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Cities: Skylines |OT| Not Related to Cities XL.

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RP912

Banned
Can somebody break down the sewer, water pump, sewage treatment down to me? My city went to garbage because of those pumps.
 

Linius

Member
Lgqb.jpg


I still have no idea what I'm doing. But at least a little over 1200 people moved into my second try-out called Icetown. Everyone is connected to water, the sewage system and electricity. The residential area has a school, firestation and police station. In a secluded spot to the north I made a garbage thingy and a powerplant. And I have my industry also seperate.

But I know there's a hell of a lot to learn for me.
 
Can somebody break down the sewer, water pump, sewage treatment down to me? My city went to garbage because of those pumps.

Were your sewer outlets and water intake too close? If so, you might have been sucking in too much water and reverse the flow of the river partially. Your pumps might have sucked up poop water. If pumps were far apart, then I don't know. As long as you have enough of both, you should be fine as long as they are far enough apart.
 

Almighty

Member
Can somebody break down the sewer, water pump, sewage treatment down to me? My city went to garbage because of those pumps.

Water pumps bring fresh water into your city so make sure you keep them upstream of the other two or else bad stuff will happen(your people will be pretty much drinking/bathing in shit and piss). The sewer outlet just dumps 100 percent raw sewage into the water, the water treatment plant treats the water before it dumps it into the river which cuts back on the pollution 85 percent I believe. So it is probably best to replace the old sewer outlets with water treatment plants when you have them unlocked and assuming you can afford them.
 
Can somebody break down the sewer, water pump, sewage treatment down to me? My city went to garbage because of those pumps.

You need to have water pump and sewage drain, one of them at the beginning. Put your drain downstream relative to the pump. Also, don't let the drain to be close to the pump, but you don't have to put it on the opposite ends - I think three of the noise radius should be good enough.

The water pipes carry both water and sewage. So long as they are connected as a network it'll work.

If you plan to use treatment plants, bulldoze the drains. They are rendered obsolete by them.
 
really enjoying the game. The only things I can think of to improve it would be:

- fix the car pathing AI. Right now they don't really use any of the lanes, it would really help the look of the game + traffic issues if they adapted to traffic and used multiple lanes

- weather. Why isn't there any weather? :(

I think Colossal just decided to not waste time with things like weather under the idea that mods will do it.

There's already a day/night mod. A weather mod is probably not far off. Would love for weather to affect gameplay though.
 
That is my worry as well. Because right now my zero industry city is running just fine as far as I can tell(traffic problems aside). So I am afraid that I am missing something that will cause me problems. Though i could of made the switch more subtly like it sounds like you did. I was just so frustrated with the traffic problems in my industrial area that I dezoned it and rezoned it office space. Which gave my city 30sih percent unemployment for awhile until the office buildings were up and running. Now it is down to 7 percent and could be lower, but I am stuck trying to figure out where I can build without killing my already stressed and poorly planned out road network.

I am going to have to run the simulation for a little bit longer now to see if that happens to me before I do a clean wipe of my city.


F0CQHxY.png


This is the way it works.

However, I have a question: What happens if you just ignore the RCI? Do citizens leave if they don't have commercial zones to shop at? I guess commercial also acts as employment, but office sounds like it is sufficient.

Basically, special districts process resources, resources ship to industrial, industrial makes goods and ships them to stores, residential buys at store, residential works at store...and office...

But if you ignore commercial and industrial, what's the downside?
 
Left my city running by its own for a while. When I came back there were dead people and garbage everywhere (garbage truck driver died). On the bright side I'd accumulated $200k.

Gonna build a cemetery and see if that will have fixed things by the time I'm done showering.

Nope. Failed to notice my landfill was full. Now the ground's polluted and people are getting sick from it. :D
On the bright side I have $400k now.
 

EvB

Member
Laptop specs? This game has a higher system requirement than SC2013 because it does more work.

It's a MBP
It has a 2.6ghz, i7 , 16gb of Ram and a GT650

But if it has higher requirements than Sim City , then I don't think I'll risk it.
 

Qwell

Member
You need to have water pump and sewage drain, one of them at the beginning. Put your drain downstream relative to the pump. Also, don't let the drain to be close to the pump, but you don't have to put it on the opposite ends - I think three of the noise radius should be good enough.

The water pipes carry both water and sewage. So long as they are connected as a network it'll work.

If you plan to use treatment plants, bulldoze the drains. They are rendered obsolete by them.
Are you sure that is the case, I tried that once and I killed off a ton of my population, I believe I saw a tooltip that said you MUST have a sewage drain as the water treatment was only to reduce pollution, but not an actual drain.

What I can't figure out is if I should have the treatment before the outlet, so it cleans the poo before it dumps, or should I have it after the outlet so it sucks the dirty water up and cleans it...
 

twobear

sputum-flecked apoplexy
Are you sure that is the case, I tried that once and I killed off a ton of my population, I believe I saw a tooltip that said you MUST have a sewage drain as the water treatment was only to reduce pollution, but not an actual drain.

What I can't figure out is if I should have the treatment before the outlet, so it cleans the poo before it dumps, or should I have it after the outlet so it sucks the dirty water up and cleans it...

I haven't had a sewage outlet pipe in my city for ages, it's all treatment plants for me.
 

Almighty

Member
Are you sure that is the case, I tried that once and I killed off a ton of my population, I believe I saw a tooltip that said you MUST have a sewage drain as the water treatment was only to reduce pollution, but not an actual drain.

What I can't figure out is if I should have the treatment before the outlet, so it cleans the poo before it dumps, or should I have it after the outlet so it sucks the dirty water up and cleans it...

No, I replaced all my drains with treatment plants and ran into no problems. You have to be careful though as it is not one to one. I think the water treatment plants can handle 120k a week(or day what ever measurement they use) while the outlet can do 180k if I remember right. So if you city is at that 180k limit then you would have to build two plants to replace the one outlet.

Edit: I had the number wrong and backwards. The drains can handle 120k and the treatment plant can do 160k. So yeah there is no reason why a treatment plant can't replace a drain besides cost of course.

F0CQHxY.png


This is the way it works.

However, I have a question: What happens if you just ignore the RCI? Do citizens leave if they don't have commercial zones to shop at? I guess commercial also acts as employment, but office sounds like it is sufficient.

Basically, special districts process resources, resources ship to industrial, industrial makes goods and ships them to stores, residential buys at store, residential works at store...and office...

But if you ignore commercial and industrial, what's the downside?

Thanks for that. So you don't really need industrial as your city will import the stuff the shops need. I assume that it hurts your profitability, but I am thinking the trade off might be worth it. I will have to play around with this game. I don't know the answer to your question though, but since I plan to destroy my city I will see what happens sometime this weekend if you get rid of the commercial areas.
 

RP912

Banned
Were your sewer outlets and water intake too close? If so, you might have been sucking in too much water and reverse the flow of the river partially. Your pumps might have sucked up poop water. If pumps were far apart, then I don't know. As long as you have enough of both, you should be fine as long as they are far enough apart.

Yea...I actually put the sewer treatment plant next to the water pump :/ :/. I don't know why...I just thought it was going to do some magical stuff like Simcity 2013 where it gets rid of all the sewage.

Water pumps bring fresh water into your city so make sure you keep them upstream of the other two or else bad stuff will happen(your people will be pretty much drinking/bathing in shit and piss). The sewer outlet just dumps 100 percent raw sewage into the water, the water treatment plant treats the water before it dumps it into the river which cuts back on the pollution 85 percent I believe. So it is probably best to replace the old sewer outlets with water treatment plants when you have them unlocked and assuming you can afford them.


You need to have water pump and sewage drain, one of them at the beginning. Put your drain downstream relative to the pump. Also, don't let the drain to be close to the pump, but you don't have to put it on the opposite ends - I think three of the noise radius should be good enough.

The water pipes carry both water and sewage. So long as they are connected as a network it'll work.

If you plan to use treatment plants, bulldoze the drains. They are rendered obsolete by them.

Thanks for the tips yall...I'm going to use these towards my new city. I'm hoping for better results besides abandoned buildings, trash, and death :(.
 
It's a MBP
It has a 2.6ghz, i7 , 16gb of Ram and a GT650

But if it has higher requirements than Sim City , then I don't think I'll risk it.

How did SC2013 not run well on your laptop in the first place? It should run well even at Cheetah speed in that game; the CPU should be more than enough for any simulation needs and your GPU is likely to be good for 720p medium or so.

Are you sure that is the case, I tried that once and I killed off a ton of my population, I believe I saw a tooltip that said you MUST have a sewage drain as the water treatment was only to reduce pollution, but not an actual drain.

What I can't figure out is if I should have the treatment before the outlet, so it cleans the poo before it dumps, or should I have it after the outlet so it sucks the dirty water up and cleans it...

Treatment plants completely replace standard drains. They don't have a 1:1 capacity ration compared to drains, so make sure that the total capacity isn't over what your city is producing.

(There seems to be a sewage priority issue when it comes to obsoleted items...just like SC2013 of all things. At least that game was nice enough to tell you to turn them off or bulldoze them.)
 

jwhit28

Member
This game has changed my whole view on road layouts. It's made driving in real life more interesting. I'm still not sure what I'm doing wrong with public transportation. It just doesn't seem as effective as I liked. I've shortened lines, used buses, metro, and trains, and gave tickets away for free but it doesn't seem to be increasing my citizens usage.
 
This game has changed my whole view on road layouts. It's made driving in real life more interesting. I'm still not sure what I'm doing wrong with public transportation. It just doesn't seem as effective as I liked. I've shortened lines, used buses, metro, and trains, and gave tickets away for free but it doesn't seem to be increasing my citizens usage.

Indeed.

Ask yourself with the public transportation - can you get from point A to point B without walking too much? If people walk too much, they would rather drive.

Also, some people might opt to never use public transportation because they just want to drive. Heh.

(Both this game and SC2013 probably have a fixed percentage of people always driving.)

I wonder what is the maximum distance someone will walk before opting to just drive there? The distance in SC2013 was 400 metres, and I was wondering if the distance in CSL is comparable or not.
 

markot

Banned
Anyone not nearly destroy everything the time they first built their hydro dam?

I built it right upstream of my water pumps >.< then nearly flooded everything.
 

Qwell

Member
How did SC2013 not run well on your laptop in the first place? It should run well even at Cheetah speed in that game; the CPU should be more than enough for any simulation needs and your GPU is likely to be good for 720p medium or so.



Treatment plants completely replace standard drains. They don't have a 1:1 capacity ration compared to drains, so make sure that the total capacity isn't over what your city is producing.

(There seems to be a sewage priority issue when it comes to obsoleted items...just like SC2013 of all things. At least that game was nice enough to tell you to turn them off or bulldoze them.)
guess I'll have to try again, last time I did it I went from about 35k population down to 8k population and lost over 1.5 million from my budget. I had 3x water treatments going when I removed about 3 sewage outlets, so maybe I just needed more water treatments.
 

RP912

Banned
Anyone not nearly destroy everything the time they first built their hydro dam?

I built it right upstream of my water pumps >.< then nearly flooded everything.

I put my dam up and it didn't do much except waste time and money. It didn't work :/
 
It's a MBP
It has a 2.6ghz, i7 , 16gb of Ram and a GT650

But if it has higher requirements than Sim City , then I don't think I'll risk it.

My PC's Phenom 2 x4 3.0ghz, 4gb of RAM, and geforce 650 ti boost, and Cities Skylines at max settings and 1080p runs fine on it (40-50 fps average).

Risk it.
 

jwhit28

Member
Anyone not nearly destroy everything the time they first built their hydro dam?

I built it right upstream of my water pumps >.< then nearly flooded everything.

I built mine about 2 tiles away from civilization and everything worked out well. For a while the other side of the dam was bone dry and sewage was just dumping into a valley, but once the dam became functional everything was okay.
 

Crispy75

Member
Do train jams matter? I have my entire Cargo and Passenger line on one rail.

I was thinking of seperating them into 1 passenger line and 2 cargo to prevent jams.

I've found that commuter rail *must* be a completely isolated system from cargo and tourist trains, if you don't want the whole system to snarl up. You also want to be very careful about your junction designs and routing so that you don't have any routes that cross over each other. If a train has to wait at an intersection for another train to pass, it won't be long before the junction is jammed with trains.

I love the transit systems in this game. They speak deeply to me.
 
I put my dam up and it didn't do much except waste time and money. It didn't work :/

I created my first dam in my second attempt of a city.

Bulldozed it soon afterward because it generated less power than a solar power plant on the map I was playing in. The river current is too weak to push higher than 80 MW. The solar plant does double that.

Didn't even get to see any flooding hijinks.

(My population seems to be getting stuck at 63K... And it seems to point to mostly senior citizens dying. Nothing of value was lost, but population is stagnating because deaths were a bit higher than births + immigration. I hope I can wait it out - the city is still otherwise healthy and printing money.)
 
It's a MBP
It has a 2.6ghz, i7 , 16gb of Ram and a GT650

But if it has higher requirements than Sim City , then I don't think I'll risk it.

That machine should run this game fine. You won't be running it at Retina resolutions or anything, but you're well above minimum spec, even with that mobile graphics card. worst case is you run the game at sub 1080p with a few of the effects turned down/off.

Unlike SimCity, this game is multithreaded and 64bit, so it will take better advantage of multicore CPUs and extra RAM.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
fNmS0id.jpg


The city is our polluted canvas.
 

Grief.exe

Member
I'm thinking about just zoning some oil industry in a section of my downtown, then zoning high density residential around it. Drive down values, then give little education coverage.

State controlled uneducated worker supply.

I've found that commuter rail *must* be a completely isolated system from cargo and tourist trains, if you don't want the whole system to snarl up. You also want to be very careful about your junction designs and routing so that you don't have any routes that cross over each other. If a train has to wait at an intersection for another train to pass, it won't be long before the junction is jammed with trains.

I love the transit systems in this game. They speak deeply to me.

Thanks for the advice. I'll try out separating all the lines when I get home pretty quick here.
 

Almighty

Member
However, I have a question: What happens if you just ignore the RCI? Do citizens leave if they don't have commercial zones to shop at? I guess commercial also acts as employment, but office sounds like it is sufficient.

Basically, special districts process resources, resources ship to industrial, industrial makes goods and ships them to stores, residential buys at store, residential works at store...and office...

But if you ignore commercial and industrial, what's the downside?

Well I just ran a test and rezoned all my commercial to office space and well the results weren't catastrophic. After a year game time these were my results. The good news is that it didn't hurt my population(it actually grew and it help my traffic problem a little as well. The bad news is that even with most of the space taken up by office building level 2 or 3 my unemployment rate was 20 percent compared to 7, my profits were cut from 17k a week to 12k, and my leisure rating throughout the city took a noise dive. Which means you will have to place more parks(and spend more money each week) to make up the difference. Overall I would say that building commercial zones while not a necessity it's probably a good idea.

Of course this was all for a city that was already up and running so can't comment on the possibility of going commercial free out of the gate.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
how is that outer ring not a complete standstill with traffic, so many junctions

Because there are no cars that drive the full ring, they almost all take shortcuts and spend not enough time on there to create a traffic jam. Works surprisingly well.
 

Chuck

Still without luck
is there really no way to line up water turbines? actually i might as well ask again, no full map grid overlay?
 
Its a pitty it is not possible to build a european style city =/


I know right? The thing about city builders is... It's impossible for one of them to be perfect. And even the awful ones have good things. In cities XL you had a beach pack, an European medieval pack and an Asian pack. I made the city centre medieval, then built modern buildings around that core. It was nice. Modding can solve that but then the issue arises that I just think people don't have interest in creating those kinds of buildings.
 

dejay

Banned
Here's a good tip if you want to clean up your zones at intersections - place a pedestrian path alongside the road. Works with either pavement or gravel paths:

clWmjWJ.jpg


QG07CQW.jpg


quc0m6X.jpg


Note that these paths would be bulldozed if you upgrade those roads later on, so if you plan to try this on somewhere you plan on upgrading move the paths further away by one square.

I tried this and I found it hard to not leave mini rents of grass between the exisiting footpath (sidewalk) and the new path. Then I started doing it deliberately sloppy to get bigger rents and now I can put trees in them. This changes everything!

MTqRPYL.jpg
 
vA4G9HY.jpg


I needed to figure out my traffic and industrial zone problems before I could allow myself to future expand my city.

In the lower right corner you will see the experimental solution to my problems. It's a road layout that I think will limit traffic congestion in that area. It's also allowing me to abandon my former inefficient and clunk industrial area slowly, which will free up land for the suburban sprawl. In the background is where I plan to expand to next.
 
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