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Witcher 3 gameplay from YouTubers from CDPR event

Servbot24

Banned
I'm still impressed by the capacity of gaf to talk and talk and talk and talk about "downgrade" (ie comparaisons between a promo polished trailer 2 years before release and the game finished, optimized etc)

It's possibly the most boring subject I could imagine ever talking about.

Every game ever made has looked different at different times of development, fluctuating both up and down. Shocking and scandalous stuff.
 

Justinh

Member

It drops to 47.99 after I add it to the cart, but I only have Witcher 1+2 EE in my GoG library, not the Adventure board game.

edit: 35 Gbs Hard drive space required...

Huh, I was expecting it to take up more. Is it bad that this was my reaction?
 

Gaz_RB

Member
Gameplay Developer Spotlight with Damien Monnier (Senior Gameplay Designer).

http://forums.cdprojektred.com/threads/35297-Developer-Spotlight-2-Damien-Monnier

Good read. A lot of great information. Couple of disappointing things (Mostly related to the Alchemy system), but that's mostly very personal, and minor, gripes I hold. On the whole just utterly fantastic stuff.

Mind if I ask what your disappointments are? I plan on going with an alchemy focus in the game. Is it that once you craft a potion one time, all you need is alcohol to make another one?
 
Frankly I don't think they should release alpha footage for trailers either. The stuff you show to the public at large should be a reasonable representation of how your product will look. If you're showing your game off rather early specifically via a marketing material, that's in part disingenuous. The VGX trailer will be around forever and people will compare. And it was released, it's an intentional choice.

To think this should all be assumed and the devs mean well - I'm sure they do, but they definitely know whether a game is being shown early or not, and that runs the risk of it being changed and people drawing comparisons later. What do they expect their audience to do? Magically forget?

There's simply no prudence anymore. It's all marketing hype.

Marketing footage is inherently dishonest - it is all hype. But it's all we have to go on, and it's all they can give us because they want to sell the best vision of their product. This goes for any company, not just CD Projekt. This problem isn't something new, it's always been this way; it only seems like more of a problem nowadays because of the longer development times and the inevitable delays the cause.

If anyone is looking for honest footage of a game, it should go without saying that it can only happen weeks before release, as it is now for the Witcher 3. Fortunately, no one is under any obligation to buy the game so we're free to wait until either their false hype or the genuine article convinces us otherwise. It's far from ideal, but the fluid nature of software development demands that this is how it must be. This applies not only to full games, but their derivative products as well (i.e. DLC/season passes).

Personally, Witcher 1 and 2 were all I needed to convince myself of Witcher 3's value. Of course, basing purchases on a studio's history can easily backfire; I need only look to Firaxis' great track record... and then Civilization: Beyond Earth to remember this.
 

Yasae

Banned
Marketing footage is inherently dishonest - it is all hype. But it's all we have to go on, and it's all they can give us because they want to sell the best vision of their product. This goes for any company, not just CD Projekt. This problem isn't something new, it's always been this way; it only seems like more of a problem nowadays because of the longer development times and the inevitable delays the cause.
And also because companies have to release footage earlier. 1.5 years is very far out. Notice also how none of the delays have been beyond approximately 6 months (and that's with two delays), so the devs know roughly what should be finished when. VGX was early, they know that, they won't say so.

If we want to say marketing is bullshit, fine, it's all bullshit. That it has to be so early? More indicative of the state of the industry.
 

erawsd

Member
It's possibly the most boring subject I could imagine ever talking about.

Every game ever made has looked different at different times of development, fluctuating both up and down. Shocking and scandalous stuff.

I agree. I totally get it in situations like A:CM where there was a total distortion of what that game would be. However, some lighting or shader adjustments to make the game run better is not something I can be upset over.
 
why did I look at those spoiler tags on this page. I am so mad at myself right now

I clicked on them too not realizing what they were. Spoiler tags don't give you free reign to post spoilers of whatever you want. You shouldn't be posting major endgame plot spoilers in a thread like this spoiler tagged or not on a game that isn't even out yet.
 

boskee

Member
I was hoping to see more people on the thread asking about this as I scrolled down. What's the story here? Is this credit on GOG for owning other Witcher games? Is it a lower price outside the U.S.? And most importantly, how can I weasel my way into this price?

It's a regional price for TW3 in Ukraine
 

SaberEdge

Member
Marketing footage is inherently dishonest - it is all hype. But it's all we have to go on, and it's all they can give us because they want to sell the best vision of their product. This goes for any company, not just CD Projekt. This problem isn't something new, it's always been this way; it only seems like more of a problem nowadays because of the longer development times and the inevitable delays the cause.

If anyone is looking for honest footage of a game, it should go without saying that it can only happen weeks before release, as it is now for the Witcher 3. Fortunately, no one is under any obligation to buy the game so we're free to wait until either their false hype or the genuine article convinces us otherwise. It's far from ideal, but the fluid nature of software development demands that this is how it must be. This applies not only to full games, but their derivative products as well (i.e. DLC/season passes).

Personally, Witcher 1 and 2 were all I needed to convince myself of Witcher 3's value. Of course, basing purchases on a studio's history can easily backfire; I need only look to Firaxis' great track record... and then Civilization: Beyond Earth to remember this.

Well said. Trailers themselves are generally misleading. Take the VGX and SoD trailers, for example. They are filled with epic cutscenes and only a few carefully selected standout sections of gameplay. How can uncut long gameplay sessions realistically hope to compete with that?

I think the newer gameplay looks equally as good as any of the actual gameplay demos from the past.
 

Xaero Gravity

NEXT LEVEL lame™
why did I look at those spoiler tags on this page. I am so mad at myself right now

I clicked on them too not realizing what they were. Spoiler tags don't give you free reign to post spoilers of whatever you want. You shouldn't be posting major endgame plot spoilers in a thread like this spoiler tagged or not on a game that isn't even out yet.

If you're referring to Älg's spoilers, don't worry, those all take place before the first Witcher game.
 
If you're referring to Älg's spoilers, don't worry, those all take place before the first Witcher game.

Ohhh,
ok that makes sense then, because I just read "Geralt and Yennefer die, and immediately jumped to that being the endgame of Wild Hunt, not realizing that that actually happened in the first game.

EDIT:
Actually theres still a major spoiler in there, goddammit
 

Daverid

Member
Mind if I ask what your disappointments are? I plan on going with an alchemy focus in the game. Is it that once you craft a potion one time, all you need is alcohol to make another one?

The whole way the system is designed irks me. The lack of any drinking animations, the fact that even potions like Swallow are now just little 1 minute buffs, Auto-refilling potions, the inability to craft as many bombs/oils as you want and use them as you see fit.. etc.

I think TW3's alchemy system is going to work great in the context of the game and combat. All the systems are designed to go hand-in-hand and that's why even though I sound really harsh, I actually only find it a minor gripe. I have no doubt the changes they've made have been for good reason, and I'm sure they made the right decision.
It's just my personal preference would have been a different design, a different solution. One that would have kept the system more in-line with the previous games, whilst still providing the necessary solutions to work well with W3's overall gameplay.
 
Mind if I ask what your disappointments are? I plan on going with an alchemy focus in the game. Is it that once you craft a potion one time, all you need is alcohol to make another one?

Yes. Initially I was also disappointed but they have taken criticism from the previous game (e.g. alchemy tree is useless, meditating to drink a potion is too restrictive, can't take potions for boss battles) and reshaped the alchemy system to make it more useful. Hoarding potions is very common in RPGs and you always want to save them for the right moment (which of course never arrives). They want to make alchemy an integral part of the gameplay contrary to other RPGs in which alchemy is just another pastime. And for that they decided to streamline it a bit. Can't blame them, even on dark difficulty in The Witcher 2 more often than not did I not use potions.
 

DOWN

Banned
You mean this?

2504542-3840569450-25044.gif


2504399-2082223467-i3poU.gif


Isn't this still in the game?
I understand that this is the party line adopted by most Witcher 3 graphics defenders. But I do wonder... do you think that the game will actually have a scene that looks this good when released?

ilo8ZEuf1yn7w.gif

What's with the aversion to the VGX tailer in this thread? I usually don't see people dismiss footage like some people here are. It looked incredible.

No, it really isn't that. It's the same paranoid behavior we've seen many times before in which some people jump to erroneous conclusions based on faulty comparisons of different areas or different times of day.

Infamous Second Son and Assassin's Creed Unity are two recent examples. People swore up and down that Infamous Second Son was downgraded simply because the time of day had been adjusted in a cutscene.

But some people never learn. We saw the same thing happen with AC Unity.

Sadly, we're seeing the same specious downgrade claims surrounding The Witcher 3.

Despite the downgrade claims based on faulty comparisons of different areas or times of day, the fact is, every area that we can directly compare shows the game looking equally good as the earlier trailers, if not better.

But that isn't all you keep doing. You aren't just pointing out times of day. You start negatively dragging in other games or moving the goal posts (especially when it is pointed out they do something visually pleasing), often disingenuously. Bringing in random things like Second Son to say they are flawed as if it erases concern with how W3 looks now and its methods. Pointing out improvement or change in lighting is good, like when they added detail to the image of the throne and emperor and there was an upgrade if anything. But the rest of the times, you either outright refute each criticism and say it looks just as good or better to you, or you deflect and say other games are compromised too and tout W3's size or style instead.

Personally, I don't have faith that it will be as visually stunning as its first trailer and I see there are others willing to say so as well. It hasn't looked like that since the trailer, and CDPR saying they don't do downgrades hasn't helped people respond to the gameplay visuals. I frankly have no clue which elements you would admit are downgraded, but the combination of art and technical changes since that trailer have clearly led to disappointment by a number of people. There's a wow factor for me with the original footage that myself and others here don't find in the environments of the gameplay footage.
My main point is that, based on the evidence we have so far, there simply isn't evidence of a downgrade. But who knows?...maybe that evidence will turn up in the next trailer or some future gameplay footage or in the game itself. Right now, though, every area we have been able to compare between the old VGX/SoD trailers and the newer footage has revealed the newer version to look just as good, if not improved.

I don't think you are out to get the game. You seem to be legitimately excited about the game and you're comments seem balanced overall. I do think, though, that there are a few people here with an agenda. Whether it's because they are big fans of some other game and don't want this game to surpass it, or because they screamed loudly about downgrades earlier and now are too prideful to admit that they were wrong, I don't know.
Lmao you point to paranoia being the problem above (can't be W3's own footage and shots themselves of course, even though several people have yet again separately shared the sentiment) and then say you believe people have agendas to protect a different game. Paranoia and conspiracy all around apparently.
 
What's with the aversion to the VGX tailer in this thread? I usually don't see people dismiss footage like some people here are. It looked incredible.

It's always accompanied with talks of downgrades, which can easily derail a thread. But I mean... we don't have our hands on the game yet, so there's a finite number of topics to discuss. And The Witcher 2 gave the series a reputation of being somewhat of a graphical powerhouse. So visuals are definitely going to be a topic of conversation. It's unavoidable. But it also upsets people.

It's a shame CDPR felt the need to produce a trailer like that to wow people, because it definitely will lead to people being disappointed with the visuals. Those same people would probably be perfectly happy with the visuals having NOT seen that trailer (myself included). I mean, it's still a great looking game for what it is.
 

RoboPlato

I'd be in the dick
It's always accompanied with talks of downgrades, which can easily derail a thread. But I mean... we don't have our hands on the game yet, so there's a finite number of topics to discuss. And The Witcher 2 gave the series a reputation of being somewhat of a graphical powerhouse. So visuals are definitely going to be a topic of conversation. It's unavoidable. But it also upsets people.

It's a shame CDPR felt the need to produce a trailer like that to wow people, because it definitely will lead to people being disappointed with the visuals. Those same people would probably be perfectly happy with the visuals having NOT seen that trailer (myself included). I mean, it's still a great looking game for what it is.

This is where I'm at as well. Hell, this is my perspective on most games. If the game looks damn good in it's own right, just show us what it looks like. That original trailer is why I'm a bit nervous about the console versions, especially when CDPR keeps putting it off. We were supposed to get Xbox One footage today that never showed up, right?
 

erawsd

Member
Yes. Initially I was also disappointed but they have taken criticism from the previous game (e.g. alchemy tree is useless, meditating to drink a potion is too restrictive, can't take potions for boss battles) and reshaped the alchemy system to make it more useful. Hoarding potions is very common in RPGs and you always want to save them for the right moment (which of course never arrives). They want to make alchemy an integral part of the gameplay contrary to other RPGs in which alchemy is just another pastime. And for that they decided to streamline it a bit. Can't blame them, even on dark difficulty in The Witcher 2 more often than not did I not use potions.

Thats pretty much how I feel about it. At first I thought it was lame but after seeing the description of how it works and what they are attempting to do, it doesn't seem bad at all. It helps that I have no love for Alchemy in TW2, its one of those times where trying to follow the lore and making a good game are at odds.

The new system is closer to TW1 without wanting you to gather hundreds of herbs (maybe thousands in a game this size), which I think is great. The only downside is that there doesn't appear to be any experimenting.
 

Darklor01

Might need to stop sniffing glue
There are going to be a lot of noobs to the series like me playing. I'm really looking forward to the game no matter what it visual gripes there are between the versions of the game. From the YouTube videos it looks great although I can see where the gripes are coming from based on the examples shown from the comments on here. The 19th can't come soon enough.
I am a bit concerned at the lack of console screens and videos. But, that's what I'll be playing on regardless, so, it will be what it will be.
 

DOWN

Banned
Considering review copies are PS4, I don't think we need to actually be worried about how console versions turned out. That said, I still have a burning desire to see them.
 
For all this talk of visual downgrades on console, I'm sure when the disc is spinning in my PS4 (or XB1) and it's up on my big TV, it'll look pretty damn impressive. I remember the WatchDogs 'downgradeaton' thread or whatever it was, but if you put WatchDogs into your PS4 now, I think it's graphically speaking quite impressive.
 

RoboPlato

I'd be in the dick
Now they seem to be saying it's next week. As long as it comes before release, I have nothing to complain about. Here's hoping it actually comes next week.

It just makes me a bit nervous, that's all. Seems like they're crunching on last minute optimizations before showing it.
 

viveks86

Member
Considering review copies are PS4, I don't think we need to actually be worried about how console versions turned out. That said, I still have a burning desire to see them.

Same here. VERY curious. Also looking forward to the GAF thread that follows. Should be quite entertaining.
 

frontovik

Banned
Interesting Q&A with one of CDPR's senior game designers, Damien Monnier.
http://forums.cdprojektred.com/thre...tlight-2-Damien-Monnier?p=1625979#post1625979


Mohasz asked:
Can monsters attack cities/villages or they spawn and move around in the wilderness only? Can different monsters fight each other or fight bandits?


Monsters can get a bit too close but cities have guards to come and help out. We found out quickly that monsters could really mess things up around cities which are where you talk to people, get quests (mostly, you can of course do that in the wild) but the point is that it didn't work if you came back to hand in a quest and the village has been attacked by monsters - it feels cool but at the same time that means you cannot hand in that quest and you get no XP so that's super annoying. Guards will help keep things under a certain level of control. As for in the wild, everything goes.


xdevnull asked:
I like that the HUD tells me what time it is, but why does it tell me the weather? Isn't that pretty obvious?

Good question. Weather is important as it can also affect monsters, so if you get a tiny bit of rain you could think "mmm, that's light rain, it'll be fine" and then you get destroyed by drowners for example. So instead you look at it and you can see that the game specifically says "this is the weather currently, therefore beware". Quick glance and you know what you need to take into account.
 
For all this talk of visual downgrades on console, I'm sure when the disc is spinning in my PS4 (or XB1) and it's up on my big TV, it'll look pretty damn impressive. I remember the WatchDogs 'downgradeaton' thread or whatever it was, but if you put WatchDogs into your PS4 now, I think it's graphically speaking quite impressive.

While I think your sentiment is true, I actually just popped Watch Dogs back in the other day...was surprised by how mediocre it looked. Don't find that game very impressive visually on PS4. Maybe I've just been spoiled by recent open world games like Far Cry 4, ACU, Dragon Age, etc.
 

loganclaws

Plane Escape Torment
Hey guys, if anyone is on the fence about this game, I am selling GOG copies that came with my video cards for US$30. PM me if interested.
 

SaberEdge

Member
But that isn't all you keep doing. You aren't just pointing out times of day. You start negatively dragging in other games or moving the goal posts (especially when it is pointed out they do something visually pleasing), often disingenuously. Bringing in random things like Second Son to say they are flawed as if it erases concern with how W3 looks now and its methods.

No, I don't drag other games into the discussion randomly, I've only posted screenshots of other games after people like you keep disingenuously bashing The Witcher 3 over things you claim are done so much better in other games. So I post screenshots of those other games and basically ask "what's so much better in this game? I'm not seeing it". That's not being negative about those games. I've said several times that those are great looking games in their own right.

When nitpicking a game over and over again for things that are done no better, or not much better, in other similar games it begins to become a bit ridiculous. It would be a bit like claiming Avatar looks mediocre simply because it doesn't look 100% realistic, all the while ignoring that other movies aren't doing it any better. That's what you call an unreasonable expectation or an unreasonable judgement.

Pointing out improvement or change in lighting is good, like when they added detail to the image of the throne and emperor and there was an upgrade if anything. But the rest of the times, you either outright refute each criticism and say it looks just as good or better to you, or you deflect and say other games are compromised too and tout W3's size or style instead.

Comparing the same scene is how things really should be compared. It's reasonable to do such comparisons when people are claiming the game has been downgraded. I'm sorry if such comparisons don't support your previously conceived notions.

If you can show us any of the same scenes between the old footage and the new that shows a clear downgrade, please do.

Relying on comparisons between very different areas or different times of day is illogical. Predictably, though, it is the favorite tactic of those trying to downplay a game with downgrade claims, because everything is conveniently kept in the realm of subjectivity. Nothing can be conclusively proven.

Now, it's true that I have my own opinions about which areas look the best and I do think some scenes from the new trailers and gameplay footage look just as good as some of the scenes that are typically touted from the earlier trailers. But I try to make it clear it's only my opinion. I don't think it's good evidence for whether the game has been downgraded or not.


Personally, I don't have faith that it will be as visually stunning as its first trailer and I see there are others willing to say so as well. It hasn't looked like that since the trailer, and CDPR saying they don't do downgrades hasn't helped people respond to the gameplay visuals. I frankly have no clue which elements you would admit are downgraded, but the combination of art and technical changes since that trailer have clearly led to disappointment by a number of people. There's a wow factor for me with the original footage that myself and others here don't find in the environments of the gameplay footage.

If any of the direct comparisons showed a downgrade I would point it out. So far, though, the areas we are able to directly compare don't show that.

I'm fine with people saying they personally liked the look of some of those earlier scenes better.

Lmao you point to paranoia being the problem above (can't be W3's own footage and shots themselves of course, even though several people have yet again separately shared the sentiment) and then say you believe people have agendas to protect a different game. Paranoia and conspiracy all around apparently.

It's not paranoia it's common sense. Fanboyism is rampant in gaming. We all know this because we see it every day of our lives. It would be a miracle if that wasn't at play here to some degree. And I never said it was the cause, I simply said I think there are a few people here with those kinds of motivations.

On the other hand, this trend among some people of screaming downgrade with nearly each new game is a bit irrational. Only a very small minority of games have actually been downgraded in any significant way. Most games turn out looking generally as good as their promotional demos, or in some cases even better.
 

DOWN

Banned
War and Please

You're the only one who compared it to Infamous SS and all of your comparisons bashed SS to make the playing field level instead of addressing W3 itself. Others pointed out that Inquisition and W2's foliage was better to them. Then you were discussing foliage from Inquisition with someone else here when I jumped in, after it already got pointed out by someone else that you used misleading images for comparison to lean in W3's favor. You were absolutely negative about other games solely because W3 was compared unfavorably (or not even compared in the case of Second Son).

Nitpicking is a cop out word. If it isn't important to you, move on. Unity has better tree LOD, HDR global illumination and stronger PBr, etc, yet will almost undoubtedly be worse in reviews than what W3 will be. Deal with it or don't, but I'm not the only one who has pointed it out and been met by "Well Unity is inconsistent" or "different kind of open world" and what not, like it isn't moving goal posts. I didn't talk about Unity in this thread at all, but you keep dancing around mentioning it, so might as well bring it up and be direct. No matter how many people independently acknowledge weaknesses of W3, even on the last page with people who hardly talk about it, you don't let any specific one stick.

I'm not even the one who says the game was downgraded. Do a search. While you're at it you can see how you are the one posting about Second Son and none of them are intended to point out merit, just deflecting the criticisms of W3. I haven't been trying to prove technical downgrade. You are the one who has come at people dozens of times with comparison images of old W3 to new W3. Of course, you once again don't admit to anything specifically looking worse compared to old images or other games, despite acknowledging the idea of its inferiorities to be plausible in order to seem reasonable in your last few posts.
 
Unity has better tree LOD

Too bad Unity couldn't render grass beyond 20 meters. That's a bit ridiculous. It's a great looking game, but LOD wise it's pretty shit. Trees do tend to hold up over a long distance. Shame that's about the only thing that does.

Can't wait until LOD in open world games is improved across the board. As far as I can tell, GTA5 seems to handle it best. Great draw distances and generally pretty good looking LOD (talking about the PC version, of course).
 
You're the only one who compared it to Infamous SS and all of your comparisons bashed SS to make the playing field level instead of addressing W3 itself. Others pointed out that Inquisition and W2's foliage was better to them. Then you were discussing foliage from Inquisition with someone else here when I jumped in, after it already got pointed out by someone else that you used misleading images for comparison to lean in W3's favor. You were absolutely negative about other games solely because W3 was compared unfavorably (or not even compared in the case of Second Son).

Nitpicking is a cop out word. If it isn't important to you, move on. Unity has better tree LOD, HDR global illumination and stronger PBr, etc, yet will almost undoubtedly be worse in reviews than what W3 will be. Deal with it or don't, but I'm not the only one who has pointed it out and been met by "Well Unity is inconsistent" or "different kind of open world" and what not, like it isn't moving goal posts. I didn't talk about Unity in this thread at all, but you keep dancing around mentioning it, so might as well bring it up and be direct. No matter how many people independently acknowledge weaknesses of W3, even on the last page with people who hardly talk about it, you don't let any specific one stick.

I'm not even the one who says the game was downgraded. Do a search. While you're at it you can see how you are the one posting about Second Son and none of them are intended to point out merit, just deflecting the criticisms of W3. I haven't been trying to prove technical downgrade. You are the one who has come at people dozens of times with comparison images of old W3 to new W3. Of course, you once again don't admit to anything specifically looking worse compared to old images or other games, despite acknowledging the idea of its inferiorities to be plausible in order to seem reasonable in your last few posts.

*shrugs* I'm still waiting for him to point out where I shoved my opinion down other people's throat.

This entire thing seems to stem off the fact that he doesn't get that maybe people aren't comparing TW3 to other games.
 

SaberEdge

Member
You're the only one who compared it to Infamous SS and all of your comparisons bashed SS to make the playing field level instead of addressing W3 itself. Others pointed out that Inquisition and W2's foliage was better to them. Then you were discussing foliage from Inquisition with someone else here when I jumped in, after it already got pointed out by someone else that you used misleading images for comparison to lean in W3's favor. You were absolutely negative about other games solely because W3 was compared unfavorably (or not even compared in the case of Second Son).

Nitpicking is a cop out word. If it isn't important to you, move on. Unity has better tree LOD, HDR global illumination and stronger PBr, etc, yet will almost undoubtedly be worse in reviews than what W3 will be. Deal with it or don't, but I'm not the only one who has pointed it out and been met by "Well Unity is inconsistent" or "different kind of open world" and what not, like it isn't moving goal posts. I didn't talk about Unity in this thread at all, but you keep dancing around mentioning it, so might as well bring it up and be direct. No matter how many people independently acknowledge weaknesses of W3, even on the last page with people who hardly talk about it, you don't let any specific one stick.

I'm not even the one who says the game was downgraded. Do a search. While you're at it you can see how you are the one posting about Second Son and none of them are intended to point out merit, just deflecting the criticisms of W3. I haven't been trying to prove technical downgrade. You are the one who has come at people dozens of times with comparison images of old W3 to new W3. Of course, you once again don't admit to anything specifically looking worse compared to old images or other games, despite acknowledging the idea of its inferiorities to be plausible in order to seem reasonable in your last few posts.

I had started to write a point-by-point reply, but I decided against it. All it would result in would be a pointless back and forth. This thread isn't the place for that sort of thing. My position is already fairly well explained in my previous posts.
 

RedSwirl

Junior Member
Interesting Q&A with one of CDPR's senior game designers, Damien Monnier.

It's going to be really interesting to see if TW3's dynamic AI works the way CDPR is advertising.

It seems here like instead of just artificially restricting monsters from spawning in cities, they actually made guards actually effective in keeping them away. In a previous interview they said animals and monsters will try to keep away from large groups of humans. If a single NPC wanders out in the wilderness and encounters a wolf he'll try to run but probably get killed, but those same wolves would try to avoid a group of soldiers. Now this is suggesting drowners might venture out more in the rain. These guys are talking but, but let's see if all that AI is actually present in-game. Strangely, I haven't seen any of the YouTubers observe this.
 
It's going to be really interesting to see if TW3's dynamic AI works the way CDPR is advertising.

It seems here like instead of just artificially restricting monsters from spawning in cities, they actually made guards actually effective in keeping them away. In a previous interview they said animals and monsters will try to keep away from large groups of humans. If a single NPC wanders out in the wilderness and encounters a wolf he'll try to run but probably get killed, but those same wolves would try to avoid a group of soldiers. Now this is suggesting drowners might venture out more in the rain. These guys are talking but, but let's see if all that AI is actually present in-game. Strangely, I haven't seen any of the YouTubers observe this.

It sounds like an awesomesystem, like a better implementation of Skyrim's Radiant AI. SRAI added a lot to that game, so hopefully Witcher's AI system works out the same way.

It would be really cool to track, hunt, and predict where monsters will be, just like a real witcher!
 

frontovik

Banned
tumblr_n3gnz5vFnr1tu7965o1_400.gif


Anyways, I wonder if it would be possible for Geralt to lure a high leveled monster to a town and get help from the guards or soldiers. Would it continue to chase Geralt or back off after a certain distance.
 

i-Lo

Member
I wonder if CDPR will order take downs via cease and desist for YT videos featuring console footages post launch...

/snark.
 

tuxfool

Banned
ramsayboltonhappyending.gif

Anyways, I wonder if it would be possible for Geralt to lure a high leveled monster to a town and get help from the guards or soldiers. Would it continue to chase Geralt or back off after a certain distance?

I'm fairly certain that the special monsters are probably leashed to a location in the wilderness.
 

erawsd

Member
Gameplay Developer Spotlight with Damien Monnier (Senior Gameplay Designer).

http://forums.cdprojektred.com/threads/35297-Developer-Spotlight-2-Damien-Monnier

Good read. A lot of great information. Couple of disappointing things (Mostly related to the Alchemy system), but that's mostly very personal, and minor, gripes I hold. On the whole just utterly fantastic stuff.

Finally got through that monster of an interview. Good read, though not super high on new info.

Most interesting thing to me was that if you play on Hard/Dark you will get less stats when leveling up, so you have more dependency on gear upgrades. He also says that exp gains are "less generous" on Hard and Dark mode.


It's going to be really interesting to see if TW3's dynamic AI works the way CDPR is advertising.

It seems here like instead of just artificially restricting monsters from spawning in cities, they actually made guards actually effective in keeping them away. In a previous interview they said animals and monsters will try to keep away from large groups of humans. If a single NPC wanders out in the wilderness and encounters a wolf he'll try to run but probably get killed, but those same wolves would try to avoid a group of soldiers. Now this is suggesting drowners might venture out more in the rain. These guys are talking but, but let's see if all that AI is actually present in-game. Strangely, I haven't seen any of the YouTubers observe this.

The impression I get from the combination of monsters stay away from large groups and that guards will kill them if they do, is that seeing monsters attacking a town will be a very rare sight.
 
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