DangerMouse
Member
I wonder if Sully will jump on enemies from behind with a knife if Drake is in danger.
"Holy shit, Nate."
Speaking of Sully, I can't wait to see the rest of the crew.
I wonder if Sully will jump on enemies from behind with a knife if Drake is in danger.
"Holy shit, Nate."
Gameplay model's hair still looks whack compared to what was shown in the debut trailer. I wish they could nail that, because otherwise Nate looks great in action.
almost like they changed the e3 model a little bit, at least to me.
They spent a lot of time polishing that E3 footage we saw.
I doubt the gameplay part we saw was already as polished.
So it could very well be possible that they just had to scale down some stuff to get it to run live on stage. With more optimisation they might reach 60FPS and higher quality AA.
Models and lighting seemed to be of the same quality to me. But DOF was better in E3 trailer and the hair looked better.
I think this game is nearly done when it comes to the content, now they have nearly a year to polish it up.
because lol
E3
Playstation Experience
Something looks off.
This is what I'm expecting for next gen, amazingI really don't care if something is different or not, to be honest:
This character model here is good enough.
almost like they changed the e3 model a little bit, at least to me.
Is there an actual 1080p version of the video, not the compressed youtube crap?
The best part of this trailer?
The guns look like they feel a lot better to shoot. Hard to describe past Uncharted games gunplay, but it felt....squishy?
This ones looks like it has punch to it.
Anyone know what I mean?
It looks like they made him younger lol.
Honest question, what were you expecting visually that wasn't here? Because this is exactly what I was expecting from visuals if you extrapolated from the highly idealised initial showing. Bare in mind that the initial vid was shown simply to demonstrate the visuals...This wasn't, this is a pure gameplay sequence.
I genuinely wonder how people would have responded if they E3 showing didn't happen. I mean you have some posters in here praising stuff like the visuals of say SoM or Sunset Overdrive, which is completely fine, those games look good. This game clearly looks much better, and yet there is a rather tepid if not wholly negative response from some. Personally, I can see how people believe there might be a downgrade, but I only really see a difference in the three factors...Lighting which could be down to ToD...some differences in Drake's model which could be higher LoD for cutscene or change in the actual model (maybe hair was paired back), and heavy dof.
I really don't care if something is different or not, to be honest:
This character model here is good enough.
Its mostly the heavier sound of the weapons. Still that kinda PG-13 violence, but the audio punch is felt. There's also that great little reticle flare from The Last of Us where you get the little rays around the circle that confirms a kill. That's always satisfying when they happens.
This is what I'm expecting for next gen, amazing
I just wish there was at least a good bit more geometry to the rocks and boulders everywhere. That would make the environments look way more impressive. I'm sure lighting will get an upgrade but I'm not confident they'll actually put more geometry in.
Random thoughts.
I think it looks pretty stunning for most part. Fantastic character models, and the outdoor areas combine excellent technology with high quality assets. Impressive vistas and effects.
I feel what's channelling these "it doesn't look impressive / downgrade" comments is a combination of;
a) Most of this "gameplay" versus cutscenes. Not questioning a downgrade, but I'm sure Naughty Dog like most developers will swap in higher quality assets/rendering during cutscenes. This really only had one, towards the end. The E3 teaser would have been all maximum asset quality.
b) Context and scene. Darkness is traditionally, across all visual mediums, an excellent way to hide blemishes, accentuate highlights/lighting, and generally give your scene a stronger sense of depth. When you brightly light everything, particularly in games, rendering limitations become more obvious.
c) Lighting in general seems like it's missing something, whether it be for stylistic reasons (Uncharted has always had somewhat unrealistic bright colour tones and hard shadows) or technical. Shadows are much softer. Grass needs light ambient occlusions or AO that's there isn't very obvious. In short, it looks its worst when lighting appears universal and flat, not taking into account the shapes and motion of the scene.
d) When you're dealing with this much asset detail asset repetition becomes much more obvious, contrasting against otherwise high diversity. You could see it here every now and then, repeating textures on a rock face or whatever, which amidst the other detail tends to jot out as off.
e) Diminishing returns. An annoying statement, but understand that the last generation helped bring about a tremendous increase in asset detail, or perceived detail, thanks to abundant use of normal maps, shaders, and (for at least Naughty Dog's titles) high resolution textures. A hell of a lot more can be accomplished with technology and assets, but there's only so much you can add or do to a character model several meters away from the camera before those extra become less noticeable. Here playspace and presentation seemed about on par with the rest of the series, which was already densely packed with assets and details.
f) The game is still very early and a long way from representing the finished product. Honk honk.
Random thoughts.
I think it looks pretty stunning for most part. Fantastic character models, and the outdoor areas combine excellent technology with high quality assets. Impressive vistas and effects.
I feel what's channelling these "it doesn't look impressive / downgrade" comments is a combination of;
a) Most of this "gameplay" versus cutscenes. Not questioning a downgrade, but I'm sure Naughty Dog like most developers will swap in higher quality assets/rendering during cutscenes. This really only had one, towards the end. The E3 teaser would have been all maximum asset quality.
b) Context and scene. Darkness is traditionally, across all visual mediums, an excellent way to hide blemishes, accentuate highlights/lighting, and generally give your scene a stronger sense of depth. When you brightly light everything, particularly in games, rendering limitations become more obvious.
c) Lighting in general seems like it's missing something, whether it be for stylistic reasons (Uncharted has always had somewhat unrealistic bright colour tones and hard shadows) or technical. Shadows are much softer. Grass needs light ambient occlusions or AO that's there isn't very obvious. In short, it looks its worst when lighting appears universal and flat, not taking into account the shapes and motion of the scene.
d) When you're dealing with this much asset detail asset repetition becomes much more obvious, contrasting against otherwise high diversity. You could see it here every now and then, repeating textures on a rock face or whatever, which amidst the other detail tends to jot out as off.
e) Diminishing returns. An annoying statement, but understand that the last generation helped bring about a tremendous increase in asset detail, or perceived detail, thanks to abundant use of normal maps, shaders, and (for at least Naughty Dog's titles) high resolution textures. A hell of a lot more can be accomplished with technology and assets, but there's only so much you can add or do to a character model several meters away from the camera before those extra become less noticeable. Here playspace and presentation seemed about on par with the rest of the series, which was already densely packed with assets and details.
f) The game is still very early and a long way from representing the finished product. Honk honk.
Some of the rock geometry impressed me, especially in these parts:
I know you are a TLOU fan. How satisfying is this tweet?
https://twitter.com/bruce_straley/status/541385319224844289
I agree with this , the game has almost 11 months to go it's to early for a set piece.
Come E3 we will get the set piece gameplay.
c) Lighting in general seems like it's missing something, whether it be for stylistic reasons (Uncharted has always had somewhat unrealistic bright colour tones and hard shadows) or technical. Shadows are much softer. Grass needs light ambient occlusions or AO that's there isn't very obvious. In short, it looks its worst when lighting appears universal and flat, not taking into account the shapes and motion of the scene.
Huh all we saw was one else quick screen at e3. How does it look different? It is identical.To be honest, it looks nothing like what was shown at E3. But I understand that it was too much to expect from a console. Anyway, gameplay looks pretty good. I am interested.
Ok now that people are posting pics from the teaser again.
If these are shadows being cast by the freaking hair, then shit, I go back to my stance that it is nowhere near.
One thing that instantly stood out to me was that all the assault rifles had slings. So no more magically hanging assault rifles any more. Which is great. It always bugged me in the original Uncharted's.
That's not what he's talking about. Towards the top-left of his neck, you can see shadows being cast by the hair on his head.That's a mix of grey and black hair.
That's a mix of grey and black hair.
That's why I have a good feeling this will be the best Uncharted yet, especially if they're still aiming for 60fps. TLOU was like a culmination of a whole generation of them trying to this brand of cinematic action game, and now they're taking all they learned from that game's development and building on top of that for this one. Having the TLOU head game directors/writers in Straly/Druckmann only inspires more confidence.
The best part of this trailer?
The guns look like they feel a lot better to shoot. Hard to describe past Uncharted games gunplay, but it felt....squishy?
This ones looks like it has punch to it.
Anyone know what I mean?
Ok so before anyone judges the graphics do yourself a favor. Go and download the video from gamersyde and then while playing it adjust your video settings. I use vlc media player and after playing with the video settings (I'm no specialist on the matter but a few quick adjustments to sigma, gamma, brightness, etc) and it's A NIGHT AND DAY DIFFERENCE.
The original stream is so bright and washed out looking in comparison, makes it look way less detailed and worse than it is!
Its mostly the heavier sound of the weapons. Still that kinda PG-13 violence, but the audio punch is felt. There's also that great little reticle flare from The Last of Us where you get the little rays around the circle that confirms a kill. That's always satisfying when they happens.