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Game Informer April cover: Mad Max

Ricky_R

Member
I see joel in there.

eMqbYRn.jpg
 

Luke_Wal

Member
Any news on if the game has the Nemesis System in it like the rumors said? Has anyone gotten their hands on the issue yet? (PS: When do these digital versions become available? My Gamestop membership just expired and I was thinking of moving it to a digital sub. How long does that take?)
 

Son Of D

Member
I don't know... Metal Gear Solid 4 was 7 years ago. Maybe I'm wrong but as far as I know Peace Walker and Ground Zeroes didn't exactly tear up the charts. There's a whole generation of mainstream players by now for whom Metal Gear Solid is just another game series, not some be-all end-all that other series have to move out of the way for. I'm sure MGS5 will be a success but I think maybe some people on GAF overstate how big it really is.

A PSP spinoff and a prologue to MGSV aren't the best games to use as a sales barometer. MGSV will be huge.
 

Ramenman

Member
greaaaaaaaatt ! more cautious with that than I am with Just Cause, but I'm eagerly awaiting to see more ! (hope we actually get some gameplay from the GI coverage not like JC though) Two Avalanche Games in one year, who would have thought :D

The shade at MGSV is silly. Whynotboth.jpg?

Seriously why are we even talking about MGS's release date, totally different game. Some will want both, some will prefer one or the other, who cares, the only similitude is open world and some desert, wtf.
 

Paxem

Banned
Idk but the advertisement for this game makes me think WB just want to publish this game,get some money, and forget about it. they had no big news for this game for over a year and a half and then they just announce a release date?! but again this is my guess and I hope it's not correct but all evidence indicate this game isn't going to be like what some people hope it's going to
 

Simo

Member
Idk but the advertisement for this game makes me think WB just want to publish this game,get some money, and forget about it. they had no big news for this game for over a year and a half and then they just announce a release date?! but again this is my guess and I hope it's not correct but all evidence indicate this game isn't going to be like what some people hope it's going to

Probably because it sounds like they canned the old gen versions and switched gears to focus solely on current gen. Not to mention if you're universe mirrors the new movie and that itself is kept secretive until recently there's really not much else you can divulge. WB Games began marketing this hard in 2013 with a SDCC showing and then had a replica built of the Magnum Opus and took out to Wasteland Weekend in September 2013 to advertise.

This has been in development at Avalanche for nearly 6 years intended for a 2012 release on PS3 and 360.
 

Simo

Member
IGN seems to have posted some details from the article..
  • Bit of a spin on invisible walls: You can travel beyond the borders and limits of the in-game map to The Big Nothing, a volatile area of the wasteland where no food or water is present and consumed by dangerous sandstorms. If you can survive a few seconds in the area you'll sometimes find some rare parts for your car.
  • Within the Wasteland you'll need food and water to replenish Max's health and both are scarce. Avalanche point out to try looking in the sky for circling birds, this usually means there could be something dead and decomposing they're flying over which means...maggots. They're a good source of protein for Max and you can consume rodents for health too.
  • While food and water are scarce fuel isn't. From Emil Krafting, senior game designer: "We want resources to be scarce, but we also want a car game, we want to drive a lot and so on. So gas can’t be super scarce, because otherwise it would be a walking game instead of a driving game,”.
  • On foot hand to hand combat still feels like the Batman: Arkham games. Rhythmic button presses, counter-attacks, and being able to roll or dodge attacks.
  • You have access to your Garage from the pause menu allowing you to upgrade your car on the fly. The original plan was to have Garages scattered across the Wasteland but Avalanche felt it interfered with gameplay.
  • You meet Max's companion, Chumbucket, fairly early in the game and rides along with you in the Magnum Opus wielding a harpoon gun. He can use the harpoon gun to rip off tires and other parts on enemy vehicles, pull enemies out of the drivers seat and even use to impale enemies on foot.
http://www.ign.com/articles/2015/03...=twitter&utm_campaign=Feed:+ign/all+(IGN+All)

Regarding the fuel. It's kind of the same way in the new movie in that it's explained and one of the major locations in the movie and game.
 
Awesome! Was wondering what was going on with the game! hadn't heard anything in awhile but man a lot of news today! Pretty stoked about it also being next gen only.
 

Risev1

Member
Metal Gear what?

I'll be buying Mad Max on 9/4. I've got no interest in Phantom Pain. I'm sure I'm not alone.

I'm sure many are in your boat, but I'm also sure you're in the minority here. They just can't take a chance like this on a new IP and pit it right against an industry giant like MGSV. No matter how many people forgo TPP and go for Mad Max, the game WILL lose sales undoubtedly if it launches the same day as MGSV.

Heck, even MGSV chose to stay clear from Arkham Knight, and those games probably will end up being toe to toe in sales eventually. You just don't take risks like this if you can help it.
 
Current gen only, like it should be. Nice.

I don't know... Metal Gear Solid 4 was 7 years ago. Maybe I'm wrong but as far as I know Peace Walker and Ground Zeroes didn't exactly tear up the charts. There's a whole generation of mainstream players by now for whom Metal Gear Solid is just another game series, not some be-all end-all that other series have to move out of the way for. I'm sure MGS5 will be a success but I think maybe some people on GAF overstate how big it really is.


Damn, i remember the same shite being said about GTAV and how COD had stolen GTA's crown and the series was irrelevant now.

Seriously, you guys need new material.
 
My God, I completely missed this thread. Long story short: I had a long and tiring day at work and only got to see the news about this game when I was in college during a very VERY boring class. Completely changed the tone of my day, I can not hold back the hype train, this will be AWESOME.
(I hope)
 

Ramenman

Member
IGN seems to have posted some details from the article..
  • Bit of a spin on invisible walls: You can travel beyond the borders and limits of the in-game map to The Big Nothing, a volatile area of the wasteland where no food or water is present and consumed by dangerous sandstorms. If you can survive a few seconds in the area you'll sometimes find some rare parts for your car.
  • Within the Wasteland you'll need food and water to replenish Max's health and both are scarce. Avalanche point out to try looking in the sky for circling birds, this usually means there could be something dead and decomposing they're flying over which means...maggots. They're a good source of protein for Max and you can consume rodents for health too.
  • While food and water are scarce fuel isn't. From Emil Krafting, senior game designer: "We want resources to be scarce, but we also want a car game, we want to drive a lot and so on. So gas can’t be super scarce, because otherwise it would be a walking game instead of a driving game,”.
  • On foot hand to hand combat still feels like the Batman: Arkham games. Rhythmic button presses, counter-attacks, and being able to roll or dodge attacks.
  • You have access to your Garage from the pause menu allowing you to upgrade your car on the fly. The original plan was to have Garages scattered across the Wasteland but Avalanche felt it interfered with gameplay.
  • You meet Max's companion, Chumbucket, fairly early in the game and rides along with you in the Magnum Opus wielding a harpoon gun. He can use the harpoon gun to rip off tires and other parts on enemy vehicles, pull enemies out of the drivers seat and even use to impale enemies on foot.
http://www.ign.com/articles/2015/03...=twitter&utm_campaign=Feed:+ign/all+(IGN+All)

Regarding the fuel. It's kind of the same way in the new movie in that it's explained and one of the major locations in the movie and game.

Sounds awesome ! :D
 

Luke_Wal

Member
I'm sure many are in your boat, but I'm also sure you're in the minority here. They just can't take a chance like this on a new IP and pit it right against an industry giant like MGSV. No matter how many people forgo TPP and go for Mad Max, the game WILL lose sales undoubtedly if it launches the same day as MGSV.

Heck, even MGSV chose to stay clear from Arkham Knight, and those games probably will end up being toe to toe in sales eventually. You just don't take risks like this if you can help it.

....... Did you just call Mad Max a new IP?

This is one of those intellectual properties that holds a huge weight with people over 20 or 25. Those old movies are honestly incredible. Take a watch one of these times.
 

Simo

Member
Holy shit...You get Dog in the game!! Apparently you can find cans of Dinki-Di to eat too.

Article also confirms the involvement of director George Miller and Cory Barlog working on the project.
 

Simo

Member
So here's much of the new details from GI that I was able to get..
  • Events in the game take place before the new movie, Mad Max: Fury Road. Although this is still Avalanche's own take on Max and the Wasteland.
  • Director of the Mad Max movies, George Miller, was directly involved in the beginning of development before being occupied with filming Fury Road. Avalanche still kept him and his company KMM updated on the development of the game.
  • Your main nemesis in the game and warlord of the Wasteland is Scrotus. His gang attack Max in the beginning and steal his Interceptor and leave him for dead.
  • Early in the game you come across Dog like from The Road Warrior. Dog is able to sniff out water and other supplies.
  • Bit of a spin on invisible walls: You can travel beyond the borders and limits of the in-game map to an area called The Big Nothing, a volatile part of the wasteland where no food or water is present and is consumed by dangerous sandstorms. If you can survive a few seconds in the area you'll sometimes find some rare parts for your car that the storms throw around.
  • Within the Wasteland you'll need food and water to replenish Max's health and both are scarce. Avalanche point out to try looking in the sky for circling birds, this usually means there could be something dead and decomposing they're flying over which means...maggots. They're a good source of protein for Max and you can consume rodents for health too.
  • While food and water are scarce fuel isn't. From Emil Krafting, senior game designer: "We want resources to be scarce, but we also want a car game, we want to drive a lot and so on. So gas can’t be super scarce, because otherwise it would be a walking game instead of a driving game,”.
  • On foot hand to hand combat still feels like the Batman: Arkham games. Rhythmic button presses, counter-attacks, and being able to roll or dodge attacks.
  • You have access to your Garage from the pause menu allowing you to upgrade your car on the fly. The original plan was to have Garages scattered across the Wasteland but Avalanche felt it interfered with gameplay.
  • You can find various "Vantage Points" around the wasteland that are tethered hot air balloons. Going up in these you can use your binoculars to scout the area to find resources, landmarks, strongholds, scarecrows and even see enemy convoys. Discovering these adds them to your map similar to State of Decay. Some of the Vantage Points however might be chained up meaning you'll need to use the Magnum Opus's harpoon gun to free them or the hot air balloons might require fuel.
  • Save/Checkpoint system is described as "forgiving". If you find scrap or a collectible you don't lose it despite dying and when you do die the game respawns you at the nearest Vantage Point or liberated stronghold.
  • You can take out Scrotus' strongholds and doing so reduces his influence in the Wasteland and the vacant strongholds allows for other wastelanders to move in and take refuge. Likewise, totemic scarecrows littered around the Wasteland to terrorize wastelanders can be destroyed to further reduce his influence.
  • You meet Max's companion, Chumbucket, fairly early in the game and rides along with you in the Magnum Opus wielding a harpoon gun. He can use the harpoon gun to rip off tires and other parts on enemy vehicles, pull enemies out of the drivers seat and even use to impale enemies on foot.
  • An upgrade to the harpoon is called The Thunderpoon....Yup I'm serious..
  • Chumbucket can also improve his skills if you acquire some new new tools, goggles or a head lamp. His skills become vital because Chum is responsible for fixing your car should you take too much damage.
  • Chumbucket also acts as a sort of GPS by pointing interesting landmarks.
  • GI heads to a fortified lighthouse stronghold lead by an NPC called Jeet. Himself and his small group of people in the stronghold are sick wanting medicine with Jeet described as a bit of tweaker suffering from extreme head pains and controls them by embedding shards of metal in to his body to cause pain elsewhere.
  • Another NPC encountered is a race announcer/organizer who is decked in Christmas lights head to toe with a lackey following behind carrying a generator to power the lights.

nice ! still looks like old footage though, or is it not ?

I hope we get to see some actual footage...

Yeah it's footage from 2013. We've got a month of GI coverage so hopefully we'll see more from the game.
 

Fury451

Banned
It's finally happening, and it looks just as fantastic as I had wanted it to. And a release date finally! Glad to see it still lives, I was worried there for a bit
 

GoaThief

Member
What on earth is going on with the engine in that artwork?
Was going to post exactly the same thing, I cannot stop focusing on the engine and it looks awful.

Aside from that the snippets of car gameplay look a lot like a little less sexy RAGE. The fighting elements have my curiosity piqued and it will be interesting to see how all these aspects slot together to form a hopefully cohesive whole. If the developers manage to pull it off it could be great.
 
So here's much of the new details from GI that I was able to get..
  • Events in the game take place before the new movie, Mad Max: Fury Road. Although this is still Avalanche's own take on Max and the Wasteland.
  • Director of the Mad Max movies, George Miller, was directly involved in the beginning of development before being occupied with filming Fury Road. Avalanche still kept him and his company KMM updated on the development of the game.
  • Your main nemesis in the game and warlord of the Wasteland is Scrotus. His gang attack Max in the beginning and steal his Interceptor and leave him for dead.
  • Early in the game you come across Dog like from The Road Warrior. Dog is able to sniff out water and other supplies.
  • Bit of a spin on invisible walls: You can travel beyond the borders and limits of the in-game map to an area called The Big Nothing, a volatile part of the wasteland where no food or water is present and is consumed by dangerous sandstorms. If you can survive a few seconds in the area you'll sometimes find some rare parts for your car that the storms throw around.
  • Within the Wasteland you'll need food and water to replenish Max's health and both are scarce. Avalanche point out to try looking in the sky for circling birds, this usually means there could be something dead and decomposing they're flying over which means...maggots. They're a good source of protein for Max and you can consume rodents for health too.
  • While food and water are scarce fuel isn't. From Emil Krafting, senior game designer: "We want resources to be scarce, but we also want a car game, we want to drive a lot and so on. So gas can’t be super scarce, because otherwise it would be a walking game instead of a driving game,”.
  • On foot hand to hand combat still feels like the Batman: Arkham games. Rhythmic button presses, counter-attacks, and being able to roll or dodge attacks.
  • You have access to your Garage from the pause menu allowing you to upgrade your car on the fly. The original plan was to have Garages scattered across the Wasteland but Avalanche felt it interfered with gameplay.
  • You can find various "Vantage Points" around the wasteland that are tethered hot air balloons. Going up in these you can use your binoculars to scout the area to find resources, landmarks, strongholds, scarecrows and even see enemy convoys. Discovering these adds them to your map similar to State of Decay. Some of the Vantage Points however might be chained up meaning you'll need to use the Magnum Opus's harpoon gun to free them or the hot air balloons might require fuel.
  • Save/Checkpoint system is described as "forgiving". If you find scrap or a collectible you don't lose it despite dying and when you do die the game respawns you at the nearest Vantage Point or liberated stronghold.
  • You can take out Scrotus' strongholds and doing so reduces his influence in the Wasteland and the vacant strongholds allows for other wastelanders to move in and take refuge. Likewise, totemic scarecrows littered around the Wasteland to terrorize wastelanders can be destroyed to further reduce his influence.
  • You meet Max's companion, Chumbucket, fairly early in the game and rides along with you in the Magnum Opus wielding a harpoon gun. He can use the harpoon gun to rip off tires and other parts on enemy vehicles, pull enemies out of the drivers seat and even use to impale enemies on foot.
  • An upgrade to the harpoon is called The Thunderpoon....Yup I'm serious..
  • Chumbucket can also improve his skills if you acquire some new new tools, goggles or a head lamp. His skills become vital because Chum is responsible for fixing your car should you take too much damage.
  • Chumbucket also acts as a sort of GPS by pointing interesting landmarks.
  • GI heads to a fortified lighthouse stronghold lead by an NPC called Jeet. Himself and his small group of people in the stronghold are sick wanting medicine with Jeet described as a bit of tweaker suffering from extreme head pains and controls them by embedding shards of metal in to his body to cause pain elsewhere.
  • Another NPC encountered is a race announcer/organizer who is decked in Christmas lights head to toe with a lackey following behind carrying a generator to power the lights.



Yeah it's footage from 2013. We've got a month of GI coverage so hopefully we'll see more from the game.

...and just like that this became a Day 1. I'm hyped now. If we don't get Fallout 4 this year I won't care as much now.

I thought this was Just cause with a Mad Max skin.

Instead we're getting State of Decay x Arkham x Fallout x Just cause.
 
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