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Halo |OT 21| Battle is the Great Redeemer | LIVE. DIE. RESPAWN.

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Fuchsdh

Member
*Known universe

It was probably just going through a database of known elements on known planets, not actually scanning stuff in real time. In a future where AI constructs act and think like real humans + all of the benefits of computers I'm willing to accept that in the future they could have lightning fast SQL queries

I agree that's how it was meant, but it did sounds a bit like the CSI "computers are magic!" bull.
 

daedalius

Member
I agree that's how it was meant, but it did sounds a bit like the CSI "computers are magic!" bull.

I thought that line was pretty goofy. I was like, "what? are they scanning the whole universe right now??"

Could have been delivered better with more context.


Big maps in H2/H2a without sprint... ugh.
 

Sephzilla

Member
I agree that's how it was meant, but it did sounds a bit like the CSI "computers are magic!" bull.

I thought that line was pretty goofy. I was like, "what? are they scanning the whole universe right now??"

Could have been delivered better with more context.

Yeah something like...

"Scan database of all known elements in this system to find a match with this element"

*Zero results found*

"Scan database of all known elements in the known universe to find a match with this element"

*Zero results found*
 

Ramirez

Member
Oh the suits will get the money but we'll be left with a dead game two months after launch for the hardcore base to "enjoy".

I think 5 has a much better chance to retain a population over 4 based on what I've seen so far.

It's impossible to please everyone, reading the MCC OT proves that. Even in the original trilogy, people disagree so much on what made each of them the best in their eyes.

I'm alot less hostile towards change in 5 for the simple fact that if it sucks, MCC is there to go back to.
 

TTUVAPOR

Banned
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.
 

Sephzilla

Member
I think 5 has a much better chance to retain a population over 4 based on what I've seen so far.

It's impossible to please everyone, reading the MCC OT proves that. Even in the original trilogy, people disagree so much on what made each of them the best in their eyes.

Yeah, but those disagreements are usually regarding Halo CE, 2, and 3.

Halo 4 isn't even in the discussion usually, which should say something.
 
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.

You could have said Metroid Prime and had me pre-ordering.

Spartans?
 

Sephzilla

Member
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.

yeah, that's totally planned response bullshit
 

TheXbox

Member
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.
of course it is. They tried to justify ADS using lore.
 

Sephzilla

Member
of course it is. They tried to justify ADS using lore.

it's stuff like that which makes me think 343 is going to try and drag us kicking and screaming into a more COD-like Halo experience even if Halo 5 has a Halo 4-like drop off. I'm just relieved we have MCC as any kind of fall back.

What made Halo 2 and Halo 3 work IMO was that it made minor additions to the same formula - Halo 2 added dual wielding & vehicle jacking and Halo 3 added equipment & being able to reload dual weapons individually, but the actual way the game played didn't change. Hell, even Halo 2 Anniversary does this - it adds more level-related tricks like Shrine's waterfall and Zenith's shield, but the actual game doesn't change. When Halo started adding things in like bloom, sprint, and armor abilities, things that actually altered the core way Halo plays, is when I think most would agree that Halo kind of lost what made it Halo.
 

lybertyboy

Thinks the Evil Empire is just misunderstood.
yeah, that's totally planned response bullshit

You can believe whatever you'd like, but we've had these Spartan abilities up and running in the game for a long time. Not to mention that the thruster pack was an ability we introduced in Halo 4.
 

Tawpgun

Member
to be fair, people have always complained about how awesome book spartans and lore spartans were and how pedestrian and lame you felt in the games.

That being said ADS is pewp. Gimme my screen real estate back.
 

dB Viper

Member
Last night my friends and I were playing 2v2 customs on H2A, and we all came to the same conclusion...why do we have to have all these extra gameplay mechanics in Halo 5? I mean think about it, what is it in H2A that's missing so direly that the entire formula of Halo has to change? To me, the gameplay in H2A is just fine so why mess with it by adding gimmicky mechanics just to conform to what is being labeled in the industry a "modern" shooter.

Core classic Halo gameplay is fine the way it is. It's just like Quake, the core of Quake 3 is perfectly fine. Having updated graphics, etc, can always help with making the game a bit more enjoyable to play.

Look at Counter-strike Global Offensive...what did they add additionally from CS Source? A fire nade and taser...yet the core gameplay of CS remained intact. They didn't add sprint...or mantling ledges, etc., because by doing that, it wouldn't be CS anymore.

I've yet to read a valid argument that states specifically why Halo 5 needs to have the following items:
  • ADS - aim down the sights, whether it's the real deal or cosmetic
  • Thrusters
  • Mantling
  • Ground Pound
  • Sliding
  • Sprint

From the outside looking in at 343, especially with the producer's comment about "many people think sprint doesnt belong in Halo, so how do we balance that?", they're being told by higher ups to do this. Otherwise, what's the point of it? Are they that desperate to look similar to Tifanfall and Call of Duty AW?

Hell, by the time Halo 5 releases, I'm guessing Titanfall 2 will be just around the corner plus Call of Duty AW 2 or whatever other COD there will be, will probably still have the AW gameplay mechanics, so essentially within 12 months, we're going to have three games that are all very, very similar.

Just let Halo be Halo. It doesn't need to be anything else. It proved itself back in 2001 and 2004 that it was a juggarnaut of a game...completely different from everyone else...now it's trying to be like everyone else.

I love this post. Very well said.
 

daedalius

Member
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.

They've been talking about emphasizing the whole 'jet/tank' aspect of Spartans for a while now, also its not like directional boosts haven't existed before the new CoD.

Also, kind of a dick thing to say.

to be fair, people have always complained about how awesome book spartans and lore spartans were and how pedestrian and lame you felt in the games.

That being said ADS is pewp. Gimme my screen real estate back.

And this. Spartans in the books can run 50kph, scale any wall, and basically be what fictional Space Marines always can be. In game... well, pedestrian and lame sounds about right. Titanfall pilots felt more like super-soldiers than Spartans have of late; other than the fact they die so fast!
 
I've wanted Thrusters/dash/dodge/etc. and a fast-transition sprint* in Halo long before Titanfall was a thought. ADS though, ehhh.. Again, might be less jarring than descope since the transition of what's on your screen isn't no gun on screen to gun on screen; don't underestimate how jarring this is for probably a lot of people.

I would like faster movement speed over sprint, but we'll never get that.
 

Impala26

Member
to be fair, people have always complained about how awesome book spartans and lore spartans were and how pedestrian and lame you felt in the games.

That being said ADS is pewp. Gimme my screen real estate back.

All this talk about smart scope/ADS etc. etc. and this is what the ADS argument boils down to basically. You're certainly right about it, but a few days ago I had a small epiphany regarding it and haven't really seen it touched on.

In Reach, the DMR was always complained about for having reticle bloom. When Halo 4 rolled around the DMR no longer had bloom and suddenly it was everyone's go-to weapon and could pretty much stomp other people at all but extreme close range. People cried about the DMR needing a nerf because of this too. Speaking hypothetically, what if the ADS thing for scoped weapons is yet another "balancing act" move explicitly BECAUSE it takes up valuable screen real estate and slightly hinders close-by awareness?

Just a theory of course. It could simply be to pull in players of other FPS games too. :p
 

TTUVAPOR

Banned
They've been talking about emphasizing the whole 'jet/tank' aspect of Spartans for a while now, also its not like directional boosts haven't existed before the new CoD.

Also, kind of a dick thing to say.



And this. Spartans in the books can run 50kph, scale any wall, and basically be what fictional Space Marines always can be. In game... well, pedestrian and lame sounds about right.


Im a marketing professional, i see thru the bs, very easily.

I realize these types of gameplay mechanics haveen been around for ages, all the way back to unrwal tournament 99, but the fact that halo is all of a sudden getting them and the guy says they were inspired by existing halo games/lore... Thats a crock of shit.

Ive been a gamer all my life, i follow the industry, rarely do i ever buy-in to the gaming pr.
 

Madness

Member
I've wanted Thrusters/dash/dodge/etc. and a fast-transition sprint* in Halo long before Titanfall was a thought. ADS though, ehhh.. Again, might be less jarring than descope since the transition of what's on your screen isn't no gun on screen to gun on screen; don't underestimate how jarring this is for probably a lot of people.

I would like faster movement speed over sprint, but we'll never get that.

I disagree if you think descoping while aiming down sights is going to be less jarring than click/zoom especially to the people used to ADS from CoD, Destiny, Battlefield, TitanFall etc.

Everytime they get shot they'll get thrown out of the ADS aiming animation. 
 

Ramirez

Member
You can believe whatever you'd like, but we've had these Spartan abilities up and running in the game for a long time. Not to mention that the thruster pack was an ability we introduced in Halo 4.

I know you're not involved with MCC, but is there any chance of someone further detailing what the patch intends to fix before the notes hit with the patch?

Vapor, you have valid points at times, but it's wrapped in a seething neck beard of rage, and just makes you hard to take serious.
 
You can believe whatever you'd like, but we've had these Spartan abilities up and running in the game for a long time. Not to mention that the thruster pack was an ability we introduced in Halo 4.
Remove ADS from precision weapons (BR, DMR) pls lol

And I'm perfectly ok with thrusters and sprint.
 

Sephzilla

Member
I could live with just sprint, but couple that with thrusters, wall climbing, ground-pound, and ADS? Nah, no thanks. Instead of sprint/thrusters I'd rather just have a universal movement speed boost for everyone that puts them back near Halo CE levels of movement speed. MCC has taught me one thing, Spartans feel like they move faster in CE and 2 than in 3 or 4.
 

singhr1

Member
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.

What's wrong with it? The response was to the introduction of new movement mechanics in modern shooters. Spartans are highly mobile and powerful super soldiers. Adding thrusters, ground pound, slides, etc. emphasize these points.
 
Actually sprint should be limited and not unlimited like it's now, needs a cooldown time.

Also, the secret mode is a BTB variant with very huge maps... calling it.
 
NEW GAMEPLAY!


Halo 5 GAMEPLAY - [TRUTH] EXCLUSIVE Halo 5: Guardians Beta Gameplay

http://www.youtube.com/watch?v=EmbG7e9gGSM&list=UU-UXMS9Q-apozW8jALP5UZw

Make sure to watch it in 60fps :) Looks really awesome and the video shows (once more) that smart scope is just exactly what zoom ever was in Halo. I also like that the pistol seems to very strong again.

Already looks better than 4 and Reach. Too bad there's no vehicles in the beta so we can continue to complain about the vehicle health system nobody likes but they seem adamant about for some reason
 

TTUVAPOR

Banned
What's wrong with it? The response was to the introduction of new movement mechanics in modern shooters. Spartans are highly mobile and powerful super soldiers. Adding thrusters, ground pound, slides, etc. emphasize these points.

Yea, and the question was to try to get him to admit they drew inspiration from the shooters of today, but he dodged it and answered that the inspiration came from halo lore...

Comon guys, were in 2014, almost 2015. Halo having ads and the other crap isnt just something new that they thought of, its a business, this has been planned, and orob the only reason reach or halo 4 did t have ads was becquse they orob felt it was too early to introduce it.

Again, look at the shooter genre right now, titanfall, codaw, and halo 5 will all share very similar mechanics. I wont doubt that battlefield 5 will go down the same road.
 
Already looks better than 4 and Reach. Too bad there's no vehicles in the beta so we can continue to complain about the vehicle health system nobody likes but they seem adamant about for some reason

Actually, the fact that they've included a health bar makes me hopeful that they might be prepared to give us actual information about our vehicle's health.
 

antigoon

Member
Can't believe I'm saying this but I think Halo 5 looks really cool.

The single shot/burst weapons look really deadly, which, coupled with reduced auto-aim, should make for some really interesting battles.

I've got an open mind about the other stuff for now, although I still don't get why you need sprint with all the other new movement abilities (look how big they had to make Midship to account for it!) But I'm genuinely very excited.
 

MouldyK

Member
Guys, I just had a thought while playing some Mario Kart 8 Online.


I know Halo 4 got blasted for Join-In-Progress, but how about "Join and Spectate"?


Like if you found a game, but it has already started, you can either leave or wait until the match ends and join after?

I like it in Mario Kart 8 as it means if there are 5 racers in the race before, maybe straight after that race, there could be 6 more players waiting to race.

It might work best with smaller matches (Breakout probably?), but would still be handy.

Thoughts?
 

antigoon

Member
Guys, I just had a thought while playing some Mario Kart 8 Online.


I know Halo 4 got blasted for Join-In-Progress, but how about "Join and Spectate"?


Like if you found a game, but it has already started, you can either leave or wait until the match ends and join after?

I like it in Mario Kart 8 as it means if there are 5 racers in the race before, maybe straight after that race, there could be 6 more players waiting to race.

It might work best with smaller matches (Breakout probably?), but would still be handy.

Thoughts?

This would be cool. Do we know if Halo 5 is finally gonna have a spectator mode?
 

The Flash

Banned
Guys, I just had a thought while playing some Mario Kart 8 Online.


I know Halo 4 got blasted for Join-In-Progress, but how about "Join and Spectate"?


Like if you found a game, but it has already started, you can either leave or wait until the match ends and join after?

I like it in Mario Kart 8 as it means if there are 5 racers in the race before, maybe straight after that race, there could be 6 more players waiting to race.

It might work best with smaller matches (Breakout probably?), but would still be handy.

Thoughts?

Join and spectate would be cool
 
Guys, I just had a thought while playing some Mario Kart 8 Online.


I know Halo 4 got blasted for Join-In-Progress, but how about "Join and Spectate"?


Like if you found a game, but it has already started, you can either leave or wait until the match ends and join after?

I like it in Mario Kart 8 as it means if there are 5 racers in the race before, maybe straight after that race, there could be 6 more players waiting to race.

It might work best with smaller matches (Breakout probably?), but would still be handy.

Thoughts?

Definitely a good idea.
 

Mix

Member
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.

this pisses me off so much, Halo 5:G has been in development for well over a year, maybe closer to two and people keep complaining about how much it seems to be taking from games like CoD: AW and others that have introduced a similar movement system, do y'all not remember that thrusters/evade have been in Halo in some form (gameplay wise) since Reach? And on top of that, fictionally since the Fall of Reach in October of 2001?
 

Tawpgun

Member
this pisses me off so much, Halo 5:G has been in development for well over a year, maybe closer to two and people keep complaining about how much it seems to be taking from games like CoD: AW and others that have introduced a similar movement system, do y'all not remember that thrusters/evade have been in Halo in some form (gameplay wise) since Reach? And on top of that, fictionally since the Fall of Reach in October of 2001?

Heh actually I don't remember any kind of thrust/jetpacks ability in fall of reach.

I'm sure the Spartans jumping from that pelican woulda appreciated that little retcon. Kinda funny that halo 4's intro has Spartans using thrusters to slow their descent to ground.
 

klodeckel

Banned
http://youtu.be/B39ffXd0vvA

Creative director gets asked at the end which games in the genre does halo 5 draw its inspiration from for the new movement mechanics abd gameplay mechanics, and he answers "umm actually we look at the spartans for inspiration, we dont look at anything else, we look at halo."

Hahahahahaha what a crock of shit. Its obvious he had that as a planned response for that type of question.

Way to cover your ass.

Wat? People really complain about every small shit these days ...
 

daedalius

Member
Heh actually I don't remember any kind of thrust/jetpacks ability in fall of reach.

I'm sure the Spartans jumping from that pelican woulda appreciated that little retcon. Kinda funny that halo 4's intro has Spartans using thrusters to slow their descent to ground.

You don't remember evade?

Back then yeah, i could see that in 2001.

It's blatently obvious that Halo 5 is conforming to the rest of todays shooters.

Alright well, now we know what you think. Lets talk about something more constructive than "halo 5 is ripping off other modern shooters"
 
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