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New Witcher 3 Details: Weapon Life, Skill Trees, Temporary Companions, Weather etc

patapuf

Member
Is it worth holding out for the inevitable enhanced edition?

all their enhanced edition so far have been free.

so it's really only a question of do you want to wait for patches and some aditional content? or do you want to play the game as it comes out.
 

Gattsu25

Banned
So when weapons maintenance is in a Souls game, everyone is ok with that, but if it's in W3, everyone is shiting on it? ehmmm..why?
Depends.

It was fine in Dark Souls because it only became a problem if you neglected the system for 5+ hours.

Conversely, It sucked to high heaven in Dark Souls 2. Fuck the durability system in that game.


I'm hoping it's more like the former than the latter.
 
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Dark Souls has unlimited weapon storage. I can easily take out another weapon out of 10-20 weapons in my item pocket to deal with enemies. This is obviously not the case for The Witcher 3. They will have to come up with an item that lets you repair the weapon, otherwise going back and forth to blacksmith just to repair a broken weapon is going to be something that is very similar to Dragon Age fetch quests.
 

Daverid

Member
Why is this game on sale on PSN? Highly unusual for a high profile game like this. I'm thinking PS4 pre-orders might be low because the first two games were not on Playstation.

Definitely partly that...

Although digital pre-order discounts is something CDPR does in general. If you own both the previous games on PC you can get an extra 10% off TW3, and it already has a 10% pre-order discount on both GOG/Steam (Totaling 20%).
On the Xbox One you get a "free" $10 digital gift card, which is "sort-of" like getting 15% off (Although this doesn't seem to be a W3 specific deal)
Also I don't know about Witcher 1, but they gave pre-order discounts for digital TW2.

It's just another one of those things CDPR does to try and present their 'gamer friendly' attitude. (Zero snarkiness there, since it could be read that way)
 
It isn't. It encourages the use of multiple weapons and serves as a way to spend your money. Rushing into battle without potions or rushing into battle with a blunt sword are both equally stupid ideas for a witcher.
 

[Asmodean]

Member
A list of sweet features, and all people have to say in 99% of the posts is " amg, I've to repair my weapons!? :*( " for shame.

Man, you guys are way too used of being coddled ;p most of you wouldn't last an hour, in one of the older cRPGs.

If you've to visit smiths to repair/sharpen them (like the description would lead to believe), then obviously CDPR will account for that, and they'll probably degrade pretty slowly. So, you'll basically use it whenever you're going to the vendors in a town, etc - stop off at the smith to sharpen your blades = not a big deal.

Such FUD.
 

aravuus

Member
It isn't. It encourages the use of multiple weapons and serves as a way to spend your money. Rushing into battle without potions or rushing into battle with a blunt sword are both equally stupid ideas for a witcher.

So, is it or isn't it? I, and a bunch of others, are saying it is, but you're saying it's not. Man, I am so confused right now!

[Asmodean];152172464 said:
most of you wouldn't last an hour, on one of the older cRPGs.

lmfao
 

Terra_Ex

Member
Some really nice features in that list, AI especially, if they can nail that I'll be impressed. The skill/preparation systems sound interesting, though I wonder if it'll end up anything like SMT can where if you fail to predict the makeup of your enemies beforehand, you can get curb-stomped. They might actually go for that kind of approach what with the increased focus on monster hunting and learning about your enemy before engaging them.
 
[Asmodean];152172464 said:
A list of sweet features, and all people have to say in 99% of the posts is " amg, I've to repair my weapons!? :*( " For shame :p

Man, you guys are way too used of being coddled ;p most of you wouldn't last an hour, on one of the older cRPGs.

If you've to visit smiths to repair/sharpen them (like the description would lead to believe), then obviously CDPR will account for that, and they'll probably degrade pretty slowly. So, you'll basically use it whenever you're going to the vendors in a town, etc - stop off at the smith to sharpen your blades = not a big deal.

Such FUD.
Now why stop with simple weapon maintenance? The Witcher needs to eat every day, and don't forget about his horse. Was the horse good today, worked hard? Maybe a little extra grain. And what about the saddle and tack? That shit wears out and needs daily maintenance that is best done after you curry your horse. And mucking out the stall morning and night is sweet! All kinds of mechanics can be added to a game, but is it fun? And why shouldn't people complain? We are the clients and it may not be too late to remove this "feature".

Cheers
 

Nordicus

Member
And why shouldn't people complain? We are the clients and it may not be too late to remove this "feature".
People shouldn't complain because at the end it's the execution that counts and nobody has had a chance to try it out. You can be wary, for sure, but right now it's straight up kneejerk
 

tuxfool

Banned
I had the same question. But what's best is, finish the vanilla, then play the EE for maximum enjoyment.

Assuming they do an enhanced edition this time. They did enhanced editions to correct issues and add polish to the games. They also added more content.

This time around the content is being covered by DLC and they're taking a longer amount of time to develop and polish the game.

I'd much rather they got on with developing Cyberpunk...
 

abundant

Member
It isn't. It encourages the use of multiple weapons and serves as a way to spend your money. Rushing into battle without potions or rushing into battle with a blunt sword are both equally stupid ideas for a witcher.

This isn't the case with most modern mainstream games. It amounts to either a) Stocking up on something so that you can repair you weapon/gear or b) Fast travel to town and have a blacksmith repair your stuff.

The main problem some people have is that it's a worthless feature (in those games). Yes it cost money and may take up inventory space, but you have an abundance of money and enough inventory space that it becomes an afterthought. It provides no challenge nor tough choices, it's just needless busy work.

It may be different in the Witcher 3, but this is why some people are against it.
 

Jedi2016

Member
I'm surprised at how many people are up in arms about weapon durability. I'm guessing most of you have had bad experiences with games that had really shitty durability mechanics.. Far Cry 2 style, where your guns would break after a hundred rounds or so and you had to get a new one. I'm going to go out on a limb and say that CDPR are a little better than that, and that this won't be anything remotely close to the game-breaking scenario you people seem to think it is.

You'll be visiting the blacksmith pretty regularly anyway, just like every other RPG in existence. Is clicking the "repair all" button really that much of a pain in the ass that you bitch and moan about it all day?

You'll probably be replacing your weapons via upgrade quicker than they'll break.
 
Now why stop with simple weapon maintenance? The Witcher needs to eat every day, and don't forget about his horse. Was the horse good today, worked hard? Maybe a little extra grain. And what about the saddle and tack? That shit wears out and needs daily maintenance that is best done after you curry your horse. And mucking out the stall morning and night is sweet! All kinds of mechanics can be added to a game, but is it fun? And why shouldn't people complain? We are the clients and it may not be too late to remove this "feature".

Cheers

people have modded most of these things into Skyrim already. some people legitimately enjoy that level of immersion.
 

Quotient

Member
The Witcher series has always been about preparation before a battle and the weapon upkeep seems to fall perfectly inline with that.
 
This isn't the case with most modern mainstream games. It amounts to either a) Stocking up on something so that you can repair you weapon/gear or b) Fast travel to town and have a blacksmith repair your stuff.

The main problem some people have is that it's a worthless feature (in those games). Yes it cost money and may take up inventory space, but you have an abundance of money and enough inventory space that it becomes an afterthought. It provides no challenge nor tough choices, it's just needless busy work.

It may be different in the Witcher 3, but this is why some people are against it.

You never had an abundance of money in the previous games. Most of your money was spent on books/recipes and the payment for completing contracts was actually pretty low. I am confident The Witcher 3 will continue that tradition.

As I've said, the main reason for implementing it comes from a lore perspective. A master swordsman such as Geralt needs to keep his swords in perfect shape. Neglecting that should receive some form of penalty. Just like ignoring alchemy or not researching creatures should make fights much harder. It's all part of the preparation system that should make the combat more unique.
 

Jsheldon

Member
Despite feeling meh about weapon durability I still can't wait for this one. Just a minor quibble in an amazing package. T-minus 3 months as of Tuesday!
 
Whenever i get frustratd with things like weapon durability, I just hack it. Did it with Dying Light. I enjoyed the game more after that :)

Call me shallow, but I really appreciate these two most:

No kidding. The fact that you couldn't select resolution in-game in The Witcher 2 was very frustrating.
 

erawsd

Member
You never had an abundance of money in the previous games. Most of your money was spent on books/recipes and the payment for completing contracts was actually pretty low. I am confident The Witcher 3 will continue that tradition.

As I've said, the main reason for implementing it comes from a lore perspective. A master swordsman such as Geralt needs to keep his swords in perfect shape. Neglecting that should receive some form of penalty. Just like ignoring alchemy or not researching creatures should make fights much harder. It's all part of the preparation system that should make the combat more unique.

I hope there is more to it than just "lore reasons". CDPR has already been pretty loose with the lore in favor of tighter gameplay, so I hope its not just busywork for the sake of it and that there is some gameplay justification.
 

aravuus

Member
Whenever i get frustratd with things like weapon durability, I just hack it. Did it with Dying Light. I enjoyed the game more after that :)

Ya, I'm sure there'll be a cheat or a mod to disable it in the first 24 hours. So it's not that big a deal if you're on PC.
 
people have modded most of these things into Skyrim already. some people legitimately enjoy that level of immersion.
PC gaming is definitely different than gaming on a console. While that mod isn't for me, it is really cool how the pc gaming community changes a game to make each play through unique for different users.

Cheers
 

Tigress

Member
Now why stop with simple weapon maintenance? The Witcher needs to eat every day, and don't forget about his horse. Was the horse good today, worked hard? Maybe a little extra grain. And what about the saddle and tack? That shit wears out and needs daily maintenance that is best done after you curry your horse. And mucking out the stall morning and night is sweet! All kinds of mechanics can be added to a game, but is it fun? And why shouldn't people complain? We are the clients and it may not be too late to remove this "feature".

Cheers

Some of that stuff sounds awesome honestly. Like hardcore mode in fallout new cegas but maybe actually hardcore (I love hardcore in fallout new Vegas but it gets pointless once you are high level). I mean if they implemented it well so that it added challenge it would be awesome. Hell, for immersion I'd still love it (in Skyrim I insisted on sleeping for 6 hours at least every night and eating twice a day). That's one thing I missed about elder scrolls playing Witcher 2, they let me at least RP that mechanic even if it meant nothing (I could sleep and even find beds to sleep on. I could find food and eat it. I could sit down on chairs). Ok, I'm digressing now.

Anyways, I know you were being sarcastic but it failed cause some of us would like that :p.
 
I'm surprised at how many people are up in arms about weapon durability. I'm guessing most of you have had bad experiences with games that had really shitty durability mechanics.. Far Cry 2 style, where your guns would break after a hundred rounds or so and you had to get a new one. I'm going to go out on a limb and say that CDPR are a little better than that, and that this won't be anything remotely close to the game-breaking scenario you people seem to think it is.

You'll be visiting the blacksmith pretty regularly anyway, just like every other RPG in existence. Is clicking the "repair all" button really that much of a pain in the ass that you bitch and moan about it all day?

You'll probably be replacing your weapons via upgrade quicker than they'll break.

I think the difference in Witcher 3 with Witcher 1 and 2 it's that being open world, they need more reasons for the player to move around the map, like for example having to comeback to the nearest village/city to repair weapons, and maybe along the path you find new a PoI or a new sidequest. It's a different experience that the more linear development of past games.
 

RVinP

Unconfirmed Member
- after unlocking the skill it needs to be activated. You do that by putting it into separate tree, which contains a limited number of slots (it will increase with character's progress). Activated skills affects Geralt's fighting style. Activating set of skills from the same category will increase it's effects. It adds another layer to preparations and tactical planning, as you have to choose an appropriate set of active skills depending on what kind of opponent you going to face (for example, if you going to fight with heavily armored knights, you can activate Igni upgrade that allows you to melt armors)

- enemy AI is really good. Wolves and bandits spread to cut off all of Geralt's escape routes. If you kill their respective leaders, they end up completely disorganized. One enemy can use himself as a living bait to give the rest of his squad a chance to put Geralt in a corner If you set up a trap or Yrden sign in front of the enemy, he will avoid it

I would like to know more about the enemy AI part, because having more skills and ability to assign these skills to combat functions won't mean much if the enemy spawns,encounters,characteristics and behavior are't refined.
Else it will just turn out to be like Shador of Mordor, where at certain point the hero would become an existential constant in combat (instead of having a variable outcome).
 

JaseC

gave away the keys to the kingdom.
I'd like to know if rolling is still a faster way to get around than running, haha.
 
Assuming they do an enhanced edition this time. They did enhanced editions to correct issues and add polish to the games. They also added more content.

This time around the content is being covered by DLC and they're taking a longer amount of time to develop and polish the game.

I'd much rather they got on with developing Cyberpunk...

Completely forgot about Cyberpunk. Hopefully we'll get a full blown gameplay segment this E3.
 

erawsd

Member
Completely forgot about Cyberpunk. Hopefully we'll get a full blown gameplay segment this E3.

They were asked about it in the recent round of interviews and they pretty much said that this year belongs to Witcher. They've had to siphon off people from Cyberpunk to help finish up Witcher 3, so work on Cyberpunk has probably stalled.
 
Dynamic weather sounds so good.

For open or semi-open world games, having a day/night cycle and dynamic weather is such a boost to immersion and atmosphere. Some of my absolute favorite memories of Skyrim were just wandering around in a snowstorm at night only to have it clear and see the northern lights, then wander around some more and see the sunrise break by the huge statue of Azura in the north.
 
They were asked about it in the recent round of interviews and they pretty much said that this year belongs to Witcher. They've had to siphon off people from Cyberpunk to help finish up Witcher 3, so work on Cyberpunk has probably stalled.

Boooo
 
Some added Dev info from the Witcher forum about skills and armor:

Q: Another cup of coffee?
A: Yes, please.
Q: Is it good?
A: It's a damn fine cup of coffee.
Q: Explain the skills and armors then.
A: Okay. Activated skills determine tactics. You choose (activate) some of them and you have resources to manage (stamina and adrenaline), so behaviour in combat depends on skill choices. In other words, to use your build properly, you cast signs, parry, dodge and hit with you sword more or less frequently. Some skills grant additional signs modes or special blows.

There are 3 types of armor elements: light, medium and heavy. Protection they grant is less important than synergy with combat tactics they are designed for. For example heavy armor favors aggressive swordfighting. But you can mix armor elements to balance bonuses they offer.

If you like to tweak and customize, you'll find it attractive, I think.
 

erawsd

Member
Even more details about the skill trees direct from CDPR.

Here's the way the skill development works.

There are 4 groups of skills. Swordsmanship, Alchemy, Signs and Miscellaneous. The fifth group some folks were talking about is Mutagens.

As you level up the character, you unlock various skills. You can then assign them to one of the slots. Assigning a skill to a slot makes it active - you can activate and deactivate skills at will making custom builds to suit your current needs best. There are up to 12 slots (+ 4 for mutagens) which are being unlocked as you progress - mutagens modify skills making the skills stronger. To make mutagens even more effective, it's best to use the same type of mutagen and skills in one combination.

We've talked about it but ultimately there will be no presets.

http://forums.cdprojektred.com/threads/33751-Activated-Skills-Tree?p=1545802#post1545802
 

KooopaKid

Banned
"Weapons (including swords) will not last forever and can be destroyed if used too much. You need to regularly pay a visit to a craftsman to maintain it"

So realistic, so boring.
 

aravuus

Member
I'm kind of undecided on the skill slot system. If it ends up being micromanaging that you'll have to do before every other fight, I'm not really into it.

If there's a mod/cheat to activate all unlocked skills, I may just end up using it and raising the difficulty to compensate. But we'll see, it could be good.
 

Wulfram

Member
Item durability is usually pointless and a bit annoying, but it rarely does much to really harm a game. It's just a few pointless button presses now and then.
 

erawsd

Member
I'm kind of undecided on the skill slot system. If it ends up being micromanaging that you'll have to do before every other fight, I'm not really into it.

If there's a mod/cheat to activate all unlocked skills, I may just end up using it and raising the difficulty to compensate. But we'll see, it could be good.

Yeah, that description does not do much for me. Seems like the game may be leaning too heavily on "preparation" and we'll spend a lot of time diving in and out of the menus to swap around potions, bombs/bolts, oils, mutagens, and now skills too. Hopefully, it works well in practice.
 
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