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Assassin's Creed Unity -- The graphics "leap" we've all been waiting for.

Putty

Member
Yea, there's opinions, but as an animator I could never agree that Delsin's parkour animations look anywhere near as good as the ones AC Unity. Especially considering the sheer amount of variations in each action. There are seemingly at least three-five variations on each action aside from simple ones like running cycles. And all those come together with some of the best animation transitions in game history.
https://gfycat.com/VariableQualifiedAruanas
http://gfycat.com/FlakySoftAmericanwirehair#

This is quite some mission the pair of you are on!
 

luca_29_bg

Member
Didn't they also insist there was no screen tearing despite there being very obvious screen tearing in various demos?

yeah there was tearing some time ago in a very old build, but it get fixed, it's true, but for cutscenes everyone that have played the game can already confirm this. No difference between cutscens and gameplay and seamless transition , always.
 

Putty

Member
Really? You must be trolling....

965078_10154026049735626_8537061850463554328_o.jpg

(there are seven people in this screen shot, including the player + incredibly simple geometry)

VS

Yjib.jpg

Ah, the old cherry picking a shot you deem to be unflattering. Carry on.
 
Q

Queen of Hunting

Unconfirmed Member
loving the infamous assassins creed when is it avaliable lol
 

SaberEdge

Member
ACU cutscenes are actually the first real-time graphics I've seen that make UC4 seem less impressive, in the sense that it's gone from the realm of 'is that even real-time' to 'oh okay, seems feasible actually'. In a couple of places I'd say it actually looks more realistic. But the cutscenes are sometimes a bit of a mixed bag.

Well put. That's my experience too. When I first saw the Uncharted 4 trailer I was like, "wow, that's so far ahead of anything else we have seen this generation it's crazy". But after playing ACU on my PC, it's more like, "dang, that still looks very impressive, but it's not that different than ACU and I can definitely see how a top-notch studio like Naughty Dog might be able to pull that off".
 
Ah, the old cherry picking a shot you deem to be unflattering. Carry on.


I don't think it's unflattering, I actually think it looks really good, just not when compared to Unity. SS is an amazing looking game (probable top 5 games so far), and when the particles are going crazy at night when it's wet, it looks spectacular. But during the games more quiet moments, it almost looks last gen compared to Unity.
 

theWB27

Member
Ah, the old cherry picking a shot you deem to be unflattering. Carry on.

What was cherry picked? Infamous is not a busy game by any stretch. It's damn near lifeless in terms of pedestrians. There also isn't much variety to their actions.
 
I'm stating my opinion. I've finished both games. Have you? Provide a proof.

Well I haven't finished either game, but I do own both

onib.jpg


And I'll say it again, I think SS looks absolutely amazing. And there was nothing cherry pick about that screen, I think it looks great, just not when compared to Unity.

Unity is hands down the best looking game out right now; it makes other great looking games look worse by comparison. And I think by saying a great looking SS screen is cherry picked is a tacit acknowledgement of how amazing Unity looks. Before Unity, nobody would look at that SS shot and say it was cherry picked to make the game look bad. In fact, it was posted in the SS thread as a testament to how great the game looks, and I agree its a great looking game, and the pic demonstrates that. But as of now, Unity is on a separate level from everybody else.
 

Amir0x

Banned
Well I haven't finished either game, but I do own both

And I'll say it again, I think SS looks absolutely amazing. And there was nothing cherry pick about that screen, I think it looks great, just not when compared to Unity.

Unity is hands down the best looking game out right now; it makes other great looking games look worse by comparison. And I think by saying a great looking SS screen is cherry picked is a tacit acknowledgement of how amazing Unity looks. Before Unity, nobody would look at that SS shot and say it was cherry picked to make the game look bad. In fact, it was posted in the SS thread as a testament to how great the game looks, and I agree its a great looking game, and the pic demonstrates that. But as of now, Unity is on a separate level from everybody else.

Only if you're discussing PC and you have a crazy over the top PC since Unity is pathetically optimized (I have a fantastic gaming level PC and still the game frame drops like a seasick sailor)

Because the second you enter a fair console game vs. console game comparison, you have to deal with horrendous pop-in, 900p resolution, grotesque framerate and a litany of glitches the majority of gamers are experiencing in the game - all of which significantly damages any technical accomplishments the game otherwise has.

In other words, I don't care if a game looked TWICE as good as the Uncharted 4 demo - if it's running at 20fps to do it and has to go down to 900p and has pedestrians popping in front of you two feet in, it's not that impressive. And since this is clearly a thread discussing the graphics, there can be no more fair qualifiers.
 
God damn, this thread makes my wait for Uncharted 4 even more painful. If the IQ is as good as what Naughty Dog promises, they really are amazing. And IMO, U4 is prettier than Unity. But, Unity is very impressive as well, regarding it is an open world game.
 
Only if you're discussing PC and you have a crazy over the top PC since Unity is pathetically optimized (I have a fantastic gaming level PC and still the game frame drops like a seasick sailor)

Because the second you enter a fair console game vs. console game comparison, you have to deal with horrendous pop-in, 900p resolution, grotesque framerate and a litany of glitches the majority of gamers are experiencing in the game - all of which significantly damages any technical accomplishments the game otherwise has.

In other words, I don't care if a game looked TWICE as good as the Uncharted 4 demo - if it's running at 20fps to do it and has to go down to 900p and has pedestrians popping in front of you two feet in, it's not that impressive. And since this is clearly a thread discussing the graphics, there can be no more fair qualifiers.

Those are fair points, and SS is definitely one of the best looking games with great performance. There is no arguing that.

But this is not a console graphics thread. It's a thread about how Unity's graphics are "the most stunning imagery of any game this generation." So, why would the PC be excluded from this conversation? Wouldn't you use the best looking version as the example? So, I'll rephrase my position, the PC version of Unity is hands down the best looking game released to date, regardless of platform (and this is before the tessellation patch is released)

And absolutely, the game has some serious bugs and glitches; in fact I stopped playing it (moved on to Inquisition and loving it) because it keeps crashing on me. It's fairly clear that the game was released prematurely.
 

Amir0x

Banned
Those are fair points, and SS is definitely one of the best looking games with great performance. There is no arguing that.

But this is not a console graphics thread. It's a thread about how Unity's graphics are "the most stunning imagery of any game this generation." So, why would the PC be excluded from this conversation? Wouldn't you use the best looking version as the example? So, I'll rephrase my position, the PC version of Unity is hands down the best looking game to date, regardless of platform (and this is before the tessellation patch is released)

And absolutely, the game has some serious bugs and glitches; in fact I stopped playing it (moved on to Inquisition and loving it) because it keeps crashing on me. It's fairly clear that the game was released prematurely.

Well we have been comparing this game to inFamous: Second Son the last few pages which is where I was jumping off from. I can list many games that are technically more impressive than inFamous: Second Son if we can use PC. Fuckin' crazy 4k downsampled games with perfect AA and 120fps. The sky's the limit and shit, how far we want to go here? :p

I was saying in a fair 1v1 comparison of what inFamous: Second Son accomplishes within the limitations of the prescribed console vs. what Unity accomplishes, to me it's not a question. I'd take inFamous any day of the week because it's not just level of geometry and shaders and texture work that go into the overall impact of the visuals; it's also resolution and framerate (I don't care if I'm playing a real life version of Avatar if it's running like a slideshow with blur blur everywhere :p) and pop-in and glitches and everything that impacts the presentation/technical spectrum. In this regard, we can say the competition is actually much closer than many are letting on here technically, because Sucker Punch designed an open world game that looks quite good but also runs very respectably at most times. That's a different sort of technical accomplishment, but one which means such a 1v1 comparison on consoles must be taken seriously instead of shrugged off.
 
you are comparing a Console game to a PC game. The PC game will always with the graphics duel so I dont see the point.

ISS PS4 >>> ACU PS4

That may be true; I've never seen the PS4 version in person. But the point of the thread is about how amazing Unity's graphics are, and that they are better than anything so far. Why wouldn't you use the PC version (maxed out) as the example?
 
you are comparing a Console game to a PC game. The PC game will always with the graphics duel so I dont see the point.

ISS PS4 >>> ACU PS4

Read the OP. This thread began as a discussion of how great the PC version of Unity looks, along with a plethora of amazing screens. It wasn't until someone chimed in with their "Infamous looks better" that the two began to be compared.

Since it is now more than evident that a maxed out Unity on PC looks leagues better than Infamous, now the conversation has to be changed to console vs. console?

Sounds like some people are trying to move them some goal posts.
 

DOWN

Banned
I think Unity is pretty much responsible for the first true jump in real time graphics this gen. It suddenly makes The Order and Uncharted 4 seem like the linear evolutions of graphics, instead of 'how can that be possible?' levels of surprise like they were before. Unity is a marvel. The interior detail looks unmatched in those palace shots. I agree with much of the thread.
 

OsirisBlack

Banned
Didn't they also insist there was no screen tearing despite there being very obvious screen tearing in various demos?

The screen tearing was only present in first run demos and that stream they had it has been fixed.


Ah, the old cherry picking a shot you deem to be unflattering. Carry on.

That is one of the worst shots I have ever seen of Infamous second son. I think the thing that makes ACU look as good as it does is the geometry and lighting. The texture work is also very good but the lighting just makes the game look that much better.
 
I think Unity is pretty much responsible for the first true jump in real time graphics this gen. It suddenly makes The Order and Uncharted 4 seem like the linear evolutions of graphics, instead of 'how can that be possible?' levels of surprise like they were before. Unity is a marvel. The interior detail looks unmatched in those palace shots. I agree with much of the thread.

the linear evolution of graphics?
 

JordanN

Banned
the linear evolution of graphics?

I guess it's like pointing the leap from 16-bit to Crash Bandicoot and Mario 64.

The first Crash had 3D graphics, but it was more or less a on rails Sonic or Donkey Kong Country.

Mario 64 also happened to be 3D but took it to the next level by being open world as well.
 

Shredderi

Member
No, Infamous doesn't look as good as unity on PC. I think that's almost objective by now with all the superb pc screenshots shown here. This should be more of a celebration of the technical aspects of these wonderful looking games but instead kinda comes off as one side trying to find faults in the other side to make their opinion be more correct than the other. Infamous:SS looks amazing for a first year ps4 game and it makes me giddy to think that this is only the beginning. That being said, AC:unity has some really good tech that looks pretty much the realtime graphical peak at the moment on high-end PCs. On the consoles I do think that I:SS is more pleasing to the eyes because of how crispy it looks in comparison to the ps4 version of AC:U, but this thread isn't about PC vs Consoles. This thread is about the absolute best playable realtime graphics on the market and right now that pretty much is Assassin's Creed: Unity on PC.
 

daman824

Member
Eh unity looks better than ss. People like to point out all these graphical issues in unity but ignore the ones in second son such as some pretty obvious and horrendus lod pop-in on buildings and an overall small and lifeless city.
 
I don't get why some of you are so offended by the users stating the obvious: Unity looks better than Infamous (it arguably looks better than anything available).

Yes, it has problems, it's horribly optimized and it runs bad on most rigs (consoles too); still it looks better while doing much, much more (and being a multiplat title).
 
I guess it's like pointing the leap between Crash Bandicoot and Mario 64.

The first Crash had 3D graphics, but it was more or less a sidescrolling Sonic or Donkey Kong Country.

Mario 64 also happened to be 3D but took it to the next level by being open world as well.

Not sure if I'd describe the first Crash as sidescrolling bro. M64 was open world but where was its "huge leap" in graphics? And didn't these games come out in the same generation?
 

JordanN

Banned
Not sure if I'd describe the first Crash as sidescrolling bro. M64 was open world but where was its "huge leap" in graphics? And didn't these games come out in the same generation?
Yeah, I made an error. I meant "on rails" not sidescrolling.

And it was suppose to be the leap from 16-bit to 3D.
 
That's not what's happening in The Order, it is a seamless transition. If assets were changed it would be jarring and noticeable. Not the case, just look at the videos.

I did look at the videos and you can't really tell concerning faces because the character has his back to you the whole time.
 
Read the OP. This thread began as a discussion of how great the PC version of Unity looks, along with a plethora of amazing screens. It wasn't until someone chimed in with their "Infamous looks better" that the two began to be compared.

Since it is now more than evident that a maxed out Unity on PC looks leagues better than Infamous, now the conversation has to be changed to console vs. console?

Sounds like some people are trying to move them some goal posts.

1400084863723.jpg
 

twobear

sputum-flecked apoplexy
yeah there was tearing some time ago in a very old build, but it get fixed, it's true, but for cutscenes everyone that have played the game can already confirm this. No difference between cutscens and gameplay and seamless transition , always.
Eh. If they're clever about it, it's incredibly subtle. ACU for instance. It would be a total waste of resources to have the character as detailed during gameplay as it is during cutscenes because from most gameplay angles you can't tell the difference if they cut a few thousand polygons.
 

OsirisBlack

Banned
Eh. If they're clever about it, it's incredibly subtle. ACU for instance. It would be a total waste of resources to have the character as detailed during gameplay as it is during cutscenes because from most gameplay angles you can't tell the difference if they cut a few thousand polygons.

RAD has gone overboard to prove the characters in game are always the same it has been said that their engine cannot even play Pre Rendered scenes.
 

twobear

sputum-flecked apoplexy
RAD has gone overboard to prove the characters in game are always the same it has been said that their engine cannot even play Pre Rendered scenes.

I don't see what playing pre-rendered scenes has to do with it. Unless what they've said is that the cutscenes are always real-time, which doesn't imply anything about whether the character models are more or less detailed than during gameplay.
 
I did look at the videos and you can't really tell concerning faces because the character has his back to you the whole time.

Heh, I expect you to change your tune when some of next years big games are released. I remember you bashing KZ vs BF4 and when they were both released you favoured KZ...I think it is funny that people think AC U is going to be the pinnacle of games for time to come. The original AC also blew people away when it was released and had similar technical issues (although not as extreme), but it was also surpassed pretty quickly on pure visual terms in my opinion. I expect the same to happen here. It is stil easy to see ACU makes open world compromises. There is lots of clutter, but a lot of the geometry isn't particularly high poly, NPCs are another example (although they have a ton of them). I am being a bit unfairly critical, but thinking it will hold up to other games in every aspect is...highly unlikely.

There is a naivety in this discussion. Although this situation has demonstrated really how much more powerful PCs are.
 

Game4life

Banned
I don't see what playing pre-rendered scenes has to do with it. Unless what they've said is that the cutscenes are always real-time, which doesn't imply anything about whether the character models are more or less detailed than during gameplay.

They have stated it is real time. They have also stated that the character details are always the same whether in cutscene or gameplay. The camera should be thought of as moving around the environment in real time and not a video.

Here is the quote

Goldberg revealed that Ready At Dawn used full performance capture for all characters and same character models for gameplay sequences and cut-scenes.
"We're moving the camera in space, we're not loading in a video".

http://www.gamepur.com/news/15537-r...der-1886-graphical-fidelity-couldnt-have.html

I think they talked about this in detail in some video. I need to check. Essentially they said what you see is what you get always.
 

twobear

sputum-flecked apoplexy
They have stated it is real time. They have also stated that the character details are always the same whether in cutscene or gameplay. The camera should be thought of as moving around the environment in real time and not a video.

Here is the quote



http://www.gamepur.com/news/15537-r...der-1886-graphical-fidelity-couldnt-have.html

I think they talked about this in detail in some video. I need to check. Essentially they said what you see is what you get always.
Okay, well, seems kind of pointless to me, but I guess if that's what they want to do then that's what they want to do.
 
Heh, I expect you to change your tune when some of next years big games are released. I remember you bashing KZ vs BF4 and when they were both released you favoured KZ...

I will continue to change my tune as games come out and outdo others already released. That's the nature of the business.

I think it is funny that people think AC U is going to be the pinnacle of games for time to come.

People are thinking that because it's going to be extremely hard to match the quality of the PC version compared to a game on any console next year (especially given the fact that it is indeed, an open world).

But I can guarantee you that on Dec 6th, with seeing footage of playing through UC4, because of the hate that AC:U has among the gaming community, we will see people shouting UC4 is the best looking game to ever come out in the home -- even if it isn't. I give credit where it is due, even if the general consensus does not. If UC4 can topple the PC version of AC:U so be it.. But I hate when people try to justify their purchases by arguing points that are very far fetched (ie.. PS4 + ND > anything PC).
 

luca_29_bg

Member
Eh. If they're clever about it, it's incredibly subtle. ACU for instance. It would be a total waste of resources to have the character as detailed during gameplay as it is during cutscenes because from most gameplay angles you can't tell the difference if they cut a few thousand polygons.

indeed in game the characters doesn't hold a candle to the order main characters..it will be fun to see the npc characters on the order vs unity....ahahahahah i already can imagine! :p
 

Durante

Member
Well we have been comparing this game to inFamous: Second Son the last few pages which is where I was jumping off from. I can list many games that are technically more impressive than inFamous: Second Son if we can use PC. Fuckin' crazy 4k downsampled games with perfect AA and 120fps. The sky's the limit and shit, how far we want to go here? :p
I believe the point of the thread is that you can go however far you want to go, you won't find an open world game that looks better than Unity at its best. And I agree with that point.
 

nOoblet16

Member
Ah, the old cherry picking a shot you deem to be unflattering. Carry on.

You choose to ignore that Infamous has far more physics simulation going on and your character travels much much much faster in Infamous. Also that bit about cherry picking screenshot, also that is not AC Unity from PS4/One. It also looks downsampled, so I'd also love to know what framerate it was running on. Lastly, we've had games with thousands of enemies on screen last gen and the gen before, point is....thousands of NPCs don't really matter if they are not highly detailed/have constant pop ins 20 feet from you and have basic animation/purpose, it's about how it appears in motion and Unity does not look as good in motion as it does in Infamous.
 

Shredderi

Member
I will continue to change my tune as games come out and outdo others already released. That's the nature of the business.



People are thinking that because it's going to be extremely hard to match the quality of the PC version compared to a game on any console next year (especially given the fact that it is indeed, an open world).

But I can guarantee you that on Dec 6th, with seeing footage of playing through UC4, because of the hate that AC:U has among the gaming community, we will see people shouting UC4 is the best looking game to ever come out in the home -- even if it isn't. I give credit where it is due, even if the general consensus does not. If UC4 can topple the PC version of AC:U so be it.. But I hate when people try to justify their purchases by arguing points that are very far fetched (ie.. PS4 + ND > anything PC).

I don't think that we're going to see console games toppling pc games in the beginning of the next-gen console cycle like we did during last gen. The last gen consoles were relatively more powerful than ps4/xbone when compared to the high end rigs of their respective release periods. UC4 will propably have some elements that are unmatched even on PC when it comes but the reality of the situation is that on PC you can brute force the fps past console versions or resolution and AA to provide an image quality that console games can only dream of. I still do expect to be blown away by UC4. I do think that we're going to see games on the consoles that seem more impressive than Unity on pc. Games with better physics, textures, character models, environment interaction etc. I'm talking about exclusives of course that won't see a pc version. Still, even the best looking console games will be more blurry and have more jaggies than pc games. Of course there is the possibility that AC:U is the Crysis of this generation with nothing in the console space coming close to it, but if so I would be markedly disappointed.
 

SaberEdge

Member
I've seen both ISS and ACU (the second one also on PC) and ACU is nowhere the quality of image ISS offers. Your posts are just another delusion of PC evangelism.

I own both ISS on PS4 and ACU on PC and there is no doubt that ACU on my PC has much better image quality. I use a lot of downsampling along with the in-game FXAA setting and it looks super clean.
 
You choose to ignore that Infamous has far more physics simulation going on and your character travels much much much faster in Infamous. Also that bit about cherry picking screenshot, also that is not AC Unity from PS4/One. It also looks downsampled, so I'd also love to know what framerate it was running on. Lastly, we've had games with thousands of enemies on screen last gen and the gen before, point is....thousands of NPCs don't really matter if they are not highly detailed/have constant pop ins 20 feet from you and have basic animation/purpose, it's about how it appears in motion and Unity does not look as good in motion as it does in Infamous.

Unity looks amazing in screens, but in motion it can be mind blowing. Nobody is making this stuff up.

And yes there are glitches and LOD issues, nobody is denying that. And nobody is denying that ISS looks amazing, just that Unity stands apart from the rest.

Screen shots @ 3200x1800 + 4xMSAA +MFAA, I get ~30fps with stuttering and dips into low 20s (playable but not enjoyable).

I think that if the console versions looked as good as it does on PC maxed, nobody would be saying ISS looks better. And I get it, the sort of fidelity you get with high end PC gaming isn't available to most people, and it's impossible on consoles. OK, but why are people mad about it; it shouldn't take away from how amazing the game looks.

I don't know, it's like some people have this latent resentment towards something they can't have...just kind of weird and childish ( not saying you specifically ).
 
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