Trigonometrize.
Member
This game I've never heard of will bury MS I'm sure of it.
https://www.youtube.com/watch?v=bebkaSDAaA4#t=116
I'm joking, kind of.
This game I've never heard of will bury MS I'm sure of it.
Sony using MS's own clause against them.
Lol, smart.
I'm guessing sony deals is basically sony paying for exclusive content for ps version of the game. Like shuhei yoshida in super time force and kratos bossfight in shovel knight.
This kind of deal is good for indie because they got paid for extra content, and the extra content may make people who already own the game on pc to buy the game again. Good for consumer because we got neat extra, and good for sony because their version of the game will be unique only on their platform.
I'm guessing sony deals is basically sony paying for exclusive content for ps version of the game. Like shuhei yoshida in super time force and kratos bossfight in shovel knight.
This kind of deal is good for indie because they got paid for extra content, and the extra content may make people who already own the game on pc to buy the game again. Good for consumer because we got neat extra, and good for sony because their version of the game will be unique only on their platform.
Come on, yoshida already got his game, they should do adam broyes or other sony guys. Would be cool to get kaz hirai ingame, lolNo Broshida, no buy
As stated earlier, if they're just going to give exceptions anyway, why not just drop the policy? This is not the time for MS to try to make deals and win indie developers with two different brains.
Come on, yoshida already got his game, they should do adam broyes or other sony guys. Would be cool to get kaz hirai ingame, lol
Miles, if the shoe doesn't fit, you don't have to try to wear it.Console warriors? Jog on what that shit.
He made the comment, I chose to dissect it using the meaning of the phrase 'reaching out' that we're most used to seeing. If it's wrong, I'll humbly accept I was wrong and make my apologies.
I ended up missing the other threads about that, so sorry if that was already answer, but is there any developer that has been actively blocked from this clause? Every time I saw a developer speaking against that clause was by principle or that they just assume they will be blocked.
Sure, at this point it would be better to drop the clause altogether if it's causing that much controversy, but it sounds like all the controversy is kinda of a preemptive strike.
Because, at least is what I took from tat Phil interview, the intent of the clause is to stimulate dialog between Ms and developer to see if they are not skipping Xbox due a stupid reason (Say for example, the guy is making the game using a multiplat engine and just assumes it would be hard to develop for xbone too when it could just compile for it), not for actually blocking games to come to the console.
Miles, if the shoe doesn't fit, you don't have to try to wear it.
The point about console warriors wasn't expressly addressed at you and you didn't need to "dissect" it as such. The point is that the dev said something that wasn't actually very specific or precise at all (because it failed to give any actual specifics about the deal) and he can't be held accountable for the way forums like these will instantly try to assign more meaning to his words than he probably ever intended.
The meaning of the phrase 'reaching out' does also have some differentiation based on context, which you seem to be overlooking here. Notably, what "reaching out" tends to mean at the small/indie level vs. the mega publisher level, is very different.
Further, if a dev gets a deal that they "couldn't refuse" why would you assume that means exclusivity? Wouldn't a dev want their game on as many platforms as possible and therefore a "couldn't refuse" deal to them would be one that naturally helps them get the game on more platforms without arbitrarily handicapping that process? A deal that provides financial assistance to get your game on another platform without any strings attached is win-win, much moreso than an alternate deal that would require exclusivity for some period. The former is far more "couldn't refuse" than the latter, agree?
I wonder if Sony's current strategy is to moneyhat indie games to launch on their platform first, thereby making the game a de facto console exclusive because of MS's parity clause. It's what I would do in their shoes.
To make it seem fair since everyone is jumping on MS. At least now speaking of a money hat seems reasonable.Why are people bringing up pub fund? Pretty sure all of these Devolver games are self-funded.
Know what? Fuck it, I hope more devs decide to do this.
Sooner or later Microsoft will realize how much this clause is fucking them over,
To make it seem fair since everyone is jumping on MS. At least now speaking of a money hat seems reasonable.
Check out this thread from chubs
47 new PS4 games revealed since September, and NONE of them were announced for XB1.
Nope, the lack of some indie titles is going to be the death of MS and the Xbox brand.lol hyperbole at its finest
Nope, the lack of some indie titles is going to be the death of MS and the Xbox brand.
I thought it was common knowledge (hope I'm not breaking anyone's trust), but Sony is willing to fund (and I do mean fund part of the whole development and no extra strings attached) and help some titles as long as there is small exclusivity period. Now, you're free to self-publish the game on other platforms after that and get all the revenue from those platforms as well as from PS platforms. Now that doesn't work with ID@Xbox as the launch is on PS platforms so if it was other way around you could publish the game on PS platforms, but Microsoft doesn't allow it to be this way.
I can understand indie devs not having the time or manpower to do simultaneous releases, but I do have a question for those who can actually answer it. With most of the indie games that are made nowadays (meaning non-graphically intensive 2D games), how difficult is it to port between xbox one and ps4 given their similar architecture? I can understand having difficulty working with the ESRAM for more graphically intensive games, but for 2D games I cannot imagine that it is that big of a problem (correct me if I am wrong, seriously).
Oh I agree, but only when it comes to the hardcore audience. In the grand scheme of things, the mainstream gaming audience probably couldn't care less. It's not indie titles that are going to win this for MS. That being said, the clause really does need to go. With so many exceptions being handed out, why bother having it?Aside from some major titles, I do recall indie games being a big reason to own an xbox 360 early on.
Where´s the Amir0x signal?
Oh I agree, but only when it comes to the hardcore audience. In the grand scheme of things, the mainstream gaming audience probably couldn't care less. It's not indie titles that are going to win this for MS. That being said, the clause really does need to go. With so many exceptions being handed out, why bother having it?
From what chubigans has said numerous times, it's not really about the difficulty thing you're positing. It's about time and resources that you mentioned that some indies don't have to comply with Microsoft's clause. Or perhaps there's not enough of a return to support bugfixing those multiple platforms.
I can understand indie devs not having the time or manpower to do simultaneous releases, but I do have a question for those who can actually answer it. With most of the indie games that are made nowadays (meaning non-graphically intensive 2D games), how difficult is it to port between xbox one and ps4 given their similar architecture? I can understand having difficulty working with the ESRAM for more graphically intensive games, but for 2D games I cannot imagine that it is that big of a problem (correct me if I am wrong, seriously).
The coding is one thing, but there's also implementing all the platform holder requirements and going through the whole submission process, which can be very time consuming. Especially for a small team.
Aside from some major titles, I do recall indie games being a big reason to own an xbox 360 early on.
I can understand indie devs not having the time or manpower to do simultaneous releases, but I do have a question for those who can actually answer it. With most of the indie games that are made nowadays (meaning non-graphically intensive 2D games), how difficult is it to port between xbox one and ps4 given their similar architecture? I can understand having difficulty working with the ESRAM for more graphically intensive games, but for 2D games I cannot imagine that it is that big of a problem (correct me if I am wrong, seriously).
maybe Sony offered them big promotional deal or they are going to feature the game on PS+
Aside from some major titles, I do recall indie games being a big reason to own an xbox 360 early on.
Uh, this actually seems like a straight-up moneyhat rather than a parity clause issue.
Check out this thread from chubs
47 new PS4 games revealed since September, and NONE of them were announced for XB1.
Not sure about that.
Live Arcade didn't really come into its own until about 2.5/3 years after the 360 launched...
If it was Microsoft who offered them "a deal they couldn't reasonably refuse", what's the probability that the thread title would contain the word "moneyhat" instead and that the conversation would be focused on that?
I've seen this (and others) thread. What I meant is that I couldn't keep up all the way through, but thus far I haven't seen a single dev being actively blocked.
I'm not ignoring that indies are decided not to launch their games to xbone. I'm talking about their reasoning not to. Like I said, at this point the clause needs to go, but as far as I can see, they never blocked anyone, the clause is there just to entice dialog.
And here we go... The Parity Clause only assumes the stance if the developers is capable of delivering their product on both systems simultaneously - which is clearly NOT the case.
Who on earth would dedicate resources to delay or wait for simultaneous release when the game is UP AND READY to be sold? This is an incredibly bizarre stance MS is taking and I really don't see any benefit to this.