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Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Istaerion

Member
Do you honestly think Igarashi is a scumbag con artist, or is untrustworthy with money? He was making these ANNUALLY. And they were ALL BELOVED. He made a cool multiplayer online loot grind version of this game for like $15k total. He's proven he's good with a budget before, and is good at this kind of game. So what if a bad person will do a bad thing with a service? What bearing does that have on Bloodstained? He's been completely upfront with us from day one.

Oh man, I just saw this now as I was focusing more on the other guy. Anyhow, please read the context of my posts. In no way did I ever call Igarashi a con artist nor even hinted at the idea of malicious intent. In fact, I said the complete opposite.

Last I'll say on the subject so we can now go back to this topic's scheduled programming. =)
 

vcc

Member
I haven't played Broken Age and I don't intend to because the game looks like a piece of trash (To me at least).

Good/Bad/Whatever the quality if that game has literally zero to do with how much I trust Igarashi to put out a quality game.

Kickstarters are about how much you as an individual trust the people running it. I think pretty much everyone feels that way from the biggest skeptic of it, to the people who sing it's praises the most.

Game looks fine; I hear ti delivered exactly what they promised. a somewhat interesting story line in a old school adventure game.
 

JackelZXA

Member
Oh man, I just saw this now as I was focusing more on the other guy. Anyhow, please read the context of my posts. In no way did I ever call Igarashi a con artist nor even hinted at the idea of malicious intent. In fact, I said the complete opposite.

Last I'll say on the subject so we can now go back to this topic's scheduled programming. =)

I apologize. In my work+coffee addled mind I may have confused tonal elements of your post with who you were quoting. WHOOPS. :(
 
I've said it before and I will say it again: the issue is that Double Fine waited until after Massive Chalice funded, and then mere days later announced all the money from their previous Kickstarter was gone because they didn't manage it properly and people were getting half a game.

The degree to which this actually seemed to bother backers (as opposed to random nosy passersby) proved to be relatively insignificant in the long run. If you're gonna pick on something, pick on the worse (though still neutral to positive overall) reaction Part 2 wound up with.
 
I wonder if Classic Mode is going to be an unlockable mode or available from the start. Kinda torn as to which would be best, too.
Well, it would spoil elements of the metroidvania version. I hope it is unlockable through gameplay but also through a cheat code for the people who detest metroidvania. Need to have some way to shield it of a bit.
 

Tom_Cody

Member
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?
 

Evilmaus

Member
Well, it would spoil elements of the metroidvania version. I hope it is unlockable through gameplay but also through a cheat code for the people who detest metroidvania. Need to have some way to shield it of a bit.

This sounds reasonable. I think it should be unlocked after completing your first play through, but also available via chest code as you mentioned, as some people really do hate metroidvania, and it would be a shame if they never got to enjoy a game mode they might really enjoy, simply because they didn't have the patience to sit through one they detest.
 

Pilgrimzero

Member
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

Ive been playing it. I think im about to get the actual castle maybe? I am not liking the boss fights and find some them the most frustrating I've ever encountered. The rest of it is fine though more or less. It's no SoTN.
 

Easy_D

never left the stone age
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

It's a great game with actually difficult bosses that rewards you for experimenting with your arsenal.
 
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

I'm not very high on it but most people seem to really like it. Its not a bad game but its my least favorite of the igavania titles.
 

Tom_Cody

Member
Ive been playing it. I think im about to get the actual castle maybe? I am not liking the boss fights and find some them the most frustrating I've ever encountered. The rest of it is fine though more or less. It's no SoTN.

It's a great game with actually difficult bosses that rewards you for experimenting with your arsenal.
I actually started to play it at the time of its release, but quit after encountering the third boss, which is why I asked if there are things I should know about the game system going in so I can avoid frustration.
http://castlevania.wikia.com/wiki/Brachyura#Castlevania:_Order_of_Ecclesia

Regarding putting the title down at the time, it was mostly about being burned out on the series after playing though SOTN and then 6 handheld titles, but that boss was the specific moment that ended it for me.
 
Order of Ecclesia is my favorite Igavania because the combat is good and challenging. Felt like Castlevania was heading back to being less of a cake walk but then nope no more Igavanias after that..
 
J

Jotamide

Unconfirmed Member
OoE is the perfect balance between Classicvania and Igavania.
 
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?
It's the one igavania that I have never finished. It's harder, and kind of annoying sometimes. I don't like the art as much, and any time there's a cat in a room I turn the volume off.

However I started it up again after this kickstarter went live and I'm enjoying it more now. I'm farther than I've ever gotten in it. I still don't necessarily like the glyph system, but I'm starting to finally at least get used to it.

Edit: this is like my fourth time trying to play it, and the first time I finally beat that damn lighthouse.
 

Dr. Kaos

Banned
You know what's really interesting?

33% of the backers are (poor) people contributing at the $28 tier but only 13% of the funding comes from them.

Double that, 26%, comes from rich people who spend $300 - $10,000 for the game.

Therefore, rich people are twice as important as poor people. It explains a lot about our politicians.
 

Piano

Banned
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

I liked it more than Portrait of Ruin but not quite as much as Dawn of Sorrow. It mixes things up a bit in a way that I didn't find particularly better or worse, just different.
 

Creaking

He touched the black heart of a mod
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

The core mechanics are some of the most solid and rewarding that the series has ever had. That said, I think it kind of lacks as an Igavania. Exploration is pretty weak, the side quests from the villagers are largely just fetch quests, level layout can be really bland, there aren't many creative weapons with the Glyphs.

It was one of the fastest Igavanias I've 100%ed. Still a good game though.
 

Maedhros

Member
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

The glyph system is solid. You never really get that many useless glyphs, which is a plus from the tons of swords on SoTN (which were mostly useless).
The bosses are actually good. No Soul Steal spam here, you have to learn their patterns to win the fight.
It does have less exploration, but it makes sense, as you're exploring caverns, abandoned houses, mountains...
The problem is that some areas are repeated (assets reuse).

For me, it's a lot better than SoTN.
 

Rymuth

Member
tumblr_nom6sdw53V1uumf1jo1_1280.png

This is all kinds of glorious.
 

Pilgrimzero

Member
I actually started to play it at the time of its release, but quit after encountering the third boss, which is why I asked if there are things I should know about the game system going in so I can avoid frustration.
http://castlevania.wikia.com/wiki/Brachyura#Castlevania:_Order_of_Ecclesia

Regarding putting the title down at the time, it was mostly about being burned out on the series after playing though SOTN and then 6 handheld titles, but that boss was the specific moment that ended it for me.

The crab boss in the lighthouse turned me off of it for several several months. After seeing this kickstarter, picked it back up, looked up a guide, and got passed it. Now Im still on the sand shark thing and haven't had the desire to even try again despite looking the "best way" to beat him.
 

Instro

Member
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

A number of areas are pretty poorly designed, like straight line type shit, but otherwise its a great game. Art is better than the other DS entries, as are the boss battles and combat mechanics.
 
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

It's the only one of the GBA/DS games that I honestly think is on par (or better than, even) SotN.

That having been said, you need to be willing to not just rely on ONE glyph all the time. Elemental/damage type weaknesses are legit important. Most of the 'too hard' complaints the game gets seem to stem from people that are trying to use only one glyph, even when that glyph is the least effective one for the encounter.
 

Lettuce

Member
Backed like a mofo at the $125 tier!!!

Guess i should start to play, Order of Ecclesia as for some reason never got around to playing that one
 

Maedhros

Member
It's the only one of the GBA/DS games that I honestly think is on par (or better than, even) SotN.

That having been said, you need to be willing to not just rely on ONE glyph all the time. Elemental/damage type weaknesses are legit important. Most of the 'too hard' complaints the game gets seem to stem from people that are trying to use only one glyph, even when that glyph is the least effective one for the encounter.

They don't even know they can switch combos of glyphs.

The problem of the modern gamer... they don't even try to understand the system and label it as something bad.
 
Man. We are so close to 2.5m. I would think we would be closing in more quickly at this rate, given the popularity of the stretch goal and the announcement of beta access.

Guess the project is dead and Kickstarter has failed. Console gaming has come to an end and the market doesn't want this kind of game.
 

Sword Familiar

178% of NeoGAF posters don't understand statistics
Man. We are so close to 2.5m. I would think we would be closing in more quickly at this rate, given the popularity of the stretch goal and the announcement of beta access.

Guess the project is dead and Kickstarter has failed. Console gaming has come to an end and the market doesn't want this kind of game.

Igarashi just shot himself in the foot etc.
 

Alfredo

Member
I'm thinking about buying an old DS Lite or DSi just to replay the DS Castlevanias.

Playing them on the 3DS is an actual pain. Using the D-Pad to move and the L-button for backdash is very uncomfortable, and I'd rather not use the circle pad.
 
With the 2 year wait ahead of us, I am planning to re-visit the one Iga-vania that I haven't played through.

What is the general consensus of Order of Ecclesia around these parts?

Is there anything I should know about it going into a playthrough regarding its game systems or otherwise?

I really liked it, easily my favorite of the GBA/DS games. I'd say it's kind of like Simon's Quest done right. It's lacking as a Metroidvania, but the combat is a lot of fun IMO. OoE encourages the use of different glyphs for most of the game (unlike AoS/DoS where there were only a few souls that were actually ever useful), and I really liked a lot of the bosses and enemies in the game too. I also thought it was a good challenge throughout, and not cheap BS like certain parts of CoM were.
 

Tom_Cody

Member
It's the one igavania that I have never finished. It's harder, and kind of annoying sometimes. I don't like the art as much, and any time there's a cat in a room I turn the volume off.

However I started it up again after this kickstarter went live and I'm enjoying it more now. I'm farther than I've ever gotten in it. I still don't necessarily like the glyph system, but I'm starting to finally at least get used to it.

Edit: this is like my fourth time trying to play it, and the first time I finally beat that damn lighthouse.

I liked it more than Portrait of Ruin but not quite as much as Dawn of Sorrow. It mixes things up a bit in a way that I didn't find particularly better or worse, just different.

The core mechanics are some of the most solid and rewarding that the series has ever had. That said, I think it kind of lacks as an Igavania. Exploration is pretty weak, the side quests from the villagers are largely just fetch quests, level layout can be really bland, there aren't many creative weapons with the Glyphs.

It was one of the fastest Igavanias I've 100%ed. Still a good game though.

The glyph system is solid. You never really get that many useless glyphs, which is a plus from the tons of swords on SoTN (which were mostly useless).
The bosses are actually good. No Soul Steal spam here, you have to learn their patterns to win the fight.
It does have less exploration, but it makes sense, as you're exploring caverns, abandoned houses, mountains...
The problem is that some areas are repeated (assets reuse).

For me, it's a lot better than SoTN.

The crab boss in the lighthouse turned me off of it for several several months. After seeing this kickstarter, picked it back up, looked up a guide, and got passed it. Now Im still on the sand shark thing and haven't had the desire to even try again despite looking the "best way" to beat him.

A number of areas are pretty poorly designed, like straight line type shit, but otherwise its a great game. Art is better than the other DS entries, as are the boss battles and combat mechanics.
I really liked it, easily my favorite of the GBA/DS games. I'd say it's kind of like Simon's Quest done right. It's lacking as a Metroidvania, but the combat is a lot of fun IMO. OoE encourages the use of different glyphs for most of the game (unlike AoS/DoS where there were only a few souls that were actually ever useful), and I really liked a lot of the bosses and enemies in the game too. I also thought it was a good challenge throughout, and not cheap BS like certain parts of CoM were.
Thanks for the responses guys.

I would love to hear more about the Glyph system / combat mechanics in general. I realize this maybe isn't the ideal place to ask, but I feel like this is probably the densest concentration of fans of this genre on GAF at the moment. I get the sense that I didn't approach the game with the right mindset the first time around, so I want to make sure that I contextualize it properly before I make another attempt at it.
 

kunonabi

Member
It's the only one of the GBA/DS games that I honestly think is on par (or better than, even) SotN.

That having been said, you need to be willing to not just rely on ONE glyph all the time. Elemental/damage type weaknesses are legit important. Most of the 'too hard' complaints the game gets seem to stem from people that are trying to use only one glyph, even when that glyph is the least effective one for the encounter.

I never bothered with glyphs that extensively and blew through it just fine. It's not a difficult game at all even with the cheap enemy placement. I wouldn't say its any more difficult than Circle of the Moon or Portrait of Ruin really.
 
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