The real ingame screens look extremely murky compared to the faked trailler
And you don't think because of the Strong focus on Consoles, that the Original Engine they had with the current renderer running on high end PC render cards wasn't scaled back and retooled to get it to work on PS4 and Xbox one?
Because that's exactly what I see. Witcher 2 went through some changes for Xbox, but wasn't their main lead platform and they didn't have as big of a PR deal that they did with Microsoft back then.
They actually in Witcher 2 added nice changes and optimizations for Super sampling later on in it's life cycle for PC.
I 'm sure they will update the PC version down the line.
Also take into consideration, WB could have had a hand in what they were going to release for versions. Maybe they didn't want ton's of threads and conversations going around at how superior the PC version was to console.
I love the game so far for it's setting, well animated character models, so far it's story telling and presentation. I think they game runs great and looks great. Does it hold up against the initial reveal trailers? No, but I wonder what they would have to sacrifice to make it work on consoles.
Because more than likely I want to believe that's why this thread exist, is they had to make a decision that would impact flow of work, and stability. I couldn't imagine the 2013 version being able to run let alone look close to it's original state on consoles.
People Bring up watchdogs which isn't even remotely in the same scenario.
Geralt's character hasn't changed, and the gameplay hasn't suffered from it. Watch Dogs was plagued not just by graphical downgrade but fundemental changes made to Aiden, and some gameplay elements that definitely didn't look like original reveal gameplay.
Witcher doesn't get a pass, but it's still a remarkable game, and it's reviews are telling that, maybe they made the right changes, even though it pisses off hardcore PC people.