• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon Age: Inquisition has gone gold

Ark

Member
ibgavq.gif

Woah. Been a while since I've seen this gif used.
 

Special C

Member
Question for you DA2 veterans. How awesome is Varric? Because I want to play a Dwarven Archer Rogue so that will naturally keep Varric from my party.

I may end up going Mage after looking at the companions because I'm not too crazy about any of the mage companions in the game. All the best companions seem to be Warriors and Rogues.
 

jschreier

Member
Having a long game can be a bad thing if it doesn't keep you engaged, would you guys say DAI achieves that over long periods of time?
I won't get too specific until the embargo's up Tuesday, because we're definitely going to have stuff on Kotaku then, but BioWare made a lot of smart decisions with the game's general structure. Since every sidequest and accomplishment gives you Power, a commodity you use to progress the story and unlock new areas, it winds up feeling rewarding and meaningful even to just wander around exploring and checking off tasks that might otherwise feel tedious. Helps that there's a lot of variety, too, and I've always been a sucker for games that let you run your own castle (miss u Suikoden). So, yes, it's engaging.
 

Lakitu

st5fu
Despite gaining power by doing side-missions, are there side-missions that have meaningful story related content that perhaps hasn't got anything to do with the main campaign?
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I won't get too specific until the embargo's up Tuesday, because we're definitely going to have stuff on Kotaku then, but BioWare made a lot of smart decisions with the game's general structure. Since every sidequest and accomplishment gives you Power, a commodity you use to progress the story and unlock new areas, it winds up feeling rewarding and meaningful even to just wander around exploring and checking off tasks that might otherwise feel tedious. Helps that there's a lot of variety, too, and I've always been a sucker for games that let you run your own castle (miss u Suikoden). So, yes, it's engaging.

Oh man, that sounds so good.
 

Dawg

Member
I won't get too specific until the embargo's up Tuesday, because we're definitely going to have stuff on Kotaku then, but BioWare made a lot of smart decisions with the game's general structure. Since every sidequest and accomplishment gives you Power, a commodity you use to progress the story and unlock new areas, it winds up feeling rewarding and meaningful even to just wander around exploring and checking off tasks that might otherwise feel tedious. Helps that there's a lot of variety, too, and I've always been a sucker for games that let you run your own castle (miss u Suikoden). So, yes, it's engaging.

I've been waiting for ages for an RPG to give you the feeling you actually have an impact on the world. Enemies that disappear because you've beaten a specific camp, forts you can take over, rifts you can close, secret areas you can find... there's just so much. I still can't believe how much content there is. I can actually feel the Inquisitions power growing as I progress through the game.

The power system indeed, is very smart. I'm actually surprised the side missions on the war table (for Cullen, Leliana and the other woman) also tend to have an impact on the world. Won't specify what yet, but I like it.
 

Special C

Member
So If I go with Inquisitor (Archer Artificer), Blackwall (Tank) Iron Bull (DPS) and Dorian will I have a balanced enough party to make it through Nightmare Difficulty? I typically don't switch party members.
 

GavinUK86

Member
I usually end up choosing my 3 team mates and sticking with them for the duration then replaying with 3 others. Then doing it again.
 

Chaos17

Member
I've been waiting for ages for an RPG to give you the feeling you actually have an impact on the world. Enemies that disappear because you've beaten a specific camp,

You've that in Baldur's gate when you beat the bandit camp no bandits will ever attack you again or in Fallout 1, wha you do to the city will have an impact to it.
Then you see at the end of the game if they florished or perished thanks to you or not.
 

LuuKyK

Member
I won't get too specific until the embargo's up Tuesday, because we're definitely going to have stuff on Kotaku then, but BioWare made a lot of smart decisions with the game's general structure. Since every sidequest and accomplishment gives you Power, a commodity you use to progress the story and unlock new areas, it winds up feeling rewarding and meaningful even to just wander around exploring and checking off tasks that might otherwise feel tedious. Helps that there's a lot of variety, too, and I've always been a sucker for games that let you run your own castle (miss u Suikoden). So, yes, it's engaging.

That was one of my favorite parts of the Suikoden games. Seeing the people you recruit take different roles and helping your HQ develop. If this game is somehow close to that, oh boy, will I be happy.
 

Dawg

Member
You've that in Baldur's gate when you beat the bandit camp no bandits will ever attack you again.

True. Some older RPGs did that, but once we entered the 3D graphics era... too many RPGs just have endless respawning enemies if it's open world. There's no fun in that. There's no feeling of "I conquered this area" because the same old enemies still wander there.
 
I've been waiting for ages for an RPG to give you the feeling you actually have an impact on the world. Enemies that disappear because you've beaten a specific camp, forts you can take over, rifts you can close, secret areas you can find... there's just so much. I still can't believe how much content there is. I can actually feel the Inquisitions power growing as I progress through the game.

The power system indeed, is very smart. I'm actually surprised the side missions on the war table (for Cullen, Leliana and the other woman) also tend to have an impact on the world. Won't specify what yet, but I like it.

How is the Power-Story Progression ratio?

I'm a Softcore Powergamer, so I'm interested in if you can amass a shit-ton of Power and then just spend it all in one fell swoop at the War Table.
 
Man, doing the Keep and watching some previews has gotten me hyped. Anyone going for the deluxe edition? I'm skeptical that the $10 extra is worth it. I'll probably preorder it at this point, just a matter of which one.
 

Dawg

Member
How is the Power-Story Progression ratio?

I'm a Softcore Powergamer, so I'm interested in if you can amass a shit-ton of Power and then just spend it all in one fell swoop at the War Table.

Yeah, you can do that.

It's actually how I'm playing the game. I'm doing an insane amount of sidecontent so my power level is very high.
 
True. Some older RPGs did that, but once we entered the 3D graphics era... too many RPGs just have endless respawning enemies if it's open world. There's no fun in that. There's no feeling of "I conquered this area" because the same old enemies still wander there.

How is powerleveling handled then?
 

Grisby

Member
Varric is a permanent party member here :)

I have Solas, Cassandra and him.
Would you say that a lot of previous game companions show up or just a little?

I probably shouldn't ruin it for myself, and the keep has companion choices, but argh, want to know how some of them have been getting along.
 
I won't get too specific until the embargo's up Tuesday, because we're definitely going to have stuff on Kotaku then, but BioWare made a lot of smart decisions with the game's general structure. Since every sidequest and accomplishment gives you Power, a commodity you use to progress the story and unlock new areas, it winds up feeling rewarding and meaningful even to just wander around exploring and checking off tasks that might otherwise feel tedious. Helps that there's a lot of variety, too, and I've always been a sucker for games that let you run your own castle (miss u Suikoden). So, yes, it's engaging.

It sounds like fable 3:the nonshit version
 

jschreier

Member
Oh man, that sounds so good.
It's hard to believe this was made by the same team that made DA2. Really shows you what talented developers can do when they're not rushed to pump out a quick sequel. (Also, reading DA2 reviews today is hilarious. "The best RPG of this decade? Nine more years will tell, but for now, yes.")
 

adj_noun

Member
It's hard to believe this was made by the same team that made DA2. Really shows you what talented developers can do when they're not rushed to pump out a quick sequel. (Also, reading DA2 reviews today is hilarious. "The best RPG of this decade? Nine more years will tell, but for now, yes.")

Although I tend to disagree with some of the more enthusiastic denouncements of DA2, yeah, that's a bit of an...overestimation...of DA2's quality.

To put it mildly.
 

Dawg

Member
It's hard to believe this was made by the same team that made DA2. Really shows you what talented developers can do when they're not rushed to pump out a quick sequel. (Also, reading DA2 reviews today is hilarious. "The best RPG of this decade? Nine more years will tell, but for now, yes.")

I could point out the improved combat and graphics till there's blood covering my face, but BioWare is one of the few companies that uses the advanced computing power available to modern game designers to let you actually play a role.

Score: 100

I'll let you guys figure out which review it is ;P
 

Ralemont

not me
Quick question: is the tactics system basically the same as it was in DAO and DA2? I've been known to get real deep into that stuff, programming super specific behavior.

If anyone knows of a video where they've shown it off I'd like to see it. I've tried to stay away from most of the media.

From the videos it looks like it isn't like Origins and DA2 anymore, which is unfortunate. You cycle through star, check, and X setting for each ability (I guess star means prioritize?) and then there's a screen called "Behaviors" where you can program what enemy your companion attacks, when they use health potions, etc. But it looks like the prioritized If-> Then system is gone. It's actually my only concern with this game, if the companion AI is up to snuff, because it looks a lot less customizable.

Again just based on the videos we've seen. Maybe Dawg or some other nice fellow can confirm or clarify.

Man, doing the Keep and watching some previews has gotten me hyped. Anyone going for the deluxe edition? I'm skeptical that the $10 extra is worth it. I'll probably preorder it at this point, just a matter of which one.

I'm getting the Deluxe because 1) I always do for BioWare games and 2) even though the bonuses are less substantial, I approve of BioWare not making a character Day 1 DLC this time and want to send that message, and 3) if this game is as big as they say it'll be worth much more than $60 to me, so I'm fine spending the extra $10 to support the devs.
 

Razia

Member
Anyone going for the deluxe edition? I'm skeptical that the $10 extra is worth it. I'll probably preorder it at this point, just a matter of which one.

I don't really think it's worth it, but I traded in some old games towards it. $42 was much easier to swallow than the $70 I would've otherwise paid.
 

Dawg

Member
I'm actually thinking about creating a thread (or, a post in the review thread) when the embargo is over with like 100 screenshots.

Just me dropping the bomb.

*drops mic*
 

Tovarisc

Member
I'm actually thinking about creating a thread (or, a post in the review thread) when the embargo is over with like 100 screenshots.

Just me dropping the bomb.

*drops mic*

Have mercy on mobile users by posting few preview pics and rest in .zip :D
 
Top Bottom