• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Splatoon devs are posting regular updates on Twitter: Weapons, controls, story, more!

Status
Not open for further replies.

DizzyCrow

Member
No, the people that played after me complained about it, the guys I played with complained about it, I complained about it. The Nintendo booth dude says "we've heard this feedback from everyone and the devs know about it."

People hated it. It literally makes it an ultra clunky TPS.



It shouldn't even be available at all, and knowing Nintendo, they're pretty stubborn when it comes to game design.
You should have paid attention, the option to play without gyro aim was already in the E3 demo and lots of posts in this thread said that too.
 

Amir0x

Banned
Nicolas-Cage-Laugh.gif


Oh you poor thing :D

Don't worry, they'll be plenty of time for your inky destruction when the game comes out.

Save it for the inking fields >:D

You probably confuse it with something like faceraiders.. The Gyro is used for small adjustments, you will move around via analog, the gyro ist just there to replace the necessity for stuff like autoaim.
Watch the Treehouse E3 videos on it. It looks awesome.
(Or visit Nintenoland / The panorama & streetview apps to experience the gamepads awesome 9 axis precision.)

no, like, any game that uses gyro for any element of aiming and shit. Always been bad. Sometimes too sensitive, sometimes goes crazy and doesn't function right, sometimes it's just bad. It's different from when you had a wiimote and would pointer aim it around at stuff, that usually worked great (unless it went out of sync or something). I guess that technically counts. Outside of that, though.. I have yet to find a good control scheme that even tangentially tied gyro to aiming. I actually dislike those types of things even more on Wii U due to the size of the tablet. it's so annoying.

That said, I don't really care since it's optional. Options are good, I'm glad the option is there for people who like it. At first I thought it wasn't optional but then I read more of the topic and saw it was :D
 

rjc571

Banned
Games with good gyro aim:
Ocarina of Time 3D
RE: Revelations (3DS version only)
Batman Arkham City: Armored Edition (used for some of the gadgets)
The Wind Waker HD
Metroid Blast, Zelda: Battle Quest in Nintendo Land
ZombiU (for sniper rifle and scanner)
Zero 5 (Fatal Frame) (for the camera obscura)
Captain Toad (minecart levels with shooting)
Skyward Sword (bow/slingshot aiming)

Don't forget:
Yoshi's New Island (3DS) (aiming eggs)
Gravity Rush (Vita) (aiming gravity change/gravity attacks)

or you could just list every single game that has gyro aim, if your standard for good gyro aim is "better than dual analog".
 

Soul Lab

Member
You guys are ruining the celebration of this awesome game with your gyroscope arguments.

so much this! Let's discuss something that's worth to discuss. Like uhhmmm, other mp modes?
Do you guys think there will me other modes besides turf war? Any ideas for other modes?
 
so much this! Let's discuss something that's worth to discuss. Like uhhmmm, other mp modes?
Do you guys think there will me other modes besides turf war? Any ideas for other modes?

Well I can imagine a few other modes. I think a mode similar to capture the flag would be possible. Maybe even a free for all mode. Lots of possibilities.
 

Soul Lab

Member
Well I can imagine a few other modes. I think a mode similar to capture the flag would be possible. Maybe even a free for all mode. Lots of possibilities.

i think a "traditional" team death match would also work. I mean the benefits from friendly ink and handicap from enemy ink are still there
 

TheMoon

Member
Couldn't there also just be a "clean up race" mode where both teams have to clean up the map with water but it gets progressively harder because you're basically removing the surfaces that let enhance your mobility.
 

jon bones

hot hot hanuman-on-man action
i am so glad i copped a wiiu!

looking for super cool wii u friends to add, we're gonna need to make a lot of GAF teams for this.

i hated gyro aiming after playing uncharted vita but flower ps4 and oot 3ds were both great... will probably play this hybrid style like they've been promoting.
 

tolkir

Member
Zombi U, Wonderful 101 and, soon, Splatoon.
3 new Ips trying something new on old genres.

Good time to own a Wii U.
 

prag16

Banned
It's the exact same thing, though. Imagine it like a super-wide Wiimote.

Nope not at all the same thing. Not even close.

They need to add Wii remote controls. IR aiming is better than gyro and the split controller setup is far more comfortable than the bulky gamepad. Wiimote & Nunchuk controls would be simple to implement:

Z - Squid (dive into ink, restores ink)
Nunchuk joystick - move

C - Bomb (uses 70% of your ink)
B - Ink Shot (uses up ink)
D-pad left/right - looks left/right
A - Jump
D-pad down - Camera Reset

Press or hold minus to overlay map, point at the Squid Icon to make a big jump to one of your team mates.

Use pointer to aim

This guy is on the same page with me. Agreed.


All in all the game sounds really promising. If Wii remote controls are an option, I'm there day one. If not, I'll likely still get it, but may have more of a wait and see approach.
 

Nap1400

Member
I got a silly question for anyone who can translate Japanese in here. I don't think anyone translated the first tweet @SplatoonJP put out. From what I got out of the glorious mess that is Google Translate, it seems like it might be a framing device or something for the following tweets. Even if we probably got most of the context from reading the other tweets, could someone maybe translate this one?
 

Krejlooc

Banned
http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/

A lot of undocumented statements in this thread, really. Wii U is not the brightest kid in school, but the Gamepad has some really nice technology in it.

...lol, I work with positional tracking, that's my job. Your post doesn't refute what I said. No gyroscope is on par with inside out positional tracking. It's nature of the tech.

The nine-axis refers to the three different sensors inside the controller that each track the X, Y, and Z axes.

This is highly amusing buzz-jargon, however. LOL.
 

DizzyCrow

Member
so much this! Let's discuss something that's worth to discuss. Like uhhmmm, other mp modes?
Do you guys think there will me other modes besides turf war? Any ideas for other modes?

Deathmatch where each player will have one color, ensuring complete chaos and a Conquest mode like the one from Smash Bros.
 
Gyro aiming in a proper shooter will be sogood.gif

Loved it in OoT 3D and WW HD, but have not had the pleasure of playing a game with it being used for the base gameplay.
 
Firstly, fuck gyro controls. Any dev that even suggests their inclusion in a game should be taken out back and given a good kicking. Glad they're at least optional and hopefully they'll confirm pro controller support soon.

Other than that, looks great! Fingers crossed for some splitscreen multiplayer/co-op news soon.
What were the games that you played where Gyro controls were so bad? Did you implyed some of them were on the PS3?

Anyway curious about this.
I hope Wii remote/nunchuck is supported as an option. The only downside I could see is losing the quick screen access to jump to various places, etc.

But fix that by having a minimap that shows the level, and then holding a button enlarges it so that you can point with the remote at where you want to jump to.

This probably takes slightly longer than using the screen for this, but to me it's worth the tradeoff of not having to use gyro controls. (Admittedly I haven't tried it, but I can't imagine rotating/orienting the gamepad with both hands is as comfortable as just tiny wrist movements with one hand for pointer aiming.)
Well if there's pro controller support then there's no reason not to have Wii Remote compatibility, at least not having a direct map shortcut won't be a reason not to support it.

That's not how it works. It's very minute hand movements, maybe even less than pushing a thumbstick fully into one direction. Just small corrective movements.
Don't worry, we'll slaughter you on our way to the ink bank and laugh as you wonder aloud how you could be beat by your analog brethren.

Thank goodness it's optional. Nintendo yous my bros :D
Well Amirox, under ideal circunstances that's not likely to happen.

You still have your aiming working as usual with the dual analog setup but on top of that you have an extra degree of control. The fact is you have more precision to do minuscule movements with both hands than with just one thumb. The gyroscope is far more sensitive than a thumbstick and you are controlling the reticule motions with two hands.

The high sensitivity is not a concern also. i don't have the exact details but when using it in Nintendo Land or Wind Waker HD even if it's super sensitive the cursor is not dancing around the screen. After some hours of practice you even forget you are making the corrections with your hands, it becomes second nature.
http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/

A lot of undocumented statements in this thread, really. Wii U is not the brightest kid in school, but the Gamepad has some really nice technology in it.
i' ll take it you are not familiar with Krejloc XD

@Krejlock: Was anyone discussion what you are contending, i 've most have missed the post.

But the point is having the asistance of the Gyro makes thumbstick aiming more accurate. And so far it has been the only solution (or the only working one in my experience) that enhances precision while maintaining this familiar set up. The only other attempt that is not comercially available yet is Valve controller, im acious to try it some day, although using the slide pad for character movement doesn't seem so hot.
 
Here's a couple of Tweets I missed (nothing too exciting, but I was asked via PM, so here you go!):

https://twitter.com/SplatoonJP/status/530124190053969921
Does everyone know about mysterious Inklings, who can change into human form, that were discovered in June this year?
We're slow to say this, but we're the 'Squid Research Laboratory' and we're independently researching the Inklings. Here, we will report on our research results and other special information. Please look forward to it.

https://twitter.com/SplatoonJP/status/530182351574159360
Report from the Squid Research Lab. The mysterious Inklings have a habit of dividing themselves into two teams of four and painting the ground with their ink, in what they call a Turf War. Amongst themselves, this is known as a 'Turf Battle'.

https://twitter.com/SplatoonJP/status/530210741073096704
Report from the Squid Research Lab. It appears that the Turf Battles are decided by which team has the most surface area covered. You can shoot your opponents with ink to take them out, but it appears to have no impact on the result. It all comes down to who has sprayed the most ink. These are quite simple, easy-to-understand rules.

https://twitter.com/SplatoonJP/status/530663163663233024
We present to you an image of the Octopus Army Corps and the protagonist wearing the Hero Suit, sent to use by one of the lab's research assistants. We say octopus, but theses guys are really more like octopus legs....What's going on with their internal organs? We will make this our next topic of research.

https://twitter.com/SplatoonJP/status/531716833984786433
Report from the Squid Research Lab. Splatoon uses a combination of the GamePad's gyro sensors, and the L- and R-sticks to allow for speedy, intuitive movement. Is this the secret that allows them to be able to move freely and aim accurately?


*Rather than sweeping movements, like you are looking into the world, [using gyro requires] a quick movement of the wrists only.
*Hybrid of the gyro sensors and R-stick. You make big movements with the right stick and intuitively aim with the gyro.
*You can turn off the gyro sensors and use only the R-stick to control the camera.
 
If that is true, the interest I had in this game is 100% gone.

Don't worry. I was worried too about the controls with the gyro. But it works really PERFECT (played at Gamescom) and it is very smooth. For a Shooter-fan, you only need 2 or 3 Rounds and then it feels like a normal Shooter. It is REALLY good, trust me.
 

KingSnake

The Birthday Skeleton
...lol, I work with positional tracking, that's my job. Your post doesn't refute what I said. No gyroscope is on par with inside out positional tracking. It's nature of the tech.
.

I have to admit that with my last comment I made an ass of myself. I was focused actually on the comment that you thought this was wiimote and hand didn't read properly and assumed you're talking about a wiimote on the side.
 

Phazon

Member
I've been playing some Splatoon during a Nintendo press event this summer and the gyro controls were actually very intuitive and accurate (if you make controlled and calm movements, it doesn't really go out of sync or you don't end up with your gamepad turned 90 degrees :p). I really enjoyed it and prefer it to the normal analog controls.

However, if there's Wiimote support, that might actually be my choice.
 

Neiteio

Member
I totally understand how the gyro is subtle and allows for superior reaction time and accuracy when mastered -- that's irrefutable fact -- but I do wonder how well I'll take to it, since for me it's more natural to tilt something "wand-like" than something "pad-like," as is the case with the GamePad.

To be clear, I know gyro is different from IR aiming -- there's no need to actually point at the screen -- but still, the simple act of tilting a bit up and a bit down seems more intuitive with something wand-like vs. something pad-like.

I'll definitely give gyro a good try before settling for anything else. Either way, I'm stoked for this game. :)
 

Amir0x

Banned
Well Amirox, under ideal circunstances that's not likely to happen.

You still have your aiming working as usual with the dual analog setup but on top of that you have an extra degree of control. The fact is you have more precision to do minuscule movements with both hands than with just one thumb. The gyroscope is far more sensitive than a thumbstick and you are controlling the reticule motions with two hands.

The high sensitivity is not a concern also. i don't have the exact details but when using it in Nintendo Land or Wind Waker HD even if it's super sensitive the cursor is not dancing around the screen. After some hours of practice you even forget you are making the corrections with your hands, it becomes second nature.

Uh huh. Come at me bro on Splatoon. We'll see what "ideal circumstances" look like after I keep toppin' them leaderboards. heheheh

Even if gyro actually were better for ppl (not for me), I'm great at overcoming handicaps. Back in my RTCW days, they used to call me the 56k avenger because I'd always top the leaderboards even though I was on dial-up. I'd out snipe the fucking map on 56k lol. Irl I type 130wpm, even though I peck the keyboard with two fingers.

So, it's cool man. Save it for the ink stadiums >:D
 

Yeah. Another update. Here. A link.
https://twitter.com/SplatoonJP/status/532696973556469760

イカ研究所からの調査報告だ。 ナワバリバトルで使うインクは、バトルのたびに色が変わる。とてもカラフルだ。それにしても、イカが体の色を変えることは知られているが、吐くスミの色まで変えるイカがいるとは……。

Something about the ink colors?
 

Neiteio

Member
Yeah. Another update. Here. A link.
https://twitter.com/SplatoonJP/status/532696973556469760

イカ研究所からの調査報告だ。 ナワバリバトルで使うインクは、バトルのたびに色が変わる。とてもカラフルだ。それにしても、イカが体の色を変えることは知られているが、吐くスミの色まで変えるイカがいるとは……。

Something about the ink colors?
If I had known it'd help me understand Splatoon updates, I would've studied harder when I took Japanese in college :-\
 

Platy

Member
Maybe you can choose what color you want .... it is a good way to make it more acessible for color blind people
 

Crayolan

Member
Yeah. Another update. Here. A link.
https://twitter.com/SplatoonJP/status/532696973556469760

イカ研究所からの調査報告だ。 ナワバリバトルで使うインクは、バトルのたびに色が変わる。とてもカラフルだ。それにしても、イカが体の色を変えることは知られているが、吐くスミの色まで変えるイカがいるとは……。

Something about the ink colors?

My amateur translation:

Report from the Squid Research Lab. When doing a turf battle, you can change the color after each battle. It's very colorful. Even so, though color of the squid's body is known to vary, there are squids that can change the color of the ink they spit (shoot?).

I tried :p Hopefully this is passable for now, but wait for StreetsAhead to give an actual fluent translation, especially on that last sentence.
 
Status
Not open for further replies.
Top Bottom