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Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

More simulation, especially when it comes to racing rules and race setups (practice, quali, longer races with flags etc.) Physics are more "simulation" too, with flatspots and generally much more detailed tire physics.

Well thats awesome I'll look into some videos
 

OmegaDL50

Member
Is this game like Forza/GT or more arcadey ?

Neither.

It's a motorsports simulator. As in actual racing rules and regulations. i.e Formula 1 class will only have Formula 1 cars, Le Mans races will adhere to the rules and regulations of Le Mans and so forth.

If Madden and FIFA games strive for accuracy in the rules of their sports, ProjectCARS does something similar for each of it's racing leagues.

At least that's what I understand based on the description Megasoum provided me.
 

Mascot

Member
Well, this was what I ended up with on a friends recommendation..

Core i5-4690K
MSI GTX 970 4GB
Asus Sabertooth Z97 Motherboard
16GB Kingston HyperX Predator RAM
Samsung 500GB SSD

My previous build was from when the dinosaurs ruled the earth, so the upgrade was pretty substantial to say the least..
That should do nicely!

My build was very similar but with a 980.

The wait is torture, isn't it?
 
Forza/GT more arcadey than project cars, especially forza

1A8w2JX.jpg
 

LoveCake

Member
Had a go on this today in my local GAME (PS4 version), very good!

It was just a single lap race at the Nurburgring (F1 circuit) in a old Ford Escort, it looks great & does play well, i did have a few issues as it was the demo & i had to change views while racing (i prefer the bumper-cam) also i couldn't get the HUD to display (i couldn't find a way to show the HUD after pressing all the buttons).
 

_machine

Member
Had a go on this today in my local GAME (PS4 version), very good!

It was just a single lap race at the Nurburgring (F1 circuit) in a old Ford Escort, it looks great & does play well, i did have a few issues as it was the demo & i had to change views while racing (i prefer the bumper-cam) also i couldn't get the HUD to display (i couldn't find a way to show the HUD after pressing all the buttons).
If you get to try it again, the HUD toggling is on the D-Pad (left or right if I remember correctly). D-Pad up is the light switching.
 
Since the game will be out on everything
sorry Wii U
would there be any interest in a cross platform weekly hot lap challenge? Basically ever week we pick a car and a track (maybe conditions to spice things up) and we post our lap times, along with any assist that were used.
 

_machine

Member
Since the game will be out on everything
sorry Wii U
would there be any interest in a cross platform weekly hot lap challenge? Basically ever week we pick a car and a track (maybe conditions to spice things up) and we post our lap times, along with any assist that were used.
Yeah absolutely, I loved the challenges we used to have here (rip Foli) even if I rarely had time even back then. I can hardly believe that had our first challenges over 3 years ago; time has gone by so fast :D
 
I liked Need for Speed Shift and Shift 2 (by slightly mad studios) for what they were at their time but now PCARS is supposed to be a more or less pure Sim. Looking at the money Project CARS had raised (and comparing it to how much money Forza and GT make) and also looking at the overlap of tracks from Shift 2 and Project CARS... also hearing how cars SOUND(it's very similar) my fear was that PCARS would be a Shift 2 with better graphics and slightly modified physics.

So I raced the same tracks in the same cars in 4 different games (don't know the PCARS build, but it's from last year):

Bathurst in Mercedes SLS AMG
  • Shift 2: 2:21.9
  • Forza 5: 2:27.8
  • GT6: 2:28.5
  • Project CARS: 2:28.1

Laguna Seca in Lancer Evo X
  • Shift 2: 1:45.2
  • Forza 5: 1:45.3
  • GT6: 1:46.0
  • Project CARS: 1:42.9

What makes all this hard to compare is that some times are older and I don't remember if they are from when I still used TCS and ABS and racing line in early 2014 (If I had to guess all times are already without assists, but some with racing line some not). Also my PCARS times are done on my friends T500 RS wheel that I never used before.

EDIT: The PCARS Lancer Evo X is a "Lancer Evo X FQ400" with more HP and higher downforce bodykit than the Evo X versions from the other games, sorry for that.
 

LoveCake

Member
If you get to try it again, the HUD toggling is on the D-Pad (left or right if I remember correctly). D-Pad up is the light switching.

Oh thanks, if i get the chance i will try that, i don't know what build it was, it only had the single race option & put you right in at the start of the race, so trying to drive/race while pressing all the buttons to change view etc, i always use the bumper-cam view (the in-car on CARS looked really good, but it's not my prefered view).

I wanted to try it as i have the SE on pre-order & was 50/50 about canceling, but after trying it, i'm looking forward to it arriving now.
 

NHale

Member
There you go: http://www.twitch.tv/inragetv

He's playing with the pad. His current gamepad settings seem to be a bit twitchy.
But he's tweaking them in the settings from time to time. So he's getting there.

From what I've seen him playing it looks very twitchy on rain (every steering input seems to make the rear very unstable like some cars on SHIFT) but he's now driving almost like he was using a wheel on dry tarmac.
 

driver116

Member
Had a chance to play the final version in Game today (PS4). It was single race - Brno (thunderstorm) / Mclaren P1.

- Didn't notice drop in frame rate - even from start
- Some noticable aliasing around the car
- Rain makes racing much more difficult which is nice
- Noticed some clipping (wing mirrors mainly)
- Damage looked nice
- Load times seems a little lengthy
- Also, the cars I tested had some noticeable understeer.
 
Had a chance to play the final version in Game today (PS4). It was single race - Brno (thunderstorm) / Mclaren P1.

- Didn't notice drop in frame rate - even from start
- Some noticable aliasing around the car
- Rain makes racing much more difficult which is nice
- Noticed some clipping (wing mirrors mainly)
- Damage looked nice
- Load times seems a little lengthy

Did you see any of this ghosting?
bYWykzm.jpg

EtKj2dS.jpg


Or was every car clear in motion, like this?

Any verdict on the PS4 version is very important right now IMO.
 
Embargo lifts at 9AM on the 6th of May for UK journalists.

I have to say this is weird for a game with such an open development. I'm curious to read the impressions, but i have no doubts this game will be well received, even by the press. It tickes all the boxes they usually complain in a racing game, so even it it's too hard for the general press they should recognize what Pcars does and doesn't.
 

flashmouth

Neo Member
Had a chance to play the final version in Game today (PS4). It was single race - Brno (thunderstorm) / Mclaren P1.

- Didn't notice drop in frame rate - even from start
- Some noticable aliasing around the car
- Rain makes racing much more difficult which is nice
- Noticed some clipping (wing mirrors mainly)
- Damage looked nice
- Load times seems a little lengthy

How many cars on track?
 

driver116

Member
How many cars on track?

It was the default for a single race on PS4. I didn't notice the count and it wasn't on the hud by default which I remember thinking was odd at the time. Maybe someone tweaked with the settings earlier or something. There was a lot anyway becuase I kept sliding off the track and getting overtaken.

i don't know how it works in this game but i would always bump off another car when going around a corner to save me from breaking

You'll damage your car and get a penalty.
 
D

Deleted member 752119

Unconfirmed Member
I went ahead an preordered the PS4 version from Best Buy with GCU. I figured it was worth it to get the preorder bonus cars and I want another game besides Driveclub to play with my new wheel (Thrustmaster T300rs).
 

Blizzard

Banned
You can tune the difficulty down by turning vehicle damage off, but there may still be some sort of time penalty so you can't be cheesy. :p

If you want to compete for times online I assume there are strict rules anyway.
 

Solal

Member
I don't think the lack of Ferrari has anything to do with the money: Assetto Corsa has Ferrari in...and I don't think they are richer than SMS.

They will just release DLC packs guys... "Mo' money, mo' cars".
 

_machine

Member
I don't think the lack of Ferrari has anything to do with the money: Assetto Corsa has Ferrari in...and I don't think they are richer than SMS.
That's not true, AC has Ferrari because they have very close connections and have worked for Ferrari in the past (providing the simulator they have at the Ferrari Factory Museum and the F1 Sim Game). The license itself is at least in six figures, but could go even higher. These things are really, really expensive; even iRacing team admitted that they will not go for it because it's too expensive: http://www.isrtv.com/forums/topic/17661-iracing-qa-with-tony-gardner-from-irace4life/ . As much as I would like it, I'm not really holding my breath for a Ferrari license. The last part of your post is a bit uncalled for; just using common sense and a bit of google should be enough to realize that's not the case.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I played the PS4 version today. AF and AA could have been better.
 
The vermin at Sony are never lifting the block on racing game devs supporting non FFB Logitech HID devices are they?

It's all fine and dandy for a war game but not a car game...
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
According to the devs it has 8x AF on PS4. I don't know whether that's in the gold version or added in the Day 1 patch (which isn't out yet).

The side barriers definitely didn't look that great as it they went into the distance.
 
The vermin at Sony are never lifting the block on racing game devs supporting non FFB Logitech HID devices are they?

It's all fine and dandy for a war game but not a car game...

Project Cars supports Fanatec wheels on PS4 with an adapter.
This probably has more to do with Logitech being happy that you will have a reason to buy their next wheel and they an excuse for stopping to support their old wheels.
 

Solal

Member
That's not true, AC has Ferrari because they have very close connections and have worked for Ferrari in the past (providing the simulator they have at the Ferrari Factory Museum and the F1 Sim Game). The license itself is at least in six figures, but could go even higher. These things are really, really expensive; even iRacing team admitted that they will not go for it because it's too expensive: http://www.isrtv.com/forums/topic/17661-iracing-qa-with-tony-gardner-from-irace4life/ . As much as I would like it, I'm not really holding my breath for a Ferrari license. The last part of your post is a bit uncalled for; just using common sense and a bit of google should be enough to realize that's not the case.

Hard to believe that the guys who made Ferrari Legends would not have the connections to get the licence.

Plus, I am not talking about having all the Ferraris ever: the 5 or 6 most iconic would be fine. And then much more affordable I guess.

Plus, if SMS sells a DLC pack, it would recoup the costs.

But, maybe SMS said they would never release payed DLC... I don't know and what I can find on the web states that free DLC would be added every month... not that payed LDC would never happen.

Please tell me if I am wrong on this.
 

Blizzard

Banned
According to the devs it has 8x AF on PS4. I don't know whether that's in the gold version or added in the Day 1 patch (which isn't out yet).
Source? I thought the dev post here mentioned a breakdown where parts were 2x, parts were 4x, and parts might have been 8x. I didn't think all AF was the same level.
 

_machine

Member
Hard to believe that the guys who made Ferrari Legends would not have the connections to get the licence.

Plus, I am not talking about having all the Ferraris ever: the 5 or 6 most iconic would be fine. And then much more affordable I guess.

Plus, if SMS sells a DLC pack, it would recoup the costs.

But, maybe SMS said they would never release payed DLC... I don't know and what I can find on the web states that free DLC would be added every month... not that payed LDC would never happen.

Please tell me if I am wrong on this.
On a tablet so apologies for any typos, but a dedicated for game and a game with Ferrari cars is quite a different thing from licensing perspective. Naturally they would have contacts there, but Kunos has been a close partner and we don't know what sort of deal they have, but has to be special for them to afford the license. The cars would be licensed separately anyway, just like it already works for most big manufacturers so that's a moot point (and iRacing wouldn't most likely have gotten many yet they still taught it was too expensive). I wouldn't be so sure that it would recoup the costs easily, though it's a matter of many variables and typing on a tablet is pita so I'll just say that when a license could cost tens of percentages of the budget you have to wonder it's ROI. Yes there will be both paid and free DLC coming, but I'm unaware of the details. In short, yeah I do think you're a bit off the mark.
 

Blizzard

Banned
Maybe the render team can correct my confusion on this, since I was going from http://www.neogaf.com/forum/showpost.php?p=162176494&postcount=8358 :

So ... Anisotropic Filtering.

Everyone loves a good AF debate, right?!

I think the key piece of knowledge that is missing in the various analysis about the track anisotropy is that they all consider the track to be a single textured piece of geometry.

This is not the case - the track is rendered in three passes:

1. The base track layer e.g. The Tarmac!
2. The road markings e.g. White lines
3. Dirt layer / tyre marks

And since they are separate passes it's possible for each layer to have different Anisotropy settings - 4x, 4x, 2x respectively, with white lines being up'd to 8x subsequently.

This seemed to be in reply to XBone discussion. However, fresquito's post suggested a general 8x for both consoles. Perhaps the increase to 8x AF is only on the white lines?
 
Just making sure I'm understanding this correctly, living in the US the only way I can get the limited edition cars is by purchasing the digital edition correct? Really don't want to buy digital but the limited edition cars are too good to ignore. Would be nice if they'd list it on PSN already.
 
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