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Crackdown for Xbox One (Cloudgine, original director, UE4)

Hopefully none of that nonsense orb chasing. Actually, redo the whole thing with orbs or remove it. It was ok in the first game but the next one? Running orbs... really?
 

Ramenman

Member
Thanks guys :) Maybe I can show u a small tech snippet within the next few weeks. Can't promise tho.

That's cool man, don't go showing stuff that's meant to be kept secret for now, it won't do you or us any good :)

I expected much more "platforming" answers, so that's interesting. It helps to get a better understanding of expectations.

Well clearly platforming IS important, not matter what, so it's great you go that right :D

On another note, the latest installment is known to be heavily supported with the cloud(TM). Yayaya ... That stupid cloud talk again ;) I know you can not hear it anymore. What I want to say though is: your local gaming mashine does not have enough calculation power to run our game engine. I think we always communicated it that way and there is no reason not to be honest here. If you want to deliver something that has never been done before in that kind of scale, then you can not make compromises. We totally know that there are huge risks involved. But this is the route we will take. We are super confident here and can't wait to get out of the dark.

It's ok for me, as I said, I agree for TF2 to require an internet connection so I can agree for Crackdown to require internet connection. I don't get the fuss about games that require to be online, they've existed for years.

As long as it's necessary for the game (multiplayer, cloudy-whateveritis, etc) and not only for some annoying DRM there's no prob.
 

Majanew

Banned
I really can't wait to see this game in action and see if it can really hit that level of destruction MS were showing off with that cloud demonstration.
 

Leflus

Member
It's ok for me, as I said, I agree for TF2 to require an internet connection so I can agree for Crackdown to require internet connection. I don't get the fuss about games that require to be online, they've existed for years.

As long as it's necessary for the game (multiplayer, cloudy-whateveritis, etc) and not only for some annoying DRM there's no prob.
Team Fortress 2 is a multiplayer only pvp game. Not really a good comparison. Crackdown 1 and 2 had single player modes, so it would make sense if the next one has SP as well. If it doesn't have SP then that's even more disappointing than the game being online only.

Besides, TF2 can ble played offline through system link on 360.
 

GnawtyDog

Banned
I didn't say they would, I said maybe... we'll have to wait and see what they have in store.

Of course.
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We don't leave an avatar behind Oxn.
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Gamezone

Gold Member
"Cloudgine". If this game turns out to be a single player game with an online requirement, that's reason enough for me to avoid it. No way im supporting such trend.
 

Oppo

Member
Cloudgine has a very strange site.

http://www.cloudgine.com/technology.html

It reads like a service company, with all the cloud powah marketing buzzwordiness you can handle... except oh yeah we're also working on this Crackdown thing.

(Also, that name is the worst.)

edit - wait, there's only 12 people there. how on earth are they making Crackdown.
 

JaggedSac

Member
Crackdown 3(or whatever they call it) is most likely going to be online. Being online enables them to make the game they want to make. If you can't be online to play it, this game is not for you, go elsewhere. Done. Sorry.
 

Cdammen

Member
Hopefully none of that nonsense orb chasing. Actually, redo the whole thing with orbs or remove it. It was ok in the first game but the next one? Running orbs... really?
Really? That was the only reason Crackdown pulled me in. It made me adventure around the map looking into every nook and cranny. That orb sound was my drug :)
 

Chris1

Member
Agreed, I'd rather Cloudgine made the game they wanted rather than forced an offline mode, especially if there's going to be noticeable differences. Make the best game you can, if that means online only then so be it.

Of course, whether it turns out to be another simcity situation is another thing, but going by Kamp's posts crackdown will show the true power of the cloud and not another simcity scenario, so I'm looking forward to seeing more from him and CD3.

My beliefs on whether the cloud will help games outside of dedi's solely relies on CD3, if CD3 can't convince me that then screw the cloud. Cloudgine has a lot to prove here to many of us, but i'm sure they know that already. Personally I cannot wait to see what they have cooking up.
 
I'd prefer not to need a constant online connection (especially since that's less guaranteed than Microsoft believes it to be) - but I'm also interested in actually using the "cloud tech" that they keep droning on and on about. If you could hypothetically use cloud processing to handle technical aspects (destruction physics, etc), blowing away what can be done on just the machine... Damn. That could be amazing.
 

Ramenman

Member
Chill brother, I'm sure there will be an option to play this offline too. It would be pretty ridiculous if they can't match Geo Mod 2.0 for those who don't/can't play online.

I disagree, if they really push destruction as one of the central points of the gameplay I don't think they can go around developing/debugging/playtesting the game all the time with 2 different destruction systems.

Just because RF Guerilla came out years ago doesn't mean that they can just copy paste the destruction into their own game or "quickly redo it" and be done with it, it would be a nightmare from tech, environment art, and game design standpoints.

It would basically be like making a cross-gen game : where the current-gen "scaled back" version is always holding back the "next gen" one's potential (not to mention costs additional money and pain to ultimately give an underwhelming result).

I really don't expect this to be an option unless of course the destruction is purely cosmetic and not that important. But then if it's just that I'd wonder why the hell they'd go through so much cloud-effort to implement it :D
 

Majanew

Banned
"Cloudgine". If this game turns out to be a single player game with an online requirement, that's reason enough for me to avoid it. No way im supporting such trend.

Well the requirement would be for the level of destruction the game is supposedly being built around. If they can achieve that, and show cloud computing actually benefiting the game, then I'll support that game. Prove it and I'm there,
 

oldergamer

Member
I have a feeling crackdown won't require the cloud, but will be enhanced by it. Destroying objects will be more dynamic when connected then offline.
 

Leflus

Member
Crackdown 3(or whatever they call it) is most likely going to be online. Being online enables them to make the game they want to make. If you can't be online to play it, this game is not for you, go elsewhere. Done. Sorry.
I can be online to play it as much as I want....

....until Microsofts shuts down the servers and I'm essentially left with a useless disc or a useless chunk of data on my HDD.

Sorry for being an old grumpy gamer here, but I don't like trend at all.
 

Currygan

at last, for christ's sake
Hopefully none of that nonsense orb chasing. Actually, redo the whole thing with orbs or remove it. It was ok in the first game but the next one? Running orbs... really?

what next one?

gj Xbox, another couple exclusives and I might purchase thee
 
The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.

Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.
 

Ramenman

Member
Team Fortress 2 is a multiplayer only pvp game. Not really a good comparison. Crackdown 1 and 2 had single player modes, so it would make sense if the next one has SP as well. If it doesn't have SP then that's even more disappointing than the game being online only.

Yeah, but it was Crackdown 1 and 2.
It's like, Fable games were always playable solo, but then the next one isn't because they made it multiplayer only.

Devs make the game they want to make and then we decide wether to rejoice or vomit about it, as it is our good right to do so.

Just because the previous games with the same name were playable offline (because it makes sense for them), doesn't mean the new one has to.

Wether the change is due to making it multiplayer only (in the case of fable) or cloudthing (this crackdown), to me makes no difference. We don't know anything about the game yet, it's so early most likely even the devs haven't settled clearly on what it is themselves.

Also, just to be clear, yes I'd hope this one has solo and is not multiplayer only :)
But if they give me a good game that's kind of Crackdown but requires to be always connected for a reason I find sensible enough (I'll reserve judgement about that until we have more info), then for me it's no bigger commitment than TF2 requiring me to be online for 24 player matches on Pipeline, that's why I made this comparison.

But again, just stating my opinion, I don't blame you for yours, just like I don't blame people who hate Rare's guts for turning a plateformer IP into a vehicle building game, it's normal to have strong feelings towards beloved franchises, I sometimes do too, and maybe in 6 months when we know what the new Crackdown actually is I'll be punching my face into a wall crying :D
 

BTM

Member
The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.

Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.

100% agree here
 

ElRenoRaven

Member
You know for me when I think of Crackdown I think of Crackdown 1. Hell I'd even pay for a nice upgraded edition of that game. It was amazing in every way. 2 was such a let down on so many levels.
 
The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.

Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.
This brought a tear to my eye. Beautiful.
 
You know for me when I think of Crackdown I think of Crackdown 1. Hell I'd even pay for a nice upgraded edition of that game. It was amazing in every way. 2 was such a let down on so many levels.

I think Ruffian are very talented, giving them only 10/11 months or whatever to make the game was a monumentally stupid decision.
 

Alx

Member
Devs make the game they want to make and then we decide wether to rejoice or vomit about it, as it is our good right to do so.

I agree, and I'm always surprised by the lack of curiosity of fellow gamers. A studio decided to risk doing something new, I say let them have a go at it and see how it turns out. Even if it's "a single player game with online requirements", but I certainly want to see what kind of results you can expect from cloud processing. Maybe it will be great, or maybe it will crash and burn, but if nobody tries we'll never know.
 

JaggedSac

Member
Yeah, but it was Crackdown 1 and 2.
It's like, Fable games were always playable solo, but then the next one isn't because they made it multiplayer only.

Devs make the game they want to make and then we decide wether to rejoice or vomit about it, as it is our good right to do so.

Just because the previous games with the same name were playable offline (because it makes sense for them), doesn't mean the new one has to.

Wether the change is due to making it multiplayer only (in the case of fable) or cloudthing (this crackdown), to me makes no difference. We don't know anything about the game yet, it's so early most likely even the devs haven't settled clearly on what it is themselves.

Also, just to be clear, yes I'd hope this one has solo and is not multiplayer only :)
But if they give me a good game that's kind of Crackdown but requires to be always connected for a reason I find sensible enough (I'll reserve judgement about that until we have more info), then for me it's no bigger commitment than TF2 requiring me to be online for 24 player matches on Pipeline, that's why I made this comparison.

But again, just stating my opinion, I don't blame you for yours, just like I don't blame people who hate Rare's guts for turning a plateformer IP into a vehicle building game, it's normal to have strong feelings towards beloved franchises, I sometimes do too, and maybe in 6 months when we know what the new Crackdown actually is I'll be punching my face into a wall crying :D

Excellent post.


I agree, and I'm always surprised by the lack of curiosity of fellow gamers. A studio decided to risk doing something new, I say let them have a go at it and see how it turns out. Even if it's "a single player game with online requirements", but I certainly want to see what kind of results you can expect from cloud processing. Maybe it will be great, or maybe it will crash and burn, but if nobody tries we'll never know.

Yep.
 

Ramenman

Member
The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.

Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.

Just wanna quote that because that's really how I feel.
 

xbhaskarx

Member
I love crackdown 1 but hated 2. Hope its a reboot.

They went down the stupid "zombie" path of every other freaking game.

I don't want hordes of zombie monster things in my Crackdown, I want heavily armed gangs.

I also think they could do a lot with a multiplayer, like maybe where people can play as members of the various gangs and every player can increase their power through orbs, and the different gangs battle for control over various points (weapons depots, car garages, etc.) throughout the city....
 
I disagree, if they really push destruction as one of the central points of the gameplay I don't think they can go around developing/debugging/playtesting the game all the time with 2 different destruction systems.

Just because RF Guerilla came out years ago doesn't mean that they can just copy paste the destruction into their own game or "quickly redo it" and be done with it, it would be a nightmare from tech, environment art, and game design standpoints.

It would basically be like making a cross-gen game : where the current-gen "scaled back" version is always holding back the "next gen" one's potential (not to mention costs additional money and pain to ultimately give an underwhelming result).

I really don't expect this to be an option unless of course the destruction is purely cosmetic and not that important. But then if it's just that I'd wonder why the hell they'd go through so much cloud-effort to implement it :D

I would argue that Geo Mod 2.0 (or a similarly built proprietary engine) should be the base destruction tech and then they should start to try and add additional features that require the cloud to be fully taken advantage of.

It's pretty short sighted to create a game that's entirely dependent on the cloud for something like destruction, especially when Crackdown is a traditionally single player game where people can spend hours upon hours not destroying anything but rather spend hours looking for orbs and generally exploring the city.
 

//ARCANUM

Member
I remember buying crackdown for the halo 3 beta. Then the day the halo 3 beta started my 360 RROD'd. It was a very sad time. I think I played like 10 mins of crackdown and wasn't into it.
 

Kampfheld

Banned
Also, just to be clear, yes I'd hope this one has solo and is not multiplayer only :)
It has.

I love crackdown 1 but hated 2. Hope its a reboot.
It is.

The only possible word that can sum up Crackdown is freedom. From the beginning you can go anywhere in the city (at least at street level). Want a homing rocket launcher five minutes after you start a new game? Go find someone who has one and take it from him. Then take it back to your base and you have an infinite supply of them. Want to immediately take on the toughest boss? Go find him, and go for it. You probably won't survive, but you can sure try. Want to do some horrible scripted missions? Too bad! You won't find those here.

Other games have done orbs, and climbing, and jumping, and explosions, and superpowers. The reason Crackdown is better than all of them is because of the freedom it gives the player, how it sets you loose in the city and says "Have fun." Shit, one other game even tried to do Crackdown, and it failed miserably. Why? Not enough freedom. You could make a Crackdown game with no superpowers, but a game without freedom is not Crackdown.
Thanks - I agree.

Cloudgine has a very strange site.

http://www.cloudgine.com/technology.html

It reads like a service company, with all the cloud powah marketing buzzwordiness you can handle... except oh yeah we're also working on this Crackdown thing.

(Also, that name is the worst.)

edit - wait, there's only 12 people there. how on earth are they making Crackdown.
Cloudgine = tech; the team developing the actual game will be announced at a later date.
 

Leflus

Member
Yeah, but it was Crackdown 1 and 2.
It's like, Fable games were always playable solo, but then the next one isn't because they made it multiplayer only.

Devs make the game they want to make and then we decide wether to rejoice or vomit about it, as it is our good right to do so.

Just because the previous games with the same name were playable offline (because it makes sense for them), doesn't mean the new one has to.

Wether the change is due to making it multiplayer only (in the case of fable) or cloudthing (this crackdown), to me makes no difference. We don't know anything about the game yet, it's so early most likely even the devs haven't settled clearly on what it is themselves.

Also, just to be clear, yes I'd hope this one has solo and is not multiplayer only :)
But if they give me a good game that's kind of Crackdown but requires to be always connected for a reason I find sensible enough (I'll reserve judgement about that until we have more info), then for me it's no bigger commitment than TF2 requiring me to be online for 24 player matches on Pipeline, that's why I made this comparison.

But again, just stating my opinion, I don't blame you for yours, just like I don't blame people who hate Rare's guts for turning a plateformer IP into a vehicle building game, it's normal to have strong feelings towards beloved franchises, I sometimes do too, and maybe in 6 months when we know what the new Crackdown actually is I'll be punching my face into a wall crying :D
Fable Legends has a single player mode. We don't have a full confirmation if it's online only, but there's not really any reason why it should be.

I have my complaints against Nuts & Bolts, but I'm at least able to play that game without having to connect to XBL. My problem with CD3 lies more with the ownership issues that comes with requiring an Internet connection.

I feel like they should incentivise people to play online rather than forcing them to do so. Maybe cloud computing will help the game in some way, but on the flipside I feel like the the hardware upgrade from 360 to XBO should be more than enough to do a lot of cool stuff with the IP.

Edit: I would be fully on board if it had an offline mode for single-player and a "cloud mode" for co-op and pvp.
 
Would be pretty awesome If they could integrate a nemesis system within the gangs you'll probably take on in this one. I think it would make for a variety of Kingpin boss battles and sub bosses, which would be different for every player. Either way I'm excited its going to be anything like CD1
 

Three

Member
Guys, I could need a little help over here :)

If you have to describe your Crackdown experience in one single word - what would that be?

Thanks in advance agents and have a great weekend!

What is with this disappointing bump? I assume you're working on this game. Is this some kind of silly marketing thing MS makes mandatory? We had the same thing with somebody affiliated with Forza Horizon

http://m.neogaf.com/showthread.php?t=900206&page=138
 
Yeah Ive seen that way back when. Let me see that when its actually jn the game and not a tech demo.

*Yawn*

This is a pretty lame response. You outright asserted the cloud was nonsense, and when called out you suddenly you claim we need to reserve judgment? Why didn't you reserve judgment while making the assertion that it was 'nonsense'? Your post makes you sound like your mind is already made up and you're unwilling to account for new information on the topic.

You keep yawning...the rest of us will gladly watch as cloud based games become the norm in the coming years. :)
 
They need it out this year tbh, their 2015 line up is looking weak

Halo 5, Tomb Raider, Quantum Break, Forza 6 for the holidays, State of Decay YOSE, Ori, Screamride, Happy Wars for the first half, Killer Instinct Season 3 at the least is likely, perhaps we'll see Rare, Twisted Pixel or PressPlay release something too.

Nothing weak about the known ones and possibly still more to come.

After CD2, Cloudgine and the other developer(s) should get all the time they need, I trust them to make a great game
 

Majanew

Banned
They need it out this year tbh, their 2015 line up is looking weak

What are you counting? Only AAA retail releases? If you only play Xbox One for exclusives, it's not too bad. Halo 5, Quantum Break, Forza 6, Rise of the Tomb Raider, Phantom Dust, Fable Legends -- and that's off the top of my head. Including digital/indie titles, there's even more. If you're playing those and multiplats, then shit, there's more games to play this year than most people can afford.
 

Leflus

Member
i don't understand cloud environmental destruction. what if my internet connection sucks, do the buildings just not fall over?
Fortunately we have a product for people who aren’t able to get some form of connectivity. It’s called Crackdown for Xbox 360.
 
Will this be the first open world game with destruction? I have restrained hope.

Crackdown is about maneuverability/agility, power, progression, collecting orbs and sandbox gameplay.

What I want from Crackdown 3:
-Better melee combat. Not sure how they should attack this one, it should still be super fast (shouldn't take too much skill to kill one guy), but it needs to have better control and be more satisfying.
-Better Gunplay. It's hard not to have a lock-on targeting system in these kind of games because they are so fast, but I'd like to see manual aim take over. Not only would this make shooting guns feel better, but it would make any vs. multiplayer modes infinitely more playable and skill based. I think aiming should cause the camera to zoom over the shoulder like Gears of War so you're essentially controlling your guy like an fps rather than a tps.
-More weapons/tools. One of Crackdown's biggest strengths is it's sandbox mayhem, we straight up need more tools of destruction each with different strengths/weaknesses.
-Better enemy A.I. Make them run around and hide more. Also make them less dense in most areas (except maybe final boss hideouts); getting constantly shot by a trillion bullets at once is lame, just make each guy better. Hopefully there will be enemies that are very powerful kind of the same way Infamous: SS did it.
 
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