If by "this" you mean the 1.5 patch, then no, it does not.
Ubisoft commented on their forums that a fix for that problem would likely have to come from Nvidia.
You can avoid the loss of detail in dark areas by using different SLI bits (FarCry3), but this introduces other artifacts for some configurations and doesn't scale quite as well as the Far Cry 4 bits.
I'm not sure who the fix for completely broken TXAA will have to come from, or the SMAA+SLI ghost frame bug. Perhaps one day this game will be in a state where all the shipped features actually work.
Well 1.5 solved stuttering on my system. I can now set ultra textures with mipmap0 enabled. Finally I can play this game.
Those people who are still having problems, does the game still peg a CPU core to 100% and leave others on 40% or less? If so, make sure to change the CPU affinity of FarCry4.exe using task manager. If a clogged up CPU thread is causing hitches on your system, this could help.
Also (captain obvious) do close all programmes that aren't completely necessary. I found that a utility I've used for years to monitor temperatures and control fans, was causing regular spikes in CPU usage. Closing it helped smooth this game out.
The 1.5 patch definitely improved performance for my 980.
I can finally play without the mipmap fix on everything Ultra+SMAA stutter free!
Does this fix crushed blacks
For sli users?
I played for a while last night after updating to the latest patch. To me it seemed like the lighting was all sorts of jacked up. Walking around in areas with a bunch of trees during the day and it's like the shadows are just going haywire. I don't remember seeing this before the patch. Anyone experience anything similar? Sorry, I'd capture video but I've literally never captured video ever and don't really know how to go about it.
I played for a while last night after updating to the latest patch. To me it seemed like the lighting was all sorts of jacked up. Walking around in areas with a bunch of trees during the day and it's like the shadows are just going haywire. I don't remember seeing this before the patch. Anyone experience anything similar? Sorry, I'd capture video but I've literally never captured video ever and don't really know how to go about it.
If the problem you're describing looks like this, then it's probably a known bug that happens when you use soft shadows and you encounter snow in the game. People usually hit it when they head into the north of the map.
Ubisoft/Nvidia working on it.
This did nothing for me unfortunately. Anyone here have a six core CPU? Any stuttering?
I do. In fact, it's a brand new X99 rig I put together just a few days ago. It still stutters as bad as my older system before or after the 1.5 patch. One thread out of twelve is maxed out, and most others are at 0% load. But, isn't that how FC4 has behaved since release anyway? I remember seeing performance charts on tech websites showing exactly that symptom across a multitude of CPUs/platforms.
Just so we're clear, have you tried changing the affinity as described further up the page?
Just so we're clear, have you tried changing the affinity as described further up the page?
Yeah I was going to tell him that, let's see if this is a CPU related bug even though it did nothing for my 2600k.
I feel like I've lost like 15fps after the latest patch... I now have to lower Shadows to High to maintain 60fps constant with my 970.
Weird...
patch 1.5 has removed god rays.. WTF :s
patch 1.5 has removed god rays.. WTF :s
Nvidia god rays are still there. Haven't checked if "volumetric" was.
Weren't the god rays also removed in the PS4 version?
patch 1.5 has removed god rays.. WTF :s
It's a bug that they are currently fixing.Weren't the god rays also removed in the PS4 version?
If the problem you're describing looks like this, then it's probably a known bug that happens when you use soft shadows and you encounter snow in the game. People usually hit it when they head into the north of the map.
Ubisoft/Nvidia working on it.
It's a bug that they are currently fixing.
Volumetric fog and enhanced god rays are still in the option menu...But no longer in the game. Even on PC.
I just checked and no beam of light to be seen even when set to "enhanced".
Ubisoft are the undisputed kings of fucks up.
It's becoming funny now actually. There's no point in being angry anymore, just laugh at their incompetence. I mean as a developer you should love your game, they've worked on it for so many years and they release it in this state, fuck.
Big, off-topic post. Sorry. I think we need a thread on this subject:
It must be very disheartening for those individuals who have worked hard to make this code function well on PC. I imagine that a whole lot of these Gameworks features were stuffed in at the very end of the development cycle and there wasn't enough time to iron out all the kinks before release. Hell, some advertised features weren't even present in the release build.
Interesting that recently when a Ubisoft representative was asked about their PC ports, they stated that they're working hard to get their games released at the same time on all formats so that PC players didn't feel like second-class customers. Well, I would suggest that if this is the result of that initiative, then PC customers would much rather wait for the product to be finished.
Pushing the game out on a fixed date only benefits Ubisoft's senior management and those employees who are judged on whether the project is delivered to a schedule. It does not benefit the customer, it does not benefit those staff who actually create the game and clearly it does not benefit the product itself.
Because Ubisoft seem to just keep doing this with their PC ports, over time I can see this problem getting worse. No-one wants to work in a team that produces broken products. So, the talented people who have more options than some, will leave to do something more worthwhile, rather than stick around where their hard work amounts to naught.
If you read glassdoor reviews of Ubisoft, you'll see the same reports of serious mismanagement problems again and again. Business and marketing staff work normal hours and are better paid than engineers, artists and testers, who have to put in a lot of overtime. It's no wonder the products are released in this state.
Big, off-topic post. Sorry. I think we need a thread on this subject:
It must be very disheartening for those individuals who have worked hard to make this code function well on PC. I imagine that a whole lot of these Gameworks features were stuffed in at the very end of the development cycle and there wasn't enough time to iron out all the kinks before release. Hell, some advertised features weren't even present in the release build.
Interesting that recently when a Ubisoft representative was asked about their PC ports, they stated that they're working hard to get their games released at the same time on all formats so that PC players didn't feel like second-class customers. Well, I would suggest that if this is the result of that initiative, then PC customers would much rather wait for the product to be finished.
Pushing the game out on a fixed date only benefits Ubisoft's senior management and those employees who are judged on whether the project is delivered to a schedule. It does not benefit the customer, it does not benefit those staff who actually create the game and clearly it does not benefit the product itself.
Because Ubisoft seem to just keep doing this with their PC ports, over time I can see this problem getting worse. No-one wants to work in a team that produces broken products. So, the talented people who have more options than some, will leave to do something more worthwhile, rather than stick around where their hard work amounts to naught.
If you read glassdoor reviews of Ubisoft, you'll see the same reports of serious mismanagement problems again and again. Business and marketing staff work normal hours and are better paid than engineers, artists and testers, who have to put in a lot of overtime. It's no wonder the products are released in this state.
It's becoming funny now actually. There's no point in being angry anymore, just laugh at their incompetence. I mean as a developer you should love your game, they've worked on it for so many years and they release it in this state, fuck.
The 1.5.0 patch has not helped my game in any way. The stuttering is exactly the same as before and now all the audio sounds strangely muffled.