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NPD Sales Results for October 2014 [Up3: All of Nintendo's 3DS million sellers]

Opiate

Member
Are you sure it's not just that kids have a wider choice of where to play? I've got two kids in that age group and they hog the console so I can barely get on it. Most of their friends have consoles too, probably mostly because their parents had consoles and they're in the house and accessible. And Minecraft, that's another big reason.

Not sure where you're getting this vision of a generation of touch babies who've never held a controller. That would be like no kid I've ever known. They know their way around a controller from an early age and better than many adults. I see it almost the other way, a generation of adults engrossed in their tablets and phones.

Is the big growth area on tablets/phones games for kids or games for adults? Consoles and handhelds are still a much safer environment for kids than tablets and phones, especially in a world of micro transactions. Not only that, as a few friends have found, tablets and phones are very breakable when in the hands of kids.

Mostly from demographic data. I'm sure there are exceptions.
 
That'd be a pointless statement to make. They were definitely talking about sales.

Sure it was. But GS got to get them clicks tho!

Would actually love to know what effect the US price cut has had on WW sales though. I can see a lot of people being put off the XB1 because the price cut and bundles have not reached anywhere outside of the US.


Maybe they will arrive in December though before Xmas though. Announce for the US for BF and worldwide for Xmas kind of makes sense?
 

donny2112

Member
I heard somewhere those are not counted by any means. I mean: amazon sellers on the marketplace - much less scammers trying to pull a walmart price match scheme.

Wii U is not sold by Amazon but only by third-parties. Wii U is on the rankings. Therefore, third-party sellers count toward the rankings. Someone suggested that only Amazon shipped third-party sellers count toward the rankings, but I find that choice of distinction curious and fairly unlikely.
 
Yeah, fun is over guys. I think the PS4 would be #8 in its own right because of the recent games, but up to #1? Definitely is the scam.

Edit: taken out "Chartzzzz" link. Go easy, mods!
 
the xbone's pricing strategy matched the Ps4's way back in June. Now, the pricing's even better.

the real question is, will the $350 price tag stay this way, or will they really jack the price back up again

Pricing matched then, but strategically it didn't catch up until now. (349 with two game)

There's a difference. It's the same logic with WiiU where due to its product position, being cheaper than PS4 and Xb1 does nothing to allow its pricing strategy to catch up to them. Its pricing strategy at this stage demands it to be cheaper significantly so that it can be a second console purchase.
 

GnawtyDog

Banned
Wii U is not sold by Amazon but only by third-parties. Wii U is on the rankings. Therefore, third-party sellers count toward the rankings. Someone suggested that only Amazon shipped third-party sellers count toward the rankings, but I find that choice of distinction curious and fairly unlikely.

Well, those sellers must adhere to some things...I sold stuff at amazon but never read the print to have them do the shipping for me and stuff. I just shipped the stuff myself and didn't enroll.

Looking at the current changes at Amazon...this smells like some Thanksgivings planning by casuals rather than anything else. The plain Xb1 sku shot up, likewise for the Destiny PS4 bundle. Smells like casual shopping planning to me.
 
"better controls" is hugely and arbitrarily subjective - make a topic with something like "Keyboard and Mouse is the best control scheme for FPSes" as the title and see how quickly the tone of that topic turns nasty.

If a kid has spent their life using and being familiar with a touch based control scheme, it is just as hard to get them to pick up a controller because "it's better" as it is to get a lifelong console gamer to switch to keyboard and mouse.

And some of these young children haven't really faced the necessity of what constitutes "proper controls". Either it's made for touch or it goes against touch but that doesn't matter in terms of fun/success/fulfillment. The enemy of Good is Good Enough, etc.

Still, with PS4/One doing well sales wise, and PC still in a third renaissance (now with a plethora of control options), I'm not too sure we're seeing young children being ignorant of other input methodology, just not seeing the need for those in mobile-resistant genres that need more nuanced/beefier input.
 

orochi91

Member
Wut? Why's it banned? I'm a relatively young GAFer so I don't know all the intricacies yet.

Their numbers are questionable, if not outright incorrect.

As is their methodology for calculating said numbers.

Try not to post links to that site because I'm pretty sure people get banned by doing so.
 

Vroadstar

Member
the xbone's pricing strategy matched the Ps4's way back in June. Now, the pricing's even better.

the real question is, will the $350 price tag stay this way, or will they really jack the price back up again

He just corrected you for actually believing that the xbox one is closing the gap quickly and to make matters worst you even believe it's worldwide. So you just have to admit you are terribly wrong.
 
I think it's quite likely that consoles are a time-bubble of popularity like any other popular style; tastes in music change over time, tastes in film change over time, and tastes in games change over time.

I don't mean gaming in general will go away, I just mean that consoles represent a particular type of game, and that type of game is particularly popular with a specific age group of (currently) 14-40 year olds. People who are older generally never cared about consoles, because they didn't grow up with them; people who are 10 right now are growing up on iOS or Android or Facebook games, and won't grow up with consoles as a main focus either. Just as Jazz appealed most strongly to a group of people who grew up in the 1920s and 30s, and talking black and white films mostly appeal to kids who grew up in the 30s/40s, I think consoles appeal most strongly to kids who grew up in the 80s/90s/early 2000s.

Kids who grew up in 1995 lived in a world where consoles were gaming. PC existed as a sort of a secondary option, but that was it. No iPads, no iPhones, no Android, no Facebook. In the early 2000s, consoles apparently made up more than 3/4s of all gaming revenue; if you grew up in this time period, your tastes and preferences were defined by these consoles.


Kids today are not having their tastes defined by the same platforms or in the same way.

So? Why would that stop them from getting a console in the future. Actually consoles may be a big incentive for them since they like to play games. Look at the PC market for instance. Now, it is the biggest it has ever been and plenty of people gaming on a PC did not grow up on PC i will argue. Growing up on something does not mean ignoring the other. It´s not if/or situation. Actually, i would argue that getting more kids into gaming might have a big positive effect on console and PC gaming since these will grow up, and might crave games deeper gameplay than touch and with fully featured online mp, that make them enjoy it with their friends.
Thank you for supporting my argument! I appreciate it :)
Lol, i destroyed your argument.
 

StevieP

Banned
So? Why would that stop them from getting a console in the future. Actually consoles may be a big incentive for them since they like to play games. Look at the PC market for instance. Now, it is the biggest it has ever been and plenty of people gaming on a PC did not grow up on PC i will argue. Growing up on something does not mean ignoring the other. It´s not if/or situation. Actually, i would argue that getting more kids into gaming might have a big positive effect on console and PC gaming since these will grow up, and might crave games deeper gameplay than touch and with fully featured online mp, that make them enjoy it with their friends.

Lol, i destroyed your argument.

You cited watch dogs as a sign the market is healthy. Read the article mrN posted. It details why the increased monetization of a shrinking and consolidating market is a very bad thing. Then look at the chart I responded to you with. You can figure it out
 
...those numbers are really high, because they would have to be for the PS4 and Xbone to negate the loss of Japan as a significant territory and the total collapse of last gen console sales...
Oh, okay. Sorry for the confusion, but if you want to talk about the total market, why only mention PS4 and One? It's much clearer to just talk about, you know, the total market. So let's.

In 2007 (the comparable year from last gen), the total NPD sales for all home consoles in Nov/Dec was ~7.3m. So if for some reason we're interested in blocking out just PS4 and One, how much would they have to sell to make 2014's total market match that? Well, in 2013 all the other consoles combined for ~2.9m. WiiU should do a bit better in 2014, PS360 and Wii worse. Let's guess overall numbers drop by a third, to ~2m combined. Assuming that's the case, then PS4 and One would need to combine for 5.3m to match last gen.

So we're back to the same conclusion: you saying anything under 6m for PS4/One would be "signs of severe contraction" is factually incorrect.
 
You cited watch dogs as a sign the market is healthy. Read the article mrN posted. It details why the increased monetization of a shrinking and consolidating market is a very bad thing. Then look at the chart I responded to you with. You can figure it out

Yeah WD was very healthy and it sold 8 million in one month. So much for a shrinking market. You also conveniently ignored that 30% of software are sold digitally. I wonder why, lol.
 

Lemondish

Member
Oh, okay. Sorry for the confusion, but if you want to talk about the total market, why only mention PS4 and One? It's much clearer to just talk about, you know, the total market. So let's.

In 2007 (the comparable year from last gen), the total NPD sales for all home consoles in Nov/Dec was ~7.3m. So if for some reason we're interested in blocking out just PS4 and One, how much would they have to sell to make 2014's total market match that? Well, in 2013 all the other consoles combined for ~2.9m. WiiU should do a bit better in 2014, PS360 and Wii worse. Let's guess overall numbers drop by a third, to ~2m combined. Assuming that's the case, then PS4 and One would need to combine for 5.3m to match last gen.

So we're back to the same conclusion: you saying anything under 6m for PS4/One would be "signs of severe contraction" is factually incorrect.

I've known for quite some time that this continuous 'sky is falling' rhetoric about the death of the console industry has been at least wildly overblown if not entirely inaccurate, but what I can never quite uncover is the motivations for continuing this false narrative of a grim and dark future industry collapse. Why would anybody want to see this happen? After all, the only way I can reconcile an argument being factually incorrect like you pointed out would be by laying the blame on confirmation bias, and people only seek to confirm things they want to believe.
 
I've known for quite some time that this continuous 'sky is falling' rhetoric about the death of the console industry has been at least wildly overblown if not entirely inaccurate, but what I can never quite uncover is the motivations for continuing this false narrative of a grim and dark future industry collapse. Why would anybody want to see this happen? After all, the only way I can reconcile an argument being factually incorrect like you pointed out would be by laying the blame on confirmation bias, and people only seek to confirm things they want to believe.
Please note that I'm only saying his "less than 6m would be a failure" statement is incorrect. I agree with him in the respect that I also believe it's extremely unlikely this gen will hit sufficient numbers to match last gen. That includes the PS4/One combo this holiday.

Industry contraction is a real thing. (There are possible arguments to be made that it's often overblown or exaggerated, but I'm not making them here.) It's just that MrNyarlathotep's stated threshold for what would constitute "severe contraction" is much too high.
 

StevieP

Banned
Yeah WD was very healthy and it sold 8 million in one month. So much for a shrinking market. You also conveniently ignored that 30% of software are sold digitally. I wonder why, lol.

Holy crap you didn't even read what I wrote. Did you even look at the WD chart and realize why I posted it in relation to the increased monetization of us?

I've known for quite some time that this continuous 'sky is falling' rhetoric about the death of the console industry has been at least wildly overblown if not entirely inaccurate, but what I can never quite uncover is the motivations for continuing this false narrative of a grim and dark future industry collapse. Why would anybody want to see this happen? After all, the only way I can reconcile an argument being factually incorrect like you pointed out would be by laying the blame on confirmation bias, and people only seek to confirm things they want to believe.

Have you ever thought about the amount of stuff that goes on behind the scenes in various boardrooms and development houses that are constantly on the brink? How many people/friends are exiting the traditional market (and I'm not just talking about consumers). How the raison d'être of so many games now (new and old franchises) is to screw as much money from the people like us as possible? And it's by necessity, to survive, as budgets continue to rise. You may wish to stick your heads in the sand and look at only the short term ("I got mine jack") but If you're at all interested in the health of the traditional market you might want to look at the article MrN posted earlier. Focusing almost solely on increasingly monetizing the young male demo is lucrative in the short term, but it leads to a slate terrible of long term issues for that traditional market.
 

Lemondish

Member
Holy crap you didn't even read what I wrote. Did you even look at the WD chart and realize why I posted it in relation to the increased monetization of us?



Have you ever thought about the amount of stuff that goes on behind the scenes in various boardrooms and development houses that are constantly on the brink? How many people/friends are exiting the traditional market (and I'm not just talking about consumers). How the raison d'être of so many games now (new and old franchises) is to screw as much money from the people like us as possible? And it's by necessity, to survive, as budgets continue to rise. You may wish to stick your heads in the sand and look at only the short term ("I got mine jack") but If you're at all interested in the health of the traditional market you might want to look at the article MrN posted earlier. Focusing almost solely on increasingly monetizing the young male demo is lucrative in the short term, but it leads to a slate terrible of long term issues for that traditional market.

I don't know what you mean when you say the 'tradiational market'. Does that traditional market include digital distribution?

In any case, we're coming back to the spot we were in the PS2 era where the AAA market is suplemented by a mid-tier market of lower cost, unique, and cheaper to develop titles, only now they're being released via digital distribution outside the retail space. I honestly don't think we can make any legitimate claims about the contraction of an industry by citing NPD's retail reports when they do not track that very same distribution platform that is making it possible for this mid tier market to return with a vengeance. Perhaps this results in a contraction of the AAA development market, which is what I think you mean when you say 'traditional', but that doesn't automatically mean that the industry is contracting. You may be right, sure. But in this case, absense of evidence does not mean evidence of absence.
 
Industry contraction is a real thing.
I think a lot of things get conflated in these threads, and this tends to be one of those things.

Are we talking about contraction that has happened, or contraction that will or one expects to happen.
And for the latter, in what time frame are people referring to. Are we projecting out beyond the current cycle?

There isn't any denying the former, the industry has contracted massively from its peak in 2008. The impact on different publishers has and will vary depending upon their exposure to it, from essentially none with a publisher like Take-Two to being screwed with a publisher like Majesco.

But where things get conflated is when people take the contraction that has happened already, with specific reasons for that, as evidence of contraction at present or future of a very different market segment, instead of examining the current market for signs of direction. Hardware has re-entered a growth phase, but software [at physical retail] has yet to. I personally remain cautiously optimistic that it will follow hardware into growth as more titles release, as we consider digital distribution and as the installed bases grow, but I'm fully open to being wrong and I don't really get why there isn't a room for middle ground between everything's f*%^ed and everything's peachy f&^%ing keen.

I do agree with the idea that generational length will certainly limit the eventual sales of both hardware and software, although this may be offset somewhat by lower initial and eventual price of entry.
 
Mostly from demographic data. I'm sure there are exceptions.

Is it US demographic data or elsewhere? I'm in the UK so it might be different though we have been part of the tablet/smartphone craze.

You still very much get that playground console war that's been going on since the 80s.

I just think it would take a generation of adults putting their consoles away for kids to be completely unexposed to them. In my experience kids go where the games are. Maybe in a few generations kids will find a dusty console in the loft and laugh. But I don't think it's happening yet.
 

AniHawk

Member
In any case, we're coming back to the spot we were in the PS2 era where the AAA market is suplemented by a mid-tier market of lower cost, unique, and cheaper to develop titles, only now they're being released via digital distribution outside the retail space. I honestly don't think we can make any legitimate claims about the contraction of an industry by citing NPD's retail reports when they do not track that very same distribution platform that is making it possible for this mid tier market to return with a vengeance. Perhaps this results in a contraction of the AAA development market, which is what I think you mean when you say 'traditional', but that doesn't automatically mean that the industry is contracting. You may be right, sure. But in this case, absense of evidence does not mean evidence of absence.

so we traded a marketplace that could support mid-tier projects at $40 and $50 for one that seems to only tolerate them at $10 and $15 and maybe $20 price points. the middle-tier is gone and what we're left with are extremely inexpensive games that once held more value. and this has to happen because they can't sell any other way because the market is so focused on very specific types of games and demographics now.
 
In 2007 (the comparable year from last gen), the total NPD sales for all home consoles in Nov/Dec was ~7.3m. So if for some reason we're interested in blocking out just PS4 and One, how much would they have to sell to make 2014's total market match that? Well, in 2013 all the other consoles combined for ~2.9m. WiiU should do a bit better in 2014, PS360 and Wii worse. Let's guess overall numbers drop by a third, to ~2m combined. Assuming that's the case, then PS4 and One would need to combine for 5.3m to match last gen.

So we're back to the same conclusion: you saying anything under 6m for PS4/One would be "signs of severe contraction" is factually incorrect.

I honestly ballparked the numbers because I was getting annoyed at the contrary posters refusal to post any numbers of their own (which they still haven't), so am happy to downgrade my hugely inflated number to ~5.5m from 6m, but its somewhat of a moot point because I don't think hitting either of those numbers are at all likely.

There isn't any denying the former, the industry has contracted massively from its peak in 2008.

Those numbers I posted were in response to people denying the former, and talking about things like the PS4 selling PS2 numbers and the Xbone selling 360 numbers, and NA + EU completely negating the decline of Japan, etc

I wanted to know what numbers the PS4 and Xbone would need to sell in the holiday NPDs this year for those people to admit that there is contraction at all.
 

Ombala

Member
I think it's quite likely that consoles are a time-bubble of popularity like any other popular style; tastes in music change over time, tastes in film change over time, and tastes in games change over time.

I don't mean gaming in general will go away, I just mean that consoles represent a particular type of game, and that type of game is particularly popular with a specific age group of (currently) 14-40 year olds. People who are older generally never cared about consoles, because they didn't grow up with them; people who are 10 right now are growing up on iOS or Android or Facebook games, and won't grow up with consoles as a main focus either. Just as Jazz appealed most strongly to a group of people who grew up in the 1920s and 30s, and talking black and white films mostly appeal to kids who grew up in the 30s/40s, I think consoles appeal most strongly to kids who grew up in the 80s/90s/early 2000s.

Kids who grew up in 1995 lived in a world where consoles were gaming. PC existed as a sort of a secondary option, but that was it. No iPads, no iPhones, no Android, no Facebook. In the early 2000s, consoles apparently made up more than 3/4s of all gaming revenue; if you grew up in this time period, your tastes and preferences were defined by these consoles.

Kids today are not having their tastes defined by the same platforms or in the same way.
Console gaming evolves like any other media it wont go away.
 
I wanted to know what numbers the PS4 and Xbone would need to sell in the holiday NPDs this year for those people to admit that there is contraction at all.

I don't have the numbers, but if the total console sales this year is less than the global console sales last year, then I'll admit there's been a contraction.

That is:

PS4 + Xbox One + Wii U + Wii + 360 + PS3 + PS2

Is bigger for Jan - Dec 2013.

Wouldn't mind seeing a graph of that for as far back as we have data for, so we can see the percentage drop/growth over time.

So that's raw console numbers rather than trying to work out number of gamers, with none of that nonsense about generations.
 
Well, it never did actually die out. Mwahahaha

No, but it is the sort of rarefied, super niche and highly expensive experience that is almost completely superceded to the genral populace by the musical, despite being one of the most technically demanding entertainment mediums around
 

ZSaberLink

Media Create Maven
I don't have the numbers, but if the total console sales this year is less than the global console sales last year, then I'll admit there's been a contraction.

That is:

PS4 + Xbox One + Wii U + Wii + 360 + PS3 + PS2

Is bigger for Jan - Dec 2013.

Wouldn't mind seeing a graph of that for as far back as we have data for, so we can see the percentage drop/growth over time.

So that's raw console numbers rather than trying to work out number of gamers, with none of that nonsense about generations.

Well 2013 was one of the worst years in terms of hardware sales until the XB1 & PS4 launches iirc. Might not be the best comparison?
 

Log4Girlz

Member
No, but it is the sort of rarefied, super niche and highly expensive experience that is almost completely superceded to the genral populace by the musical, despite being one of the most technically demanding entertainment mediums around

Oh absolutely, imo consoles will fade away. I just think it's funny that he is still technically right heheh
 

Tookay

Member
In any case, we're coming back to the spot we were in the PS2 era where the AAA market is suplemented by a mid-tier market of lower cost, unique, and cheaper to develop titles, only now they're being released via digital distribution outside the retail space. I honestly don't think we can make any legitimate claims about the contraction of an industry by citing NPD's retail reports when they do not track that very same distribution platform that is making it possible for this mid tier market to return with a vengeance. Perhaps this results in a contraction of the AAA development market, which is what I think you mean when you say 'traditional', but that doesn't automatically mean that the industry is contracting. You may be right, sure. But in this case, absense of evidence does not mean evidence of absence.

If you think a couple of $15 indie releases here and there is comparable to the PS2 era of mid-tier studios (Konami/Capcom/Midway/THQ) churning out $60 games regularly, then I'm not sure what to tell you.

The pricepoint alone indicates that the mid-tier market did not come back.
 
Consoles are hi-fi separates.
Mobiles are mini systems.
Games are music.

Construct your own analogy, I'm on the clock here.

Its probably closer to
PCs are hi-fi seperates
consoles are mini systems
handhelds are iPods / walkmans

....but yeah.

EDIT:
Extrapolating further, PC games are vinyl, console games are CDS, handheld games are minidisks and the IOS / Android market is currently 96kbps MP3s
 

StevieP

Banned
If you think a couple of $15 indie releases here and there is comparable to the PS2 era of mid-tier studios (Konami/Capcom/Midway/THQ) churning out $60 games regularly, then I'm not sure what to tell you.

The pricepoint alone indicates that the mid-tier market did not come back.

Right, there are basically 2 extremes with nothing in between. Outside a couple publishers that still engage in mid-tier retail releases (Nintendo, Atlus, etc)
 

Lemondish

Member
so we traded a marketplace that could support mid-tier projects at $40 and $50 for one that seems to only tolerate them at $10 and $15 and maybe $20 price points. the middle-tier is gone and what we're left with are extremely inexpensive games that once held more value. and this has to happen because they can't sell any other way because the market is so focused on very specific types of games and demographics now.

I think your problem here is that you believe that the snapshot of the industry you saw then is the only truth that can exist forever. It explains why you feel like the contraction we saw in the past is an unstoppable train. It explains why you feel like smaller games with competitive pricing is a sign of a dead mid-tier ravaged by over saturation in specific genres rather than a result of pressure from comparable experiences on other platforms that didn't exist in the PS2 era. It explains why you seem to be ignoring that some of the most successful titles in this new environment are far more imaginative and genrebusting than ever before, and have sold remarkably well despite not being a part of the demographic you seem is being directly catered to.

Yes, maybe you have a perspective when you state that the AAA industry has some problems that look insurmountable. That doesn't immediately equate to the entire industry collapsing in the near future. Everything you're peddling comes off as fear mongering supported by wild speculation.

If you think a couple of $15 indie releases here and there is comparable to the PS2 era of mid-tier studios (Konami/Capcom/Midway/THQ) churning out $60 games regularly, then I'm not sure what to tell you.

The pricepoint alone indicates that the mid-tier market did not come back.

Presenting it as 'a couple' indie releases is extremely disengenuous. We've received two free indie games a month since the PS4 came out, for free. Furthermore, we're barely a year into the generation that has made this new playground possible, a playground that has never had the same level of price competition as the PS2 era. There are dozens of other releases on that platform alone since the device launched, each toying with new unique methods of monetizing, providing content, or creating value from novel mechanics or ideas. I think you also have the same problem the other poster does - you're caught up with some doom and gloom impression you received from looking at a mere snapshot of the industry at one point and feel it's on a never ending slide into disaster. I don't think there's anywhere near enough evidence to support that position. I don't think we can say either way, of course, given how little information we have on actual sales.

I don't see how we can take you guys seriously if you keep minimizing things you know don't help your position while grossly overstating things that you feel do. Your inability to consider alternative positions and your complete adherence to a statistical source that fails to include a fast growing method of distribution suggests to me that you can be safely ignored. Still, I'd like to know one thing: exactly why do you want to see this industry fail? What do you get out of it?
 

*Splinter

Member
Still, I'd like to know one thing: exactly why do you want to see this industry fail? What do you get out of it?
I've always seen this kind of attitude as the more negative side of nostalgia*. That is, in order to further believe that the past was better than it was, we will predispose ourselves to believe that the present is worse than it is.

*Nostalgia seems like the wrong word in this context, I might be referring to some similar but different concept...


Also that "absence of evidence does not equate to evidence of absence" line you dropped earlier was ice cold, and in general I agree with the sentiments offered by yourself and that guy that isn't Y2Kev's alt, ie contraction has happened, but this alone does not end the predictions/debate on what will happen next.
 
If you think a couple of $15 indie releases here and there is comparable to the PS2 era of mid-tier studios (Konami/Capcom/Midway/THQ) churning out $60 games regularly, then I'm not sure what to tell you.

The pricepoint alone indicates that the mid-tier market did not come back.

The mid tier market is back it's just at a lower cost to the consumer gone are the days when you can charge $50 for everything just because they on console .
Another problem is what people call mid tier since everyone does not agree with what games they think is mid tier .
For eg if i call Dragon’s Crown a indie game some might not agree but truth is it only cost 1 million to make which is what some indie games cost .
 
Still, I'd like to know one thing: exactly why do you want to see this industry fail? What do you get out of it?

Sorry, I really think you completely misunderstand this.
Stating that there are serious problems is not the same thing as "wanting things to fail" - before problems can be addressed, the very first step is admitting that there is a problem.

It is vastly more deleterious to pretend there is nothing wrong, or that indie titles made by 1 or 2 people are a whole cloth replacement for titles that were made by teams of 30 to 40 people, or that losing entire market segments doesn't matter because they enjoyed games you don't and as long as your tastes are met then everything is rosey.
 

Melchiah

Member
Even if MS won November/December it would be a pyrrhic victory, as they've decreased the price so low, on top of offering free games with the system. Are they going to continue the practise and bleed money for the coming months as well to keep the sales up? Not to mention, that eventhough they'd win the NPD sales for a month or two, the sales in the rest of the world negate its effect.
 
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