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Media Create Sales: Week 49, 2014 (Dec 01 - Dec 07)

The more crazy part about this is that the franchise blew up in a year. It's now the biggest 3rd party franchise (especially taking into consideration money made on merchandise( in Japan in the span of a year. The only comparison would be Pokemon. I'm extremely interested to see how Level 5 manages the series, especially heading into the west.

It'd be interesting to see how fast Pokémon grew; IIRC it didn't take off so rapidly.
 

L~A

Member
Just like Youkai Watch, Pokémon needed the anime to really take off (if my memory serves right and I'm not confusing it with another franchise).
 

Principate

Saint Titanfall
Yes, but how much did it sell after the anime started?

Eitherway that's not like Yokai Watch, It's more akin to a popular manga getting an anime and reaching critical mass due to mainstream vision with an existing significant fan base (which is fairly common) rather something fairly niche product blowing in popularity large part due to the anime existing which is far less common.
 

ZSaberLink

Media Create Maven
Pokemon took off b/c of the Mew glitch. This was some time after the game launched. It then started selling exponentially more and more. This was in an Iwata asks back in the day.

No mention of Theatrhythm Dragon Quest in this thread? It should sell more than the previous entries in Japan right? Also is this one also on iOS? Or 3ds only?
 

L~A

Member
Pokemon took off b/c of the Mew glitch. This was some time after the game launched. It then started selling exponentially more and more. This was in an Iwata asks back in the day.

No mention of Theatrhythm Dragon Quest in this thread? It should sell more than the previous entries in Japan right? Also is this one also on iOS? Or 3ds only?

Ah, thanks for the clarification. I knew there was something special with how Pokémon took off, but misremembered (though the anime did contribute a lot).

As for TDQ, it was mentionned in the other thread when it was announced. I think it could potentially sell more than TFF due to the fact DQ is much more popular than FF nowadays. But not expecting a million seller or anything. At the very least, should do a bit better than than TFF.

***

By the way, looks like that Initial D game for the 3DS worked well for SEGA. They announced Initial D : Perfect Drift Second Stage in Famitsu this week.

No idea if new game or major update, but it's the same anyway: if they make more, it must be working well for them.
 

Takao

Banned
I was expecting a Naruto game for PS4, sooner or later. Certainly, I wasn't expecting it to be one of the few non-cross-gen titles for the platform, though!

I don't really find that surprising. Naruto sells the majority of its units in the west.
 

Nirolak

Mrgrgr
I don't really find that surprising. Naruto sells the majority of its units in the west.
Right, for that series it makes sense to make decisions based on the Western market.

I expect it to be announced for Xbox One and PC when the Western announcement happens.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
If anyone is interested, we have the second 3DS game with amiibo support from third parties: One Piece Super Grand Battle X. By using Mario, Fox, Luigi and Link's amiibo, it'll unlock corresponding costumes in the game.

Just for fun (and for glory), the scan represents Rufi, Sanji and Zoro with those costumes, complete with the same poses as the amiibo / Smash icons. Hilarious.
 

Tadaima

Member
Yatōkiri_Kilgharrah;142747957 said:
Eddz said:
If they do drop the price, expect it to happen not long before Golden Week – followed with bundles late in the year.

Here is why:
• Nintendo will hit their Wii U sales target for the FY by the end of Q1. They don't need to smash it – just to reach it. Therefore, they will not drop the price before April;
• In Japan, Nintendo has exhausted their bundling efforts for the type of audience they can reach at that price;
• During 2014, the 3DS had a large number of high profile releases, a hardware redesign, and a price drop. 2015 will be a weaker year for it;
• Nintendo has now released the majority of its best-selling franchises on Wii U (NSMB, Kart, Smash, 3d Mario, Wii Sports/Fit/Party) – they're already sitting on shelves. 2015 will be about moving this "evergreen" software;
• Although Nintendo has a fantastic lineup during 2015, most of these titles either have limited appeal, or are value-adding for existing hardware owners;
• As a side-note, console Zelda and Animal Crossing titles don't really push hardware in Japan, and one or both will likely launch at the very end of 2015.

Golden Week shows very similar sales to Christmas, and a price drop will be just the thing they need to bolster sales and lift the base number of weekly sales (if even slightly) for the remainder of the year.

Another possibility is a hardware redesign (cheaper components and/or no gamepad) at a reduced cost, but I imagine they'll probably just drop the price before they give it a facelift.

The reason you guys are always wrong is because you're jus trying to bolster sales when nintendo is trying to bolster their profits.

This is why you guys never predict anything that's right.

A cheaper WIi U doesnt make much sense for Nintendo here. The system already has a 26k yen offering and pretty much every game they announced at E3 is tied to the gamepad in some manner.

Huh? It's not right to clomp all of GAF into one – the "hivemind" doesn't exist.

My prediction is based on sound logic.

Nintendo will have almost burned through their inventory of expensive, stockpiled Wii U consoles. Bear in mind that storage and handling of inventory also costs money. They can start using cheaper parts in their manufacturing process. They don't have to ship a gamepad-less SKU.

By dropping the price of Wii U in its third year when parts are cheaper and a range of evergreen software is available, Nintendo can increase their profits. This is because software yields much higher profit margins than does hardware. If we assume even an extremely low average attach rate of 2 Nintendo-published software units per each system sold in the first year and an additional software unit sold per year, this is 12,000¥ in revenue for the first year and 6,000¥ for each subsequent year per customer.

But why not keep the price at 27,000¥? That's simple – because the market for the system at that price will have dried up by the end of Q1. They cannot rely exclusively on selling software to existing customers – they need more customers in order to boost both hardware and software sales of new and existing titles.

Because Nintendo is now working with cheaper parts (even before any internal revision), the profit margins are naturally higher before a price cut occurs.

Wii U retails at 27,000¥. Let's say the price is cut by 7,100¥ to 19,900¥ – a deep enough cut to attract new consumers.

The higher margins from cheaper parts allow for a price cut by a few thousand yen. The additional cut is offset by software. Nintendo will continue to make a small profit on the hardware, and the reduction in margins will be recouped and massively offset by software.

By cutting the price before Golden Week, Nintendo will:
1. Reinvigorate Wii U hardware and software sales for the holiday period;
2. Increase the weekly base line of hardware sales by attracting a new market at the affordable price point;
3. Allow for greater hardware boosts when new software launches (for instance, imagine 50k systems shipped for a high profile release week such as this one).

In 2014, it did not make sense to cut the price of the hardware because of the reasons stated in my post, such as upcoming high profile releases across 3DS and Wii U that Nintendo were banking on to move units, the high cost of their stale inventory (manufactured when parts were far more expensive), and the strong dependence on 3DS for the year. None of this applies in 2015.

In 2015, the timing and climate is perfect for a price cut, and evidence points to it happening just after Q1 and before Golden Week.

And if that isn't enough: Nintendo needs, more than anything right now, to post another successful financial year to its investors. The above is how they will do it.
 

Takao

Banned
If anyone is interested, we have the second 3DS game with amiibo support from third parties: One Piece Super Grand Battle X. By using Mario, Fox, Luigi and Link's amiibo, it'll unlock corresponding costumes in the game.

Just for fun (and for glory), the scan represents Rufi, Sanji and Zoro with those costumes, complete with the same poses as the amiibo / Smash icons. Hilarious.

Gotta do something to get interest in this game.

We have yet to see whether PS4 is the right platform for this kind of games.

In Japan, sure. Naruto's game splits are overwhelmingly in favour of western markets. PS3/360 are dying pretty quickly.
 

Nirolak

Mrgrgr
We have yet to see whether PS4 is the right platform for this kind of games.

I don't think there's much to lose here. The 360/PS3 are dying off pretty fast in the West, and they had some good success getting in on the PS3 early and then expanding multiplatform once the Ubisoft deal was up.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
By the way, looks like that Initial D game for the 3DS worked well for SEGA. They announced Initial D : Perfect Drift Second Stage in Famitsu this week.

No idea if new game or major update, but it's the same anyway: if they make more, it must be working well for them.

It was over 600,000 downloads the last time we got a download about it, right?

And Million Arthur is over 200,000 on 3DS...do we have infos on how much that game has been downloaded on Vita?
 

Takao

Banned
I don't believe Square Enix has shared Vita downloads for Million Arthur. It's been out for over a year and still gets Vita specific events, so I don't think it's been a bust for them.
 

StevieP

Banned
Huh? It's not right to clomp all of GAF into one – the "hivemind" doesn't exist.

My prediction is based on sound logic.

Nintendo will have almost burned through their inventory of expensive, stockpiled Wii U consoles. Bear in mind that storage and handling of inventory also costs money. They can start using cheaper parts in their manufacturing process. They don't have to ship a gamepad-less SKU.

By dropping the price of Wii U in its third year when parts are cheaper and a range of evergreen software is available, Nintendo can increase their profits. This is because software yields much higher profit margins than does hardware. If we assume even an extremely low average attach rate of 2 Nintendo-published software units per each system sold in the first year and an additional software unit sold per year, this is 12,000¥ in revenue for the first year and 6,000¥ for each subsequent year per customer.

But why not keep the price at 27,000¥? That's simple – because the market for the system at that price will have dried up by the end of Q1. They cannot rely exclusively on selling software to existing customers – they need more customers in order to boost both hardware and software sales of new and existing titles.

Because Nintendo is now working with cheaper parts (even before any internal revision), the profit margins are naturally higher before a price cut occurs.

Wii U retails at 27,000¥. Let's say the price is cut by 7,100¥ to 19,900¥ – a deep enough cut to attract new consumers.

The higher margins from cheaper parts allow for a price cut by a few thousand yen. The additional cut is offset by software. Nintendo will continue to make a small profit on the hardware, and the reduction in margins will be recouped and massively offset by software.

By cutting the price before Golden Week, Nintendo will:
1. Reinvigorate Wii U hardware and software sales for the holiday period;
2. Increase the weekly base line of hardware sales by attracting a new market at the affordable price point;
3. Allow for greater hardware boosts when new software launches (for instance, imagine 50k systems shipped for a high profile release week such as this one).

In 2014, it did not make sense to cut the price of the hardware because of the reasons stated in my post, such as upcoming high profile releases across 3DS and Wii U that Nintendo were banking on to move units, the high cost of their stale inventory (manufactured when parts were far more expensive), and the strong dependence on 3DS for the year. None of this applies in 2015.

In 2015, the timing and climate is perfect for a price cut, and evidence points to it happening just after Q1 and before Golden Week.

And if that isn't enough: Nintendo needs, more than anything right now, to post another successful financial year to its investors. The above is how they will do it.

Cheaper parts often require economies of scale, which the wii u doesn't have. They might even still be on their original orders
 

Scum

Junior Member
Cheaper parts often require economies of scale, which the wii u doesn't have. They might even still be on their original orders

Is this the reason why Iwata named dropped the WiiU when he was talking about setting up an environment where they should be making games once not twice. He's looking for ways to keep on using the hardware, one or the other...
 

Vena

Member
Is this the reason why Iwata named dropped the WiiU when he was talking about setting up an environment where they should be making games once not twice. He's looking for ways to keep on using the hardware, one or the other...

I think that was more-a-do with carrying over the PPC structure and all APIs and kits they've built on those rulesets, so the next console will be a more powerful WiiU internally, and the handheld will be a WiiU. Nintendo doesn't seem to have any interest into making their consoles into APU-PCs.
 

Nirolak

Mrgrgr
Is this the reason why Iwata named dropped the WiiU when he was talking about setting up an environment where they should be making games once not twice. He's looking for ways to keep on using the hardware, one or the other...

Well, I think it's a mixture of a couple basic things.

1.) Nintendo, especially within the past decade or so, has never really been able to support two platforms simultaneously, and with each passing generation, doing so becomes harder than the last. If the games they made ran on both, they could effectively support two platforms at once with every game release they do, thus notably increasing the amount of games they release for any given platform.

2.) As it stands, Nintendo's home console business is not viable, and that's despite them supporting the Wii U as much as they reasonably can. If they want to keep making home consoles, something must fundamentally change.

3.) Mobile parts are good enough now that they look reasonable on a TV, and support the same hardware feature sets as desktop parts do, so modern technology (not necessarily games, but at least the core technology) scales easily across the two. This is most important from a third party and engine support perspective.

4.) Given the power level Nintendo is very comfortable making games with, even if they're using parts in their console that are basically the same as what's in their handheld, they should be able to achieve whatever they were hoping to.

5.) If they use the same parts in both the handheld and the console, or at least similar/compatible ones, the same games can easily run on both the same way that iOS games run on a large range on iOS devices with minimal alterations. Like iPads have better parts than iPhones generally, but they share the same fundamental architectural setup so making something work on both is very easy. Iwata actually noted that they might offer /more/ SKUs if they had an API setup like iOS in the same way that Apple can have the iPhone, iPod Touch, iPad, Apple Watch, and Apple TV all running the same apps (with some allowances for control method with those last two) if they wanted to.
 

Scum

Junior Member
I think that was more-a-do with carrying over the PPC structure and all APIs and kits they've built on those rulesets, so the next console will be a more powerful WiiU internally, and the handheld will be a WiiU. Nintendo doesn't seem to have any interest into making their consoles into APU-PCs.

Well, I think it's a mixture of a couple basic things.

1.) Nintendo, especially within the past decade or so, has never really been able to support two platforms simultaneously, and with each passing generation, doing so becomes harder than the last. If the games they made ran on both, they could effectively support two platforms at once with every game release they do, thus notably increasing the amount of games they release for any given platform.

2.) As it stands, Nintendo's home console business is not viable, and that's despite them supporting the Wii U as much as they reasonably can. If they want to keep making home consoles, something must fundamentally change.

3.) Mobile parts are good enough now that they look reasonable on a TV, and support the same hardware feature sets as desktop parts do, so modern technology (not necessarily games, but at least the core technology) scales easily across the two. This is most important from a third party and engine support perspective.

4.) Given the power level Nintendo is very comfortable making games with, even if they're using parts in their console that are basically the same as what's in their handheld, they should be able to achieve whatever they were hoping to.

5.) If they use the same parts in both the handheld and the console, or at least similar/compatible ones, the same games can easily run on both the same way that iOS games run on a large range on iOS devices with minimal alterations. Like iPads have better parts than iPhones generally, but they share the same fundamental architectural setup so making something work on both is very easy. Iwata actually noted that they might offer /more/ SKUs if they had an API setup like iOS in the same way that Apple can have the iPhone, iPod Touch, iPad, Apple Watch, and Apple TV all running the same apps (with some allowances for control method with those last two) if they wanted to.

Ahhh. Sweet. Thanks, guys. I figured as much. I REALLY hope he goes through with it all then. Having multiple hardware that share the same APIs and whatnot will do wonders for Nintendo. Universal OS please, Iwata. I'll be waiting for the unveiling of NintenDOS. :p
 

Zoe

Member
Edit: PS4 is saved (thank you Shoko-tan).

Most expensive cat bed ever?
HBs9SpC.jpg

Bonus

Here's what it actually looks like attached properly: http://i.imgur.com/PLKI2ei.jpg
 

Nirolak

Mrgrgr
I think that was more-a-do with carrying over the PPC structure and all APIs and kits they've built on those rulesets, so the next console will be a more powerful WiiU internally, and the handheld will be a WiiU. Nintendo doesn't seem to have any interest into making their consoles into APU-PCs.

I don't think you can actually get a PPC architecture into a power envelope that would be suitable for a handheld.

Like you'd need something at least as big as a laptop battery for that.

I guess if they make their next handheld the size of the Wii U gamepad that's feasible, but it would be kind of impractical.

I personally take "incorporation the Wii U architecture" less literally, and rather they mean that whatever new chipset they choose will have all the hardware features they need to port their internal technology onto the system.

Like, if it's an OpenGL ES 3.0 compliant device, they could take what they've done for the Wii U and port it over instead of having to start from scratch, even if it uses an ARM core and an NVIDIA/AMD/Qualcomm/PowerVR/etc GPU.
 

Chris1964

Sales-Age Genius
new releases {2014.12.18}

[3DS] Final Fantasy Explorers # <RPG> (Square Enix) (¥6.264)
[3DS] Final Fantasy Explorers (Ultimate Box) <RPG> (Square Enix) (¥14.040)
[3DS] 12-Sai. Honto no Kimochi <ADV> (Happinet) (¥5.480)
[3DS] Sonic Boom: Shattered Crystal <ACT> (Sega) (¥5.378)
[3DS] Sega 3D Reprint Archives <ETC> (Sega) (¥4.298)
[3DS] Relaxuma: Nakayoshi Collection <ETC> (Rocket Company) (¥5.184)

[PSV] Gundam Breaker 2 <ACT> (Bandai Namco Games) (¥7.171)
[PSV] Hyperdimension Neptunia Re;Birth 3: V Century # <RPG> (Compile Heart) (¥6.264)
[PSV] Hyperdimension Neptunia Re;Birth 3: V Century (Limited Edition) <RPG> (Compile Heart) (¥8.424)
[PSV] Kaeru Batake de Tsukamaete <ADV> (Takuyo) (¥6.858)

[PSP] Shinsouhan Clover no Kuni no Alice: Wonderful Wonder World # <ADV> (QuinRose) (¥6.480)
[PSP] Shinsouhan Clover no Kuni no Alice: Wonderful Wonder World (Deluxe Edition) <ADV> (QuinRose) (¥9.180)
[PSP] Heart no Kuni no Alice: Wonderful Wonder & Twin World Twin Pack - Shinsouhan Clover no Kuni no Alice: Wonderful Wonder World/Heart no Kuni no Alice: Wonderful Twin World <ADV> (QuinRose) (¥9.180)

[WIU] Sonic Boom: Rise of Lyric <ACT> (Sega) (¥7.538)

[PS4] Anoko wa Ore Kara Hanarenai <ADV> (Technical Group Laboratory) (¥5.378)

[XB1] Chaos;Child # <ADV> (5pb.) (¥8.424)
[XB1] Chaos;Child (Limited Edition) <ADV> (5pb.) (¥10.584)

[PS3] Gundam Breaker 2 # <ACT> (Bandai Namco Games) (¥8.208)
[PS3] Gundam Breaker 2 (Best Takeout Pack) <ACT> (Bandai Namco Games) (¥12.744)
[PS3] Godzilla <ACT> (Bandai Namco Games) (¥8.208)
 
I don't really find that surprising. Naruto sells the majority of its units in the west.

Yeah. Naruto is much much more popular in the West.

The game has sold 1 million copies in North America, 750,000 copies in Europe, and 250,000 copies in Japan.
Read more at http://www.siliconera.com/2014/08/2...-storm-3-ships-2-million/#IHtmrxisHci5EjmX.99

Most expensive cat bed ever?


Bonus


Here's what it actually looks like attached properly: http://i.imgur.com/PLKI2ei.jpg

Dat Silver PS4
 

Chris1964

Sales-Age Genius
GamesMaya Report

GamesMaya owner expects Youkai Watch 2: Shin Uchi to sell over 1,5 million first week.

(That's not written in the blog, I just asked her opinion).

That would top every third version of Pokemon (FW and LTD) and it remains to be seen if it will top B2/W2.
 

Takao

Banned
[PSP] Heart no Kuni no Alice: Wonderful Wonder & Twin World Twin Pack - Shinsouhan Clover no Kuni no Alice: Wonderful Wonder World/Heart no Kuni no Alice: Wonderful Twin World <ADV> (QuinRose) (¥9.180)

imagine asking the store clerk if they have this in stock
 

Nirolak

Mrgrgr
ac3c96c67b.png


I for one can't wait to see Capcom's newest f2p PS4 game, Dragon's Dogma Online.

Presumably this will be very helpful in moving units.
 

Vena

Member
I don't think you can actually get a PPC architecture into a power envelope that would be suitable for a handheld.

I personally take "incorporation the Wii U architecture" less literally, and rather they mean that whatever new chipset they choose will have all the hardware features they need to port their internal technology onto the system.

Like, if it's an OpenGL ES 3.0 compliant device, they could take what they've done for the Wii U and port it over instead of having to start from scratch, even if it uses an ARM core and an NVIDIA/AMD/Qualcomm/PowerVR/etc GPU.

I feel like he did mean that he wanted to maintain the architecture literally, but I may be wrong as there are rather notable problems with it as you noted. I do have to wonder, though, if they haven't been doing R&D on that topic and perhaps found some sort of trick for smaller power envelope for PPC (that has scalability from handheld to console) and that was why he made the statement that he made, expecting further R&D to make it better and better. (They have a penchant for neat invention tricks, the gamepad's transceiver is actually a rather splendid creation from them and Broadcom.)

Of course, I have also been of the impression that they'd be better served moving over to ARM and porting over their stuff, as you said. This gives them a much more R&Ded mobile platform to work from and one that's advancing at a steady clip. If they do follow OpenGL, then they'd have an easy time moving the WiiU library over and that'd be "incorporating it" pretty neatly too. But I feel like he meant it more like: "WiiU games will work without any work." Rather than how at current you have to launch into Wii-mode to run Wii games and they can't use any of the technology of the WiiU itself. (Then again, I don't really know how well ARM does for gaming, its RISC based right?)

Dunno.

Whatever happened to that quote from AMD working on new PPC stuff? Did that ever get linked to any company or project for AMD?
 

Nirolak

Mrgrgr
Whatever happened to that quote from AMD working on new PPC stuff? Did that ever get linked to any company or project for AMD?

IBM makes Power PC, not AMD.

Doing some brief googling I don't see anything about IBM trying to bring PPC down to mobile power levels so to keep using it Nintendo would somehow have to convince IBM to license them their processor IP and then do like billions of dollars of R&D on this alone.

I mean I guess it isn't impossible, but it just seems incredibly improbable to me. I can't imagine it being worth like $3-$4 billion to do this.
 

Vena

Member
IBM makes Power PC, not AMD.

Doing some brief googling I don't see anything about IBM trying to bring PPC down to mobile power levels so to keep using it Nintendo would somehow have to convince IBM to license them their processor IP and then do like billions of dollars of R&D on this alone.

I mean I guess it isn't impossible, but it just seems incredibly improbable to me. I can't imagine it being worth like $3-$4 billion to do this.

I looked, I was actually misremembering what AMD was working on: it was ARM. Not PPC. They had started a new project line for ARM chips for some undisclosed vendor or some such. I was wondering if any information came out on that plan or who they were making their chips for but, in looking, I haven't found anything on the subject. I could see such a project being a jumping or starting point for Nintendo's own R&D to be working with AMD to bring suitable chips into existence and would simply the step of also getting whatever GPU they want built into it. ARM will give them good portability though I have no idea how well it scales upwards... though I'm sure it can scale well if built for it and a closed garden set-up.

As for PPC, doing some checking, I don't think IBM even makes them anymore? Didn't they sell their foundries off and don't really produce anything of the sort anymore? Having looked, I don't see them keeping PPC. Mayhaps they will look to incorporate as much of its capabilities into ARM, basically as we said before going the OpenGL route, such that compatibility is as easy as possible.

My apologies on the earlier mistake. :D
 

Scum

Junior Member
It'll be pretty daft of NCL to go after exoctic hardware when most of the manufacturers nowadays are shying away from it. It'll probably cost a hell of a lot more too.
I'm sure if someone from Nintendo inquires about such a thing, they'll presented with SoC related stuff or ushered straight out of the building. :p
 

Vena

Member
It'll be pretty daft of NCL to go after exoctic hardware when most of the manufacturers nowadays are shying away from it. It'll probably cost a hell of a lot more too.
I'm sure if someone from Nintendo inquires about such a thing, they'll presented with SoC related stuff or ushered straight out of the building. :p

PPC isn't really exotic, its been in consoles for a while, hasn't it? Its a dead-end though in terms of R&D as no one really works with it anymore. I am pretty sure not even IBM touches the architecture nowadays.

ARM and making a specified ARM chip for their needs shouldn't be unreasonable (Jaguar is a repurposed and specialized AMD APU, afterall). They'll work off a known type (K12 or something) and make a more personal unit with advantages more applicable to a game's console than some arbitrary do-anything tablet.
 

hiska-kun

Member
Media Create

Amiibo - 104k

Most Popular:
Link Amiibo - 16k

&#12539; “amiibo” sold 104 thousand units across 18 characters.
As a simple calculation, one unit was sold per 2 copies of “Super Smash Bros. for Wii U” so far, although there was the possibility of buying multiple units and of purchasing it alone.
Among all characters, “amiibo Link” was the most popular (16 thousand units), which was compatible not only with “for Wii U” but also with “Hyrule Warriors,” so it seems to acquire users who wanted to get special items.

http://www.m-create.com/english/latest_research/e_ranking.html
 
Media Create

Amiibo - 104k

Most Popular:
Link Amiibo - 16k

Worse attach rate than in the US it would seem, almost 1:1 there I thought

US Nintendo PR said:
Sales of amiibo are approximately equal to sales of Super Smash Bros. for Wii U so far, while Link, Mario and Pikachu (in that order) have been the best-selling figures to date.

Link still winning
 
They work with 3DS too right? I honestly wonder how niche home consoles are with kids in Japan. Although there are apparently not that many kids hmm

Only New 3DS and New 3DS XL right now. A peripheral for old 3DS versions should come out early next year. The first compatible 3DS title is One Piece, IIRC; they haven't updated SSB 3DS yet.
 
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