• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Cities: Skylines |OT| Not Related to Cities XL.

Status
Not open for further replies.

Saganator

Member
Is it just me or do I find one-way roads to be more trouble than its worth, especially after unlocking multiple-lane-per-side roads?

They're good for a 2 lane off/on ramp. I'm sure a properly planned neighborhood with one ways would work, but I wouldn't go crazy with it in an entire city.
 

Mengy

wishes it were bannable to say mean things about Marvel
Is it just me or do I find one-way roads to be more trouble than its worth, especially after unlocking multiple-lane-per-side roads?

I've gotten great useage using one way roads for all of my train cargo stations. I noticed that the trucks going into and out of the stations kept crossing each other up while trying to go back the way they came, so I put the station on a one way spur road and now it's helped out the truck traffic there immensely.

So I use them only in situations where I want to really control traffic flow.
 
Yes, but you still have to place them one by one, right? If not, disregard the next sentence.
What I meant was a mod to add some workshop buildings in the pool of building that get automatically build on the RCI zones.


I passed 50k people, and I think I have some traffic problems:

Im pretty sure that exists. I think they are called growables

But keep in mind some zones need special grid placement. Use the drag/single tile placement and make variations of 1x1, 2x2, 3x2 zones as modders have a lot of dofferent sizes
 

Grief.exe

Member
I've gotten great useage using one way roads for all of my train cargo stations. I noticed that the trucks going into and out of the stations kept crossing each other up while trying to go back the way they came, so I put the station on a one way spur road and now it's helped out the truck traffic there immensely.

So I use them only in situations where I want to really control traffic flow.

I've noticed that using massive one-ways for busy off ramps into your city is a huge advantage. I have an industrial quarter in the middle of my downtown and I have a huge one ways leading off in all directions so traffic can flow quickly from the off-ramp.

The cargo mention is huge too, have all trucks flowing into and out the same direction to alleviate some congestion.

I also have 'trash row' where all the landfills are on either side of a huge 6-Lane one way that wraps around.
 

Unai

Member
Anyone else started thinking a lot about traffic and roads in your own real life city after playing this game? lol
 

jotun?

Member
I don't play games like this, but I kind of want to play this.

My city would probably just end up being a boring, flat, super-organized grid though :(
 

Gandie

Member
Anyone else started thinking a lot about traffic and roads in your own real life city after playing this game? lol

Researching crazy intersections in real life makes me feel better about my lack of skill in building roads.

HarryPregersonInterchange1.jpg
 
Has anyone tried setting their taxes to something as high as possible for maximum profit without impacting demand to negative and/or causing happiness loss? I've tried something as high as 11% and went mostly fine. How high can it go?
 

RP912

Banned
Anyone else started thinking a lot about traffic and roads in your own real life city after playing this game? lol

lucky for me I live in a small college town where there's not alot of crazy traffic. On another note I feel I will never make crazy intersections like the ones in this thread :(. Most of the cities in here...man...whoa.gif.
 

Almighty

Member
Not that know off, that is why I asked to be honest I will need quite some time to fully demolish everything. I am currently emptying my cemeteries and landfills so I can get rid of those first.

The fastest way to remove that i know off is to keep the mouse button pressed when you demolish a road or building and then drag along, even though this is not optimal either. I would have liked to see a multi-select buldoze method as you cal it :).

Dezone everything and that will take care of most of the buildings right there. Then it is just a matter of destroying everything else.
 

Tukker

Member
So I removed everything in my city finally to rebuild a totally car free city however I stll have one public transport line in here that is active. Is there any way to remove that?

http://i.imgur.com/mU7cc0e.jpg


Has anyone tried setting their taxes to something as high as possible for maximum profit without impacting demand to negative and/or causing happiness loss? I've tried something as high as 11% and went mostly fine. How high can it go?
I had no issues at 12 but once I put on 13 ppl started to leave my city.
 

GK86

Homeland Security Fail
Has anyone experience zero demand for commercial? I'm talking about from the very beginning. I have maybe two blocks worth of commercial buildings and maybe one building of high density commercial. That hasn't changed as I reached past 15k pop. I tried lowering taxes on commercial and nothing.

I forgot what map I was on.
 

Chariot

Member
Has anyone experience zero demand for commercial? I'm talking about from the very beginning. I have maybe two blocks worth of commercial buildings and maybe one building of high density commercial. That hasn't changed as I reached past 15k pop. I tried lowering taxes on commercial and nothing.

I forgot what map I was on.
That's either a bug or bad design, but it currently works that way. Parks fullfill the need of the people for commercial. So, building parks decreases the demand for commercial.
 

tci

Member
Game crashed and I lost about 1 hour of building. An entire section of the city. Went from 11k to about 16k when it crashed :(

This game needs auto-save feature, because it's so addicting that I forget to save
 

GK86

Homeland Security Fail
That's either a bug or bad design, but it currently works that way. Parks fullfill the need of the people for commercial. So, building parks decreases the demand for commercial.

Ahh OK. Would explain the difference in demand between my first city and that one. First one, I barely had parks. The second one, I built a lot of them. Thanks!
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
That's either a bug or bad design, but it currently works that way. Parks fullfill the need of the people for commercial. So, building parks decreases the demand for commercial.

It's a bug:

http://www.reddit.com/r/CitiesSkylines/comments/2yytum/commercial_demand_bug_workaround/

As I'm sure some of you know, there currently appears to be a bug with commercial demand and parks, where the presence of parks causes a massive plunge in commercial demand. If you go in and delete the majority of your parks, you'll see a large increase in commercial demand. This has been noted on both the Steam forums and Paradox Plaza.

I think I've found a workaround until this is fixed, courtesy of some detective work by a user on Paradox Plaza, who supposedly looked at game files and discovered how demand is supposed to work (at least somewhat). If you're interested, here's what he had to say:

The second part of the formula is where parks and special buildings kill off all of your demand.

It is based on a ratio of the number of visitor spaces available (includes capacity of commerce selling goods, people visiting parks, and special buildings) to the number of visitor spaces unused. The ratio is 3:1 in this case, so if 75% of your visitor space is taken up, it = 0 added demand. At 6:1 ratio, it hits +50 (85.7%). At 2:1 ratio it hits -50 (66.66%).

I think tourists are supposed to help offset the impact of the parks and special buildings, but I can't seem to get anymore to come into my city so they don't help me out much.

The Fix: create your own parks using the asset editor. Under park properties, there will be a Tourists option. Click that and change the numbers all to 0. I am not a programmer and I have no idea what this does, but I'm under the assumption that it changes the number of visitor spaces to 0.

After doing this, I went into a saved game. Deleted all my parks and watched as commercial demand rose. I then added my custom park and saw no change in commercial demand. There were tiny ripple effects each time I added a park, but that was true across both residential and industry too. I added a total of 15 parks. I then added a large park with trees -- not custom made -- and watched as commercial demand dipped considerably. After adding a large plaza and a small playground, demand plunged into the abyss.

So for now, it looks like a viable workaround until CO gets this sorted out.

EDIT: I should add that you MUST demolish your existing parks prior to or after adding your custom parks for this to work.
 

jts

...hate me...
I'm wondering what kind of performance can I expect running this on my GF's computer.

Windows laptop with i3-3217U, 8GB and HD 4000.

Poorly playable or outright unplayable?
 

Grief.exe

Member
Useful road design from Reddit. Two of these for highly congested areas could be extremely useful.

Be right back, redesigning my entire city...

F8eKjp5.jpg
 
If that park thing is a bug then the game is going to get way harder when they fix it...
Commercial causes a lot of traffic that is hard to control (goods coming in from all your industrial zones, shoppers coming in from every single residential area you have ,no matter how far away). So for each commercial building every single intersection connecting your city parts gets a lot busier.

It's weird because I already have quite a lot of commercial demand even with a whole bunch of parks.
My entire boulevard of my low density district is low density commercial, the entire central road through my high density district is high density commercial, even my factory town has a decent amount of commercial on the main street.

If I had to add more I wouln't even know where to put it, I'd have to create seperate commercial districts I guess which would complicate traffic way more.
 
Here's a shot of my new high density industrial area. The traffic is holding up very well. The recent addition of the second oval for lack of a better word has created some stress on the system though. I think I will have to crate a new interchange for another expansion.
qUHfX32.jpg


Here's a nice view of the main part of my city. The old industrial park is slowly winding down in favor of the new one. My traffic is smooth, and I'm really happy with how organic the city looks. We're at around 12k population here.
G67w9BV.jpg


Here's an overhead shot of the whole city thus far.
aqfsVj4.jpg
 

Grief.exe

Member
This is like Banished, now I need to restart using all the knowledge I've gained.

My current city isn't bad, but I need to do a lot of fixing, including decimating my highway system through the center of downtown and my first industrial area. It can be done, but will be difficult.
 
I'm wondering what kind of performance can I expect running this on my GF's computer.

Windows laptop with i3-3217U, 8GB and HD 4000.

Poorly playable or outright unplayable?

720p all low, expect about 20-30 fps

Playable for this kind of game.

I think CO listed minimum specs that are a bit too high compared to the practical spec requirement for the GPU. The Intel HD Graphics 4000 should be barely OK, despite what the min-spec GPU implies.

Don't expect the simulation speed to be too fast, but it should be beyond min-spec for the CPU. You'll be fine on the CPU side.

Also, plug the laptop in while playing games like this.
 
Started a new city to try out a map (starting zone unfortunatelly isn't great) and decided to keep it rural to keep agray from the greyness for a while.




I won't probably continue this city since I want to make another one with bigger density but not in a very flat map, but I like the little I played with it.

So that commercial zone/park bug... that explains it. I have a thing for parks and in my bigger city there was no demand at all for commercial zones.
 
That's one smooth city. Nice curves in your residential area.

Thanks! I try to keep it fresh each time.

Started a new city to try out a map (starting zone unfortunatelly isn't great) and decided to keep it rural to keep agray from the greyness for a while.

I won't probably continue this city since I want to make another one with bigger density but not in a very flat map, but I like the little I played with it.

I really like the rural maps. Rural is underappreciated in city builders.
 

jts

...hate me...
720p all low, expect about 20-30 fps

Playable for this kind of game.

I think CO listed minimum specs that are a bit too high compared to the practical spec requirement for the GPU. The Intel HD Graphics 4000 should be barely OK, despite what the min-spec GPU implies.

Don't expect the simulation speed to be too fast, but it should be beyond min-spec for the CPU. You'll be fine on the CPU side.

Also, plug the laptop in while playing games like this.
Thanks a lot mate. Better than I expected.
 
This is like Banished, now I need to restart using all the knowledge I've gained.

My current city isn't bad, but I need to do a lot of fixing, including decimating my highway system through the center of downtown and my first industrial area. It can be done, but will be difficult.

That is when you know a game is good.
 
Do citizens still get educated?

Yea, you will have 90+% highly educated people in no time.




Finally reached 100k.
Not sure how I can up the crime and down the health without going bankrupt now.

And they just DO NOT want to build any more commercial buildings. :( Still missing 9k buildings for the Arch.
 

Kabouter

Member
Yea, you will have 90+% highly educated people in no time.




Finally reached 100k.
Not sure how I can up the crime and down the health without going bankrupt now.

And they just DO NOT want to build any more commercial buildings. :( Still missing 9k buildings for the Arch.

I discovered that parks seem to lower the demand for commercial. Turn off/demolish some of them.
 
So, how similar is this to Sim City in terms of taxes and the smaller micro management stuff to keep the population happy?

I'm tempted in picking this up.
 

Saganator

Member
Wow, bunch of big name discounted games on Steam, but Cities is still on top. It's kind of poetic how Maxis is killed off a mere week before Cities released and a new IP is born.
 
Useful road design from Reddit. Two of these for highly congested areas could be extremely useful.

Be right back, redesigning my entire city...

F8eKjp5.jpg

This is comparing poor road design (left) with good road design (right). Relative to the AI in the game that is. The right design is basically creating turning lanes, which keeps things moving. The left design falls into the trap of letting the AI camp in the outside lanes (creating traffic jams).

I find it to be very realistic, actually, and I want to incorporate into my future road design.
https://www.google.com/maps/place/L...2!3m1!1s0x880e51294e9b763b:0xfba50a8e64c224cf
 
So, if you change the scale, but don't change the animation points, silly things happen.

Wanted to make a large wind turbine that had 5X the stats of the basic one to cut down on clutter and micro management.

eu8wR17.gif
 

Kabouter

Member
Ok, I don't think I would have come up with that one. I'll give it a whirl.

Yeah, it's a really strange bug, one I imagine they'll fix in the next patch, but there you go.

So, if you change the scale, but don't change the animation points, silly things happen.

Wanted to make a large wind turbine that had 5X the stats of the basic one to cut down on clutter and micro management.

eu8wR17.gif

This is amazing and deserves to be quoted for a new page :p
 

KePoW

Banned
Serious question that I hope yall can answer honestly -- how polished/bugfree is this game?

That's my #1 criteria in games... I just don't like playing janky games no matter how good the design/mechanics are
 
Status
Not open for further replies.
Top Bottom