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Cities: Skylines |OT| Not Related to Cities XL.

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Berto

Member
I love some curves and trees :D

Great game.

4B38E0AA75AB3492A4A7699012EE5B4FD6874927
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
The only place in my city with a high crime rate:
vzVHw27.png


Kids these days ... *shakes head*
 
I see you can access terrain information in the modding API.
Is there a flatten mod released?
A tool like the paint district, but instead of painting district area you flatten the ground.
I'am kinda annoyed at the slope to steep message. It also fucks with grid like layouts.

It's because im to busy with work and playing the game in my free time or
else i would have made it maybe next week or the week after it.
 
We really need some more terrain textures in the map editor.

Would love to have an asphalt texture of various colors for the grass and a concrete and rock wall textures (also of various colors) for the cliffs.
Like that we could at least get around for creating real cities canal and rivers, now they all look like they are passing the countryside.

Also, there needs to be a mod soon of using map editor tools when bulding a city. It would make life easier for people who want to do recreations of real life cities (like im trying at the moment).

BTW I have a fear there will be no chance of getting plopable buildings and structures that dont need to be attached to a road. I want to do some 3D buildings and parks that would be better if they were attached to a pedestrian walk or to nothing at all (even if they are not gameplay but only decorative, like trees), becuase of how the game works.
Are my fears unfunded and someone can crack this probelm in the future?
 
Idk how people are saying this game is easy..
It has quite a learning curve, at least for me (I'm not used to city builders), especially if you want to make your traffic work well.


Metros are amazing if you can afford to build them. I expected them to be effective but not to this extent.

Yeah, my old city (first area I made in the game) was getting its entrance bottlenecked horribly when I hit 15k, I added a metro to the other city at the right place and my roads went back to green.



OT: starting to hit a wall I think with my current city (which is still my first one)
At 15k population it was starting to look bad,but after a lot of changes it's good again and I'm at 20k pop, but I'm not sure how much room there is for further growth before my bandaids are no longer sufficient and the fundamental problems with the layout will stop me from expanding further.

I might have to start over soon, might as well as I'd like to integrate railways better (didn't leave room to do it properly before I unlocked them)

My city is starting to look kind of unappealing as well and with my current layout it's becoming more and more difficult to understand the flow of all traffic throughout it (who is going where in what numbers), as I now have 2 industry zones , 3 residential zones and ofc my offices all interacting over the starter highway intersection.
 

Enzio

Member
My first city is terrible. I'm currently at just over 6k population: I have two areas of industry, no farm land, etc. Nobody seems to want to build blue zoning stuff, and no one is building new houses in the green even though I have some (but slight) positive population growth.

Any one have tips for the early game? I don't really have en eye for how to plan out and shape the city.
 

spiritfox

Member
We really need some more terrain textures in the map editor.

Would love to have an asphalt texture of various colors for the grass and a concrete and rock wall textures (also of various colors) for the cliffs.
Like that we could at least get around for creating real cities canal and rivers, now they all look like they are passing the countryside.

Also, there needs to be a mod soon of using map editor tools when bulding a city. It would make life easier for people who want to do recreations of real life cities (like im trying at the moment).

BTW I have a fear there will be no chance of getting plopable buildings and structures that dont need to be attached to a road. I want to do some 3D buildings and parks that would be better if they were attached to a pedestrian walk or to nothing at all (even if they are not gameplay but only decorative, like trees), becuase of how the game works.
Are my fears unfunded and someone can crack this probelm in the future?

Somebody has already made buildings that do not require roads to build.

edit: https://www.reddit.com/r/CitiesSkyl...dd_enabledevui_to_your_launch_options_to_get/ You can enable dev tools --enable-dev-ui.
 

Linius

Member
Idk how people are saying this game is easy..
It has quite a learning curve, at least for me (I'm not used to city builders), especially if you want to make your traffic work well.




Yeah, my old city (first area I made in the game) was getting its entrance bottlenecked horribly when I hit 15k, I added a metro to the other city at the right place and my roads went back to green.



OT: starting to hit a wall I think with my current city (which is still my first one)
At 15k population it was starting to look bad,but after a lot of changes it's good again and I'm at 20k pop, but I'm not sure how much room there is for further growth before my bandaids are no longer sufficient and the fundamental problems with the layout will stop me from expanding further.

I might have to start over soon, might as well as I'd like to integrate railways better (didn't leave room to do it properly before I unlocked them)

My city is starting to look kind of unappealing as well and with my current layout it's becoming more and more difficult to understand the flow of all traffic throughout it (who is going where in what numbers), as I now have 2 industry zones , 3 residential zones and ofc my offices all interacting over the starter highway intersection.

It's my first city builder too and it's quite hard yes. But I like it so far. Only got up to 2500 population at the moment though. Things are still doable. Though I already have one bottleneck to deal with in my traffic network. The shitty thing is that I keep running out of money :p
 

diegotristanUK

Neo Member
Wonder if anyone can figure this out for me? My friend is using Steam broadcasting so that I can view his game, the problem is I can only see his mouse cursor moving around the screen and the rest is just black.

Anyone know how to solve this?

Thanks.
 

Trickster

Member
Will emptying all my landsfills at the same time transfer the garbage over into my incenerators?

Edit - Seems the answer is yes
 

Mengy

wishes it were bannable to say mean things about Marvel
Holy hell, I just perused the workshop while I ate breakfast, IT'S OVER 7000!!!!!!

There is so much up there already, and WOW at all the new building assets that will spawn in game. Welp, I'll need a few hours to search the listings but my guess is building variety will be a veritable non-issue right soon if it isn't already. And my God after modding and patching Simcity 4 for 12+ years adding mods to CSL is such a painless joy.

I think I'm in love with this game.
 

Linius

Member
Holy hell, I just perused the workshop while I ate breakfast, IT'S OVER 7000!!!!!!

There is so much up there already, and WOW at all the new building assets that will spawn in game. Welp, I'll need a few hours to search the listings but my guess is building variety will be a veritable non-issue right soon if it isn't already. And my God after modding and patching Simcity 4 for 12+ years adding mods to CSL is such a painless joy.

I think I'm in love with this game.

Yeah, I'm subscribing to a ton of stuff in the workshop to have new buildings spawn. It's great.

Pretty soon I'll have Mc Donalds and Lidl filling up my streets.
 

plenilune

Member
How do I prevent my uneducated citizens from going to school? I'm trying to build a dumb workforce for my industrial district, but they keep going to schools even if they're a full map tile away. I need an "education ban" policy for the slums.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Yeah, I'm subscribing to a ton of stuff in the workshop to have new buildings spawn. It's great.

Pretty soon I'll have Mc Donalds and Lidl filling up my streets.

Do the spawn buildings (residential areas etc) disable achievements as well?
 

Trickster

Member
Anyone know why my hydro power plant, which was generating 112 MW, suddenly completed stopped generating power? It's holding up a huge amount of water, so there shouldn't be an issue as far as I can tell
 

br3wnor

Member
Will emptying all my landsfills at the same time transfer the garbage over into my incenerators?

Edit - Seems the answer is yes

This is a good question, I've been having an issue with garbage, ended up building another incinerator to help the problem but I have 3 landfills that I feel like I can't get a handle on.

What a fantastic game overall. I've sunk about 5 hours into my city, only around 12k population and have just had a blast. I've never played a city builder before so I'm kind of just winging it, it's really cool how you start a city (and at least for me) had a general idea what i wanted to do but nothing definitive and the city evolved piece by piece.

Traffic is probably my favorite thing within the game, I've spent way too much time perfecting any area that becomes even a little red to make sure traffic flows smoothly. I figure the more I do this now, the better it'll be as the city expands.

The only problem I really have with the game is I don't have enough damn time to play it. Will be playing this game for a long time.

***Question about industrial areas: Since I've unlocked office buildings, I basically destroyed all my industrial area stuff outside of the incinerators/landfill area and replaced them with office buildings. I like this a lot more and it doesn't seem to be a problem, will that be an issue as my city expands? I plan to just do some industrial stuff for my natural resources but otherwise build office buildings to satisfy the 'industrial' demand bar.
 

Dezeer

Member
I tried my hand on making a map. I have to say that creating a working river is really hard, I had to redo my water sources and riverbeds couple dozen of times because of overflowing water and waves that would either throw the water over the bank or create dry spots in the river. Greatest issue for me seems to be that there can't really be a huge height difference, of land, on where the water flow starts and where it ends (also higher sea level seems to help little). Also it seems that both the bed and walls need to be quite smooth for things to work perfectly.


(How) Am I supposed to be able to use my own made intersection assets in the map editor?


There are some little features and improvements that I would like to see, like to be able to select on the curve road first the starting and ending point and then the pivot point, and having individual building budget with maybe additional funding policy. I also seem to remember from the little that I played SC4 that there were smaller buildings to help fix smaller cover issues.
 

Gandie

Member
That moment when you run out of space in your first tile is truly magical. In SC2013 that was the beginning of the endgame. There was only small adjustments you could make. With CS you just buy one new tile and continue building.
 
Somebody has already made buildings that do not require roads to build.

YES!
Do you have any link to those?

I tried my hand on making a map. I have to say that creating a working river is really hard, I had to redo my water sources and riverbeds couple dozen of times because of overflowing water and waves that would either throw the water over the bank or create dry spots in the river. Greatest issue for me seems to be that there can't really be a huge height difference, of land, on where the water flow starts and where it ends (also higher sea level seems to help little). Also it seems that both the bed and walls need to be quite smooth for things to work perfectly.
The water system works flawlesly, but you need practice and patience. Ive been 25 hours playing the game and out of them 20 are probably in the map editor. Had lots of problems with rivers at the beggining but after that and experimenting with them I could make rivers of any size and shape.
Also I think its pretty easy to make a rive with size differences, but the rule of thum is always start for the a higher spot and then go down, never up (a river is not a coaster). A tool that works amazingly well to do this is the create slope one.
 

bargeparty

Member
I don't understand why services are going from one end of my city to the other, especially when there are hospitals, fire houses, police, etc all over my city. Does it have something to do with traffic flow?
 

Gandie

Member
Is there a difference between rivers and ocean with currents? Tried building a hydro-plant, but it showed me expected output of 0 MW.
 
Thanks for the help on bus stops, y'all.

In other news, I had to demolish my entire industrial area and a large portion of my residential fringe to double up the roads. My city planning skills are unparalleled.
 

Noaloha

Member
Wonder if anyone can figure this out for me? My friend is using Steam broadcasting so that I can view his game, the problem is I can only see his mouse cursor moving around the screen and the rest is just black.

Anyone know how to solve this?

Thanks.

I don't know how Steam broadcasting handles differences between 'fullscreen' and 'fullscreen windowed' but your friend might be selecting a 'fullscreen' option in his broadcasting settings or something. CSL runs in fullscreen windowed by default. You need to launch with some extra application parameters to run in 'proper' fullscreen.
 
I wish we had tunnels already. My main highway intersection is three stories high.


Thanks. I'm afraid of flooding my city though.

Save before building a dam.

Try to make sure that the current flow direction is along where your city is. (The part behind your dam is likely to have a rising water level. Sometimes, it just rises enough to not be a bother; other times, it's flooding.)
 

Mik2121

Member
I'd love if Paradox goes through the workshop and picks up the best houses and creates packs that get automatically included into the game to increase the house variation. If these meshes are using mostly the same textures as all the original stuff, then memory shouldn't be that much of an issue.
 

Chariot

Member
Is there an option to see ovetalll city wide happyness? Ic an see the four districts, but I need to see iy all for the 95% achievement.
 

Trickster

Member

Please, anyone that could explain why this Dam stopped working a bit after I built it? I built it in a place with a pretty strong current, and it was estimated to generate 112 MW, which it did until it didn't :|.

Edit - sorry for the huge image, dunno why it's like that, tried taking a different one but it's still overly huge :s
 

Grief.exe

Member
That's not an interchange, this is an interchange!

Dreamed this up yesterday, not really practical, but it would be efficient. Link offramps to your city from the diagonals.


Please, anyone that could explain why this Dam stopped working a bit after I built it? I built it in a place with a pretty strong current, and it was estimated to generate 112 MW, which it did until it didn't :|.

Looks like low water flow, show us a picture of the upstream portion.
 

Sober

Member
Man, terrain tools in the city simulation would be awesome, I'd love to see people make sunken highways already. Too much of this raised highway stuff, I'm getting sick of it already!
 

RP912

Banned
I notice once your city hits 50,000...shit hits the fan. It becomes a game of patience and multitasking. I have to shake this Simcity vibe when playing this game because I'm so used to the regional system.
 

Mengy

wishes it were bannable to say mean things about Marvel
Do the spawn buildings (residential areas etc) disable achievements as well?

Assets from the workshop don't disable achievements, it seems like user created utility buildings don't either. Only downloads from the "mod" category that you have to enable from the mod tab in the content manager in game seem to turn off achievements from what I can tell.
 
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