MrCookiepants
Member
Halo fans are a weird bunch.
If you wanna live in 2004 you have the MCC for that.
If you wanna live in 2004 you have the MCC for that.
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".
If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller, and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".
If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).
Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.
Why does Halo need to evolve? You guys keep spouting this shit and never back up why. What's your favourite MP shooters by the way? That'll help explain a lot.
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".
If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller, and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".
If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).
Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.
Lol, why. So whiners can shit on his work without ever seeing the complete picture? No. He's fine doing whatever he's doing.I wish Frankie would post in this thread
Actually Mario is fine,Nintendo actually knows what they are doing and they feel good for mario games. Again i am not saying change is bad but things like sprint cannot be balanced since a map must be made with sprint in mind.
How can maps not be balanced with sprint? That is ridiculous
Actually Mario is fine,Nintendo actually knows what they are doing and they feel good for mario games. Again i am not saying change is bad but things like sprint cannot be balanced since a map must be made with sprint in mind.
How can maps not be balanced with sprint? That is ridiculous
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".
If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller, and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".
If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).
Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.
You know if I told someone 10 years ago that future COD's will have jetpacks, boosters, mechanical suits and zombie modes they would have laughed in my face and say "that has no place there".
If I told someone 15 years ago that Mario is not going to forever be a 2D sidescroller, and evolve into a 3D platformer with lots of different mechanics, multiplayer, vehicles etc... they would have told move me "get out of here".
If I told someone 10 years ago that a simple mod in Warcraft 3 (dota) was going to turn into the most popular game (and genre) on Earth, where skill shots could span the entire map, wards come standard with every champion and heroes start off with mounts, they would have told me "that has no place in our mod" (mixing Hots and league).
Stop saying "this doesn't fit/work with halo" simply because of some bad decisions made in ONE GAME. There were mistakes, but stop saying because of that there can NEVER be change. Its about finding the balance, not finding the stop sign.
Because you have to use the original mid to small sized maps for the new game. New maps cannot be created because change and innovation are bad.
No, you're engaging in rhetorical handwaving to push the idea that Halo's formula should be fundamentally altered with features that are clearly incompatible with the type of competitive shooter it is (or used to be), where everyone starts on equal footing, and then each player uses their skill and map knowledge to rack up kills and control territory.I'm not switching the conversation at all. We're talking about innovation and change within an industry that demands it. For crying out loud we have to buy a completely new machines every 5-8 years just to handle the constant changes in the gaming industry.
Adding ADS and sprint does not ruin their great formula.
And I'm sorry if you think a first person shooter's formula from 2003 is as timeless as a hammer and nail (lol) but it's not.
it's going to glorious when the "halo needs to evolve!" crowd abandons the game in three months and the halo fans go back to playing the halo game that released the year before.
it's going to glorious when the "halo needs to evolve!" crowd abandons the game in three months and the halo fans go back to playing the halo game that released the year before.
I haven't read any of this thread but I just saw the clips and fuck adding ADS to Halo. Seriously.
it's going to glorious when the "halo needs to evolve!" crowd abandons the game in three months and the halo fans go back to playing the halo game that released the year before.
Maps have to be a certain size since sprint is in. Look at the midship leak and notice its very spacious now.
I'm not switching the conversation at all. We're talking about innovation and change within an industry that demands it. For crying out loud we have to buy completely new machines every 5-8 years just to handle the constant changes in the gaming industry.
Adding ADS and sprint does not ruin their great formula.
And I'm sorry if you think a first person shooter's formula from 2003 is as timeless as a hammer and nail (lol) but it's not.
ADS is a much bigger gameplay tweak that I think will fundamentally changed how the game feels, but sprint not so much. I'm all for adding sprint. Playing prior Halo's feels like trudging through molasses after Halo 4. Sprint, map based weapon spawns (no load outs), and I'm good.
No, you're engaging in rhetorical handwaving to push the idea that Halo's formula should be fundamentally altered with features that are clearly incompatible with the type of competitive shooter it is (or used to be), where everyone starts on equal footing, and then each player uses their skill and map knowledge to rack up kills and control territory.
Halo needs to evolve...
By being homogeneous with all the other FPS's of the last 7 years
That's exactly what it needs. Yes
I love that HaloGAF honestly believes Halo will go back to being the king of the FPS genre as soon as they "start listening to real Halo fans" and remove sprint, or bloom, or (insert game mechanic quibble here). When, charitably, three fourths of the people who have bought any Halo game ever don't give a shit about bloom.
TFW Halo 5 does 2-3 million in sales, cementing it's new position as the Killzone of the Xbox One.
I love that HaloGAF honestly believes Halo will go back to being the king of the FPS genre as soon as they "start listening to real Halo fans" and remove sprint, or bloom, or (insert game mechanic quibble here). When, charitably, three fourths of the people who have bought any Halo game ever don't give a shit about bloom.
TFW Halo 5 does 2-3 million in sales, cementing it's new position as the Killzone of the Xbox One.
I love that HaloGAF honestly believes Halo will go back to being the king of the FPS genre as soon as they "start listening to real Halo fans" and remove sprint, or bloom, or (insert game mechanic quibble here). When, charitably, three fourths of the people who have bought any Halo game ever don't give a shit about bloom.
TFW Halo 5 does 2-3 million in sales, cementing it's new position as the Killzone of the Xbox One.
Halo 4 did 8 million, I dont think it will be that low
Your telling me I'm supposed to believe I'm a super soldier from the future but I can't run or take precise aim with my weapon? Fuck outta here. And I've been a halo fan since the beginning. Embrace the change already.
It was the king of the FPS genre before any of this shit started happening.
New maps as well have to be made bigger to accommodate the sprint. Still the same point. It's news to me that copying is considered innovation now.
I'm not attacking anyone! Fans think sprint doesn't work because they haven't seen it work. People doubted that vehicles could work in an FPS but Halo 1 completely shocked everyone. It's not the feature itself. It's the way it's implemented. And thats often where and how Halo has innovated.
So because Counterstrike (a PC game in a completely different industry that doesn't have issues with backwards compatibility) has 250,000 players today out of millions of PC gamers and billions of people means that Halo's gameplay formula is as timeless as a hammer and nail? That uh ... that makes total sense. No further questions.The same base gameplay of Counter-Strike still has a peak of about 250,000 players just today. Around 100,000 right now.
Maybe you're wrong?
8 million on a console that had ~75 million consoles. Versus the best case scenario maybe ~20 million for xbox one at the end of next year? (And thats if it has a miraculous turn-around and the ps4 flails somehow)
8 million on a console that had ~75 million consoles. Versus the best case scenario maybe ~20 million for xbox one at the end of next year? (And thats if it has a miraculous turn-around and the ps4 flails somehow)
"No king rules forever my son" - King Terenas (WoW).
I'm not attacking anyone! Fans think sprint doesn't work because they haven't seen it work. People doubted that vehicles could work in an FPS but Halo 1 completely shocked everyone. It's not the feature itself. It's the way it's implemented. And thats often where and how Halo has innovated.
3 months is being generous
I'd give it two weeks
It only took them a week back in 2012.
Halo didn't fail to get vehicles to work for 2 titles though.
When you say people, you mean people that never played a single PC game and only owned an xbox or something?People doubted that vehicles could work in an FPS but Halo 1 completely shocked everyone.