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Halo 5 beta clips leak (sprint, ADS is *not* COD-style) (more clips and info added)

BibiMaghoo

Member
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Two Words

Member
"Here is Halo 2 remade playing EXACTLY HOW YOU LOVED IT!"

*Massive Applause*

1 Year Later

"Here is Halo 5, which plays like ABSOLUTELY NOTHING LIKE A HALO GAME!"
 

Lrrr

Member
As a long-time Halo and FPS player, I'm used to ADS and Sprint in other games, so their inclusion in H5 doesn't bother me so long as they're not part of a specialization class. If all players have them as the default style, I'm cool with it.

I'd be disappointed if 'Ordnance Drops' (aka Killstreak Bonuses) and the perks system make a return.
 
With all the insults in this thread I hope they keep ADS and sprint.

Some of you disgust me.

Be respectful and let them know properly without swearing and throwing insults.

This isn't a new or surprising trend with 343i. The dedicated/hardcore portion of the Halo community has been "letting them know" for a few years now that they don't want these things in Halo. The fact that they are (apparently) present in the new title is a slap in the face to that community. Of course they're going to lash out.
 

Courage

Member
Maybe only the DMR/BR have ADS.

Is that a possibility?

It seems like movement is slowed down when the player aims down sights, when that wasn't the case with DMR/BR.

If that was the case, then the DMR/BR would probably be drastically gimped at hip-fire.
 

Vire

Member
It's worth noting as well that on top of being a garbage way to appease bad players, it also entirely changes the pace of the combat. Early Halo titles had an amazing ebb and flow to the combat, where every engagement was tense. Now you have an entire stutter-stop flow, one where some are stopping/slowing for ironsights, and others are engaging sprint to get out of dodge. It becomes an entirely different and decidedly non-Halo experience.

Exactly, there's a huge difference between

RUN OR GUN AND RUN AND GUN.

Halo was that latter before. This is just sad.
 

Striker

Member
Guess hardcore Halo MO fans don't want change to classic gameplay model - which ADS and sprint would clearly bring as they do affect play style and arguably weapon balance.
It's not even that. The players left Halo 4 in a massive hurry once other games came out soon after and it dropped down the board on the XBL Activity Chart. That's terrible for a supposed top IP. For an Xbox franchise, you would expect it to be one of the most popular and played series, but while it sold alot due to the brand name, it did not have a very good population after several months.

Isn't it great how we had to get a leak to reveal massive changes to the core mechanics

Also, 343 saying this halo would go back to basics and then doing the opposite doesnt help
They also said Halo 4 felt like Halo.

Horribly ignorant question: how is ADS different than say using the BR with scope in Halo 2? Been awhile since I've played a Halo.
With a scoped weapon like a BR, you can still have complete mobility in running, strafing, and jumping.
 

hydruxo

Member
Aiming down sites is how one properly uses a gun. That's not a COD thing. I don't get why people want the gunplay in Halo stuck in 1997.

Right? I like ADS in games and the control it gives me rather than spraying bullets from the hip.

That being said, I fully understand why Halo fans would be mad about a fundamental part of the mechanics being changed.
 

Orayn

Member
Okay so everyone's assuming hipfire accuracy has gone down the shitter? Because if that's not the case, the hate is still unjustified.

And what's wrong with sprint?

Honest questions here. I've never played Halo but I understand the mechanics it had.

Hipfire accuracy is almost certainly worse now because that's the only reason to implement ADS in the first place. It's a way of forcing the player to choose between mobility and accuracy.

Sprint dramatically changes the map design because it changes how players move. Similar to ADS, it's also a forced choice between fast movement and actually being able to shoot.
 

Fracas

#fuckonami
Great job 343. Y'all have some cool people and I respect your decisions but dear god you killed halo faster than Bungie ever could.

Have trying to sustain a sequel to the fastest-dying halo game on a platform with a tenth of the playerbase.
 

Grief.exe

Member
The only redeeming factor is this mechanic may be created as a crutch for bad players. The only problem would be if they force arbitrary shot vectors on players shooting 'from the hip.'

The other problem I could easily see arise is your average Call of Duty player, which is the demographic they are targeting with this change, will get destroyed by even a terrible Halo player.
 

Zakalwe

Banned
I am not against Sprint and ADS in Halo.
The reactions in here, and the thread title are ridiculous.

Halo player since day 1.

ADS and sprint change too much of the feel of Halo gameplay and further homogenise a once unique franchise.

The game will probably be decent enough, but for many long time Halo fans it isn't what they wanted.

It's not hard to understand why people are upset.
 

Walshicus

Member
Dunno, sprinting worked quite well in H4. I can't imagine how anyone can be so fucking unbalanced as to really find Aiming Down Sights to be offensive.
 

Jackpot

Banned
I thought it was called Ironsights...

That was the PC name. ADS is the name console players who have only recently encountered the mechanic call it, and they outnumber us.

How does anyone know there's ADS across the board though? The gun in the video is the BR...

20th century reflex sight on a rail compared to an integrated scope like the BR suggests it's a universal attachements system.
 
Halo is not exclusively defined by absence of sprinting and ADS.

Also, sprinting is great. I would have been pissed if it didn't have it.
 
Was ADS never a thing in Halo? I can't remember when playing Halo 3 if I could ever ADS. . I didn't know this would be a big deal. .

Aren't we getting upset over a few seconds of gameplay?
 

legacyzero

Banned
It's certainly a feature that makes sense and is justified from my perspective. People do aim down weapon sites, and have done since the creation of the firearm. It makes less sense to exclude it than include it. I think there is too much adversity to adopting features in games that are popular and common, because by extension, it generally means a mechanic is successful, and wanted. I cannot speak to the way this may change a Halo game, as my experience with them is extremely limited.
Some franchises are good, and maybe even better for not going with the wood grain, though. Look at games like Left 4 dead. I cant imagine that game with ADS. Im not sure why. It just FEELS better.

Im not against ADS by any means, but it doesnt belong in every shooter for design reasons.
 

EBreda

Member
People hate everything these days.

2 seconds blurry video = let's bomb 343 and kill devs.
Add one mechanic I don't care for = let's bomb 343 and kill devs.
Don't give me exactly what I want = let's bomb 343 and kill devs.

Hey, there's a double jump in my platformer = crap.
There's dual wielding in my fps = shit.
There's nitro in my racer = dead.

Everything must stay exactly the same, forever. Sickening.
 
Right? I like ADS in games and the control it gives me rather than spraying bullets from the hip.

That being said, I fully understand why Halo fans would be mad about a fundamental part of the mechanics being changed.

But, the thing is, in previous Halos shooting from the hip was just as accurate as shooting while zoomed in. There was no "spraying bullets from the hip."
 

SCHUEY F1

Unconfirmed Member
As a long-time Halo and FPS player, I'm used to ADS and Sprint in other games, so their inclusion in H5 doesn't bother me so long as they're not part of a specialization class. If all players have them as the default style, I'm cool with it.

I'd be disappointed if 'Ordnance Drops' (aka Killstreak Bonuses) and the perks system make a return.
.
 
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