nicely done joke account.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Do you climb towers to unlock portions of the map? Is there a myriad of pointless collectibles to find? From the brief video I saw, it appears that unity is still plagued with the same hand holding. How about an "I've played AC before" option to let us skip the tutorial crap? One of the things I've hated about Ubisoft games is how they try to create the illusion of player freedom by giving you a huge world to explore, but then claw that back by forcing you to play in a restrictive manner. A game like this should reward creative play styles. Not suffocate them.

You seem to be bringing up things like animations and city scale, but I've been fooled so many times before. I'll be keeping a very close eye on this to see how the game design has changed. If it's more of the overly familiar, then I'll pass. If Ubisoft has actually created something different this time, then colour me interested. Won't be taking your word for it though. I'll wait until someone I trust gives me an honest picture.

Oh, and see my edit to my last post about ubi massive.
Yes, some classic AC elements will be put into the game. And what point of open ended mission design do you not understand. Or skill trees and armor/weapon customization that change the way you play. Did you just avoid every single article of information or are you being obtuse?

Jesus Christ. You can't even make this shit up.
I've never seen such a strong level of irony.
Once again, irrelevant to the discussion.
 

Solaire of Astora

Death by black JPN
Yes, some classic AC elements will be put into the game.

You and I may have different definitions of classic.

And what point of open ended mission design do you not understand. Or skill trees and armor/weapon customization that change the way you play. Did you just avoid every single article of information or are you being obtuse?

Like I said. I'll wait and see. It seems ubi is under the impression that they've been pumping out quality games, whereas I'm under the impression that they've been pumping out shit for years now. I'll wait for opinions from people I trust rather than the publisher trying to sell me yet another polished turd.

IF unity turns out to be the game an interesting idea like AC deserves, then you can rest assured, I'll buy it and be happy. I'm understandably skeptical given how every AAA Ubisoft game (I'm not just talking about AC games anymore) I've bought since the wonderful AC2 has been the same old boring rehash.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
You and I may have different definitions of classic.



Like I said. I'll wait and see. It seems ubi is under the impression that they've been pumping out quality games, whereas I'm under the impression that they've been pumping out shit for years now. I'll wait for opinions from people I trust rather than the publisher trying to sell me yet another polished turd.

IF unity turns out to be the game an interesting idea like AC deserves, then you can rest assured, I'll buy it and be happy. I'm understandably skeptical given how every AAA Ubisoft game (I'm not just talking about AC games anymore) I've bought since the wonderful AC2 has been the same old boring rehash.
Ask any AC fan and they'd tell you that tower synchronization is a classic mechanic in the series. Regarded the bolded, I would be under the impression that my games are quality too if they consistently got good reception, awards, and millions of sales with release. And you basically just admitted that you think the series is shit, so basically you would be going in with a negative opinion anyway.
 

Solaire of Astora

Death by black JPN
Ask any AC fan and they'd tell you that tower synchronization is a classic mechanic in the series.

But what about Far Cry, Watchdogs and the crew? It's this kind of rehashing that I'm talking about

Regarded the bolded, I would be under the impression that my games are quality too if they consistently got good reception, awards, and millions of sales with release.

They have the potential to be so much better. Like I said before, if you're open to reading a pitch, let me know. I might not have any experience in the industry, but when you have over 9000 employees, one more isn't going to hurt.

And you basically just admitted that you think the series is shit, so basically you would be going in with a negative opinion anyway.

Keep being dismissive all you want. I loved AC2 and it pains me to see the series (and others) smothered with the same turgid gameplay. I would love to be excited for this game, but I can't until I actually see actual, meaningful improvements to game design. Again, if you want to hear my ideas for the franchise, ask away.
 

cormack12

Gold Member
Shadows of Mordor showed with their 'nemesis' system how a mechanic can elevate a game into 'next-gen' territory despite some shortcomings. They clearly had a target audience and knew exactly what they wanted to achieve.

On the flip side, I'm reminded of that Star wars and CGI quote whenever I think of AC:U now. The one about 'density' of aliens and people on screen. The full parody is done by redletterboxmedia for information. On its own the adaptive mission mechanic (AMM) sounded really cool and would/will/remains to be seen if it can freshen up the 4/5 basic mission structures. There have also been improvements to the parkour to stop that annoying run up walls and random trees, and we now have a climb down option. Then we have combat improvements - nothing too complex but a step up from counter, counter, counter. Then finally we actually got a low-profile/crouch option! If they had stopped there and then produced something with the fidelity of Black Flag with the 125 or so NPC's they could generate, I'm guessing most would have happy. I mean there were no complaints about density in ACII.....

I find it hard to criticise devs too much when they are attempting to push the boat out a little more or create unique experiences but somewhere along the lines it's just as though some bad decisions were made, or more technical boast/egocentric ones. Making the city almost a of scale 1:1 makes everything bigger which requires more NPC's to make it feel more 'alive' and populated. It's going back to the same argument we were on the precipice of coming into this generation. Gamers don't necessarily want 'bigger', they want immersion and densely packed content. Ubisoft looks like they have tried to deliver both, as well as several improved and/or new mechanics above. For what it's worth the actual cityscapes look fairly decent from all the screenshots and videos, but the NPC's just seem like from a last gen open world game (thinking skyrim), they just stand out too much and the models look plain weird at times. I don't know what the engine is doing but the popup looks awful as well. I don't think we're going to get a consistent experience from this game and hence all the entrenched opinions that we're still seeing this late before release. We had problems with stutter and choppiness in Boston/NY/Frontier in ACIII that were never properly sorted, it also had NPC pop in and pop out when running - the answer is not to suddenly inflate everything to a huge scale and bank on new hardware handling it. Get everything running perfectly at one scale first then scale up......

Can this just be patched out by lowering the NPC generator count? Maybe change it for the whole game or provide menu options for low-medium-high?
 
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