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Halo 5 beta clips leak (sprint, ADS is *not* COD-style) (more clips and info added)

btags

Member
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".

If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller,
and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".

If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).

Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.

I'd hope they would believe you, as mario 64 released in 96.
 

Seventy70

Member
Why does Halo need to evolve? You guys keep spouting this shit and never back up why. What's your favourite MP shooters by the way? That'll help explain a lot.

The people that usually say that aren't even fans of the series they are complaining about.
 
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".

If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller, and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".

If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).

Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.

Actually Mario is fine,Nintendo actually knows what they are doing and they feel good for mario games. Again i am not saying change is bad but things like sprint cannot be balanced since a map must be made with sprint in mind.
 
Actually Mario is fine,Nintendo actually knows what they are doing and they feel good for mario games. Again i am not saying change is bad but things like sprint cannot be balanced since a map must be made with sprint in mind.

How can maps not be balanced with sprint? That is ridiculous
 

Wollveren

Banned
Actually Mario is fine,Nintendo actually knows what they are doing and they feel good for mario games. Again i am not saying change is bad but things like sprint cannot be balanced since a map must be made with sprint in mind.

That is what I am trying to say, don't say NO because sprint was done badly before. Who knows this game could very well be the first halo where sprint works out, you gotta keep trying I guess.

But hey, I started from Halo Reach (really halo 3 but only at friends), so I'm not as die hard about zero sprinting as you and some others are.
 
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".

If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller, and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".

If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).

Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.

good changes are always welcome, but the difference here is that some of these mechanics were tried twice and already failed. sometimes somethings just don't work. at what point will we stop trying to put square pegs in round holes?
 
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".

If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller, and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".

If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).

Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.

I will wait to see what H5 have to offer.. but you are comparing innovations and classic evolution with Halo 5 having the same stuff that a lof of COD clones have. There is no innovation here, just features that COD have and MAYBE, MAYBE, Halo fans doesn't want. Just see what it the big gaming thing right now: MCC. A remake of an old game. And the bigger deal is that whole package is the HALO 2 MP. If people wanted to play COD MP, they will play COD MP.
 
Because you have to use the original mid to small sized maps for the new game. New maps cannot be created because change and innovation are bad.

New maps as well have to be made bigger to accommodate the sprint. Still the same point. It's news to me that copying is considered innovation now.
 

Monocle

Member
I'm not switching the conversation at all. We're talking about innovation and change within an industry that demands it. For crying out loud we have to buy a completely new machines every 5-8 years just to handle the constant changes in the gaming industry.

Adding ADS and sprint does not ruin their great formula.

And I'm sorry if you think a first person shooter's formula from 2003 is as timeless as a hammer and nail (lol) but it's not.
No, you're engaging in rhetorical handwaving to push the idea that Halo's formula should be fundamentally altered with features that are clearly incompatible with the type of competitive shooter it is (or used to be), where everyone starts on equal footing, and then each player uses their skill and map knowledge to rack up kills and control territory.

Sprinting and ADS serve COD-style shooters. Halo is a different thing. Encounters play out differently and the games used to be designed to support that, until Reach and Halo 4 muddled it all up.
 
Instead of sprint they should just raise the base player speed. It was fine in Halo 2 and they slowed it down in the following Halos. Strafing became slightly less important. Why choose sprint over that?

The game play should be sped up, not slowed down.
 

Omega

Banned
it's going to glorious when the "halo needs to evolve!" crowd abandons the game in three months and the halo fans go back to playing the halo game that released the year before.
 
Maps have to be a certain size since sprint is in. Look at the midship leak and notice its very spacious now.

How is that a bad thing? If it takes you 30 seconds to get across the map in Halo 2 and 30 seconds in Halo 5, then it doesn't matter. It's only bad if certain people don't have sprint to take advantage of the extra room.

What matters for Halo is that there are good sight lines and the gameplay rewards map control. I hate to keep harping on this but as long as there are weapon spawns and equal starts/abilities, Halo 5 will be better than both Reach and 4 and closer to the 1/2/3 group.
 

Head.spawn

Junior Member
I'm not switching the conversation at all. We're talking about innovation and change within an industry that demands it. For crying out loud we have to buy completely new machines every 5-8 years just to handle the constant changes in the gaming industry.

Adding ADS and sprint does not ruin their great formula.

And I'm sorry if you think a first person shooter's formula from 2003 is as timeless as a hammer and nail (lol) but it's not.

The same base gameplay of Counter-Strike still has a peak of about 250,000 players just today. Around 100,000 right now.

Maybe you're wrong?
 
ADS is a much bigger gameplay tweak that I think will fundamentally changed how the game feels, but sprint not so much. I'm all for adding sprint. Playing prior Halo's feels like trudging through molasses after Halo 4. Sprint, map based weapon spawns (no load outs), and I'm good.

My thoughts exactly.
I hope ADS doesn't affect things too much, seems like it would definitely change the pace of the game
 
No, you're engaging in rhetorical handwaving to push the idea that Halo's formula should be fundamentally altered with features that are clearly incompatible with the type of competitive shooter it is (or used to be), where everyone starts on equal footing, and then each player uses their skill and map knowledge to rack up kills and control territory.

I don't think Halo's formula is fundamentally altered because of ADS or Sprint. If you can tell me what the formula is and how it's being ruined by those two features then I will concede.

So far what's happened is people are saying that the game is being altered by "incompatible" features
(mind you a game they have not played, and features they have no knowledge of how they will be implemented)
and I'm saying that the features are not the problem but the implementation.
 
I love that HaloGAF honestly believes Halo will go back to being the king of the FPS genre as soon as they "start listening to real Halo fans" and remove sprint, or bloom, or (insert game mechanic quibble here). When, charitably, three fourths of the people who have bought any Halo game ever don't give a shit about bloom.

TFW Halo 5 does 2-3 million in sales, cementing it's new position as the Killzone of the Xbox One.
 

injurai

Banned
Halo needs to evolve...

By being homogeneous with all the other FPS's of the last 7 years

That's exactly what it needs. Yes

Pretty much how I see it. Pretty much all last gen I had been praising Halo for being on of the few console fps I really valued and respected. I thought the formula was so good that my preference for m+k shooters would meld away as I played Halo.

But they are pretty much throwing out Halo's mechanical history right here.
 
I am glad that 343 isnt afraid to make changes to the Halo sandbox and universe. We have played enough classic Halo. And we get to play it all over again this generation for as long as we want in MCC. But 343 has to take Halo in a slightly new direction. Or it WILL die from repetition.
 

VinFTW

Member
I love that HaloGAF honestly believes Halo will go back to being the king of the FPS genre as soon as they "start listening to real Halo fans" and remove sprint, or bloom, or (insert game mechanic quibble here). When, charitably, three fourths of the people who have bought any Halo game ever don't give a shit about bloom.

TFW Halo 5 does 2-3 million in sales, cementing it's new position as the Killzone of the Xbox One.

It was the king of the FPS genre before any of this shit started happening.
 
I love that HaloGAF honestly believes Halo will go back to being the king of the FPS genre as soon as they "start listening to real Halo fans" and remove sprint, or bloom, or (insert game mechanic quibble here). When, charitably, three fourths of the people who have bought any Halo game ever don't give a shit about bloom.

TFW Halo 5 does 2-3 million in sales, cementing it's new position as the Killzone of the Xbox One.

Halo 4 did 9 million, I dont think it will be that low
 
I love that HaloGAF honestly believes Halo will go back to being the king of the FPS genre as soon as they "start listening to real Halo fans" and remove sprint, or bloom, or (insert game mechanic quibble here). When, charitably, three fourths of the people who have bought any Halo game ever don't give a shit about bloom.

TFW Halo 5 does 2-3 million in sales, cementing it's new position as the Killzone of the Xbox One.

halo will sell because of its name. the gameplay is what keeps its fans playing for 3 years.

and there's still a lot of fucking halo fans
 

16BitNova

Member
Seriously people complaining about sprint and aim down sights? It's 2014, get with the program. Your telling me I'm supposed to believe I'm a super soldier from the future but I can't run or take precise aim with my weapon? Fuck outta here. And I've been a halo fan since the beginning. Embrace the change already.
 

Zerokku

WHAT HAVE YOU DONE?
Halo 4 did 8 million, I dont think it will be that low

8 million on a console that had ~75 million consoles. Versus the best case scenario maybe ~20 million for xbox one at the end of next year? (And thats if it has a miraculous turn-around and the ps4 flails somehow)

Your telling me I'm supposed to believe I'm a super soldier from the future but I can't run or take precise aim with my weapon? Fuck outta here. And I've been a halo fan since the beginning. Embrace the change already.

Well for one lore should not supercede gameplay (nevermind the fact the lore says spartans dont need to aim down sights). But this is a (potential) gameplay shift in what for many people feel is an inferior way. "Realism" and Story should never be gained at the expense of good gameplay.
 
New maps as well have to be made bigger to accommodate the sprint. Still the same point. It's news to me that copying is considered innovation now.

I'm not attacking anyone! Fans think sprint doesn't work because they haven't seen it work. People doubted that vehicles could work in an FPS but Halo 1 completely shocked everyone. It's not the feature itself. It's the way it's implemented. And thats often where and how Halo has innovated.

The same base gameplay of Counter-Strike still has a peak of about 250,000 players just today. Around 100,000 right now.

Maybe you're wrong?
So because Counterstrike (a PC game in a completely different industry that doesn't have issues with backwards compatibility) has 250,000 players today out of millions of PC gamers and billions of people means that Halo's gameplay formula is as timeless as a hammer and nail? That uh ... that makes total sense. No further questions.
 

btags

Member
8 million on a console that had ~75 million consoles. Versus the best case scenario maybe ~20 million for xbox one at the end of next year? (And thats if it has a miraculous turn-around and the ps4 flails somehow)

True, but i would say that a higher proportion of those who own an xbox one right now and those who will get one within the next year are halo fans when compared to the 360's userbase at the time of halo 4's launch.
 
8 million on a console that had ~75 million consoles. Versus the best case scenario maybe ~20 million for xbox one at the end of next year? (And thats if it has a miraculous turn-around and the ps4 flails somehow)

The difference is that earlier on in the generation games (expecially first party ones) have higher attach rates due to the early adopters being more dedicated, just look at the Wii U attach rate for games versus the Wii
 
I'm not attacking anyone! Fans think sprint doesn't work because they haven't seen it work. People doubted that vehicles could work in an FPS but Halo 1 completely shocked everyone. It's not the feature itself. It's the way it's implemented. And thats often where and how Halo has innovated.

Halo didn't fail to get vehicles to work for 2 titles though.
 
Sprinting and no flinching is nice, happy with that. Flinching annoys me quite a lot in multiplayer shooters.

Not sure I like ADS though.
 

Alienfan

Member
I honestly think that the Halo games with sprinting feel/play better than the games that don't. Maybe it's because I came into Halo at Reach and only just recently played all of the older Halo games. May also explain why I really enjoyed Halo 4 and thought it's campaign was 10x better than anything Bungie had put out (maybe minus Reach).
 

hao chi

Member
I don't get the point of the ADS view if it doesn't restrict movement like it does in most other shooters. The aiming reticle is uploaded to Master Chief's visor (or something like that), so why have ADS instead? To appeal to CoD fans? Seems like a pointless change, and an annoying one since it obstructs a decent amount of your vision. Besides, it's not like CoD fans will start playing Halo because of it; they'll just continue to play CoD just like every other time games made changes to appeal to them and were ignored while their fanbase suffered.

I'll never be a fan of sprinting in Halo either for reasons that have been covered numerous times in this thread.
 
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