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Media Create Sales: Week 7, 2015 (Feb 09 - Feb 15)

monpiece

Banned
I'm really sad.. I so wanted this to top 500K in Japan.

Such a disappointment.

The sales numbers for the west if this was only release on the PS3 would be a big disaster.

Bamco also wanted this to top 500k, then they had the brilliant idea of removing teh waifu from the game and that happened.
 

Nirolak

Mrgrgr
Media Create:

Code:
Week  |   2013  |   2014  |   2015   | Change 2014 -> 2015 |
------------------------------------
Week 1| 279,259 | 176,555 |  153,166 | Down 13.2%          |
Week 2|  92,661 |  60,154 |   57,674 | Down 4.1%           |
Week 3|  81,855 |  47,438 |   44,229 | Down 6.8%           |
Week 4|  75,124 |  38,229 |   35,262 | Down 7.8%           |
Week 5|  77,682 |  37,462 |   36,408 | Down 2.8%           |
Week 6| 127,695 |  48,308 |   35,292 | Down 26.9%          |
Week 7|  97,971 |  39,716 |   58,745 | Up 47.9%            |
Week 8|  74,729 |  32,151 |          |                     |

I'll run a few more weeks, but I think the main takeaway is that the New 3DS has allowed them to hold year over year.

Without it, I would have expected a drop similar to what the Vita has seen so far (~31.7% down, or more generally at least 20-30%) as opposed to what it has seen (~6% down).

If something notably changes after Week 10 (let's say when it crosses the 10% up or 10% down barrier overall consistently) I'll start it back up again, but I think we can write this down as basically flat until it's not (in either direction).
 

DNAbro

Member
Yay for Majora's Mask!

Hope it has legs and also hope PS4 shoots up with Dragon Quest Heroes and then all the other exclusives.
 

Oregano

Member
Media Create:

Code:
Week  |   2013  |   2014  |   2015   | Change 2014 -> 2015 |
------------------------------------
Week 1| 279,259 | 176,555 |  153,166 | Down 13.2%          |
Week 2|  92,661 |  60,154 |   57,674 | Down 4.1%           |
Week 3|  81,855 |  47,438 |   44,229 | Down 6.8%           |
Week 4|  75,124 |  38,229 |   35,262 | Down 7.8%           |
Week 5|  77,682 |  37,462 |   36,408 | Down 2.8%           |
Week 6| 127,695 |  48,308 |   35,292 | Down 26.9%          |
Week 7|  97,971 |  39,716 |   58,745 | Up 47.9%            |
Week 8|  74,729 |  32,151 |          |                     |

I'll run a few more weeks, but I think the main takeaway is that the New 3DS has allowed them to hold year over year.

Without it, I would have expected a drop similar to what the Vita has seen so far (~31.7% down, or more generally at least 20-30%) as opposed to what it has seen (~6% down).

If something notably changes after Week 10 (let's say when it crosses the 10% up or 10% down barrier overall consistently) I'll start it back up again, but I think we can write this down as basically flat until it's not (in either direction).

It might be worth picking it up in April, especially to see if Xenoblade 3D(being N3DS exclusive) moves the needle at all.

Hmm looks like dragon quest talk is moving ps4s .. Did square enix screw Nintendo by making dqx a mmo?

No, of course not. DQX is still a big title and Nintendo is making money off of it.

EDIT:
That game appearing as a numbered entry is a misnomer. The next DQ RPG was never going to be on Wii.

What is that meant to mean? DQX is a mainline DQ through and through.
 
Do we know that DQ11 is going to be on console? I surely would prefer to see it in full PS4 glory, but wouldn't they be kind of throwing money away by not having it on 3DS? The gap in console sales is nothing to scoff at.
No, we don't, but Hori said he wants to play it on a big screen, they are also releasing DQH for PS3/4, and we have had some other small hints here and there.

Sure, they are throwing money away, but they want to revive console gaming in Japan, it's an important market for SE.
 

Salex_

Member
Bamco also wanted this to top 500k, then they had the brilliant idea of removing teh waifu from the game and that happened.

I wonder what goes through the minds of the executives that makes these decisions. Did they predict slightly lower sales, small backlash, and think that they would make up for it from the DLC character? Even if that happened, why would a publisher risk damaging their successful IP on that? From what I read in the first week, the game seems to be pretty good outside of that incident.
 

DNAbro

Member
Square Enix is obviously trying to build up its install base for future games. I feel like DQXI PS4 will happen.
 

Nirolak

Mrgrgr
It might be worth picking it up in April, especially to see if Xenoblade 3D(being N3DS exclusive) moves the needle at all.
If people want me to keep making the chart in general I certainly can. I just wasn't sure if people cared to see what might be basically the same result every week.
 

hiska-kun

Member
Nanatsu no Taizai is a very popular shounen manga, it is a case of retailers underestimating the series's popularity or is the game a bad one?

I kinda expect it to be ~50k.

It was reported that the game was completely sold out across all the country with more than a 90% sell-through for the first two days.
 

Oregano

Member
If people want me to keep making the chart in general I certainly can. I just wasn't sure if people cared to see what might be basically the same result every week.

I'm interested but I'm not sure we see big enough difference on a week by week basis. Maybe monthly?

If that's the case then it's the biggest bomb in the history of video games.

Let's not kid ourselves here.

Nope. It's all about dat subscription money and DQX is making it. Doesn't change the fact it's mainline. I'm also fairly sure it still topped a million across Wii, Wii U and 3DS.
 

sphinx

the piano man
I feel like DQXI PS4 will happen.

I don't understand how can that possibly happen, if you mean PS4-only of course

it's either PS3/4 (my first bet) or on 3DS with exclusive features for the "New 3DS" hardware, with marketing back-up by nintendo in Japan.

Nintendo would be smart to secure that.
 

rhandino

Banned
That game appearing as a numbered entry is a misnomer. The next DQ RPG was never going to be on Wii.
Just like FFXI and FFXIV?

Edit: At this point... I don't know, Dragon Quest XI could be mobile/cloud (They almost always put the game in the plataform that would secure the most sales) or PS4/PS4/Vita... I doubt that would happen in a Nintendo console but who know?
 

Takao

Banned
The COMG tracking seems to indicate a continued pattern of PS3 bias among core gamers for Japan-centric titles. I think that remains the biggest concern for Sony in terms of making the PS4 take off.

just start paying third parties to stop making ps3 versions and instead make vita versions
okay, that probably won't work for something like metal gear
but heavily japan-centric ips wouldn't be hurt too bad, or at all
vita sw4-ii sales dropped a lot less from sw4 vanille than ps3 and the sales gap between sw4-ii ps3 and sw4-ii ps4 is small enough to where if the game was home machine exclusive the difference would be negligible

If that's the case then it's the biggest bomb in the history of video games.

Let's not kid ourselves here.

Wouldn't Final Fantasy XI and XIV be Square Enix's biggest bombas in history, then?

Wait, XI is the most profitable game Square ever made despite the user base being a fraction of what a traditional Final Fantasy would be.

That's why DQX is a MMO.
 

BadWolf

Member
I don't understand how can that possibly happen, if you mean PS4-only of course

it's either PS3/4 (my first bet) or on 3DS with exclusive features for the "New 3DS" hardware, with marketing back-up by nintendo in Japan.

Nintendo would be smart to secure that.

Why not when FFXV and KH3 are new gen only?
 

Sage00

Once And Future Member
Did everyone who quoted me not even bother reading what I was replying to or something? We're talking about the effect that DQX not being a 'mainline' title had on Nintendo's fortunes. That is the undeniable yardstick.

Nope. It's all about dat subscription money and DQX is making it. Doesn't change the fact it's mainline. I'm also fairly sure it still topped a million across Wii, Wii U and 3DS.
How does subscription money from an MMO make any difference to Nintendo whatsoever? That's a pitiful amount of sales for a numbered DQ entry across 3 platforms. Barely anyone is going to buy a console for these games and only a dedicated MMO/hardcore following are going to even bother playing them. The fact they roll in a subscription fee is about as relevant as how Theatrythm's DLC songs are doing for its status as a mainline FF.

Just like FFXI and FFXIV?
Yes, exactly. Remember the reaction when 'Online' flashed up at E3 on the FF14 announcement trailer?
 

Nirolak

Mrgrgr
Based on Square Enix's previous statements, they generally seem to stratify mobile successes into Top 20, Top 50, and Top 100 (I'll call these tier 1, tier 2, and tier 3 for our purposes) in terms of averaged positions.

Top 20 they call significant contributors, but they referred to Lost Zero, a Top 100 game, as a success in passing when talking about how they'd pursue more manga tie-in mobile games for their properties.

The best case scenario for Bravely Archive is looking like Tier 3. Usually games in this range are fairly volatile (and you can see it spiking to 64 with what is presumably an event and falling back down when it presumably ended).

archive7xqky.png
 
Is the Alicia thing the only reason the game was panned?

The rest of it seems decent enough, was it like a writing/directing mismatch or something?
 

rhandino

Banned
Yes, exactly. Remember the reaction when 'Online' flashed up at E3 on the FF14 announcement trailer?
I still don't get it, those games maybe don't cater to the common fanbase of the other entries but they are incredible games in their own rights (in fact, FFXIV feels more Final Fantasy than XIII, imho) and they generate a good stream of profit that the other games in the series would only dream.

I actually think that if the game was a traditional offline Dragon Quest and put on the Wii U THAT would be da real bomb.
 

Guamu

Member
PS4 moving the triple of WIIU units and DQH isn't out yet, and still it looks like it won't pass WIIU's LTD by the end of the year.

PS4 needs to sell 33391 more units than WIIU on average each week until week 40 (end of September) to Overcome WIIU's LTD.

It needs 24487 more units each week to do it before the year ends.
 

darkwing

Member
PS4 moving the triple of WIIU units and DQH isn't out yet, and still it looks like it won't pass WIIU's LTD by the end of the year.

PS4 needs to sell 33391 more units than WIIU on average each week until week 40 (end of September) to Overcome WIIU's LTD.

It needs 24487 more units each week to do it before the year ends.

hmm don't see this happening, unless FFXV comes out this year or P5
 

Oregano

Member
Did everyone who quoted me not even bother reading what I was replying to or something? We're talking about the effect that DQX not being a 'mainline' title had on Nintendo's fortunes. That is the undeniable yardstick.


How does subscription money from an MMO make any difference to Nintendo whatsoever? That's a pitiful amount of sales for a numbered DQ entry across 3 platforms. Barely anyone is going to buy a console for these games and only a dedicated MMO/hardcore following are going to even bother playing them. The fact they roll in a subscription fee is about as relevant as how Theatrythm's DLC songs are doing for its status as a mainline FF.


Yes, exactly. Remember the reaction when 'Online' flashed up at E3 on the FF14 announcement trailer?

What? You said "The next DQ RPG was never going to be on Wii" and then proclaimed DQX the biggest bomba ever despite the fact it's doing very well. It has absolutely nothing to do with how it affected Nintendo console sales. Actually it would have made more sense for a non-MMO to be on the Wii.

Also Nintendo possibly gets a cut of the subscription especially considering it uses Nintendo points on the Wii and works through the eShop.
 

Pezus

Member
PS4 moving the triple of WIIU units and DQH isn't out yet, and still it looks like it won't pass WIIU's LTD by the end of the year.

PS4 needs to sell 33391 more units than WIIU on average each week until week 40 (end of September) to Overcome WIIU's LTD.

It needs 24487 more units each week to do it before the year ends.

The average week will not be 25k above WiiU but the big games should give it huge boosts that will increase the average nicely.
 

Sage00

Once And Future Member
What? You said "The next DQ RPG was never going to be on Wii" and then proclaimed DQX the biggest bomba ever despite the fact it's doing very well. It has absolutely nothing to do with how it affected Nintendo console sales. Actually it would have made more sense for a non-MMO to be on the Wii.

Also Nintendo possibly gets a cut of the subscription especially considering it uses Nintendo points on the Wii and works through the eShop.
Not sure if you're just being intentionally obtuse here, but the context of this discussion is the effect a mainline Dragon Quest game would have had on sales of the Wii/Wii U.

The reason I said that ('then it's a bomb') is because you ran in with 'it's just as much a mainline title as any other DQ.' Tell that to the millions of people who didn't buy it that bought every other DQ game as well as the console they were on. DQX had a very similar effect to any other spinoff. Though maybe they just were too busy reading SE's financial statements instead, since that's indicitive of the draw of the title right? :)
 

Aostia

El Capitan Todd
PS4 moving the triple of WIIU units and DQH isn't out yet, and still it looks like it won't pass WIIU's LTD by the end of the year.

PS4 needs to sell 33391 more units than WIIU on average each week until week 40 (end of September) to Overcome WIIU's LTD.

It needs 24487 more units each week to do it before the year ends.

I can see this happening
 

Vena

Member
I can see this happening

I can't, but we'll see what happens after the DQH wave ends. It just feels like few want to actually upgrade from the PS3, and the market has moved out of the house so to speak.

It might be worth picking it up in April, especially to see if Xenoblade 3D(being N3DS exclusive) moves the needle at all.

I've been tracking it in QTI, I can take over if Nirolak stops posting but I'd post mine in graphs as I have no idea what the formatting is for the grids, haha.
 

FuturusX

Member
With X1 pretty much dead in Japan I wonder if there is any kind of plan to revive its fortunes or has defeat been accepted.
 

Aostia

El Capitan Todd
I can't, but we'll see what happens after the DQH wave ends. It just feels like few want to actually upgrade from the PS3, and the market has moved out of the house so to speak.

That's bit much.
You see it doing 3ds numbers week in and week out?

I can see it happening, but I'm not sure it will.
But this year's 3DS numbers are not extraordinary as they were in the past (of course the 3ds curve is in its late part, while PS4's one is at the opposite right now) and I can see the PS4 increase its pace when significant games will finally hit the console (maybe not with weekly sales on par with 3DS's ones, but with big spikes for crucial releases and a good standard for normal weeks)
I mean, selling 24k more than the Wii U is not that hard: with a Wii U selling slighlty worse than last year, that could just mean being able to sell 28k average for PS4.
Now, PS4 sold 21k this week thanks to...Samurai Warriors 4-2, multiplatform with both PS3 AND PSVita?
Saying: it must sell 3ds-like numbers could be misleading, because we are not talking about the strongest 3DS weekly sales numbers ever; at the same time, selling 24k more than Wii U can sound harder than it is, looking at the YoY Wii U sales so far.
 

Oregano

Member
Not sure if you're just being intentionally obtuse here, but the context of this discussion is the effect a mainline Dragon Quest game would have had on sales of the Wii/Wii U.

The reason I said that ('then it's a bomb') is because you ran in with 'it's just as much a mainline title as any other DQ.' Tell that to the millions of people who didn't buy it that bought every other DQ game as well as the console they were on. DQX had a very similar effect to any other spinoff. Though maybe they just were too busy reading SE's financial statements instead, since that's indicitive of the draw of the title right? :)

Except you never said any of that. You just said DQX was not mainline and wouldn't have been on the Wii if it was. The fact that DQ is an MMO and uses a different business model doesn't mean it's not mainline or successful.

Also I guess DQIX is somehow more mainline than the other games because it sold more then?

No one disagrees that a non-MMO would have sold more units and probably pushed more hardware but that doesn't change the fact that DQX is a very successful mainline game(and yes Nintendo does benefit from it).

I can't, but we'll see what happens after the DQH wave ends. It just feels like few want to actually upgrade from the PS3, and the market has moved out of the house so to speak.



I've been tracking it in QTI, I can take over if Nirolak stops posting but I'd post mine in graphs as I have no idea what the formatting is for the grids, haha.

I'm good either way!
 
MM3D debuting higher than ALBW (which was released during holidays) is something quite unexpected, also considering the fact that: a. it's supply constrained; b. it's one of the less successful mainline Zelda games in Japan.
 

duckroll

Member
With X1 pretty much dead in Japan I wonder if there is any kind of plan to revive its fortunes or has defeat been accepted.

The Xbox brand is worthless in Japan. It's pretty much a done thing and I don't think it would be worth anyone's effort to do anything more for it. There simply isn't a market for it. It's been 13 years since the Xbox first launched in Japan, and there hasn't been a single piece of software which could sell more than ~200k. At the same time, the brand is successful enough worldwide that Japan literally no longer matters. Even if they sell 0 hardware and 0 software total moving forward in Japan, the system will still have no trouble at all securing big Japanese titles like FF, KH, RE, MGS, etc as long as publishers have any interest at all in the international market. And if publishers don't have international plans for a title, then it would be pointless to MS anyway.
 

Sakura

Member
Happy to see best Zelda get such good sales.

Is the Alicia thing the only reason the game was panned?

The rest of it seems decent enough, was it like a writing/directing mismatch or something?

I didn't like the plot or gameplay much either in addition to Alicia, but I haven't played other Tales so I don't know how it compares.
 

Oemenia

Banned
That game appearing as a numbered entry is a misnomer. The next DQ RPG was never going to be on Wii.
Not really, at the time it looked like all developers would sooner or later migrate to the Wii. Sales for third-party core games however were weak and so it didn't happen.

Tales of Graces is an example, after that it was all PS3.
 

Alo0oy

Banned
Do we know that DQ11 is going to be on console? I surely would prefer to see it in full PS4 glory, but wouldn't they be kind of throwing money away by not having it on 3DS? The gap in console sales is nothing to scoff at.

Releasing FFXV on Xbone instead of PS3 or PSV is throwing away money too, that doesn't mean they won't do it to build up the PS4 userbase for the future.
 

sörine

Banned
Do we know that DQ11 is going to be on console? I surely would prefer to see it in full PS4 glory, but wouldn't they be kind of throwing money away by not having it on 3DS? The gap in console sales is nothing to scoff at.
They would be but a certain insider sort of implied Sony would be compensating SE for that. Moneyhatting like Microsoft I guess.

I think we might see DQX make it to PS3/4 as well whenever Nintendo's window is up. And maybe a DQVIII remaster. They'll need to consolidate the audience with more than just an arpg spinoff if they want to bring the mothership there.
 

Nirolak

Mrgrgr
Who qualify as "core gamers" in Japan? Is that mostly otaku? Is that a different demographic?
You're on the right track given how much market retraction there has been, but more broadly it'd be the people buying the games heavily associated with traditional gaming.

If we include the mainstream label in the core/casual/mainstream gambit, then we can filter that a bit more toward niche products that don't have any wider appeal (for example, putting Final Fantasy into Mainstream but Dark Souls into Core), but that kind of filtering gets trickier since your definition of core becomes people who are interesting in more than just the most successful titles regardless of what said successful titles are.

To use the two label system, we'd probably be excluding people who only buy children's games or things like Animal Crossing/Tomodachi Life or sports titles even though they're on dedicated systems and focusing on the people who buy a ton of retail games per year in the genres most commonly made by publishers even if that was a bit reductive.

The Vita is a system that appeals heavily to Otaku in particular as opposed to a broader core audience, but I wouldn't define that as the only core audience.
 
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