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The Order 1886: Official spoiler thread for all black bars

KC Denton

Member
The ending/final boss is that bad? Are we talking Mass Effect 3-tier bad? (If possible, could the reasons why it is bad be communicated without discussing plot details?)

EDIT: I understand from previous discussion that the game
ends on a cliffhanger, but the way some people are reacting it sounds like there's more to it than just that which makes it bad.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
whats with devs lately having
the final boss battles as qte
, have they forgot how to make a game or get lazy and say "ah fuck it"
 
The ending/final boss is that bad? Are we talking Mass Effect 3-tier bad? (If possible, could the reasons why it is bad be communicated without discussing plot details?)

EDIT: I understand from previous discussion that the game
ends on a cliffhanger, but the way some people are reacting it sounds like there's more to it than just that which makes it bad.

It's...the writing seems a bit off, especially from one character. Dialogue, that makes sense, comes off as a cliche to those types of situations in entertainment.

Can't really call the fight much of a boss fight. Which isn't an issue for me, but I know some people keep hoping for the return of traditional boss battles.

Definitely not Halo 4 or ME3 bad though. I'd say it's...unremarkable. Not great, not bad. Presentation is good, but the writing at that bit isn't so much, so unremarkable. Doesn't help that it's anticlimactic.
whats with devs lately having
the final boss battles as qte
, have they forgot how to make a game or get lazy and say "ah fuck it"

It's not a factor of laziness. It's that often the way they want to present a fight can't be done with the gameplay mechanics. I would like to see boss battles make a resurgence if done well rather than be mere sponges with gimmicks, but in some cases at traditional fight won't work.

The only lazy thing about this is the lazy devs excuse.
 

Hatty

Member
whats with devs lately having
the final boss battles as qte
, have they forgot how to make a game or get lazy and say "ah fuck it"

most of the developers in the industry seem to be dropping boss fights all together. QTE seems to be how they can get the climax across without having to build an interesting enemy to fight
 

KC Denton

Member
It's...the writing seems a bit off, especially from one character. Dialogue, that makes sense, comes off as a cliche to those types of situations in entertainment.

Can't really call the fight much of a boss fight. Which isn't an issue for me, but I know some people keep hoping for the return of traditional boss battles.

Definitely not Halo 4 or ME3 bad though. I'd say it's...unremarkable. Not great, not bad. Presentation is good, but the writing at that bit isn't so much, so unremarkable. Doesn't help that it's anticlimactic.

I see, sounds reasonable enough. It's somewhat disappointing to learn that the writing will go a bit off towards the end, but I guess it's always good to keep my expectations in check and be prepared for these kinds of issues.
 
I see, sounds reasonable enough. It's somewhat disappointing to learn that the writing will go a bit off towards the end, but I guess it's always good to keep my expectations in check and be prepared for these kinds of issues.

Yeah, which I guess seems to be characteristic of a lot of games (and films) that leave off without a definitive ending.
 
Just woke up. Checking The Order threads.
5858071650_e14434116c.jpg


So who the fuck is a liar here? Some people say it has way more gameplay than most tps with cutscenes and it's 12 hours long, some people say it's 80% cutscenes and 5 hours long.

What in the flying fuck? What's so hard about being honest?

I'm now back from day one to waiting after reviews. Too bad we can't even rely on gaffers anymore.
 
The 12 hrs / 24 chapters claims were bollocks from what I can see. Not 80% cutscenes and 5 hours long either. (6 hours might be accurate but I've not seen the whole thing)
 

Lakitu

st5fu
I did skip and see some footage, it's hard to tell and gauge anything from a Youtube playthrough but the only thing noticeable is an excessive amount of cutscenes.
 
2 chapters still need to be accounted for but the current playtime for the Prologue + chapters 1-13 is 05:01:37

That's without inspecting the notes/papers/pictures or picking up any of the audio logs

If you remove the chapters that are almost exclusively cutscenes the playtime is 04:03:01

Unless those next 2 chapter are OD long, his claim of 5 hours and some change seems to be accurate.
 
Just woke up. Checking The Order threads.
5858071650_e14434116c.jpg


So who the fuck is a liar here? Some people say it has way more gameplay than most tps with cutscenes and it's 12 hours long, some people say it's 80% cutscenes and 5 hours long.

What in the flying fuck? What's so hard about being honest?

I'm now back from day one to waiting after reviews. Too bad we can't even rely on gaffers anymore.

I don't know where that 12 hours even came from.

Anyway, the play through that is being talked about we're missing a chapter for and played on normal, and that's all we really know. Seems to also be just gunning through everything too, so no collectibles or anything like that being seen to really.
 

-MD-

Member
5-6 hours seems accurate based on the youtube playthrough, maybe 7-8ish if you take your time or play on a higher difficulty.
 

asmudge

Banned
Theres a walktrough on youtube?

Whats the ration between gameplay and cinematics? WHats it like compared to max payne 3s campaign?
 

RefigeKru

Banned
Based on the total from the youtube videos so far in the walkthrough, it's 4.5 hours long with little to no exploration or interaction with objects around the scenes/characters, not sure which difficulty mode and that's the ending battle + Chapter 1 to 13 and the title of 14

Depends how many chapters there are and the remaining length.
 
Based on the total from the youtube videos so far in the walkthrough, it's 4.5 hours long with little to no exploration or interaction with objects around the scenes/characters, not sure which difficulty mode and that's the ending battle + Chapter 1 to 13 and the title of 14

Depends how many chapters there are and the remaining length.
Chapter 5 is the blimp level? That one is at least some amount of gameplay.
 

asmudge

Banned
I'm now 4.2 hours in. The game has been 80%ish cutscene so far.

Seriously wtf?

This game is starting to sound like the AAA industry hitting rock bottom fucking hell.......

This sounds like far worse then max paynes 3 campaign cutscene/gameplay ratio without the best ever gunplay and a MP.
 

Toxi

Banned
For what it's worth, the final boss
is the exact same type of QTE battle as the other elder lycans.

Also, there are way too many hallways.
 

JAYSIMPLE

Banned
Seriously wtf?

This game is starting to sound like the AAA industry hitting rock bottom fucking hell.......

This sounds like far worse then max paynes 3 campaign cutscene/gameplay ratio without the best ever gunplay and a MP.


Welcome to current gen! A pile of disappointment. My money's on bloodbourne then it's game over until crackdown. Just give me starfox and zelda asap please. Hopefully platinum might be allowed to go for it with scalebound. Uncharted just has to be good but this has to be the worsed start to a generation ever? Surely.
 

Lakitu

st5fu
Welcome to current gen! A pile of disappointment. My money's on bloodbourne then it's game over until crackdown. Just give me starfox and zelda asap please. Hopefully platinum might be allowed to go for it with scalebound. Uncharted just has to be good but this has to be the worsed start to a generation ever? Surely.

Talk about overreaction...
 
The youtube videos that are the bible on the Order 1886 is missing chapter 5, along with 14-18. So it's missing a total of 6 chapters. We don't know how long the game is right now, chill. It's Longer than four hours, all he Uncharted games come in around 10 hours, expect something close to this than 4.
 

mjp2417

Banned
Whats the ration between gameplay and cinematics? WHats it like compared to max payne 3s campaign?

Probably about 50/50. Also, Max Payne 3 is one of the games that it most resembles. This almost certainly has more cutscenes, but it also seems to have better pacing.
 
I know this is a spoiler thread, but I'm not here looking for spoilers, just some info from people who have seen a lot (or the entire thing) or have beaten the game.


What's the gameplay pacing like? Are there lengthy stretches where the game leaves you alone to explore and shoot with the pace swaying back and forth seamlessly, or is the entire game as we've seen it in the demos so far with cutscene and contextual interruptions after every major event, and "down time" being very clearly sectioned off from the action? Basically, would I be walking into another Max Payne 3 where ~40% of a normal playthrough is some kind of cutscene, or does it come across like a game that actually lets you play and get comfortable moving your protagonist through environments naturally? I've been seeing chatter of multiple chapters containing only a 5 minute cutscene- how true is this and does that happen frequently?

Remember, I don't want any real spoilers, just some indication of what kind of game we're dealing with here.
 

nib95

Banned
2 chapters still need to be accounted for but the current playtime for the Prologue + chapters 1-13 is 05:01:37

That's without inspecting the notes/papers/pictures or picking up any of the audio logs

If you remove the chapters that are almost exclusively cutscenes the playtime is 04:03:01

Unless those next 2 chapter are OD long, his claim of 5 hours and some change seems to be accurate.

You're missing 4 chapters, not 2. There are 18 chapters including the epilogue and prologue. And if you're playing the game without doing any of the other stuff, that's akin to a speed run. I don't get why anyone would play it like that unless they basically intentionally wanted to rush through it.

As I mentioned before, you can complete Gears of War in an hour and a half, doesn't mean that's how much gameplay there is. Likewise with Uncharted at 1 hour, or Resident Evil 4 at 1 hour and a half too.
 
You're missing 4 chapters, not 2. There are 18 chapters including the epilogue and prologue. And if you're playing the game without doing any of the other stuff, that's akin to a speed run. I don't get why anyone would play it like that unless they basically intentionally wanted to rush through it.

As I mentioned before, you can complete Gears of War in an hour and a half, doesn't mean that's how much gameplay there is. Likewise with Uncharted at 1 hour, or Resident Evil 4 at 1 hour and a half too.

I don't think anyone's attempting speed runs yet. Ch 15 and Epilogue is all that seems to be absent from Youtube.
 
You're missing 4 chapters, not 2. There are 18 chapters including the epilogue and prologue. And if you're playing the game without doing any of the other stuff, that's akin to a speed run. I don't get why anyone would play it like that unless they basically intentionally wanted to rush through it.

As I mentioned before, you can complete Gears of War in an hour and a half, doesn't mean that's how much gameplay there is. Likewise with Uncharted at 1 hour, or Resident Evil 4 at 1 hour and a half too.

As far as I can tell he wasn't speerunning the game. Those Uncharted and Gears times are with glitches, skips, or completely running pass enemies to the next checkpoint to de-load them. None of that happens here.
 

JAYSIMPLE

Banned
I cant believe chapter 4 has almost the same fight as the last boss. Like exactly the same. I feel sorry for RAD. this is going to get ripped apart.
 

nib95

Banned
As far as I can tell he wasn't speerunning the game. Those Uncharted and Gears times are with glitches, skips, or completely running pass enemies to the next checkpoint to de-load them. None of that happens here.

Even without the glitches they can be speed run super fast. Doesn't mean it's indicative of the amount of gameplay there is in those games.

And I get that it isn't an actual speed run. I'd imagine an Order speedrun will be close to TPS before it. I only meant akin to, in the sense that it's still missing out a pretty important and time consuming part of the game. You have these beautifully designed and rendered articles, objects, items etc that give you additional exposition, more information about the narrative, the world around you and so on, I don't see why one would consider a play through that completely omits observing any of these, as anything typical or noteworthy when trying to calculate potential game time.
 

mjp2417

Banned
I know this is a spoiler thread, but I'm not here looking for spoilers, just some info from people who have seen a lot (or the entire thing) or have beaten the game.


What's the gameplay pacing like? Are there lengthy stretches where the game leaves you alone to explore and shoot with the pace swaying back and forth seamlessly, or is the entire game as we've seen it in the demos so far with cutscene and contextual interruptions after every major event, and "down time" being very clearly sectioned off from the action? Basically, would I be walking into another Max Payne 3 where ~40% of a normal playthrough is some kind of cutscene, or does it come across like a game that actually lets you play and get comfortable moving your protagonist through environments naturally? I've been seeing chatter of multiple chapters containing only a 5 minute cutscene- how true is this and does that happen frequently?

Remember, I don't want any real spoilers, just some indication of what kind of game we're dealing with here.

This is from the Youtube video that is making the rounds, so grain of salt and all that, but the pacing is like a more cutscene-heavy version of a Naughty Dog game insofar as the rhythm is cutscene-gunfight-light puzzle-cutscene-gunfight-light platforming section-cutscene-gunfight-cutscene, etc. The puzzle/platforming/exploration stuff seems less robust than in a Naughty Dog game though. It is similar to Max Payne 3 in that there seem to be more constraints than in any recent ND game as far as level and encounter design and the cutscenes are a little more intrusive. Think Naughty Dog-lite mixed with MP3 and you're on the right track. Also, yeah, there are a number of 5 minute cutscenes, although none are Kojima length.
 

mjp2417

Banned
Hmm, so like MGS4 ?

Not really, as I don't think any of the cutscenes last for more than 10 minutes or so. So while the overall percentage might be similar (I bowed out of MGS4 somewhere in the middle so can't fully speak to it) the cutscenes are much more digestible in this game.
 
This is from the Youtube video that is making the rounds, so grain of salt and all that, but the pacing is like a more cutscene-heavy version of a Naughty Dog game insofar as the rhythm is cutscene-gunfight-light puzzle-cutscene-gunfight-light platforming section-cutscene-gunfight-cutscene, etc. The puzzle/platforming/exploration stuff seems less robust than in a Naughty Dog game though. It is similar to Max Payne 3 in that there seem to be more constraints than in any recent ND game as far as level and encounter design and the cutscenes are a little more intrusive. Think Naughty Dog-lite mixed with MP3 and you're on the right track. Also, yeah, there are a number of 5 minute cutscenes, although none are Kojima length.

While not unexpected, I can't say that's not still incredibly disappointing. With unskippable cutscenes as well.....*sigh*.

Don't know if the aesthetics and tech alone are worth the asking price at this point.
 

JAYSIMPLE

Banned
Watching chapter 15 now. With such a good looking game the lack of tessellation just stands out like a sore thumb. i wish these consoles could do it properly. This game with real tessellation on the bricks would look amazing. Instead its just a flat wall texture of brick :/
 
There is a big NSFW scene in the game. Just youtube it, I won't post a link for it here. It is spoiler free but clearly very adult themed.
 
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