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Will Koji Igarashi's Castlevania successor be revealed this Monday?

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Foffy

Banned
My Castlevania lore is a little rusty, but didn't
Julius Belmont take up the Vampire Killer after the Morris clan got it from Richter? I think the reason Richter passed it on in the first place was that he was ashamed of being led on by Shaft.

Something from fuckin' Nostradamus proclaimed the Belmonts could not use the whip until 1999, making Richter the last Belmont to use it until Julius.

No game or event has explained this prediction.

You can imagine that kind of "huh?" being left there is something rather large. Even the Demon Castle War is kind of inferred, so you at least get an idea of the events. But that..I don't know.
 
I'm more bothered by the unexplained plot element on
why Richter has to be the last Belmont to hold the Vampire Killer.

Almost every other thread the original canon left can be explained off well except that one.

Actually that is resolved as well. For starters, Richter is not the last Belmont to hold the Vampire Killer, Julius is, and he uses it to kill Dracula (and eventually assist Soma
or kill him in the bad ending of DoS
).

After realizing how dangerous the Vampire Killer is in the hands of a Belmont, due to Richter being mind-controlled by Shaft, Richter gives the whip away to the Morris clan (to which Reinhard Schneider of CV64 also belongs), a branch of the Belmont family. John Morris eventually picks up the whip in Bloodlines, but since the Morris' blood is not as strong as the Belmont's, they die faster due to the Vampire Killer draining their life away. So John Morris dies early and passes the whip to Jonathan in Portrait of Ruin.
It's not certain how Julius got hold of the whip from the Morris clan for his crusade in 1999, but one can assume that Charlotte at least took part in it, and she'd know where the whip was.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Something from fuckin' Nostradamus proclaimed the Belmonts could not use the whip until 1999, making Richter the last Belmont to use it until Julius.

No game or event has explained this prediction.

You can imagine that kind of "huh?" being left there is something rather large. Even the Demon Castle War is kind of inferred, so you at least get an idea of the events. But that..I don't know.

You have any source for this? I would like to know more.

Edit:

Found it. The wikipedia for nostradamus in pop-culture states that it as referenced in Portrait of Ruin.
 
Always felt so bad for Richter. He kicks the shit out of Shaft, Death, Dracula, all those bosses and enemies in Rondo of Blood, and then somehow some time down the road his guard gets let down and the whole plot of SOTN happens.

I mean, I guess the giving up the whip was his way for atoning, but obviously it's not the Richter's fault, he was powerful as all hell though.
 

Foffy

Banned
You have any source for this? I would like to know more.

I believe Portrait of Ruin explains this 1999 bit to justify why a non-Belmont has the whip, particularly with the odd prediction. It still doesn't explain why outright, though one can infer a sense of doubt from Richter.

Always felt so bad for Richter. He kicks the shit out of Shaft, Death, Dracula, all those bosses and enemies in Rondo of Blood, and then somehow some time down the road his guard gets let down and the whole plot of SOTN happens.

I mean, I guess the giving up the whip was his way for atoning, but obviously it's not the Richter's fault, he was powerful as all hell though.

I believe he gets fucked over again in Nocturne of Recollection, which is a radio drama sequel to SotN. I don't remember if that story's antagonist messes with Richter.
 
Well, the lack of a game that covers the events of Demon Castle War/1999 does make the whole thing hazy, and thus only allowing us to infer from bits and pieces of the details.

It's not as if Castlevania canon is the most well-documented lore out there in terms of details.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Well, we're not going to get answers anytime soon. Especially if Konami decides to continue on the LoS timeline *shrugs*. If they ever make any more Castlevanias at all, that is. I guess there will always be pachinko/pachislot games down the road though. Poor Goemon and Vic Viper are balls deep in that shit.
 

Haruka

Member
There's this interview with IGA from 1999 or so where he explains Richter passed on the Vampire Killer to the Morris family because he was ashamed of being manipulated by Shaft. But I believe PoR kind off muddled things by adding that the Belmonts must not touch the whip until 1999 for whatever arbitrary reason.
 

Gaogaogao

Member
Lw1Bi3q.gif

giphy.gif
 

Kaldea

Member
In case they weren't posted yet:

The Fifth Scroll - You must understand him. It is difficult to empathize with humans when you are no longer human yourself.
The Sixth Scroll - She remembers nothing. But she is human enough to imagine a future.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
In case they weren't posted yet:

The Fifth Scroll - You must understand him. It is difficult to empathize with humans when you are no longer human yourself.
The Sixth Scroll - She remembers nothing. But she is human enough to imagine a future.

Amnesia plot incoming. How original.

Judging by the other quotes, I think Igarashi wants to toy with the thought of what is good and what is evil in this game.
 
In case they weren't posted yet:

The Fifth Scroll - You must understand him. It is difficult to empathize with humans when you are no longer human yourself.
The Sixth Scroll - She remembers nothing. But she is human enough to imagine a future.

:eek: The prophecies are aligning.
 
So I finally checked out the MN9 Kickstarter page since it came up in this thread

No gameplay, just art and concept images and promises

See, right there, that's a huge problem. I don't care how famous the devs are, you don't have actual gameplay screenshots, even just the slightest alpha footage, it's not worth backing. People should be more wary of campaign pages with nothing to show but promises and art.

Hope this upcoming campaign makes a better first impression
 
Well, we're not going to get answers anytime soon. Especially if Konami decides to continue on the LoS timeline *shrugs*. If they ever make any more Castlevanias at all, that is. I guess there will always be pachinko/pachislot games down the road though. Poor Goemon and Vic Viper are balls deep in that shit.
Yeah, doubt LoS timeline will even continue. We'll probably NEVER get a true CV game(classic canon or Los canon), and if any CV-titled thing gets released, it's probably going to be a themed pachinko/pachislot.

There's this interview with IGA from 1999 or so where he explains Richter passed on the Vampire Killer to the Morris family because he was ashamed of being manipulated by Shaft. But I believe PoR kind off muddled things by adding that the Belmonts must not touch the whip until 1999 for whatever arbitrary reason.

If anything, I think OoE could've help explain, or hell, revolve around what happened post-SotN with Richter. We only get a loose nod to the Belmonts by the villagers you take to Wygol, who are all descendants. Because it vaguely takes place in the 1800s(presumably after Richter's era and before the events of Bram Stoker's Dracula), it's probably set sometime in the mid-century. I think it would've been interesting to revolve the story around THAT(exactly what happened) rather than "yet another crazy person is trying to raise Dracula/take Dracula's powers for himself". It could've been a perfect opportunity to weave in the Morris clan pre-Stoker's Dracula, and maybe even the Lecarde clan, and make Shanoa the one sent out to uncover the truth behind the Belmont's disappearance.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
So I finally checked out the MN9 Kickstarter page since it came up in this thread

No gameplay, just art and concept images and promises

See, right there, that's a huge problem. I don't care how famous the devs are, you don't have actual gameplay screenshots, even just the slightest alpha footage, it's not worth backing. People should be more wary of campaign pages with nothing to show but promises and art.

Hope this upcoming campaign makes a better first impression

Honestly, I'm fine with how MN9 is turning out. The only thing I don't like is Beck's design, and maybe the overall tone of the game. It looks fine overall though.
 

Mivey

Member
So I finally checked out the MN9 Kickstarter page since it came up in this thread

No gameplay, just art and concept images and promises

See, right there, that's a huge problem. I don't care how famous the devs are, you don't have actual gameplay screenshots, even just the slightest alpha footage, it's not worth backing. People should be more wary of campaign pages with nothing to show but promises and art.

Hope this upcoming campaign makes a better first impression
Wouldn't it matter even more who is on board their dev team? A quick prototype would never be reflective of the final game, anywho.
 
Wouldn't it matter even more who is on board their dev team? A quick prototype would never be reflective of the final game, anywho.
IMO, I just think if you don't have at least something to show besides concept art, you're starting the Kickstarter too early. Even if it's early alpha footage showing off the current state of the game, that's better than just art.

I guess the other factor is that I dont really have that nostalgia factor that I assume causes people to get insanely excited about these legacy/successor projects because someone is involved. Didnt grow up with their games, don't have any notions of what to expect. I'm going to base my judgement on what the devs have to show now rather than what they did 10, 20 years ago. And if you're just showing concept art, I'm not impressed.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
I guess the other factor is that I dont really have that nostalgia factor that I assume causes people to get insanely excited because someone is involved. Didnt grow up with their games, don't have any notions of what to expect. I'm going to base my judgement on what the devs have to show now rather than what they did 10, 20 years ago. And if you're just showing concept art, I'm not impressed.

It's fine to be skeptical. If you don't like what you see, you don't need to support it. For some of us, though, this is a chance to get something we thought was long gone. Konami doesn't give a shit about 2D-vania. Igarashi, however, is passionate about this genre, and has a long history with the series post classicvania. Many of us love those games, and the very thought of us getting a game that's produced by the same person that made the previous games is enough to get us excited about this. Depending on who he gets onboard with this project, Kojima and Yamane aside, this could be good or bad. But it's all we've got for now, since Konami doesn't seem to care. Some of us are willing to bet on that wild card, even if it turns out not so great. Within reason, of course.

We already know we won't be getting a true Castlevania, but for many of us this has the possibility of being the next best thing.

That said, we still don't know exactly what this is, so I think many think like you do about this.

Edit: The question is, if you have no history with this series, then why are you even interested in this movement in the first place?
 
It's fine to be skeptical. If you don't like what you see, you don't need to support it. For some of us, though, this is a chance to get something we thought was long gone. Konami doesn't give a shit about 2D-vania. Igarashi, however, is passionate about this genre, and has a long history with the series post classicvania. Many of us love those games, and the very thought of us getting a game that's produced by the same person that made the previous games is enough to get us excited about this. Depending on who he gets onboard with this project, Kojima and Yamane aside, this could be good or bad. But it's all we've got for now, since Konami doesn't seem to care. Some of us are willing to bet on that wild card, even if it turns out not so great. Within reason, of course.

We already know we won't be getting a true Castlevania, but for many of us this has the possibility of being the next best thing.

That said, we still don't know exactly what this is, so I think many think like you do about this.

Edit: The question is, if you have no history with this series, then why are you even interested in this movement in the first place?
Really enjoy Metroidvanias, so a spiritual successor to Castlevania would be cool. Just because I haven't played the games doesn't mean I don't know about the series and its impact

I'm not saying that who's involved doesn't matter. I'm saying if they don't have anything to show yet for the game they're working on, that's a concern IMO

Now to be fair, if I learned that Ueda or Kojima was launching a Kickstarter for a spirital successor to Shadow of the Colossus or MGS, I'd back those in a second. I just don't have that same feeling for old school stuff like Megaman and Castlevania
 
Some of us however do. :)
I understand that. But even so, if the Kickstarter launches and it's only concept art like the MN9 page was, would you not be kind of disappointed? I think MN9 looks fine, but the concept art was nothing like how the game is turning out and that's the case for almost every game. That's why I go by the guideline that a campaign needs at least gameplay screenshots for me to back. Some footage is even better.
 

Easy_D

never left the stone age
In case they weren't posted yet:

The Fifth Scroll - You must understand him. It is difficult to empathize with humans when you are no longer human yourself.
The Sixth Scroll - She remembers nothing. But she is human enough to imagine a future.

Two characters confirmed? Vampire guy who has a rough time relating to humans. Aka "I am a vampire, please help me understand your ways puny human"
Female infected with..something with amnesia. NotShanoa indeed.
 
No, I wouldn't be disappointed. Of course footage or screenshots would be nice, but I can live without them.

I don't expect a game to look exactly like the concept art. That's why it's called concept art - it's art of a concept. I'm well aware that the game might end up looking fairly differently from the concept art. Have you seen the original Phoenix Wright character concept art, and compared them to how the characters ended up looking? Heck, one of them even changed gender!

Point being, I know Igarashi is a very smart man, and he knows what he's doing. He's made a dozen of games with this basic formula, and none are outright bad. I can trust him with my dosh. And better him than Konami.
 

@MUWANdo

Banned
You'd have to think they'll have a little more to show than they did for MN9, if only because they know from first-hand experience how much drama it can cause to show art that people feel is misrepresented by the final game.

I kinda worry that the pixel art on the swordorwhip site might provoke that same response, but maybe I'm just fretting over nothing.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Really enjoy Metroidvanias, so a spiritual successor to Castlevania would be cool. Just because I haven't played the games doesn't mean I don't know about the series and its impact

I would just find it hard to know what to expect from a spiritual successor if I hadn't even played the source material. What other Metroidvania clones have you played?

I'm not saying that who's involved doesn't matter. I'm saying if they don't have anything to show yet for the game they're working on, that's a concern IMO

Yes. As do we all. Knowing that there are key personell involved in the project would put some of us more at ease though. At this point, I don't think any of us would throw money at this if it was a one man Igarashi project and the art turned out like in the teaser site, but knowing that there would be competent, tested people backing this up would make it more credible. And, of course, some concept or early gameplay, music or something to show for it would help immensely. With kickstarter campaigns though you'll be buying a pig in a poke either way. You'll just have to weigh in how credible the project seems to you.

Now to be fair, if I learned that Ueda or Kojima was launching a Kickstarter for a spirital successor to Shadow of the Colossus or MGS, I'd back those in a second.

And that would be because... nostalgia?

I just don't have that same feeling for old school stuff like Megaman and Castlevania

Right. I just can't wrap my head around what you're expecting from this campaign though. Even if you saw footage, how would you know this would be what you wanted or not? What is it you expect from this?
 
To be honest, Ueda would be the last guy I would give money on KS, unless there was some competent producer, that would keep him on budget and schedule.

Meanwhile Igarashi produced several games on shoestring budgets and in reasonable times (someone said Portrait of Ruin was produced in like 11 months).

I have more trust on Igarashi managing a limited budget than Kojima and Ueda.
 
I would just find it hard to know what to expect from a spiritual successor if I hadn't even played the source material. What other Metroidvania clones have you played?

Right. I just can't wrap my head around what you're expecting from this campaign though. Even if you saw footage, how would you know this would be what you wanted or not? What is it you expect from this?
Shadow Complex, Dex, Environmental Station Alpha, Xeodrifter, Rex Rocket, Valdis Story, Guacamelee, Teslagrad, La Mulana, etc

I know what to expect from the genre, so I'm excited for a spiritual successor of Castlevania

But hell, most classic games I never played. Before my time or never had those consoles. Mario, Megaman, Metroid, Grim Fandango, Zelda, The Sims, etc, etc
 

Durante

Member
I understand that. But even so, if the Kickstarter launches and it's only concept art like the MN9 page was, would you not be kind of disappointed?
No. I backed dozens of kickstarters based on nothing more than concepts and was only disappointed very rarely. (And those disappointments are more than outweighed by the triumphs. See also my avatar)

To be honest, Ueda would be the last guy I would give money on KS, unless there was some competent producer, that would keep him on budget and schedule.

Meanwhile Igarashi produced several games on shoestring budgets and in reasonable times (someone said Portrait of Ruin was produced in like 11 months).

I have more trust on Igarashi managing a limited budget than Kojima and Ueda.
Yeah, I think Iga is actually perfectly suited for creating a great game on a Kickstarter budget.
 

GuardianE

Santa May Claus
I understand that. But even so, if the Kickstarter launches and it's only concept art like the MN9 page was, would you not be kind of disappointed? I think MN9 looks fine, but the concept art was nothing like how the game is turning out and that's the case for almost every game. That's why I go by the guideline that a campaign needs at least gameplay screenshots for me to back. Some footage is even better.

Of course more information is always better. That's just a fact. But I also wouldn't really be disappointed if they had no gameplay screens to show. I recognize that Kickstarter campaigns have different goals and are different stages of development. How could I expect a Kickstarter to have gameplay already completed if they're looking to crowd fund the entire project? That seems counter-intuitive.

Everyone has their own personal threshold to meet before they're willing to dive in and back a Kickstarter. That's a good thing. People should be aware of the risks involved, and the onus is on them to do proper research before committing money to a project.
 

Morrigan Stark

Arrogant Smirk
All this hype, I guess I should check out Symphony of the Night? Never played a Castlevania game

It's funny. I never played a Castlevania and I never played Metroid either, but I love Metroidvanias
Goddamn man. Super Metroid and Castlevania: SotN are easily available digitally. Get to it!
 

Parsnip

Member
I'm curious, people keep bringing up that IGA's budget for the older games were bad, how bad are we talking? Does someone actually know, or are you just guessing?
Show me the receipts.


Also, that kind of information would be nice to have for the future as well, it would be easier to manage expectations after the KS has ended if we had some idea of the past budgets.
 

~Kinggi~

Banned
I'm curious, people keep bringing up that IGA's budget for the older games were bad, how bad are we talking? Does someone actually know, or are you just guessing?
Show me the receipts.


Also, that kind of information would be nice to have for the future as well, it would be easier to manage expectations after the KS has ended if we had some idea of the past budgets.

I dont know about 'bad' but SOTN had no more than 10 people at its peak for 2-3 years dev. Think it was mostly 5 people for a time. Should bode well for a new CV game.
 

Mak

Member
There's this interview with IGA from 1999 or so where he explains Richter passed on the Vampire Killer to the Morris family because he was ashamed of being manipulated by Shaft. But I believe PoR kind off muddled things by adding that the Belmonts must not touch the whip until 1999 for whatever arbitrary reason.

If anything, I think OoE could've help explain, or hell, revolve around what happened post-SotN with Richter.

It could've been a perfect opportunity to weave in the Morris clan pre-Stoker's Dracula, and maybe even the Lecarde clan, and make Shanoa the one sent out to uncover the truth behind the Belmont's disappearance.

Here's the interview mentioned. With Symphony of the Night they were basically running into the backstory of Bloodlines (Vampire Killer) and tying things together.

Castlevania: Symphony of the Night - 1997 Developer Interview unknown magazine
http://shmuplations.com/symphony/
—What were some of your early ideas for Symphony of the Night, at the outset of the development?

Igarashi: Our first idea was to use the story and setting of Vampire Killer [Bloodlines], and make the final Belmont vampire hunter your enemy. Another idea I had, and this is also from the setting of Bloodlines, is that it was supposed to be Quincy Morris who defeated Dracula, but it was actually Alucard who defeated him. I had even thought how this would work with the ending visuals. Also, the decision to make this a more exploratory action game was to extend the short life of normal action games a bit, and this was something we decided fromo the very beginning.

Furukawa: At the time the development section chief ordered us to make the “Ultimate Dracula” game. No one really knew what “ultimate” meant, but all the developers had talked it over, and the result was Symphnony of the Night. So, what do you all think? Ultimate Dracula. Try and picture that.

—Please tell us about any events, ideas, or characters that had to be cut from Symphony of the Night. Also, if there’s any post-game story for Richter, Maria, or Alucard, please share that too.

Igarashi: As far as the story goes, I did have deeper and more involved dialogue planned, but I thought it would interrupt the game progression too much, so we took it out. There were many characters who had to be cut, but the ones I still wish we could have added were Elizabeth Bathory and Gilles de Rais. As for post-game stories, Alucard and Maria’s whereabouts are unknown. Richter uses this as an opportunity to pass the vampire killer to the Morris family, who are relatives of the Belmonts. He disappears with Annette. After this the repuation of the Belmont name as vampire hunters vanishes from history. However, that doesn’t mean the Belmont bloodline has died out, so perhaps they will rise again as Vampire Hunters someday.

Furukawa: In a sense, I don’t think I can really say much about Alucard’s distant future… (it’s a mystery). As for Richter, the events of Bloodlines create the background for the story of Symphony of the Night, and I can’t confirm what happens to the Belmont clan after Richter. But that being the case, have you thought about what the future might hold? I like to think that one of the Belmonts is, unbeknownst to all, locked in battle with the King of Terror prophesized by Nostradmus to appear in July 1999.

I’d also like to say that although Maria chases after Alucard in the ending of Symphony of the Night, he doesn’t make her a vampire. She isn’t around 10,000 years later, you know. (laughs)
 

Durante

Member
I'm curious, people keep bringing up that IGA's budget for the older games were bad, how bad are we talking? Does someone actually know, or are you just guessing?
Show me the receipts.


Also, that kind of information would be nice to have for the future as well, it would be easier to manage expectations after the KS has ended if we had some idea of the past budgets.
Well, if we take Order of Ecclesia as an example, it had a development period of less than 2 years (as it was worked on by the PoR team). It has a total of 18 people (including Iga) listed in its credits.

Even assuming that all 18 of those people worked on it over the whole development period (very unlikely) that doesn't sound like a huge budget to me.
 

Alo81

Low Poly Gynecologist
I dont know about 'bad' but SOTN had no more than 10 people at its peak for 2-3 years dev. Think it was mostly 5 people for a time. Should bode well for a new CV game.

The DF dev plays video said that it did get to more than 10 people at the end, but the majority of the time yeah it was under that. Only at the end when they needed to crunch to finish up did it blow out above 10.

Not having a publisher to answer too, hopefully they won't need to get into crunch and can just stick to their team size and get a great game out.

All this hype, I guess I should check out Symphony of the Night? Never played a Castlevania game

It's funny. I never played a Castlevania and I never played Metroid either, but I love Metroidvanias

SotN is really, really fantastic. I had never played it until about 2 years ago, and it completely surprised me. You should absolutely play it.
 

Dremark

Banned
Here's the interview mentioned. With Symphony of the Night they were basically running into the backstory of Bloodlines (Vampire Killer) and tying things together.

Castlevania: Symphony of the Night - 1997 Developer Interview unknown magazine
http://shmuplations.com/symphony/

That site is great and I really got a lot out of those specific interviews.

I really liked how the Battle of 1999 was something that was planned so far ahead of it being mentioned anywhere and how they set the storyline up to make things in the series work together as a longer narrative. SoTN lets up a logical point for Bloodlines and also gives leeway for CoTM and the N64 titles to fit.

As far as the actual Kickstarter itself goes i think a lot has changed with Kickstarter over the past several years and people have a higher expectation of what they will need to see to put the money down. There are people, myself included who are going to be willing to put down a decent chunk of change sight unseen. However I think he general KS population is going to need more than that and a mock up like MN9 had isn't going to be enough to convince people.

I am hoping this is far enough down the line we can actually see real art assets and such. However as I stated I have enough faith in him as a dev and a producer I'll be dropping cash regardless. I'm hoping they are far enough along to get others to see our vision as well though.
 
All this hype, I guess I should check out Symphony of the Night? Never played a Castlevania game

It's funny. I never played a Castlevania and I never played Metroid either, but I love Metroidvanias

I really envy you, in a way! I wish I could experience Super Metroid and SotN again for the first time. :)
Go play them!
 

~Kinggi~

Banned
I mean as good as SOTN was i still think the real magic was playing them at launch. Media wasnt as it is today and so there was a lot you felt you discovered and got to experience that you werent expecting. SOTN in particular with its giant castle benefited from this. I was insanely addicted to playing that game. The concept of 'grinding' and leveling up in a 2d CV game actually seemed fresh at the time.
 

InfiniteNine

Rolling Girl
I mean as good as SOTN was i still think the real magic was playing them at launch. Media wasnt as it is today and so there was a lot you felt you discovered and got to experience that you werent expecting. SOTN in particular with its giant castle benefited from this. I was insanely addicted to playing that game. The concept of 'grinding' and leveling up in a 2d CV game actually seemed fresh at the time.

Actually SotN was my first Castlevania game I first played it about 3 years ago and I had absolutely no idea what was in it or what it was about.
My friends reaction to me not ever playing it was lending me his PSP and telling me to play it now. lol
 
I mean as good as SOTN was i still think the real magic was playing them at launch. Media wasnt as it is today and so there was a lot you felt you discovered and got to experience that you werent expecting. SOTN in particular with its giant castle benefited from this. I was insanely addicted to playing that game. The concept of 'grinding' and leveling up in a 2d CV game actually seemed fresh at the time.

Tons of people, myself included, play SotN completely blind. There is a lot less media on it than you think in the common scope of casual online hangouts.

Tons of people, again myself included, play SotN and don't even know there is
an inverted castle. They get 98% completion, end credits, and think they're done. Finding out there was literally 100% more game to play blew my mind.
In 2015!
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Tons of people, myself included, play SotN completely blind. There is a lot less media on it than you think in the common scope of casual online hangouts.

Tons of people, again myself included, play SotN and don't even know
there is an inverted castle. They get 98% completion, end credits, and think they're done. Finding out there was literally 100% more game to play blew my mind. In 2015!

Considering there's at least one person in this thread who hasn't played this game, you should probably consider spoiler tagging that.
 

georly

Member
Tons of people, myself included, play SotN completely blind. There is a lot less media on it than you think in the common scope of casual online hangouts.

Tons of people, again myself included, play SotN and don't even know there
is an inverted castle. They get 98% completion, end credits, and think they're done. Finding out there was literally 100% more game to play
blew my mind. In 2015!

That's amazing that's still possible. I remember back in 97 hearing about the game and saying to myself: meh, another castlevania. I didn't care all that much for super castlevania, it was too hard.

Then, sometime in 98 or 99, I read that it was one of the best ps1 games ever, so I say, hell, lemme go to ign and watch a video clip (This one, to be exact: https://www.youtube.com/watch?v=kAmlB6Oq1Nc) and I flipped out. It looked AMAZING. Made my mom drive me down to blockbuster that weekend to rent it. I played it as much as I could and made her accrue a couple of days of late fees until I beat it.

A year later (ONE FULL YEAR LATER) I met a friend in high school who was also into gaming and symphony of the night was his favorite. I told him I rented it and absolutely loved it. Then he asked me what I thought of
the inverted castle.
MIND BLOWN. WHAT!?
I'd only beaten half the game!?

I went down to Software Etc and bought a greatest hits version for around 20 bucks! It was love for life. He showed me about the crissaegrim and the ring of varda and the game solidified in my books as one of the greatest ever made. To have so many secrets, items, etc, was the most insane thing of all time, to me.
 

Kirie

Member
In case they weren't posted yet:

The Fifth Scroll - You must understand him. It is difficult to empathize with humans when you are no longer human yourself.
The Sixth Scroll - She remembers nothing. But she is human enough to imagine a future.

Thanks for posting these! That rumor flying around might be true at this rate. Guess we'll know soon enough :)
 
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