You make it sound like it takes skill?
You run along walls, you try to tell which characters are actually human players and not 'we were too lazy to boost the player count" a. I. Bots and then zip line, wall bounce to another terrain.
It's not rocket science
Now let's talk about the lack of common sense on behalf of developers.
Your main attraction to this game is the traversal, the titans aren't that amazing but the traversal is, so you would think 'pilot hunter mode' would be a pilot only mode, Lolnope it's just attrition again basically. (I know they eventually added this mode and a horde mode 8 months later, but it was 8 months too late)
2nd.....bots...why do we have Bots? Boost the player count and cap the Titan limit to 12 on screen at once, it would work and be a lot more enjoyable.
Battlefield takes more strategy to win than a match of Titanfall
The Titans are a genuinely great addition to the game. Its not just about traversal. The titans instantly switch up the flow of the gameplay to a more cerebral affair.
The Titans, with the 3 variations, their distinctive weapons and the Titan abilities, it all adds great depth to the game.
For instance, you're commanding a Stryder Titan which is nimble yet weaker. Now you're going up against an Ogre. You have the railgun, and the Ogre has, I dunno, a machine gun. You have to think about fighting in range, because it takes time to power of the railgun to deal hard damage. But you also have armour abilities. If you equipped the shield you can confront the Ogre more and use the shield to reflect that chip damage. If you have electric smoke, you can try and out-maneuver the Ogre and use the smoke to cover yourself. Or if you had that one way shield you could give him a headache from afar. THen you have the secondary Titan weapon.....
Then take into account all of this with multiple Titans, and pilots flying around you etc.
You say Battlefield requires more tactics, but what recent shooter imports this kind of depth to the traditional run and gun element in an arena based, 6v6 setting? Nothing that I can imagine.
Titanfall melds the more modern twitch based run and gun gameplay made popular with COD: MW and adds elements in arena shooters like Quake 3 arena in terms of health management and longer more drawn out and cerebral encounters.
This is why when people make sweeping generalisations about Titanfall and describe it as COD with mechs, it just strikes me as someone who simply doesn't get the game.
As for the bots, they are good addition to the game I think. Treat them like mobs not actual A.I opponents. They just need to be made more distinguishable from actual Pilots in terms of visual style.