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Is Capcom really going to retread on that watercolour artstyle in SF5?

This is Street Fighter's post-reboot style. I'm glad they're able to stick to one identity unlike some series (Zelda...).

I wasn't a fan last gen, but it looks a lot nicer in V.
 
Because the special moves still do the same watercolor stuff, and the models themselves are VERY much the same style.
Seriously, it's not the same art style.

street_fighter_5_2.jpg

r1t4h-s1rfw-ssyzh-b4e4c.jpg


chun-li03.jpg

street_fighter_5_3.jpg
Same designs with different proportions and facial structures in a completely different rendering style.

The "watercolor stuff" on special moves wasn't in IV, it was only on a basic charge move that every character had and it didn't even look like this, it looked like ink on paper, this visually looks more like the water streaks from the SFxT trailers. Not only that but it appears to be something you have to activate for it to be on your attack, as shown by Ryu and Chun Li striking a pose before the effect showed up and the fact that we have seen some of the same moves with and without the effect, it may very well be a new form of the EX system.
 

Head.spawn

Junior Member
It looks like SF4:HD Remaster. Which is kind of disappointing considering SF4 looked gross anyways. Each new mainline SF game generally had a new style, easily identifiable from a mile away, and it kind of sucks that they are sticking with this one. Granted it looks much better than SF4 (which is gross, even on PC), but this is more of a refinement of the style.

I was more of a fan of what they did in Alpha, SF3 and MvC, as opposed to EX, SF4 or even SF2.

That Guilty Gear gif looks great.
 

Somnid

Member
Okay so I'm not the only one. It's like they took an enhanced port of IV and called it V and I'm sure for a casual fighting game fan the gameplay probably isn't going to change much either, fighting games rarely do. I really hope they surprise me but I don't exactly expect that much out of Capcom these days.
 
We should be grateful the game even exists. I am thinking it was Bayonetta 2 all over again because from what I've heard, Capcom didn't quite have the finances to create SF5 until 2018 at the earliest until Sony came in the picture.
 
It looks like SF4:HD Remaster. Which is kind of disappointing considering SF4 looked gross anyways. Each new mainline SF game generally had a new style, easily identifiable from a mile away, and it kind of sucks that they are sticking with this one.

They don't look the same.
At all. I still don't get why people are saying this.
 

Carlius

Banned
haters gonna hate. i absolutely love the street fighter 4 saga, after all, it is the one that got me into sf hardcore. and yes, if you cant see the obvious differences in art style then you are just blinded by hate.
 

EatMyFace

Banned
Ryu has ink effects. Chun-Li has distinct water effects. Other characters will likely have different themes. It isn't a watercolor style like IV, which carried through the textures and designs.

And are you serious? Look at Ryu's head. In IV his head looks like a damn jelly bean. In this game he looks far more similar to III. Everything about the character models is closer to III. You're going to have to elaborate on what exactly is VERY much the same style. Muscles don't count. I could make the same argument for III.

Edit: Go:

street-fighter-V-vs-Street-Figter-IV-comparison-screenshot.jpg
Difference is definitely noticeable. It's still in early stages though so I expect it to change more by release.
 

Skilletor

Member
I'm talking about trash visuals which Marvel vs. Capcom 3 is entirely made of with the murky colors and Poser like figures:


Compared to MvsC2:
https://www.youtube.com/watch?v=HA26pxd5qQ0

You guys just proved my point, why would Capcom put any effort into the style? They don't have to.

Did you just try to imply that MvC2 took effort and MvC3 did not? The game that is pretty much Capcom's mugen rip from every game that came before it? lolol
 
wait what are SF4's goofy reaction faces being dissed
those rule. they're, like, the best part of SF4

i was really bummed that chun-li didn't seem to react to ryu's super startup animation in the teaser trailer. i hope that changes in the final game.
 

BlazeVoi

Banned
1. SF4 was ugly. Ryu=hulk (and everyone complained about chunli's hands)

2. judging by what we've seen so far, the assets they are using are TOTALLY new. Even looking at chun li's bracelet, you can tell it was made from scratch. It looks nothing like her old one in 4. The spikes look like they are made of steel this time around.

3. They are definitely slimmer. Probably closer to their 3rd strike proportions. Matter fact, any veteran would also notice RYU has some animations that look similar to his 3rd strike counterpart (cr. mk for example)

I wouldnt be surprised if they straight up used 3rd strike for some of the references when animating. It does look like it is on the same engine though...
 

Kintaro

Worships the porcelain goddess
I'm fine with the art style... I just wish they would do something new with the characters themselves. Still wearing the same old shit no matter the time frame the game is set in. I mean, I get it, but it's old. We can move on to different looks for the same characters. And I don't mean shitty alt costumes.
 

LiK

Member
Still early, they have plenty of time to change it. All the watercolor and ink motifs need to go. It needs its own visual identity.
 
While I like what guilty gear has done, I don't want every game trying to replicate anime.

I like fluid animations thank you.
 

BlazeVoi

Banned
Still early, they have plenty of time to change it. All the watercolor and ink motifs need to go. It needs its own visual identity.

I DO agree with his. I thought it was bizzare they went for the same motif again. Usually, they dont do that, unless it is a spinoff using the same assets...
 

bob_arctor

Tough_Smooth
SF5 looks completely different from SFIV.

It looks like SF3 in 3D to me.

Also it's not even finished.

Yeah, no question the character models are an improvement. Ryu especially looks much, much better. My only real beef is the return of the ink effect. It just clutters up the screen and detracts from the action imo. Same with the overdone Hadoken effect. Wish it was toned down/more subtle though it is improved from SF4 as its not as globby now.
 

vg260

Member
I was really hoping for Alpha 4 GGXrd style.

But the models do look better. Would be nice if they were slimmed down though. At the very least, some models need upgrading, like Ken and Rose's faces.

I was really hoping for "Capcom vs. Capcom" but I'm happy with SF5 and that USFIV will make the leap to PS4 so it doesn't die off due to people leaving last-gen systems and the horrible PC netcode.
 

Greenzxy

Junior Member
This looks 10 times better than SF4's strange chunky art style. SF5 would interest me a lot more if it looked something like that, seriously. They at least need to fix SF4's wonky proportions.

They did. I did a compare and contrast.

Ryu looks more in line with his SF3 sprite.

 

Skilletor

Member
Aren't the huge hands an animating trick/style/choice so that you can actually see what they're doing and how they're animated?

This game will be to sf3 what sf4 was for sf2.
 
His eyebrows are so huge they extend upward, overlapping with his headband. Looks much more pronounced than his model for SFIV or SFV.

The bushy eyebrows have been a thing for so long - look way back to Super Turbo, maybe even just Turbo. Apart from hadoukens and shoryukens, bushy eyebrows are what Ryu and Ken do best.
 

Codeblue

Member
The gameplay trailer really changed my opinion on the art style. It looks great in motion and distinct enough to separate it from IV.
 
SFV so far looks like they took SF4, removed any cool filters, applied a more bog standard lighting shader and increased the polys.

The rigging looks pretty much the same, chun li's foot still looks dislocated sometimes.

When you compare the visuals of SF1, 2, 3 & 4 they all changed (ignore turbo and super editions) but 5 looks like 4.
 
SFV so far looks like they took SF4, removed any cool filters, applied a more bog standard lighting shader and increased the polys.

The rigging looks pretty much the same, chun li's foot still looks dislocated sometimes.

When you compare the visuals of SF1, 2, 3 & 4 they all changed (ignore turbo and super editions) but 5 looks like 4.

Except no, not in the slightest.

Also the visuals aren't final.
 

Kai Dracon

Writing a dinosaur space opera symphony
Well, the final shaders for an artistic effect can of course be added at any time. So it will be interesting to see if they decide to go with something more stylized by the end.

Hell, given that the PC version had bonus shaders for unusual effects, maybe they'll give the player the option of art style they want to see. It shouldn't affect gameplay, everyone can have their local client look the way they want.
 
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