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The Order: 1886 |OT| Gears of Yore

Animator

Member
I understand it is a manual process. Keeping IK skeletons from breaking model skins, etc, etc. I still think it's a short cut to animation. I didn't say it was a plug and play solution, but a large part of positioning models, manually creating natural motion, etc are accomplished with mo-cap. Again, most people look at it and go "WOW!" whereas having had to manually position a model and animating it without mo-cap has given me a greater appreciation for those who have to do it "the hard way". Again, it throws me out completely as my mind immediately envisions the background becoming a green/blue screen for a second. Totally immersion breaking for me, but again, it comes from knowing how the sausage is made so to speak.

I'm not downplaying it, just stating a preference and appreciation for those who have to do it (IMO) the hard way. And yes, it's becoming more cost effective than it used to be.


That is not "the hard way" It is a case of selecting the right tool for the job. There is not a single reason to hand animate realistic non stylized human motion which is one of the most time consuming things to animate. It is not doable on a game that has some 3+ hours of cutscenes. It simply doesn't make financial sense.
 
Does anyone have any favorite chapters? I thought 3, 5, and 9 are probably the most interesting from an encounter design perspective. 3's atmosphere is also sublime, imo. I'd say it's probably my favorite overall, and certainly the meatiest.
Chapter 4 was my favorite (
the hospital). The sense of suspense and dread that I got while going further inside, encountering the elder Lycan, playing cat and mouse, fighting it, Izzie getting hurt...the atmosphere was so thick you could cut it with a knife. And the music during all of it...so good. Loved it.
 
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .
 
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .

I like that they actually tried to implement it in combat, I got to use it a few times, but out of the 10 times I died I probably got to the blackwater 4 times.
 

-epidemic-

Neo Member
Finished last night, I thought it was a solid 8/10.

I didn't mind the length and liked the story.
I also enjoyed most of the weapons especially the
thermite gun and that one Isi was using in chapter 3 (one you had to charge up) and you use later on.
 
Watched the AngryJoe/Delrith stream of the whole game. I'm not spending $60 on it, but I definitely want my own playthrough for about $30.

Love the setting.
 

Palocca

Member
Okay. I'll document all the plot holes with the story one last time. Spent way too much of my day talking about this.
Here's some of my responses to the plot holes you have:
* Galahad flying off the rails and murdering rebels was contradictory to his character. He is a knight and has seen death for centuries. Mallory dying has no reason to affect him so profoundly. The game never gave us a reason to be convinced that it would.

Grayson had just lost a close friend and mentor due to the rebels. Regardless of how much death he saw, losing someone close and dear is going to have an emotional impact. Him seeking vengeance against the rebels doesn't seem too farfetched.

* After all that rage and killing dozens of rebels with overpowered guns, he decides to waltz into the brothel with no fuss or resistance from the rebels

Wasn't the queen expecting Galahad to show up? I think that's why there was so little resistance.

* The queen presents nothing for Galahad to be convinced that he should trust her. She has no reason to trust him either. But she asks him to come along on a dangerous mission without revealing anything and he obliges

I somewhat agree with this plothole. It would've been more convincing if the queen had given Galahad a small piece of evidence that intrigues/convinces him to come with her to the docks.

* He says he won't kill anyone at the docks. But the moment they start firing, he throws all his moral code away
* So now in addition to killing rebels, he is killing guards, because "something is afoot"

There didn't seem to be any other option other than killing the guards. What else, could they do, come back later?

* Igraine followed Galahad all the way to the brothel, but stopped following him when it really mattered

Igraine seeing Galahad conspiring with the rebels and then finding Galahad's uniform is plenty of proof that he had abandoned his cause. It's not like she could have known where he went afterwards.

* Galahad finds out he needs more evidence from the United India Company, so he goes on an "infiltration mission". But instead of "infiltrating", he stealth kills all the guards, who are roaming the courtyard for minimum wages with no clue about any grand conspiracy

This reminds me of the Drake being a mass murderer argument. It's a game. Some disbelief needs to be suspended.

* Alistair follows him, never making any attempt to take him down or impede his progress
* Lord hastings hides in his room, while there is a war in his own house. Doesn't bother to escape till the last minute, because that will ruin the scooby-doo-style "shocking revelation".

I agree with this. I didn't really understand the connection between Alistair and Lord Hastings, other than both being on the Order council. I think it would've made more sense if the Lord Hastings reveal came before the loud shootouts.

* After Galahad's escape, he comes back for Tesla, even though he was in no immediate danger. He kills all the guards in his way. These are people working for the order. The good guys.

At this point of the game, Galahad had little reason to trust the Order anymore. Especially since the beginning, Mallory foreshadowed that "The Order isn't as it once was" and the queen constantly asking if his comrades were to be trusted. And, you know, he got tortured and sentenced to death despite all he learned of the United India Company.

* Even though there was no urgent threat, he doesn't bother contacting Lafayette or Igraine or find any alternative method that doesn't involve going rambo on his own people. He does it anyway

I agree with this. I thought there was going to be a scenario where Galahad convinces Igraine and Lafayette to investigate United India more. That never happened.

* But no, he is not a madman. Just an anti-hero. Everyone is just collateral damage. Plot holes solved!

Eh, the story plays out in a pretty typical fashion. Dude is part of a group, digs deeper and finds conspiracy, gets betrayed, and then goes rogue.
 
Wow. Finished the game. I have a sour taste in my mouth. Its like Drive Club. Feels like the game was shipped half-finished but it's worse in this case because they won't be updating this game.
 

antitrop

Member
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .

Yes, it's probably the single weirdest mechanic in the entire game.

At least it gave me a chance to yell "FIGHT THROUGH THE PAIN" in a Marcus Fenix growl every time it happened.
 

RoboPlato

I'd be in the dick
Question did anyone else feel the game healing aspect was useless ?
I played the game on hard with aim assist off and the only time i need to heal was vs shotgun guys .
But they kill you to fast for it to even matter .

Helped me a lot with grenades and snipers but you were toast if someone flanked you. I liked how they found at least some way to integrate black water into gameplay instead of just being plot device and that it didn't make the game too easy.
 

benzy

Member
Chapter 4 was my favorite (
the hospital). The sense of suspense and dread that I got while going further inside, encountering the elder Lycan, playing cat and mouse, fighting it, Izzie getting hurt...the atmosphere was so thick you could cut it with a knife. And the music during all of it...so good. Loved it.

Loved the chapter for its atmosphere and sense of exploring, but
the actual elder Lycan encounter in terms of gameplay left a lot to be desired. I didn't find there to be much cat and mouse "playing" as it was mostly just cutscene transitions and you going from point A to point B without really being chased in real time. Such a missed opportunity to make the Lycan encounter more engaging gameplay-wise.
smh. But yeah, outside of that, was one of my favorite chapters.
 

viveks86

Member
Dude, Mallory was his mentor and closest friend, over the course of more than a normal life time. Of course he's going to go off the rails, especially when Mallory died trying to be understanding and kind towards the rebel that killed him. I do agree Mallory's character was undercooked though.

The man died in combat. This is nothing new. Most war veterans in this day and age are capable of handling such trauma. Let alone centuries old knights. This is melodrama for the sake of it.

The Brothel is the unknown hide out of the resistance leader, which he beat out of the guard because he even knew the Indian girl as he put it, existed and was one of the leaders.

My point wasn't that he found the brothel, but that he entered it with no action/drama. In fact, the brothel was completely empty for no apparent reason. Quite convenient no?

She is an ex Knight, has the elixir, has a Knights custom blade, and speaks with him earnestly.

He doesn't discover any of this until much later.

I agree this is silly, but it's a video game. Guy shoots at you, you shoot back, lest a massive chunk of the game just ends up being a stealth simulator. Else under fire, what exactly is he meant to do in response?

Wait, so now that we can't answer a plot hole, it's the old "just a video game" defense? Then why bother trying to explain anything? Might as well use that against all plot holes.

Agreed. Not sure why she did not continue to follow him. Who knows, maybe she just didn't want to know the truth which she feared.

We shouldn't be doing RAD's job of explaining this right?

See above.

This was already a stealth mission. How about non-lethal takedowns? Or full on stealth of a different kind where he enters undetected?

Why would he? He wants Galahad to do as much damage to his reputation as humanly possible, in order that the framing looks more conceivable, and Galahad's innocence harder to protest.

Framing him was circumstantial improvisation. Killing him was the easier route. Galahad went to the palace to find evidence. It was a recon mission. Not an assassination mission. Again, you just came up with an explanation that RAD never bothered doing.


The whole climax of Galahad's framing was that he intended to kill Lord Hastings. No Lord Hastings, no direct charge of attempted murder on Hastings.

Why bother risking everything Alistair and Hastings had planned, just to frame one guy? What if Galahad actually killed Hastings? What if the queen killed hastings? What if Alistair died in the line of fire? The framing wasn't part of the plan all along. It just happened and they made use of it when the opportunity presented itself.

Realistically, what is he supposed to do? Throw stones at them? These are people who are going to kill him, and Tesla is worth the cost. This is the same guy that has presumably been arming the rebels in order to make all this even possible.

Realistically he'll find another way to get in. Not storm through heavily guarded chambers all guns blazing. The funny part is he didn't even have a weapon till Devi said he needs one.

I think they were pretty committed to the traitor narrative at that point, at least Igraine anyway.

Galahad isn't aware of that. All he knows is that they think he is guilty, because he never presented his case. May be presenting his case would work?

But for them to turn sides and instead side with Galahad, would be massively detrimental to their own reputations and position in The Order, which I doubt even galas wants.

What? We are talking about saving the Order and potentially the world. So Galahad was concerned about risking their reputation but not about murdering his own people? These are knights who would give their lives for justice. To think they can't be reasoned with is a weak defense.
 
Just finished the game. Final thoughts.

Sigh.

Here's what the game does right:

- Atmosphere. Few games nail the sense of place and time as well as The Order: 1886. The superb visuals, combined with the splendid art direction, do the best job I've seen yet this generation of putting you square in a place and time. It's absolutely phenomenal, from both an artistic and technical standpoint. RAD deserves accolades for that.

- Sound is phenomenal. Jason Graves' soundtrack hits all the right notes. Very ominous, appropriately foreboding at times, emotional at others. Good stuff. The sound design in the game is really good too. Gunshots sound so, so satisfying. Voice actors are splendid across the board.

- Galahad. I love this dude. I hope we get another Order game simply cause I wanna spend more time with Galahad. Fantastic performance on the part of Steve West.

- Very, very deliberate game design. This is a plus and minus. I do appreciate that what they were genuinely trying is a truly cinematic game. It's difficult for games to do good, slow dialogue scenes, and cut scenes are the only alternative. To The Order's credit, they are well-handled and directed.

Here's what the game does wrong:

- The ending. In that, it does not have an ending. It is essentially (massive spoilers):
the ending of Old Yeller and then cut to black.
It leaves multiple plot threads and sub-plots in the air. This is how you DO NOT HANDLE the ending of the first game in a new IP ever. For a game and a team that tries to make their game this cinematic and puts this much effort into creating a new and unique universe and put this much effort in the writing, it is just incredibly baffling that they would end it like this. They ended it at the fucking second act! I was fucking livid, especially because I was genuinely loving the story and characters up to this point. But after
Chapter XVI
, it starts feeling like character assassinations and random plot shit out of nowhere. What the hell, RAD? How'd you drop the ball so fucking hard here when you were doing such a fantastic job with the tale before that?

You should have followed the Christopher Nolan Narrative Rule: Throw every good idea you have for your story onto the screen. Blow your load. Don't save anything for the sequel in that way.

- Level design leaves much to be desired. Fuck shotgunners. There needs to be a better way to integrate narrative cutscenes, QTEs, and gunplay/traversal/exploration. The dialogue heavy narrative scenes are necessary to tell the story, I definitely think so, but there must be another way.

- Too much squandered potential when it comes to the setting. Lycan encounters are not interesting, didn't use the Tesla tech as well as they should have, branching melee felt more like an after thought, etc.

- Stealth levels are stuck in 2003.

So...

Look, I appreciate this game as an experiment in narrative, cause that's what it essentially is. It's a narrative experiment embedded in a tech demo. It impressed the hell out of me in a lot of ways. But boy, that ending really left a sour taste in my mouth. It's very slow, very deliberately paced, which I like. I think there is a way to make a game slow and deliberately paced without having to resort to this many QTEs and cutscenes in the middle of gameplay though. I loved the slow dialogue scenes, but if you're in the middle of the level, I saw no place here where you couldn't keep control of Galahad as it happened.

That said, QTEs aren't a bad thing. They can be used effectively.

Would I play a sequel to The Order? In a fucking heartbeat. And I don't regret purchasing and playing this game. I see potential in the future.

But yeah, the ending was so crap. They have a great base here, but they need more care with how they handle these characters in the next one, flesh out proper arcs and resolutions. Better level design and traversal/exploration too.
 
Helped me a lot with grenades and snipers but you were toast if someone flanked you. I liked how they found at least some way to integrate black water into gameplay instead of just being plot device and that it didn't make the game too easy.

Truth is they could have allow you to use it once when ever you wanted and it would still make sense story wise.
 

nib95

Banned
Viveks man, you need to spoiler tag that stuff lol. Second post you've been late to spoiler! I think we'll just agree to disagree. I feel like I'm in a Dark Knight or Dark Knight Rises thread. People picking apart the narrative on the smallest of details that are mostly as a result of subjective take away.
 

viveks86

Member
Viveks man, you need to spoiler tag that stuff lol. Second post you've been late to spoiler! I think we'll just agree to disagree. I feel like I'm in a Dark Knight or Dark Knight Rises thread. People picking apart the narrative on the smallest of details that are mostly as a result of subjective take away.

I just realized it. My God tagging this is a pain in the ass!!! Anyway, I'm out too. My whole day has flown by just debating on this thread. lol

Vivek, you've done a shit job of spoiler tags.

Guys, take these arguments to the Spoiler Thread:

http://www.neogaf.com/forum/showthread.php?t=988658

Yeah. I goofed the last few. Too many lines! Sorry. I'm done anyway.
 
Viveks man, you need to spoiler tag that stuff lol. Second post you've been late to spoiler! I think we'll just agree to disagree. I feel like I'm in a Dark Knight or Dark Knight Rises thread. People picking apart the narrative on the smallest of details that are mostly as a result of subjective take away.

Well you know how it is .
For some people there are small details for others there are huge and ruin a good plot .
I think i would cut RAD some slack if the story was not such a big talking point .
 

antitrop

Member
I love the story for what is there, at the same time hating the story for what is not there.

Everybody hating on the stealth level is strange to me because I genuinely enjoyed that one. Maybe it was because of the awesome crossbow though haha.

I'm completely indifferent to that level.
 

hydruxo

Member
Everybody hating on the stealth level is strange to me because I genuinely enjoyed that one. Maybe it was because of the awesome crossbow though haha.
 

viveks86

Member
Well you know how it is .
For some people there are small details for others there are huge and ruin a good plot .
I think i would cut RAD some slack if the story was not such a big talking point .

This. The only reason I focused so much on the story was because I was looking for that last place of refuge after being disappointed on other crucial aspects for the game. And given so much emphasis on the story and story telling, there were just so many basic gaps that we were left to answer on our own. That, in my opinion, is not good story telling. There are basics that should have been covered.
 
I love the story for what is there, at the same time hating the story for what is not there.

I'm completely indifferent to that level.

Story was fantastic to me in the first half or so of the game. I still enjoyed it in the second half, though it seemed to lose a bit of direction and maybe branched out a bit too much. Then, the ending.

The Order is a masterclass in having setups with no payoffs. We needed a full, complete story in this universe before being jerked around like this.
 
Just finished the game. I enjoyed it more than I thought I would after all the negative reviews. A 65 Metacritic score is about 10 points too low in my opinion. I really liked the story and the graphics were easily the best I've ever seen on a console. Actual gameplay was mediocre, but not bad. I played it on hard and some of the fights were pretty tough. The last major gunfight in particular took me a few tries.
 
Story was fantastic to me in the first half or so of the game. I still enjoyed it in the second half, though it seemed to lose a bit of direction and maybe branched out a bit too much. Then, the ending.

The Order is a masterclass in having setups with no payoffs. We needed a full, complete story in this universe before being jerked around like this.

The video game version of blue balls.

This is Far Cry 3 levels of bad in mishandling narrative and characters, but it's worse because they were doing a fantastic job up until the 2/3 point.
 
The man died in combat. This is nothing new. Most war veterans in this day and age are capable of handling such trauma. Let alone centuries old knights. This is melodrama for the sake of it.
I have to disagree with this...there are so many war veterans fucked up in ways you can't imagine. War is terrible. No matter how desensitized Galahad is to war and death, it takes on a different face when it's one of your best friends. It wasn't just any Joe shmoe off the streets, he's been a close friend of Galahad's for centuries....the bonds you build over a time period like that can run truly deep. I mean he's not a machine...
 
Finished the game a bit earlier today with an 8 1/2 hour completion time on Hard and taking my damn sweet time reading and listening to everything. Just finished up the Platinum by getting the few collectibles I missed due to two easy to miss spots even when looking (Ch. 3 and 9), as well as the Ch.11 ones that are missed when the cutscene triggers from a timer in The Archives.

Will do a proper write up in a bit or sometime tomorrow, but the tl;dr of it is a heavily flawed title that I still recommend.
 

antitrop

Member
I have to disagree with this...there are so many war veterans fucked up in ways you can't imagine. War is terrible. No matter how desensitized Galahad is to war and death, it takes on a different face when it's one of your best friends. It wasn't just any Joe shmoe off the streets, he's been a close friend of Galahad's for centuries....the bonds you build over a time period like that can run truly deep. I mean he's not a machine...

I'm a war veteran and Galahad's grief seemed believable enough, to me.
I never thought twice about it, until vivek mentioned it.
 

viveks86

Member
I have to disagree with this...there are so many war veterans fucked up in ways you can't imagine. War is terrible. No matter how desensitized Galahad is to war and death, it takes on a different face when it's one of your best friends. It wasn't just any Joe shmoe off the streets, he's been a close friend of Galahad's for centuries....the bonds you build over a time period like that can run truly deep. I mean he's not a machine...

I don't disagree with the real world issue of war veterans and PTSD. But we aren't talking about normal human beings here but knights who are jaded by violence and death for centuries. Anyway. Point taken.

I'm a war veteran and Galahad's grief seemed believable enough, to me.
I never thought twice about it, until vivek mentioned it.

Whoa! Did not know that. Proud to know someone who has served! :)
 
Love how the light reacts to different types of material.
ib3s7aR.gif


Qt91bBg.gif

Game has that CG look at times.
 

antitrop

Member
I don't disagree with the real world issue of war veterans and PTSD. But we aren't talking about normal human beings here. Anyway. Point taken.

I think the takeaway from the ending, is that
they're all traumatized as fuck, given their unusual circumstances
. I would compare them, in that regard, to the cast of Lost Odyssey. Lived a long time, and seen a lot more fucked up shit than a normal person can deal with in one lifetime.
It was basically Galahad losing the only thing he had, at that point. The only thing in a looooooooooooooooong time
 

viveks86

Member
I think the takeaway from the ending, is that they're all traumatized as fuck, given their unusual circumstances. I would compare them, in that regard, to the cast of Lost Odyssey. Lived a long time, and seen a lot more fucked up shit than a normal person can deal with in one lifetime.
It was basically him losing the only thing he had, at that point

Agreed. I can see this being justified now
 

Anung

Un Rama
I have to disagree with this...there are so many war veterans fucked up in ways you can't imagine. War is terrible. No matter how desensitized Galahad is to war and death, it takes on a different face when it's one of your best friends. It wasn't just any Joe shmoe off the streets, he's been a close friend of Galahad's for centuries....the bonds you build over a time period like that can run truly deep. I mean he's not a machine...

Yeah, I'd say it'd be a lot more emotional for him due to not only living centuries and seeing people/civilizations rise and fall but also seeing someone who has been with him through that period who is borderline immortal die as well. The game does expect us to empathize with his loss. And it worked for me because it made sense a guy losing his mentor/best friend of hundreds of years would obviously take the death badly. It didn't really need to show us that for it to work.
 

TheFatMan

Member
My only real gripe with the game is that the the collectibles and audio things are terrible. Oh here is a piece of paper with some shit written on it that you can't read, and a random number scribbled on the back. Yay?

Oh here is an audio tube that is literally the evacuation instructions for the airship....why do I give a shit?

Oh right, I don't.

Other than that I really liked the rest of the game.
 
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